Warp Rogue 0.7.2

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copx

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Jan 4, 2007, 9:37:40 PM1/4/07
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Warp Rogue 0.7.2 has been released!

Windows, Mac OS X, Linux, and source packages available:
http://todoom.sourceforge.net/


Changelog


SUMMARY:

- New icon, new background texture
- Tactical commands
- Two new game modes
- Improved career tree, UI, and AI
- New content: 2 levels, 9 objects, 2 perks, 2 careers, 1 psychic power, 6
enemies
- Balancing
- Many bug fixes
- ...and more!

COMPLETE LIST OF CHANGES:

New background texture. (Kornel Kisielewicz)
The psychic power "Warp strength" lacked an already in effect check. Fixed.
Using the psychic power "Reactivate" on a non-stunned character caused a
crash. Fixed.
Using the psychic power "Purify blood" on a non-poisoned character caused a
crash. Fixed.
Abnormal program termination corrupted saved games. Fixed.
New game modes: "Normal" and "Iron man". The old fate points based mode was
removed.
The title screen ASCII art was removed.
New icon. (Kornel Kisielewicz)
The power of the drug "Flash" was increased.
Psychic overloads now cause more damage.
A psychic overload recovery bug was fixed.
Machines were not immune to disease. Fixed.
Machines were not immune to poison. Fixed.
Machines were not immune to various psychic powers. Fixed.
The license was changed to GPL.
Monks now get laser pistols.
Save/continue gave characters free actions. Fixed.
Load/save did not preserve party order. Fixed.
Free psychic powers were not free. Fixed.
Save/continue respawned uniques. Fixed.
The help sections "Characters" and "Psionics" were divided into smaller
sections.
New object attribute: "Laser".
New ranged combat weapon: "Assault laser".
"Veterans" were renamed to "Veteran Guardsmen".
New perk: "Rapid shot".
The following careers got the "Rapid shot" perk: "Gunslinger", "Desperado",
"Legionary".
"Legionaries" can no longer get the following the perks: "First aid",
"Crushing strike".
"Veteran guardsmen" and "Legionaries" can now get the "Alertness" perk.
New advanced career: "Gang leader".
The "Pit fighter" career now has an exit to "Ganger".
The "Ganger" career now has exits to "Pit fighter" and "Gang leader".
The "Fledgling psyker" career now has an exit to "Ganger".
The "Psyker" career now has an exit to "Ganger".
The "Legionary" career now has an exit to "Imperial officer".
New advanced career: "Rogue trader".
The "Alien hunter" career now has an exit to "Rogue trader".
It is now possible to recruit characters who have the "Trading" perk.
The perk "Rapid strike" did not affect unarmed fighting. Fixed.
The "Trading" perk is now useable.
"Leadership" stat advancements are now much more common (i.e. many advance
schemes were modified).
The "Guardsman" career no longer has an exit to "Alien Hunter".
The "Veteran guardsman" career and no longer has an exit to "Alien Hunter".
The "Preacher" career now has an exit to "Acolyte".
The "Judge" career no longer has an exit to "Imperial officer".
The "Guardsman" career no longer has an exit to "Preacher".
The "Noble" career now has an exit to "Ganger".
New close combat weapon: "Imperial sword".
Duelling pistols are no longer (legally) buyable.
The trappings of the "Noble" career were changed.
The trappings of the "Imperial officer" career were changed.
AI: tactical commands ("Plan A!", "Get ready!", "Stay close!", "Hold
position!") were implemented.
AI: characters in "patrol", "guard", or "wait" mode now ready themselves for
combat.
The visible area logic was improved (i.e. no more out of focus PCCs).
The options "BACKGROUND_IMAGE", "SHOW_BACKGROUND_IMAGE", "COLOR_DEPTH", and
"BLOOD" were removed.
Various splatter logic bugs were fixed.
Using the elevator now consumes an action.
The perk "Marksman" reduced positive range modifiers. Fixed.
Plasma weapon malfunctions were buggy. Fixed.
Bumping into impassable objects is no longer interpreted as an attack.
New object attribute: "Daemonic".
Messages caused by out of LOS characters are now surpressed.
AI: characters now use "recover".
The parry penalty of axes was increased to 20.
The parry penalty of great axes was reduced to 20.
The parry penalty of Doombringer was reduced to 20.
The parry penalty of rune axes was increased to 20.
King Pest lacked the "Daemonic" flag. Fixed.
New level.
New enemy: "Igur".
New enemy unique: "Igor".
New object attribute: "Pain".
New close combat weapon: "Cleaver".
New unique close combat weapon: "Prod of Education".
The buy/sell/manufacture interface was improved.
The look command now shows a character's injury status.
The advanced target mode now shows a character's injury status.
The elevator symbol was changed.
Serpent cultists now get venom blades instad of neural whips.
Duchess Golon's stats and psychic powers were modified.
New level.
New enemy: "Ratkin warrior".
New enemy: "Ratkin assassin".
New enemy unique: "Black Death".
New close combat weapon: "Ratkin dagger".
New unique close combat weapon: "Warp Tooth".
New ranged combat weapon: "Ratkin blowgun".
New unique ranged combat weapon: "Pest Spitter".
New unique armour: "Black Habit".
New perk: "Claws".
The disarm action did not cancel stealth. Fixed.
Various message bugs related to unnoticed enemies were fixed.
The perk "First Aid" was made more powerful.
New enemy: "Corpse fly".
"King Pest" is now stronger.
The "Fanaticism" perk was replaced by two new perks: "Fearless" and
"Immunity to pain".
A NPC's fate points had no effect i.e. the "Die hard" perk was useless for
NPCs. Fixed.
Characters could parry the attacks of unnoticed enemies. Fixed.
The effect of the "Die hard" perk was changed.
The psychic power "Banishment" was implemented.

(Save file compatibility broken)


Enjoy,
copx

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