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Manuel Pedreschi

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Sep 13, 1998, 3:00:00 AM9/13/98
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What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for
about a year now and I haven't seen it yet. I've had one winner (Human
Ranger) and at the moment I'm building another character up; he's a Level 29
High-Elf Mage. I found some really good artifacts with my winner (Narya,
Nenya, Vilya, Zarcuthra, Aule, Soulkeeper, Feanor, Fingolfin, etc) but I
never did find Bladeturner. And also, even though I've already killed
Morgoth I can still go down dungeon levels! What's the deal with this? Are
there any new creatures any deeper down? Would the chances of finding
Bladeturner or The One Ring increase in these lower levels?

Leon Marrick

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Sep 13, 1998, 3:00:00 AM9/13/98
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Manuel Pedreschi wrote:
>
> What's the deal with Bladeturner here? I've been playing Angband 2.7.8
> for about a year now and I haven't seen it yet.

The one time I found Bladeturner was in a version of Angband with a
slightly wonky RNG. I don't think the Gods of Possibility will grant
Bladeturner for anything less than multiple gerbil sacrifices.


Yours,
Leon Marrick

Remco Gerlich

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Sep 13, 1998, 3:00:00 AM9/13/98
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"Manuel Pedreschi" <man...@raleigh.ibm.com> wrote:
>What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for
>about a year now and I haven't seen it yet. I've had one winner (Human
>Ranger) and at the moment I'm building another character up; he's a Level 29
>High-Elf Mage. I found some really good artifacts with my winner (Narya,
>Nenya, Vilya, Zarcuthra, Aule, Soulkeeper, Feanor, Fingolfin, etc) but I
>never did find Bladeturner. And also, even though I've already killed
>Morgoth I can still go down dungeon levels! What's the deal with this? Are
>there any new creatures any deeper down? Would the chances of finding
>Bladeturner or The One Ring increase in these lower levels?
>
>
Bladeturner is probably the rarest thing in the game, because of the
rareness of PDSM in general, because of the rarity of Bladeturner,
because of the depth of PDSM (level 110, and the level of items
dropped is usually the average of the monster's level and the dungeon
level), etc.

Yes, you can still go down after Morgoth. The chance of finding really
rare items does increase. There are no new monsters (though it would be
cool to have one, one that noone knew about, etc - never mind). It's
just for fun.

And now: why are you playing 2.7.8??

--
Remco Gerlich - scarblac at dds dot nl
"This is quite possibly the most inherently wrong thing in the world today."
(ASCII Quake, http://webpages.mr.net/bobz/ttyquake/)

Ethan Sicotte

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Sep 13, 1998, 3:00:00 AM9/13/98
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Remco Gerlich <scar...@dds.nl.delete> wrote in article
<6tg83e$mc4$1...@info.service.rug.nl>...

> "Manuel Pedreschi" <man...@raleigh.ibm.com> wrote:
> >What's the deal with Bladeturner here? I've been playing Angband 2.7.8
for
> >about a year now and I haven't seen it yet. I've had one winner (Human
> >Ranger) and at the moment I'm building another character up; he's a
Level 29
> >High-Elf Mage. I found some really good artifacts with my winner (Narya,
> >Nenya, Vilya, Zarcuthra, Aule, Soulkeeper, Feanor, Fingolfin, etc) but I
> >never did find Bladeturner. And also, even though I've already killed
> >Morgoth I can still go down dungeon levels! What's the deal with this?
Are
> >there any new creatures any deeper down? Would the chances of finding
> >Bladeturner or The One Ring increase in these lower levels?
> >
> >
> Bladeturner is probably the rarest thing in the game, because of the
> rareness of PDSM in general, because of the rarity of Bladeturner,
> because of the depth of PDSM (level 110, and the level of items
> dropped is usually the average of the monster's level and the dungeon
> level), etc.

I've played for many years, and I've never seen a non-artifact PDSM, much
less Bladeturner. For that matter, I've never seen most of the artifact
rings (recently got The Ring in a Zang due to the associated unique drop.
Neat, once, but may make it too common to be breathtaking--I almost shit
myself when I saw it. I went so far as to make a separate save file of the
character to try the thing out).

I love that. Sure, I could have wandered around after a win, trying to find
every artifact, but, unless you never plan to play again, why ruin
surprises?


Phalanx

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Sep 13, 1998, 3:00:00 AM9/13/98
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On Sun, 13 Sep 1998 17:57:36 +1200, "Manuel Pedreschi" <man...@raleigh.ibm.com>
wrote:

>What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for
>about a year now and I haven't seen it yet. I've had one winner (Human
>Ranger) and at the moment I'm building another character up; he's a Level 29
>High-Elf Mage. I found some really good artifacts with my winner (Narya,
>Nenya, Vilya, Zarcuthra, Aule, Soulkeeper, Feanor, Fingolfin, etc) but I
>never did find Bladeturner. And also, even though I've already killed
>Morgoth I can still go down dungeon levels! What's the deal with this? Are
>there any new creatures any deeper down? Would the chances of finding
>Bladeturner or The One Ring increase in these lower levels?

I found Bladeturner while playing an Elf priest w/ Angband 2.8.1 , in a GCV at
level 95/100 or so (it's been a year ago). Autoscum always on. I found almost
everything (including Ringil) except the One ring and a couple other power
rings.

--
Gxis la, pha...@remove.laughters

Mischa E Gelman

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Sep 14, 1998, 3:00:00 AM9/14/98
to
In article <35fb5...@news3.ibm.net>,

Manuel Pedreschi <man...@raleigh.ibm.com> wrote:
>What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for
>about a year now and I haven't seen it yet.

It's one of the rarest artifacts. In 3-4 years of Angband(and variants) I
have yet to find it . The only other famous artifact I have yet to see is
Ringil, another one that would be nice to have. And I only got the boots
of Faenor in an old version of Sangband that seemed a tad buggy. Oh
well, finding the Shield of Thorin and Colluin and Dor-Lomin and Calris
often isn't bad but it would be nice to have the very-rare artifacts just
a tad more common. And has anyone ever found the One Ring?

--
If there was any religion left in the Religious Right, we should have
heard a denunciation of "The Bell Curve" by the Christian Coalition. But
it never came. Principled conservatives like Jack Kemp spoke vigorously
against Murray, but the Religious Right was never heard from - Pastor Jim Wallis

Julian Lighton

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Sep 14, 1998, 3:00:00 AM9/14/98
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In article <6thvv2$gbg$1...@usenet01.srv.cis.pitt.edu>,

Mischa E Gelman <megs...@pitt.edu> wrote:
>In article <35fb5...@news3.ibm.net>,
>Manuel Pedreschi <man...@raleigh.ibm.com> wrote:
>>What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for
>>about a year now and I haven't seen it yet.
>
>It's one of the rarest artifacts. In 3-4 years of Angband(and variants) I
>have yet to find it .

How often do people even see normal PDSM? Damn near never.

> The only other famous artifact I have yet to see is
>Ringil, another one that would be nice to have.

I've only seen Ringil once, in Zangband. (Not counting Sangband, but
that was due to a bug, and I just chucked Ringil into my home and
forgot about it anyway.) Feanor used to seem to follow me around, I
got it several games in a row.

> And I only got the boots
>of Faenor in an old version of Sangband that seemed a tad buggy. Oh

Only a tad? Which version was this? :)

And pre-0.9.4 Sangband had a bug that smashed rarities for non-special
artifacts to 1. (= != ==)

>well, finding the Shield of Thorin and Colluin and Dor-Lomin and Calris
>often isn't bad but it would be nice to have the very-rare artifacts just
>a tad more common. And has anyone ever found the One Ring?

Even ignoring Zangband, where you get a 25% chot at it from Sauron,
people have posted mentioning it.
--
Julian Lighton jl...@fragment.com
"I will leave this place..." -- The Tick

Paul Bell

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Sep 14, 1998, 3:00:00 AM9/14/98
to

Once you've killed Morgoth you can continue down into the dungeon if you
want to - in search of the One ring. Bladeturner is an extremely rare
artifact your only likely to find below Morgoth. Personally, I don't see
the point of continuing on - unless you set yourself a goal like getting
at least one of every DSM there is or something - you could be searching
for ages for the One ring.

---------------
- Paul
"I plan to live forever; so far, so good."

On Sun, 13 Sep 1998, Manuel Pedreschi wrote:

> What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for

Eric Wright

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Sep 14, 1998, 3:00:00 AM9/14/98
to
Manuel Pedreschi wrote:
>
> What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for
> about a year now and I haven't seen it yet. I've had one winner (Human
> Ranger) and at the moment I'm building another character up; he's a Level 29
> High-Elf Mage. I found some really good artifacts with my winner (Narya,
> Nenya, Vilya, Zarcuthra, Aule, Soulkeeper, Feanor, Fingolfin, etc) but I
> never did find Bladeturner. And also, even though I've already killed
> Morgoth I can still go down dungeon levels! What's the deal with this? Are
> there any new creatures any deeper down? Would the chances of finding
> Bladeturner or The One Ring increase in these lower levels?

I know this comes a bit late for many of you, but...

<rant>
Don't bother with explanations. This is the same guy who
pitched a fit when he didn't get Ringil at 2000' (it is
a level 40 item, right???). Same for all the other items
he mentioned.

I tried 4-5 times to explain the idea of a RANDOM number
generator... shoulda' banged my head against a brick
wall.
</rant>

Anyway, to the non-repetetive question. You can go to level
127. There are no new monsters. I don't think levels 101-127
are any different for item drops, but I may be wrong...

I tried to play a game until I found all the artifacts, but
gave up after a month when the only artifacts not found yet
were Aule and Eonwe.

Start a new game. It's much more fun than continually
creating yet another level 127...

E

--

In C, it's easy to shoot yourself in the foot; with C++ it's harder,
but when you do, you blow your whole leg off.

Dave

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Sep 14, 1998, 3:00:00 AM9/14/98
to
This begs that fact that wouldn't it be REALLY COOL if say, there were
one or two more monsters even badder than Morgoth that are never
mentioned ANYWHERE.

The problem of course, is us, someone will ask. BUT, this is a pretty
closeknit group, and I know we have the ability to answer newbies
questions like "Just keep going if your curious" or "you won't be
disappointed, go down further" etc.

What could beat this would be this suggestion:

Between level l01 and 125, a RANDOM powerful monster would be rolled up
(would this really be that hard considering code for random artifacts
and such?) and would automatically drop BladeTurner if it had not
naturally shown up yet.

Then, on level 126 to 150, another randomly created monster shows up and
if slain drops the ONE ring.

Then, on your retirement stats, it would show like your name with stars
in front and behind it like *Grundman*.

Ideas, flames, praise?

Grundnmanb

Paul Bell wrote:
>
> Once you've killed Morgoth you can continue down into the dungeon if you
> want to - in search of the One ring. Bladeturner is an extremely rare
> artifact your only likely to find below Morgoth. Personally, I don't see
> the point of continuing on - unless you set yourself a goal like getting
> at least one of every DSM there is or something - you could be searching
> for ages for the One ring.
>
> ---------------
> - Paul
> "I plan to live forever; so far, so good."
>

jwk

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Sep 15, 1998, 3:00:00 AM9/15/98
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On Mon, 14 Sep 1998 16:41:00 -0700, Dave <da...@iswest.com> wrote:

<snip>


>Between level l01 and 125, a RANDOM powerful monster would be rolled up
>(would this really be that hard considering code for random artifacts
>and such?) and would automatically drop BladeTurner if it had not
>naturally shown up yet.
>
>Then, on level 126 to 150, another randomly created monster shows up and
>if slain drops the ONE ring.
>
>Then, on your retirement stats, it would show like your name with stars
>in front and behind it like *Grundman*.
>
>Ideas, flames, praise?
>
>Grundnmanb
>

<snip>

all very well for say Zangband, but not for Vanilla please. It sounds
like something from Nethack, doesn't keep with Tolkien atmosphere
IMHO.

Greetings,
Jurriaan
FALL
To drop in altitude rapidly. Audible responses to sudden falling
should be made as follows:
IN THE FIELD OF RESPONSE
----------------- ----------------------------------------
Mountain climbing Oh shit, I'm going to die
Aeronautics Oh shit, we're all going to die
Stockmarket Oh shit, we're all going to have heavily reduced equity

Eric Nastav

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Sep 15, 1998, 3:00:00 AM9/15/98
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On Tue, 15 Sep 1998, jwk wrote:

> On Mon, 14 Sep 1998 16:41:00 -0700, Dave <da...@iswest.com> wrote:
>
> <snip>
> >Between level l01 and 125, a RANDOM powerful monster would be rolled up
> >(would this really be that hard considering code for random artifacts
> >and such?) and would automatically drop BladeTurner if it had not
> >naturally shown up yet.
> >
> >Then, on level 126 to 150, another randomly created monster shows up and
> >if slain drops the ONE ring.
> >

Why? Can you not win without these? Or is this supposed to be some
type of plot?

> all very well for say Zangband, but not for Vanilla please. It sounds
> like something from Nethack, doesn't keep with Tolkien atmosphere
> IMHO.
>

As stated in several previous posts; there is a LOT about Angband that
had NOTHING to do with ANY of Tolkien's books. The point of Angband isn't
necessarily to be as Tolkien-influenced as possible.
If it was you'd have more elf races. I'm not sure who the high elfs are
suposed to be. Maybe the Noldor.
You wouldn't have magic cast out of books. It's been a while since
I read the Silmarillion, but I don't recall any spell books in it.

Eric


Greg Wooledge

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Sep 16, 1998, 3:00:00 AM9/16/98
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Dave (da...@iswest.com) wrote:

>This begs that fact that wouldn't it be REALLY COOL if say, there were
>one or two more monsters even badder than Morgoth that are never
>mentioned ANYWHERE.

>Between level l01 and 125, a RANDOM powerful monster would be rolled up


>(would this really be that hard considering code for random artifacts
>and such?) and would automatically drop BladeTurner if it had not
>naturally shown up yet.

The basic idea has some merit, I think, but not the guaranteed specific
artifact thing. Write up some code to generate a random unique, and
call it <random-name> the Abomination or some such, and give it the
DROP_GOOD and DROP_GREAT flags (in addition to other DROP_* flags which
determine quantity/probability).

The tricky part will be balancing it, of course.

Others have written random monster generation code before. John Lame
has a perl script that introduces some randomness into an r_info file,
written about 6 months ago (03/25/1998 according to the comments).
Unfortunately, it never really caught on. To the best of my knowledge
nobody's ever done a total "random unique" patch to go with the various
"random artifact" patches....

--
"Daddy, why do those people have to | Greg Wooledge
use Microsoft Windows?" | wool...@kellnet.com
"Don't stare, son; it's not polite." | http://www.kellnet.com/wooledge/

Karsten Weber

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Sep 16, 1998, 3:00:00 AM9/16/98
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In article <6thvv2$gbg$1...@usenet01.srv.cis.pitt.edu>, megs...@pitt.edu says...
>
>In article <35fb5...@news3.ibm.net>,

>Manuel Pedreschi <man...@raleigh.ibm.com> wrote:
>>What's the deal with Bladeturner here? I've been playing Angband 2.7.8 for
>>about a year now and I haven't seen it yet.
>
>It's one of the rarest artifacts. In 3-4 years of Angband(and variants) I
>have yet to find it . The only other famous artifact I have yet to see is
>Ringil, another one that would be nice to have. And I only got the boots

>of Faenor in an old version of Sangband that seemed a tad buggy. Oh
>well, finding the Shield of Thorin and Colluin and Dor-Lomin and Calris
>often isn't bad but it would be nice to have the very-rare artifacts just
>a tad more common. And has anyone ever found the One Ring?
>
>--
>If there was any religion left in the Religious Right, we should have
>heard a denunciation of "The Bell Curve" by the Christian Coalition. But
>it never came. Principled conservatives like Jack Kemp spoke vigorously
>against Murray, but the Religious Right was never heard from - Pastor Jim
Wallis


I've been playing Angband (vanilla) since January this year. I started off with
a couple of characters that got killed quickly, but then I was more lucky with
my current one, a human warrior. She's now level 50 (over 12 million
experience points!), slowly but steadily delving deeper in the dungeon
- currently at 3750 feet.

For a long time she found very few good items, the one exception being the
Phial of Galadriel, which she found early on. The going was very tough until
she got below about 1250 feet. Her strategy for survival was to hunt the
shallower levels for potions of speed, to be very conscientious about having
potions of Cure Serious/Critical Wounds, and to always keep some means of
teleportation and/or Teleport Other.

The break came somewhere just below 1000 feet with a Trident of Westernesse
which gave her the ability to see invisible monsters. After that,
she made better progress and exceptional and special objects started appearing
more and more often.

Currently, she's wielding Calris and shooting with Cubragol. She has a Chaos
Dragon Scale Mail, the Cloak of Thingol, the shield of Thorin, the Iron Helm of
Dor-Lomin, the gauntlets Paurnimmen and the boots of Feanor.

She also found Ringil (and that's the reason why I'm writing this post).
However, she found it to be not quite as great as it's commonly said to be. The
speed bonus is nice, and it's a good weapon. However, with Cubragol (+10),
Feanor (+15) and a Ring of Speed (+7) more speed is hardly necessary, at least
where she's at now. Calris, on the other hand, provides two decisive
advantages: it gives resistance to disenchantment, and it is extra powerful
against dragonkind. Dragons abound at deeper levels, and it's nice to be able
to go into a pit full of dragons and just slay them left and right ;-)

Calris aggravates monsters, but my warrior doesn't find this a great hardship.
All things considered, Calris is the better weapon IMO, and well worth the
considerable trouble of getting it disenchanted.

My warrior has found a bit more than half of all the artifacts listed in the
spoiler files. I guess how many you find depends a lot on how many monsters,
particularly uniques and very potent "ordinary" monsters, you kill. My
character has found and killed every single unique, except Tiamat, that should
normally have appeared by the 3750 feet level.

It will be very interesting to see if she'll ever find a power DSM.


/Karsten


Greg Wooledge

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Sep 19, 1998, 3:00:00 AM9/19/98
to
Karsten Weber (so...@no.email.pls) wrote:

>Currently, she's wielding Calris and shooting with Cubragol. She has a Chaos
>Dragon Scale Mail, the Cloak of Thingol, the shield of Thorin, the Iron Helm of
>Dor-Lomin, the gauntlets Paurnimmen and the boots of Feanor.

That's some pretty darn good stuff. Well, except for the gloves. ;-)

>She also found Ringil (and that's the reason why I'm writing this post).
>However, she found it to be not quite as great as it's commonly said to be. The
>speed bonus is nice, and it's a good weapon. However, with Cubragol (+10),
>Feanor (+15) and a Ring of Speed (+7) more speed is hardly necessary, at least
>where she's at now. Calris, on the other hand, provides two decisive
>advantages: it gives resistance to disenchantment, and it is extra powerful
>against dragonkind.

You're right that the speed from Ringil won't help you any. However,
consider this: with Ringil's speed, you could substitute a ring of damage
for the speed ring. Ringil also does a considerable amount of damage in
its own right, of course.

You should be aware that your Chaos DSM also provides disenchantment
resistance, which negates that benefit of Calris.

You must calculate which gives you better damage -- Ringil with a damage
ring, of Calris with the speed ring. Consider base damage (vs. angels,
for instance, which resist everything and are slain by nothing), as well
as damage vs. evil monsters, undead and dragons. (Those are the most
dangerous/important categories.)

>Calris aggravates monsters, but my warrior doesn't find this a great hardship.
>All things considered, Calris is the better weapon IMO, and well worth the
>considerable trouble of getting it disenchanted.

I prefer to have *some* stealth, at least. Aggravation can be quite
dangerous. This is definitely something I'd count in Ringil's favor.

PETER C. FREY

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Sep 22, 1998, 3:00:00 AM9/22/98
to

there two, extremely tedious, ways I get all the artifacts in angband.
I get down to lvl 100 and go up and down between lvls 99 and 100. If
I have a priest, I play with preserve mode on. I set up a macro to
cast clairevoyance and display the map. If there is no greater checkered
vault on that level, I continue. If there is a greater checkered vault,
I scroll over and review the items there. If something looks like an
artifact I need (arkenstone, for example, is easy to spot, others I
may need to spot).

If I'm not play a character with priest spells, or I don't want to rest 1000
turns for each level to activate the arkenstone, I play with preserve mode
off. I save the game, go down to lvl 100. I check the unique items list.
if the artifact count list went up one (if it goes up more than one, then
I know I just passed a greater checkered vault), I then abort and load up
my character. I then use an enlightenment potion or the arkenstone, pin point
the artifact, and go after it. of course, if it's an artifact I don't need,
I continue along.

Needless to say, the above is blatant cheating, though not the kind used
to escape character death. It's so tedius, demanding at least 30 hours of
going up and down levels, one level per 5 seconds, that it's just not worth
it. My day would look like this: > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e
/e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e
> ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e
> ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e
> ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e
> ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e
> ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e > ~1 /e /e < ~1 /e /e

ad nauseum

- peter
--

Ethan Sicotte

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Sep 23, 1998, 3:00:00 AM9/23/98
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PETER C. FREY <cho...@aztec.asu.edu> wrote in article
<6u92hh$5ke$1...@news.asu.edu>...

<lopped a long description of acquiring all artifacts>

Why on earth would you spend thirty hours scumming for the last artifact?

(Sorry if this was all a joke, but it does seem like it would work.)

"Picture book of people with each other/
to prove they loved each other/
a long time ago"

---The Kinks


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