other changes since 1.1.1
quality squelch of jewelry. Also, squelch (non-splendid) ego staffs if
blunt is set to squelch all but splendid.
added character history / notetaking from NPP (breaks savefiles, see
below)
can now see any traps in the space when (l)ooking at a space with an
object
PASS_WALL & KILL_WALL monsters should now be smart enough to go around
permanent walls.
couple more minor improvements to necromancy magic realm
!super spellcasting now partially restores mana (up to 1/10 of max
mana +1) as well as their usual effect
elven cloaks and elven leather caps only pseudo as splendid if they
have something other than stealth (because they always have a stealth
bonus).
significant tweaks on empty vault generation & puddle generation
always recognise egos on aware jewelry without ID (I thought this was
already the case, but it seems I was wrong)
There is now an in-game help file DJA112 which gives more details
about the differences between DaJAngband and vanilla.
some other tweaks as usual..
There are two download options:
For character history & notes turned on: (breaks savefiles)
http://www.datafilehost.com/download-c3a5bc2c.html
For character history & notes turned off: (can still use savefiles
from 1.1.1 and 1.1.0)
http://www.datafilehost.com/download-990b51c2.html
I have the character history & notes as a compile option so if you
compile the game yourself, you can change this option in defines.h.
The second zip file does not include the source and is meant for those
who don't want to compile it themselves.
DaJAngband website:
http://will2asher.awardspace.biz/MonsterDic/DaJAngbandmain.html
If anyone compiles DaJAngband for another platform, I would greatly
appreciate it if you'd send it to me so I can release pre-compiled
versions for other platforms. If you'd like to do this please send me
a private message.
PS: I'll try not to have any more DJA releases for at least a couple
months this time...