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[Z+] Z+Angband 0.3.0 beta released!

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mangoj...@gmail.com

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Nov 8, 2008, 1:13:40 AM11/8/08
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Hey folks.

Z+Angband 0.3.0 is now available, at

http://tinyurl.com/5pq2bd

The new program is savefile-compatible with the old one. Again,
there's a .tar.gz source package and a .zip Windows executable, and
I'd love it if anyone could compile on other systems, but this is all
I've got.

This revision is a substantial one: the magic system has been changed
and substantially expanded. Briefly, players will now have to choose
the spells they want to learn, rather than being able to eventually
learn every spell available. In addition, you can "focus" spells,
using multiple spell slots on one spell in order to improve its power,
mana cost, and failure rate. A new magical school has also been added
(Illusion), and many new mechanics have been included for the expanded
spells. The "z_faq.txt" file details the changes, and a tutorial can
also be found on the web page at http://tinyurl.com/68a38x

Other than that, there are some other changes worth broadly
announcing: First, Humans have been improved, and should now actually
be a good choice for a beginning player (the benefits are mainly
informational benefits that wouldn't help an experienced player as
much). Second, a bug was fixed that led "plus-shaped" rooms to often
make levels disconnected. Half the time, these rooms were meant to
have an interior room or solid block, but the code was wrong, and drew
a rectangle encompassing the entire room instead. This should help
with level disconnection issues.

Rods of Sense Monster have been discontinued, but the staff is still
available. These were way too easy to obtain; they grant you an
ability almost as good as Telepathy. Instead of making them lower or
rarer, I decided to eliminate them, since Rods of Detection exist a
bit lower in the dungeon. Staves of Sense Monster are still available.

Recharging is more dangerous now: still less dangerous than in Z, but
much more than it was. Also, I fixed a critical bug that made Runes of
Protection completely unbreakable. Other changes are detailed in the
download file and on the website.

This version includes a working pref file for the David Gervais
tileset. Most of the basics work properly, but it's still a work in
progress. Thanks to Buzzkill from the Oook forums for his work on
this.

Please let me know any issues you have with the new release, but do
check the changes file so you know what I intended to fix. Hope you
all like it!

As always, thanks very much to all those who have been playing, and
thanks for the bug reports and other feedback, it's been very helpful.

--Mangojuice

David Chmelik

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Nov 8, 2008, 9:32:14 AM11/8/08
to mangoj...@gmail.com
> Please let me know any issues you have with the new release, but do
> check the changes file so you know what I intended to fix. Hope you
> all like it!

I cannot compile 0.3.0 on Linux; I thought 0.2.3 could, but it must
have been another variant. If you plain make it assumes X, and you must
either remove '(guint)' or change it to '(guint64)' on the lines
reported, but that is only one step, which of course I gave up because
it forces X. Running './configure' or following 'readme' instructions
causes make to stop immediately, but if you apply 'readme' to the
makefile in './' (which says use makefile.in, but you should do the
opposite) I think it compiles, and it says 'LINK' but has errors. Most
makefiles you tell to use a certain port or display seem to assume you
are either using most/all ports or displays, and either immediately stop
or force another port or display, including forcing compiling for X,
tcl+tk even after you specify gcu (some CLI mode) and take/comment out
everything about GUI!
So basically, I followed readme's instructions 'edit ./src/makefile'
on ./makefile.in (which ./makefile said to do,) and it forced some X,
tk/tcl and some 'main-tnb.c,' but I saw makefile.in is really not
completely/ever generating makefile, so I had to add in a cc flag for
gcu and remove tcl+tk cflags from makefile. Then I think it started
linking, but even though I removed tcl+tk cflags and commented out the
definitions for their files, it said it tried to link some tcl or tk
file and stopped. What a mess! People try to do too much with make and
it messes up, and they expect automake to do the same thing and not mess up.

--David

Otto Martin

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Oct 18, 2009, 11:26:34 AM10/18/09
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mangoj...@gmail.com wrote:
>Hey folks.
>Z+Angband 0.3.0 is now available, at

Ok, finally tried it. Some comments:

>The new program is savefile-compatible with the old one.

- Though apparently not with Z 2.7.5pre1. I'd liked to have my rather
complete monster memory...

>Please let me know any issues you have with the new release, but do
>check the changes file so you know what I intended to fix. Hope you
>all like it!

- It doesn't seem to support the xaw mode, which means it doesn't use
.Xdefaults like my regular zangband does. If anyone can tell me how to
fix this, I'd be quite thankful.

- Like the Known issues says, it crashes, and with no panic save, which
can mean quite a bit of lost game (or lots of irritating Auto-save
messages). Any chance for an option to turn the old panic save back on?

On the plus side:

+ The new quests, although a bit difficult, seem to be quite a bit more
interesting.

+ The new items seem useful, especially Scroll of Dimension Door.
The new guilds also seem more flavorful.

+ The spell system feels interesting, though playing a priest,
I probably didn't see the most changed parts. Still, getting to
semi-choose spells is nice.

>As always, thanks very much to all those who have been playing, and
>thanks for the bug reports and other feedback, it's been very helpful.


I'll probably try it out more if I can fix problem #2 (getting it to
place the windows correctly at startup and get the right-sized fonts in
them; using linux and x11).


>--Mangojuice

Otto Martin
--
We are such fun to watch when we do what we do.
It Was on Fire When I Lay Down on It, p. 53, Robert Fulghum

Otto Martin

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Oct 22, 2009, 5:35:48 PM10/22/09
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Otto Martin <otto....@tut.fi> wrote:
>mangoj...@gmail.com wrote:
>>Hey folks.
>>Z+Angband 0.3.0 is now available, at
>Ok, finally tried it. Some comments:

And following up on myself, after some more playing...

>- Like the Known issues says, it crashes, and with no panic save, which
>can mean quite a bit of lost game (or lots of irritating Auto-save
>messages). Any chance for an option to turn the old panic save back on?

Ok, autosave works good enough, and it hasn't crashed much after the
first time I tried it out. I've got one savefile, just having entered a
"kill all canines"-quest, that almost always crashes (first thing that
got me away from crashing was teleporting off the stairs..).


>On the plus side:
>+ The new quests, although a bit difficult, seem to be quite a bit more
>interesting.

Though I like having different attributes applied to what kind of
monsters I'm asked to kill, quests asking to "Kill all the women"
should probably be removed, IMO.

Also, I'd suggest to have a the first quest offered by the town hall to
be a fixed "kill N monsters" at dungeon lvl 3-4, with monsters from 5-8,
to get a simple start without having to go into the wilderness.

Message quests don't seem to appear anymore. I recognize that they
were a too easy source of money, but a few wouldn't hurt at the
beginning of the game. Maybe as an alternative fixed first quest,
to the closest neighbouring town, with a reward of 200-500 AU?

- Quest reward items suck. They need to be upgraded, and all
wear/wieldable items should have a positive enchantment.

>>As always, thanks very much to all those who have been playing, and
>>thanks for the bug reports and other feedback, it's been very helpful.

+ It's sort of irritating that rods have longer recharge times, but it's
also better for game balance.

>I'll probably try it out more if I can fix problem #2 (getting it to
>place the windows correctly at startup and get the right-sized fonts in
>them; using linux and x11).

This is still irritating, especially since my monster memory window (#3)
seems to insist on a extremely small font.


Otto Martin - yummy quests...

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