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[Z251] YACD: a distraction from the stoked embers

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Andy W

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Jul 4, 2000, 3:00:00 AM7/4/00
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For your delectation and delight, I give you ......

...the furthest i have managed in terms of CL (that I've been below this in
DL should probably tell me something about why I've never got this far in
CL :-)

[Zangband 2.5.1 Character Dump]

And I must agree with the earlier post: Z251 is a great version. My only
wish was that i'd started with vanilla town as i'm getting heartily sick of
schlepping around the wildreness checking out the BMs for Chaos Channels.

Name : Balonto Age 22 STR: 18/146
Sex : Female Height 56 INT: 18/210
Race : Half-Elf Weight 105 WIS: 18/165
Class : Chaos-Warrior Social Class 57 DEX: 18/163
Magic : Chaos CON: 18/140
Patron : Balaan CHR: 18/119

+ Skill 36 Level 36 Max Hit Points 457
% Deadliness 190 Experience 665675 Cur Hit Points 457
+ To AC 78 Max Exp 665675 Max SP (Mana) 298
Base AC 45 Exp to Adv. 797500 Cur SP (Mana) 298
Gold 237202

(Miscellaneous Abilities)
Fighting : Superb Perception : Very Good Blows/Round : 4
Bows/Throw : Excellent Searching : Good Shots/Round : 1
Saving Throw: Superb Disarming : Superb Avg.Dam./Rnd: 53
Stealth : Excellent Magic Device: Chaos Rank Infra-Vision: 80'


(Character Background)
You are the illegitimate and unacknowledged child of a
Landed Knight. You are a well liked child. You have brown
eyes, wavy brown hair, and an average complexion.

[Miscellaneous information]

Maximize Mode: ON
Preserve Mode: ON
Autoscum: ALWAYS
Small Levels: ON
Arena Levels: ENABLED
Hard Quests: OFF
Num. Random Quests: 39
Nightmare Mode: OFF
Recall Depth: Level 42 (2100')


abcdefghijkl@
Acid : +......+.....
Elec : +............
Fire : +......+.....
Cold : +......+.....
Poison: +............
Fear : ...+.........
Light : .............
Dark : .............
Shard : ........+....
Blind : .............
Conf : +............
Sound : ......+......
Nether: .............
Nexus : ........+....
Chaos : ............+
Disnch: .............

abcdefghijkl@
Speed : ...........+.
Reflect : .............
AuraFire: .....+.......
AuraElec: .....+.......
NoTelprt: .............
No Magic: .............
Wraithfm: .............
DrainExp: .............
Teleport: .............

abcdefghijkl@
Free Actn: +......+....+
SeeInvis.: +......++....
Hold Life: .............
Telepathy: ............+
SlwDigstn: .............
Regen. : +............
Levitate : +............
PermLite : .............
Aggravate: .............
EvilCurse: .............

You have defeated 13581 enemies.


[Virtues]

You are the polar opposite of Chance.
You are a champion of Individualism.
You are an arch-enemy of Valour.
You are the polar opposite of Compassion.
You are the living embodiment of Patience.
You are virtuous in Sacrifice.
You are the polar opposite of Honour.
You are the living embodiment of Temperance.


[Mutations]

You can bring down the dungeon around your ears.
You are superhumanly strong (+4 STR).
Your brain is a living computer (+4 INT/WIS).
You have an extra pair of eyes (+15 search).
You are telepathic.
Your movements are precise and forceful (+1 STL).

<Balaan has been *very* kind to me recently: I guess I'm ready for the old
"Thou reliest too much on your weapon, mortal," message which will solve
the indecision below!

[Character Equipment]

a) a Morning Star (Defender) (2d6) (+10,+11) (+3 to stealth) {uncursed}

And herein lies the problem the Defender or Soulsword?
Def: Rbase,poison,confusion,regen,levitate (I've skipped the resists which
are duplicated by other equipment)
Sustains wisdom.

b) a Long Bow of Velocity (x3) (+13,+13) {Novice Warrior 1500'}
c) a Ring of Skill (+14) {uncursed}
d) a Shining Ring of Fear Resistance {cursed}
e) an Amulet of Brilliance (+2) {uncursed}
f) The Incandescent Light of Edison (+3 to infravision) {It 2000'}
g) Gold Dragon Scale Mail (-2) [30,+11] {Floor 1900'}
h) The Cloak of Thingol [1,+18] (+3) {Ice Troll 1800'}

Resists: acid, fire, cold, free action, see invisible +3 DEx, CHA

i) The Small Metal Shield of Glass [5,+19] (+3) {Floor 1800'}

Res: shards, nexus. +3 INT, DEX, CON. Sustain CON

j) a Metal Cap of Infravision [3,+5] (+3) {cursed}
k) (nothing)
l) a Pair of Metal Shod Boots of Speed [6,+14] (+9) {BM}

Mmmmmm, Metal Shod Boots of Speed [] (+9) Mmmmmm

[Character Inventory]

a) 7 Chaos Spellbooks [Sign of Chaos]
b) 9 Chaos Spellbooks [Chaos Mastery] {50% off}
c) a Chaos Spellbook [Armageddon Tome]
d) 8 Brown Mushrooms of Cure Blindness
e) 6 Furry Mushrooms of Cure Serious Wounds
f) 3 Violet Speckled Potions of Speed
g) 7 Grey Speckled Potions of Healing
h) a Potion of Restore Mana
i) 27 Scrolls of Identify
j) 9 Scrolls titled "erktem pluprok" of Satisfy Hunger
k) 4 Iron Rods of Recall {!d!k!s@z3}
l) 4 Tin Rods of Detection {!d!k!s@z1}
m) an Uridium Rod of Acid Balls
n) 2 Long Rods of Fire Balls {!d!k!s@z2}
o) an Aspen Staff of Power (1 charge) {!*}
p) The Scimitar 'Soulsword' (3d5) (+9,+11) (+2) {Aklash 2100'}

This is the best artifact weapon I have *ever* found.
Resists: life draining, nexus, nether, chaos, disenchantment
Levitate, see invisible, especially deadly vs. dragons + normal creatures,
holy wrath vs. demons + undead, holy fury vs. evil. Blessed.
+2 intelligence and wisdom.
Beautiful. BUT if i wield it, as i *really* want to do i lose rpoison and
rconf which i know i need.
So, okay, I can hang out for the appropriate DSM or other armours but i
don't want to! So I'm wondering how often amulets of rpois (especially) or
rconf turn up if they ever do? I only remember seeing amulets of racid in
the shops.

q) 7 Sheaf Arrows (5d4) (+6,+5) (78/78)


[Home Inventory - town]

a) 3 Potions of Restore Life Levels {25% off}
b) a Potion of Restore Strength
c) a Scroll of Identify
d) 2 Scrolls of Remove Curse {25% off}
e) 5 Scrolls of Recharging
f) The Phial of Galadriel (+1 to searching) {Gift 50'}
g) a Cloak of Aman [1,+8] (+2 to stealth) {It 2000'}

Puny. Res dark.

h) The Broad Sword of Low Blow (2d5) (+15,+15) [+11] (+4)

res Poison, +4 INT, CON. I don't know why i haven't sold this. Maybe to
remind myself of the irony of the ResPoi

i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)

Nice little speed bonus. Res. cold, dark, see invis, balanced for throwing,
holy wrath undead, xtra damage from frost, +infra+stealth

j) an Awl-Pike (Holy Avenger) (1d8) (+16,+11) [+2] (+3)

Hmmm, gathering dust.

[Message Log (last 1193 messages)]

<snipped, you'll be glad to know :-)>

So there we go, comments etc. gratefully received.

Andy W.

Megan

unread,
Jul 4, 2000, 3:00:00 AM7/4/00
to
On Tue, 04 Jul 2000 15:35:05 GMT,
and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>For your delectation and delight, I give you ......

Oh, goodie :-)

>...the furthest i have managed in terms of CL (that I've been below this in
>DL should probably tell me something about why I've never got this far in
>CL :-)

Hehehehe.... I'm CL 30 and deepest DL so far is 23 :-) But all you
folks are tempting me to dive some more!!!

> [Zangband 2.5.1 Character Dump]
>
>And I must agree with the earlier post: Z251 is a great version. My only
>wish was that i'd started with vanilla town as i'm getting heartily sick of
>schlepping around the wildreness checking out the BMs for Chaos Channels.

I've never seen Chaos Channels in the BM :-( I managed to find a copy
in the dungeon, early on (praise be to RNG!!!) but still haven't seen
hide nor hair of the last one....

>Avg.Dam./Rnd: 53

??!! Thats all???

> Maximize Mode: ON
> Preserve Mode: ON
> Autoscum: ALWAYS
> Small Levels: ON
> Arena Levels: ENABLED

I've wondered about turning on small levels and arena levels... what
are the plusses/minuses (aside from them being rather more
dangerous???)

> [Mutations]
>
> You can bring down the dungeon around your ears.
> You are superhumanly strong (+4 STR).
> Your brain is a living computer (+4 INT/WIS).
> You have an extra pair of eyes (+15 search).
> You are telepathic.
> Your movements are precise and forceful (+1 STL).
>
><Balaan has been *very* kind to me recently: I guess I'm ready for the old
>"Thou reliest too much on your weapon, mortal," message which will solve
>the indecision below!

Wow. VERY VERY nice!!!! Um, what is STL? (I'm playing Z2.2.8)

> [Character Equipment]
>
>a) a Morning Star (Defender) (2d6) (+10,+11) (+3 to stealth) {uncursed}
>
>And herein lies the problem the Defender or Soulsword?
>Def: Rbase,poison,confusion,regen,levitate (I've skipped the resists which
>are duplicated by other equipment)
>Sustains wisdom.

>h) The Cloak of Thingol [1,+18] (+3) {Ice Troll 1800'}


>
>Resists: acid, fire, cold, free action, see invisible +3 DEx, CHA

Nice.

>i) The Small Metal Shield of Glass [5,+19] (+3) {Floor 1800'}
>Res: shards, nexus. +3 INT, DEX, CON. Sustain CON

Oooh, very nice. (I'm dreading the day I come across a shield that
makes me decide between it and my Shield of Reflection....)

>l) a Pair of Metal Shod Boots of Speed [6,+14] (+9) {BM}
>Mmmmmm, Metal Shod Boots of Speed [] (+9) Mmmmmm

Vurra nice.

> [Character Inventory]


>c) a Chaos Spellbook [Armageddon Tome]

Oh, you fiend!!!!! :-) Where did you find it???

>i) 27 Scrolls of Identify

Try a staff of perception?? They're much cheaper...

>k) 4 Iron Rods of Recall {!d!k!s@z3}

Why this many when your DEX is 18/163?

>l) 4 Tin Rods of Detection {!d!k!s@z1}

I'm jealous, I've only got 2 so far...

>m) an Uridium Rod of Acid Balls

I finally started selling all my rods of acid balls/bolts when I ended
up frying too much loot on the floor.... might start using them later,
though, when I've got some better equipment.

>p) The Scimitar 'Soulsword' (3d5) (+9,+11) (+2) {Aklash 2100'}
>
>This is the best artifact weapon I have *ever* found.
>Resists: life draining, nexus, nether, chaos, disenchantment
>Levitate, see invisible, especially deadly vs. dragons + normal creatures,
>holy wrath vs. demons + undead, holy fury vs. evil. Blessed.
>+2 intelligence and wisdom.
>Beautiful.

Beautiful!!!

>BUT if i wield it, as i *really* want to do i lose rpoison and
>rconf which i know i need.
>So, okay, I can hang out for the appropriate DSM or other armours but i
>don't want to! So I'm wondering how often amulets of rpois (especially) or
>rconf turn up if they ever do? I only remember seeing amulets of racid in
>the shops.

I've never seen amulets of rpoison or rconf... but I HAVE seen rings
of rconf... got one as a result of a quest. Only seen rpoison on
weapons/armor so far.

Megan

--
mo...@NOTearthlink.net

Andy W

unread,
Jul 4, 2000, 3:00:00 AM7/4/00
to
On Tue, 04 Jul 2000 21:33:05 GMT, mo...@earthlink.net (Megan) wrote:
[snip]

>
>Hehehehe.... I'm CL 30 and deepest DL so far is 23 :-) But all you
>folks are tempting me to dive some more!!!

:-) Got your resists? Go on, I dare ya! (Seriously, i like to drop 100' when i start finding my current depth is turning up too few challenges. As long as I have the appropriate resists of course!

>>wish was that i'd started with vanilla town as i'm getting heartily sick of
>>schlepping around the wildreness checking out the BMs for Chaos Channels.
>

>I've never seen Chaos Channels in the BM :-( I managed to find a copy
>in the dungeon, early on (praise be to RNG!!!) but still haven't seen
>hide nor hair of the last one....

As you somewhat jealously noticed I do have The Last One (just thought I'd
make gratuitous mention of that :-p). I have seen *every* other magic
realm's third book in the BM (i'm considering buying the countless copies
of Book of The Unicorn I've seen/found, piling them high in the centre of
my home town and blasting them with balls of fire. Hell, I'll even chuck
Jerry Lee Lewis at it for that matter. I'm not normally in favour of
book-burnings but here I draw the line. Even then the bugger's probably got
Rfire

>
>>Avg.Dam./Rnd: 53
>
>??!! Thats all???

:-( Aye. Needless to say i rely pretty heavily on my offensive spells. It's that Defender's resists that i'm hanging on to.

>
>> Maximize Mode: ON
>> Preserve Mode: ON
>> Autoscum: ALWAYS
>> Small Levels: ON
>> Arena Levels: ENABLED
>

>I've wondered about turning on small levels and arena levels... what
>are the plusses/minuses (aside from them being rather more
>dangerous???)

I should point out that I've not got small levels on permanently via the
start-up options. Still, these are my thoughts on this....
Arenas, Shmarenas. I don't like them much as it's hard to find a decent
corridor to fight in, but i guess that that's the idea! That said, I've
never been forced into an escape from one. It's just that well, an
adventurer could get agoraphobic in one.
Small Levels? I loves 'em! They are usually tough but without the
difficulties in finding a good spot as is the case with arenas. I usually
think of them as a nice surprise as everything's so handy: all the mobiles
close to hand and all the objects within one zap of a detection rod :-)

[snippage]


>> Your movements are precise and forceful (+1 STL).
>>
>><Balaan has been *very* kind to me recently: I guess I'm ready for the old
>>"Thou reliest too much on your weapon, mortal," message which will solve
>>the indecision below!
>

>Wow. VERY VERY nice!!!! Um, what is STL? (I'm playing Z2.2.8)

Yeah it makes up for my sojourn as a gnome. STL is stealth (ho-hum, asleep
my dera little monster? ah well, this chaos bolt'll wake ya' up!). However
the mutation also provides innate free action.


>>i) The Small Metal Shield of Glass [5,+19] (+3) {Floor 1800'}
>>Res: shards, nexus. +3 INT, DEX, CON. Sustain CON
>

>Oooh, very nice. (I'm dreading the day I come across a shield that
>makes me decide between it and my Shield of Reflection....)

Yeah, it was a nice surprise when I *ID*'d it, I quickly took back all my
mutterings about 'glass shields? pah!'. Am I right in thinking that Shields
of Reflection bounce back arrows and bolts?

>
>>l) a Pair of Metal Shod Boots of Speed [6,+14] (+9) {BM}
>>Mmmmmm, Metal Shod Boots of Speed [] (+9) Mmmmmm
>

>Vurra nice.

Once more: Mmmmmm

>
>> [Character Inventory]


>>c) a Chaos Spellbook [Armageddon Tome]
>

>Oh, you fiend!!!!! :-) Where did you find it???

I could have sworn i inscribed it, no matter: I *think* it was 1650'.
Definately well OOD :-) If you're CL30 then you'd only be able to cast one
of the spells in there (the next becomes available at CL35) and IMHO
there's a better equivalent in Chaos Mastery. So don't sweat it just yet
:-). Of course it is very nice just to have. Nyuknyuknyuk

>
>>i) 27 Scrolls of Identify
>

>Try a staff of perception?? They're much cheaper...
>

I tend to just pseudo ID but i'd just recalled to town, no staffs available
so i thought i'd pick up what the shop had for the {excellent} items i had
and get some spares for home.

>>k) 4 Iron Rods of Recall {!d!k!s@z3}
>

>Why this many when your DEX is 18/163?

I guess just for hoarding's sake :-) And to be on safe side. I don't know
what resists rods have but i'm not taking any chances!

>
>>l) 4 Tin Rods of Detection {!d!k!s@z1}
>

>I'm jealous, I've only got 2 so far...

Well it's rare that i have all of them recharging at once so i guess i can
spare one: - there you go, it's all yours.

>
>>m) an Uridium Rod of Acid Balls
>

>I finally started selling all my rods of acid balls/bolts when I ended
>up frying too much loot on the floor.... might start using them later,
>though, when I've got some better equipment.

<shrugs> yeah, i'm still not sure about this. I've seen it melt a lot of
stuff on the floor but can come in handy in a tight spot

>
>>p) The Scimitar 'Soulsword' (3d5) (+9,+11) (+2) {Aklash 2100'}

[admiration of above and question snipped]

>I've never seen amulets of rpoison or rconf... but I HAVE seen rings
>of rconf... got one as a result of a quest. Only seen rpoison on
>weapons/armor so far.

Thanks! That gives me a plan: get a = of rconf (which shouldn't be too hard
i hope) and wait for the appropriate DSM

Andy W.


>
>Megan
>
>--
>mo...@NOTearthlink.net


Megan

unread,
Jul 5, 2000, 3:00:00 AM7/5/00
to
On Tue, 04 Jul 2000 23:24:53 GMT,
and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>On Tue, 04 Jul 2000 21:33:05 GMT, mo...@earthlink.net (Megan) wrote:
>[snip]
>>
>>Hehehehe.... I'm CL 30 and deepest DL so far is 23 :-) But all you
>>folks are tempting me to dive some more!!!
>
>:-) Got your resists? Go on, I dare ya!

According to TANG, I am good to go (resist-wise) to 1250'.

Also re: TANG:
1900' -- My stats are ALMOST maxed, too, thanks to Dear Slortar and
buying lots of potions. I have rconfuse, but not currently rblindness.
(I do have a helm of seeing at home, but I swapped it out for
something else.)
2000' -- I do have rpoison.
2500' -- I do NOT have hold life :P
2700' -- I have rchaos and rnether on objects at home...
deeper than that -- My speed's currently only +9 (via a
RoS...heheheh), and also since my Con's not quite maxed out and I'm
only CL30, I'm currently at 486 HP.

All the other resistances.. I'm currently sitting on a huge stack o'
Rings (of all sorts) plus a bunch of weapons and armor that have
assorted excellent resists and high resists. The problem right now is
figuring out the best combination of all of them... :P On one thing or
another (or more than one thing) I have rshards, rnether, rnexus,
rdisenchant, rchaos,

> (Seriously, i like to drop 100' when i start
>finding my current depth is turning up too few challenges. As long as I have the
>appropriate resists of course!

I'm down to 1150' and doing pretty well. I just Loooooooooooooooove
Doom Bolt.

>>I've never seen Chaos Channels in the BM :-( I managed to find a copy
>>in the dungeon, early on (praise be to RNG!!!) but still haven't seen
>>hide nor hair of the last one....
>
>As you somewhat jealously noticed I do have The Last One (just thought I'd
>make gratuitous mention of that :-p).

Hmphhhh!!!! :-) Well I shall have to let you know that I have the
first 5 spells in Channels, and they are quite nice indeed. So there!
:-) Disintegrate is fun, though not advisable if there is loot on the
ground....

>realm's third book in the BM (i'm considering buying the countless copies
>of Book of The Unicorn I've seen/found, piling them high in the centre of
>my home town and blasting them with balls of fire. Hell, I'll even chuck
>Jerry Lee Lewis at it for that matter. I'm not normally in favour of
>book-burnings but here I draw the line. Even then the bugger's probably got
>Rfire

LOL...

Channels has rbase, so it probably does.

>>>Avg.Dam./Rnd: 53
>>
>>??!! Thats all???
>
>:-( Aye. Needless to say i rely pretty heavily on my offensive spells. It's that Defender's resists that i'm hanging on to.

I guess... wow. I'm doing 20d6+185. Neener :-)

>>I've wondered about turning on small levels and arena levels... what
>>are the plusses/minuses (aside from them being rather more
>>dangerous???)

>Arenas, Shmarenas. I don't like them much as it's hard to find a decent
>corridor to fight in, but i guess that that's the idea!

You get a chance of arenas by default when you turn on small levels,
don't you?

>Small Levels? I loves 'em! They are usually tough but without the
>difficulties in finding a good spot as is the case with arenas. I usually
>think of them as a nice surprise as everything's so handy: all the mobiles
>close to hand and all the objects within one zap of a detection rod :-)

Hee :-)

>>> Your movements are precise and forceful (+1 STL).

>>Wow. VERY VERY nice!!!! Um, what is STL? (I'm playing Z2.2.8)
>
>Yeah it makes up for my sojourn as a gnome. STL is stealth (ho-hum, asleep
>my dera little monster? ah well, this chaos bolt'll wake ya' up!). However
>the mutation also provides innate free action.

So he finally changed you back from a gnome, eh? :-) Are you a dark
elf again???

>>>i) The Small Metal Shield of Glass [5,+19] (+3) {Floor 1800'}
>>>Res: shards, nexus. +3 INT, DEX, CON. Sustain CON
>>
>>Oooh, very nice. (I'm dreading the day I come across a shield that
>>makes me decide between it and my Shield of Reflection....)
>
>Yeah, it was a nice surprise when I *ID*'d it, I quickly took back all my
>mutterings about 'glass shields? pah!'. Am I right in thinking that Shields
>of Reflection bounce back arrows and bolts?

AND magical bolts... which is rather nice :-) Mages and archers and
quiver slots and black orcs and all those kinda guys often off
themselves... rather convenient.

>>> [Character Inventory]
>>>c) a Chaos Spellbook [Armageddon Tome]
>>
>>Oh, you fiend!!!!! :-) Where did you find it???
>
>I could have sworn i inscribed it, no matter: I *think* it was 1650'.
>Definately well OOD :-) If you're CL30 then you'd only be able to cast one
>of the spells in there (the next becomes available at CL35) and IMHO
>there's a better equivalent in Chaos Mastery. So don't sweat it just yet
>:-). Of course it is very nice just to have. Nyuknyuknyuk

Hmmphhh :-)

>>>i) 27 Scrolls of Identify
>>Try a staff of perception?? They're much cheaper...
>I tend to just pseudo ID but i'd just recalled to town, no staffs available
>so i thought i'd pick up what the shop had for the {excellent} items i had
>and get some spares for home.

Haunt the BM, one'll turn up. I find them all the time, now. Recharge
is cheap...40gp/charge, vs the 73gp or whatever it is for the
scrolls...

>>>k) 4 Iron Rods of Recall {!d!k!s@z3}
>>Why this many when your DEX is 18/163?
>I guess just for hoarding's sake :-) And to be on safe side. I don't know
>what resists rods have but i'm not taking any chances!

I'm *pretty* sure that rods are immune to most if not all attacks.
(Can somebody confirm or deny???) They can be stolen, but once your
dex is high enough, that's not a problem.

>>>l) 4 Tin Rods of Detection {!d!k!s@z1}
>>I'm jealous, I've only got 2 so far...
>Well it's rare that i have all of them recharging at once so i guess i can
>spare one: - there you go, it's all yours.

Whee!! Danke. :-)

>>>m) an Uridium Rod of Acid Balls
>>I finally started selling all my rods of acid balls/bolts when I ended
>>up frying too much loot on the floor.... might start using them later,
>>though, when I've got some better equipment.
><shrugs> yeah, i'm still not sure about this. I've seen it melt a lot of
>stuff on the floor but can come in handy in a tight spot

True. But Disintegrate works just as well ;-)

>>I've never seen amulets of rpoison or rconf... but I HAVE seen rings
>>of rconf... got one as a result of a quest. Only seen rpoison on
>>weapons/armor so far.
>
>Thanks! That gives me a plan: get a = of rconf (which shouldn't be too hard
>i hope) and wait for the appropriate DSM

At what levels does DSM start turning up??? I've found a Dragon Shield
so far, but that's about it.

Megan
--
mo...@NOTearthlink.net

Andy W

unread,
Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 00:01:32 GMT, mo...@earthlink.net (Megan) wrote:


>>:-) Got your resists? Go on, I dare ya!
>
>According to TANG, I am good to go (resist-wise) to 1250'.
>
>Also re: TANG:
>1900' -- My stats are ALMOST maxed, too, thanks to Dear Slortar and
>buying lots of potions. I have rconfuse, but not currently rblindness.
>(I do have a helm of seeing at home, but I swapped it out for
>something else.)
>2000' -- I do have rpoison.

Personally, and I hasten to add that this is only IMHO I would venture a
little further down depending on the following: what a Helm of Seeing does
(I can't find it in k_info.txt, but you're playing 2.2.8 and perhaps
they've shuffled out of 2.5.1). I would presume that they give see
invisible and *maybe* telepathy. I would suggest that with see invisible
and telepathy you're all set for a bit of diving. So far, not having
Rblindness has not been a problem to me. The only mobs that have blinded me
are light and dark hounds (nope, don't have those resists either!) And with
telepathy I always know where they are and can melee them quite easily.

Nonetheless, as I'm sure you know, it's your game and you're free to ignore
me and go at your own pace :-)

>2500' -- I do NOT have hold life :P
>2700' -- I have rchaos and rnether on objects at home...
>deeper than that -- My speed's currently only +9 (via a
>RoS...heheheh), and also since my Con's not quite maxed out and I'm
>only CL30, I'm currently at 486 HP.

And I'm at even less at CL36 so no way am I going that far down into the
basement just yet!

>
>All the other resistances.. I'm currently sitting on a huge stack o'
>Rings (of all sorts) plus a bunch of weapons and armor that have
>assorted excellent resists and high resists. The problem right now is
>figuring out the best combination of all of them... :P On one thing or
>another (or more than one thing) I have rshards, rnether, rnexus,
>rdisenchant, rchaos,

Yes, this must be the 'fun' part i keep hearing so much about ;-) It drives
me batty sometimes working out the best combination.


>
>> (Seriously, i like to drop 100' when i start
>>finding my current depth is turning up too few challenges. As long as I have the
>>appropriate resists of course!
>
>I'm down to 1150' and doing pretty well. I just Loooooooooooooooove
>Doom Bolt.

Oh yeah! I used to rely almost solely on fire ball until i used Doom Bolt
in a crowded corridor rather than at individual mobs and was I impressed
with that?!!!

<humbly snipped Armageddon Tome gloating>

>Hmphhhh!!!! :-) Well I shall have to let you know that I have the
>first 5 spells in Channels, and they are quite nice indeed. So there!
>:-) Disintegrate is fun, though not advisable if there is loot on the
>ground....

But will you resist te temptations of the sixth? I remember having
polymorph self as a beastman's mutation once. Polymorphed *that* sucker out
of existence.


>>>>Avg.Dam./Rnd: 53
>>>
>>>??!! Thats all???
>>
>>:-( Aye. Needless to say i rely pretty heavily on my offensive spells. It's that Defender's resists that i'm hanging on to.
>
>I guess... wow. I'm doing 20d6+185. Neener :-)

WHAaaatt???!! How?

(My New Character Background)
You are a wimpy fighter. You have blue eyes, wavy brown hair, and a green
complexion.

<snip>


>You get a chance of arenas by default when you turn on small levels,
>don't you?

TBH I don't know. I'm trying hard not to let your question lead my thoughts
towards small arena levels. <shudder> I've never seen one and hope they
cannot be as they would surely be *very* unpleasant.

<snip: any more snipping and i'll start feeling like a rabbi :->

>
>So he finally changed you back from a gnome, eh? :-) Are you a dark
>elf again???

Thankfully my gnomish days are behind me and I'm currently (Balaan willing)
a Half-Elf, which i ain't gonna complain about!


>>Yeah, it was a nice surprise when I *ID*'d it, I quickly took back all my
>>mutterings about 'glass shields? pah!'. Am I right in thinking that Shields
>>of Reflection bounce back arrows and bolts?
>
>AND magical bolts... which is rather nice :-) Mages and archers and
>quiver slots and black orcs and all those kinda guys often off
>themselves... rather convenient.

Now that is a classy shield.

<more of my rather vainglorious Armageddon Tome bragging snipped. Did I say
Armageddon Tome? Ah, yes.>

>
>>>>i) 27 Scrolls of Identify
>>>Try a staff of perception?? They're much cheaper...
>>I tend to just pseudo ID but i'd just recalled to town, no staffs available
>

>Haunt the BM, one'll turn up. I find them all the time, now. Recharge
>is cheap...40gp/charge, vs the 73gp or whatever it is for the
>scrolls...

A-ha! I'd never thought of pricing them up like this, I'll have to remember
that in future, thanks.

>
>>>>k) 4 Iron Rods of Recall {!d!k!s@z3}
>>>Why this many when your DEX is 18/163?
>>I guess just for hoarding's sake :-) And to be on safe side. I don't know
>>what resists rods have but i'm not taking any chances!
>
>I'm *pretty* sure that rods are immune to most if not all attacks.
>(Can somebody confirm or deny???) They can be stolen, but once your
>dex is high enough, that's not a problem.

I take your point but they're not adding a great deal to my encumberance
and the cash I would get for them isn't particularly significant so Ill
hang on to them just in case..... (and those cases tend to crop up in *band
an awful lot :-)

>
>>>>l) 4 Tin Rods of Detection {!d!k!s@z1}
>>>I'm jealous, I've only got 2 so far...
>>Well it's rare that i have all of them recharging at once so i guess i can
>>spare one: - there you go, it's all yours.
>
>Whee!! Danke. :-)

Heh, no probs.

>
>>>>m) an Uridium Rod of Acid Balls
>>>I finally started selling all my rods of acid balls/bolts when I ended
>>>up frying too much loot on the floor.... might start using them later,
>>>though, when I've got some better equipment.
>><shrugs> yeah, i'm still not sure about this. I've seen it melt a lot of
>>stuff on the floor but can come in handy in a tight spot
>
>True. But Disintegrate works just as well ;-)

Now its my turn. Hmmph.

>
>At what levels does DSM start turning up??? I've found a Dragon Shield
>so far, but that's about it.

I've found four between 1500 and 2000' and seen one in the BM. Given that I
dived down relatively quickly (from a fairly cautious perspective) they are
rare but not intolerably so. Unlike the Arma.... actually i think i'd
better stop there ;-)

Megan

unread,
Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 01:22:32 GMT,
and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>On Wed, 05 Jul 2000 00:01:32 GMT, mo...@earthlink.net (Megan) wrote:

>>>:-) Got your resists? Go on, I dare ya!

[my assorted comments on TANG levels to know, snipped]

>Personally, and I hasten to add that this is only IMHO I would venture a
>little further down depending on the following: what a Helm of Seeing does
>(I can't find it in k_info.txt, but you're playing 2.2.8 and perhaps
>they've shuffled out of 2.5.1). I would presume that they give see
>invisible and *maybe* telepathy. I would suggest that with see invisible
>and telepathy you're all set for a bit of diving.

Close. Helm of seeing gives see invis and rblindness....

> So far, not having
>Rblindness has not been a problem to me. The only mobs that have blinded me
>are light and dark hounds (nope, don't have those resists either!) And with
>telepathy I always know where they are and can melee them quite easily.

I'm currently w/o rblindness either, and it hasn't been a huge problem
so far... if I do get blinded, I just quaff a CCW...

>>All the other resistances.. I'm currently sitting on a huge stack o'
>>Rings (of all sorts) plus a bunch of weapons and armor that have
>>assorted excellent resists and high resists. The problem right now is
>>figuring out the best combination of all of them... :P On one thing or
>>another (or more than one thing) I have rshards, rnether, rnexus,
>>rdisenchant, rchaos,
>
>Yes, this must be the 'fun' part i keep hearing so much about ;-) It drives
>me batty sometimes working out the best combination.

Oh yeah...

>>I'm down to 1150' and doing pretty well. I just Loooooooooooooooove
>>Doom Bolt.
>
>Oh yeah! I used to rely almost solely on fire ball until i used Doom Bolt
>in a crowded corridor rather than at individual mobs and was I impressed
>with that?!!!

Ain't it great? :-) Wonderful for clearing out corridors or shooting
into rooms FULL of orcs... Rods of light are great for that, too, but
I'm trying to save on equipment space, and I've got enough mana now
(271 I think?) that I don't worry bout it.

>But will you resist te temptations of the sixth? I remember having
>polymorph self as a beastman's mutation once. Polymorphed *that* sucker out
>of existence.

Only time will tell...

Did I ever tell you about how I've gone about naming all my Z chars so
far? First few letters are the Race, next few letters are the class,
and if there's a patron or classes of magic, that fills the rest of it
out. Therefore -- Drachaslor -- draconian chaos warrior w/ Slortar
patron. Pretty keen, eh? ;-) (Now I KNOW I'm getting punchy...)

>>>>>Avg.Dam./Rnd: 53

>>>>??!! Thats all???

>>>:-( Aye. Needless to say i rely pretty heavily on my offensive spells. It's that Defender's resists that i'm hanging on to.

>>I guess... wow. I'm doing 20d6+185. Neener :-)

>WHAaaatt???!! How?

Neener! :-)

>(My New Character Background)
>You are a wimpy fighter. You have blue eyes, wavy brown hair, and a green
>complexion.

ROTFLMAO :-)

The secret, of course, is my dearly-beloved Runespear. I just went to
the weaponsmaster so you could see the details, then added in stuff
from *ID*.. (The 20d6+185 is what non-Tk Z lists in the character
listing, btw.)

Runespear 4d6 (+15,+25) [+5] (+4)
5+1 strikes/attack
A for lightning bolt, Incr INT, WIS, free action, relec, rfire,
rlight, slow digestion, (and blessed, which doesn't do anything for my
c-w), +5 AC
Base damage: One strike = 41-61 damage; One attack = 205-305 damage
Damage multipliers:
Orcs, trolls, giants (x3) = 245-545 damage
Electric and Fire brand (x3) = 245-545 damage

By comparison, here's Sting, which I *JUST* got... finally beat the
Vault! Tower's next up...

Sting 1d6 (+7,+8)
7 strikes/attack (that includes the +2 attacks Sting gives)
rlight, rshards, free action, see invis
Base damage: One strike = 23-28 damage; One attack = 161-196 damage
Damage multipliers:
Evil (x2) = 168-238 damage
Undead, Orcs (x3) = 175-280 damage.

Needless to say, I'll probably never wield Sting... unless Slortar
does something truly bad to me... *knocks on wood*

>>You get a chance of arenas by default when you turn on small levels,
>>don't you?
>
>TBH I don't know. I'm trying hard not to let your question lead my thoughts
>towards small arena levels. <shudder> I've never seen one and hope they
>cannot be as they would surely be *very* unpleasant.

That'd make it a lot like some of the quest levels, wouldn't it?

>>So he finally changed you back from a gnome, eh? :-) Are you a dark
>>elf again???
>
>Thankfully my gnomish days are behind me and I'm currently (Balaan willing)
>a Half-Elf, which i ain't gonna complain about!

<BG>

>>>Yeah, it was a nice surprise when I *ID*'d it, I quickly took back all my
>>>mutterings about 'glass shields? pah!'. Am I right in thinking that Shields
>>>of Reflection bounce back arrows and bolts?
>>
>>AND magical bolts... which is rather nice :-) Mages and archers and
>>quiver slots and black orcs and all those kinda guys often off
>>themselves... rather convenient.
>
>Now that is a classy shield.

Dat's what I thought... and why I'm not looking forward to something
that's "almost as good" or better, in respects, and having to decide
to drop the Reflection. (I've seen R shields around, but already have
R armor and multiple cases of rbase from various things, so I'm not
sweating it so far.)

><more of my rather vainglorious Armageddon Tome bragging snipped. Did I say
>Armageddon Tome? Ah, yes.>

*pouts!* :)

>>>>>i) 27 Scrolls of Identify
>>>>Try a staff of perception?? They're much cheaper...
>>>I tend to just pseudo ID but i'd just recalled to town, no staffs available

>>Haunt the BM, one'll turn up. I find them all the time, now. Recharge
>>is cheap...40gp/charge, vs the 73gp or whatever it is for the
>>scrolls...

>A-ha! I'd never thought of pricing them up like this, I'll have to remember
>that in future, thanks.

Someone else on the ng told me about this... finally had to do the
math myself, and then felt silly :-) Of course, I *DID* just get a Rod
of Perception... bwahahahhahahahhah ;-) (It recharges surprisingly
quickly, too...)

[modest gloating about Disintegrate snipped]

>>At what levels does DSM start turning up??? I've found a Dragon Shield
>>so far, but that's about it.
>
>I've found four between 1500 and 2000' and seen one in the BM. Given that I
>dived down relatively quickly (from a fairly cautious perspective) they are
>rare but not intolerably so. Unlike the Arma.... actually i think i'd
>better stop there ;-)

Hrmmmmmm... indeed :-) well, I'm down to 1200' now, and taking a
little time out to go questing... Tower, here we come!

Megan
--
mo...@NOTearthlink.net

rocher

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Jul 5, 2000, 3:00:00 AM7/5/00
to

Megan <mo...@earthlink.net> wrote in message
news:39629b8c...@news.earthlink.net...

> On Wed, 05 Jul 2000 01:22:32 GMT,
> and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
> >On Wed, 05 Jul 2000 00:01:32 GMT, mo...@earthlink.net (Megan) wrote:
>
> >>>:-) Got your resists? Go on, I dare ya!
>
> [my assorted comments on TANG levels to know, snipped]
>
> >Personally, and I hasten to add that this is only IMHO I would venture a
> >little further down depending on the following: what a Helm of Seeing
does
> >(I can't find it in k_info.txt, but you're playing 2.2.8 and perhaps
> >they've shuffled out of 2.5.1). I would presume that they give see
> >invisible and *maybe* telepathy. I would suggest that with see invisible
> >and telepathy you're all set for a bit of diving.
>
> Close. Helm of seeing gives see invis and rblindness....
>

But they have a chance of giving telepathy.

*snip*

> >>>>>Avg.Dam./Rnd: 53
>
> >>>>??!! Thats all???
>
> >>>:-( Aye. Needless to say i rely pretty heavily on my offensive spells.
It's that Defender's resists that i'm hanging on to.
>
> >>I guess... wow. I'm doing 20d6+185. Neener :-)
>
> >WHAaaatt???!! How?
>
> Neener! :-)
>

I was under the impression that 2.5.1 has O-like combat unlike 2.2.8,
therefore player damage and monster hp have been reduced, along with monster
depths and resistance requirements

Anywho my lvl50 vampire rogue did 55d5+1034 over 11 attacks. 55d5+803 with
dimensional door (controlled 52 range teleport for 10 mana.)

Neener neener. :P

*snip*

> >>You get a chance of arenas by default when you turn on small levels,
> >>don't you?
> >
> >TBH I don't know. I'm trying hard not to let your question lead my
thoughts
> >towards small arena levels. <shudder> I've never seen one and hope they
> >cannot be as they would surely be *very* unpleasant.
>
> That'd make it a lot like some of the quest levels, wouldn't it?

Small arena levels aren't so bad, until deep in the dungeon. Unfortunately a
'feature' of TK is that lighted arena levels don't start mapped (IIRC),
making them not as easy as they used to be.

*snip*

> >>>>>i) 27 Scrolls of Identify
> >>>>Try a staff of perception?? They're much cheaper...
> >>>I tend to just pseudo ID but i'd just recalled to town, no staffs
available
>
> >>Haunt the BM, one'll turn up. I find them all the time, now. Recharge
> >>is cheap...40gp/charge, vs the 73gp or whatever it is for the
> >>scrolls...
>
> >A-ha! I'd never thought of pricing them up like this, I'll have to
remember
> >that in future, thanks.
>

There is no sorcery tower in 2.5.0, I forget if there's one in 2.5.1.
Scrolls of recharging are quite expensive themselves, unlike the charging
service. Arcane binding of course is free.


Jason Willoughby

unread,
Jul 5, 2000, 3:00:00 AM7/5/00
to
Andy W, a beast of pure hatred with purpose malign, wrote:
> This is the best artifact weapon I have *ever* found.
> Resists: life draining, nexus, nether, chaos, disenchantment
> Levitate, see invisible, especially deadly vs. dragons + normal creatures,
> holy wrath vs. demons + undead, holy fury vs. evil. Blessed.
> +2 intelligence and wisdom.
> Beautiful. BUT if i wield it, as i *really* want to do i lose rpoison and
> rconf which i know i need.

Go for it. You don't need poison until 2800' or so, and confusion isn't
deadly on its own. Just be careful and keep some staves of teleport
around.

You're smack in the middle of stat gain right now, so I'd put the breaks
on and start dropping sloooowly, maxing your stats and hunting for
better equipment. You're in need of CON and damage, especially.

> So I'm wondering how often amulets of rpois (especially) or rconf turn
> up if they ever do? I only remember seeing amulets of racid in the
> shops.

Poison is relatively common on Amulets of Resistance, and there's always
randarts...

Chris Weisiger

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Jul 5, 2000, 3:00:00 AM7/5/00
to

Megan wrote:
>
> On Tue, 04 Jul 2000 23:24:53 GMT,
> and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>
> >On Tue, 04 Jul 2000 21:33:05 GMT, mo...@earthlink.net (Megan) wrote:
> >[snip]
> >>
> >>Hehehehe.... I'm CL 30 and deepest DL so far is 23 :-) But all you
> >>folks are tempting me to dive some more!!!
> >
> >:-) Got your resists? Go on, I dare ya!
>
> According to TANG, I am good to go (resist-wise) to 1250'.
>
> Also re: TANG:
> 1900' -- My stats are ALMOST maxed, too, thanks to Dear Slortar and
> buying lots of potions. I have rconfuse, but not currently rblindness.
> (I do have a helm of seeing at home, but I swapped it out for
> something else.)
> 2000' -- I do have rpoison.
> 2500' -- I do NOT have hold life :P
> 2700' -- I have rchaos and rnether on objects at home...
> deeper than that -- My speed's currently only +9 (via a
> RoS...heheheh), and also since my Con's not quite maxed out and I'm
> only CL30, I'm currently at 486 HP.

Mph. Speaking as the author of TANG, I'd take these depths with a grain
of salt, especially for Zangband. Has 2.5.1 fiddled with the depths? If
so, then these numbers are unreliable. I should probably tweak them
anyway; when I wrote it I hadn't played Vanilla in a long time.

satori

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Tue, 04 Jul 2000 21:33:05 GMT, Megan <mo...@earthlink.net>
drooled, whilst mumbling something sounding like:

>On Tue, 04 Jul 2000 15:35:05 GMT,
>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>>k) 4 Iron Rods of Recall {!d!k!s@z3}

>Why this many when your DEX is 18/163?

Actually, its not a bad idea to carry two since you might accidentally
zap one, or may have zapped it on purpose but want to stay there (something
interesting just entered the room, or you zapped it before starting a battle
in case the fight got out of hand). Zapping (or casting) it a second time
will cancel the first one. If you want to be _really_ anal, then you
should carry three, so that if you zap one, cancel it then really need to
scoot then you can zap the third.

HTH

--
I would explain it to you, but your head would explode
Patrick (satori) / iro...@hotmail.com - go ahead spam me, everyone else does

Andy W

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 5 Jul 2000 03:52:43 -0400, Jason Willoughby <jwil...@gate.net>
wrote:

>Andy W, a beast of pure hatred with purpose malign, wrote:

>> This is the best artifact weapon I have *ever* found.
>> Resists: life draining, nexus, nether, chaos, disenchantment
>> Levitate, see invisible, especially deadly vs. dragons + normal creatures,
>> holy wrath vs. demons + undead, holy fury vs. evil. Blessed.
>> +2 intelligence and wisdom.
>> Beautiful. BUT if i wield it, as i *really* want to do i lose rpoison and
>> rconf which i know i need.
>

>Go for it. You don't need poison until 2800' or so, and confusion isn't
>deadly on its own. Just be careful and keep some staves of teleport
>around.

Heh, now I'm half convinced here. I'll go without Rpois for a few more lvls
but as i rely pretty heavily on my spellcasting I ain't switching till i
get an alternative Rconf sorted out.

>You're smack in the middle of stat gain right now, so I'd put the breaks
>on and start dropping sloooowly, maxing your stats and hunting for
>better equipment. You're in need of CON and damage, especially.
>

Yeah, point taken. I *was* getting bored at 2100' but after a couple of
vaults in swift succession i'll stick around for a while longer. And then
down to 2200' and see how that is

>> So I'm wondering how often amulets of rpois (especially) or rconf turn
>> up if they ever do? I only remember seeing amulets of racid in the
>> shops.
>

>Poison is relatively common on Amulets of Resistance, and there's always
>randarts...

When see an "Res you can bet i'll pounce on it. But Randarts?!! I can't go
through this heavy decision-making again so soon!!!!

Thanks,

Andy W.


Andy W

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 02:52:05 GMT, mo...@earthlink.net (Megan) wrote:

>On Wed, 05 Jul 2000 01:22:32 GMT,
>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>>On Wed, 05 Jul 2000 00:01:32 GMT, mo...@earthlink.net (Megan) wrote:
>

<snippedety snip snip snip>


>
>Did I ever tell you about how I've gone about naming all my Z chars so
>far? First few letters are the Race, next few letters are the class,
>and if there's a patron or classes of magic, that fills the rest of it
>out. Therefore -- Drachaslor -- draconian chaos warrior w/ Slortar
>patron. Pretty keen, eh? ;-) (Now I KNOW I'm getting punchy...)

Heheheheheh, yup i follow a similar vein and use the first three letters of
the patron's name for the first three of the character - my guess is that
our luck's holding <much wood being touched> as the patron's recognise our
honouring of them.

Speaking of luck: my last two visits 'down there' proceeded as follows:

1. kicking my heels around another 'you nearly faint...' lvl, just waiting
for that troll pit to show itself. Uh-huh: Greater Vault number 21
('Large') come on down! One unique: Giganto the Gargantuan, a Great Crystal
Drake (neither of which caused me to break sweat) and one Artifact: The
Steel Helm of Hammerhand [6, +20] (+3 to str, dex, con) Racid, nexus

2. 2100' nothing much doing except a chaos tile pit (which i kept a *long*
way away from) up to 2050', again not much doing but then a silly storm
giant gets him/herself killed and drops the spear of destiny (which is too
nice to sell so i've put it up on the wall). Back down to 2100' and it's
time for vault N.121 'Crown' to have a turn in the limelight (is this
greater or lesser? v_info.txt doesn't specify). No uniques but the hell
knight (1700' OOD!!!) took some beating and the Greater Basilisk (a mere
1100' OOD) gave me a bit of sock when it breated nether at me. A coupla
crappy artifacts were a leetle bit of a disappointment, but am i
complaining? No sirreee.

>
>>>>>>Avg.Dam./Rnd: 53
>
>>>>>??!! Thats all???
>
>>>>:-( Aye. Needless to say i rely pretty heavily on my offensive spells. It's that Defender's resists that i'm hanging on to.
>
>>>I guess... wow. I'm doing 20d6+185. Neener :-)
>
>>WHAaaatt???!! How?
>
>Neener! :-)
>
>>(My New Character Background)
>>You are a wimpy fighter. You have blue eyes, wavy brown hair, and a green
>>complexion.
>
>ROTFLMAO :-)

With a cruel glee i may expect

>
>The secret, of course, is my dearly-beloved Runespear. I just went to
>the weaponsmaster so you could see the details, then added in stuff
>from *ID*.. (The 20d6+185 is what non-Tk Z lists in the character
>listing, btw.)
>
>Runespear 4d6 (+15,+25) [+5] (+4)
>5+1 strikes/attack
>A for lightning bolt, Incr INT, WIS, free action, relec, rfire,
>rlight, slow digestion, (and blessed, which doesn't do anything for my
>c-w), +5 AC
>Base damage: One strike = 41-61 damage; One attack = 205-305 damage
>Damage multipliers:
> Orcs, trolls, giants (x3) = 245-545 damage
> Electric and Fire brand (x3) = 245-545 damage


Ouch! You wouldn't like to swap it for this dagger I just found would you?
I haven't ID'd it yet but you can tell that it looks good. Yeah, have
another drag on that magic mushroom pipe, see how the light plays on the
blade, see how it glows with rainbow colours, it has to be made of magic,
better than that old Runespear....

<Sting snipped.>

>>
>>TBH I don't know. I'm trying hard not to let your question lead my thoughts
>>towards small arena levels. <shudder> I've never seen one and hope they
>>cannot be as they would surely be *very* unpleasant.
>
>That'd make it a lot like some of the quest levels, wouldn't it?

Thinking about it, yeah. As they don't feature in 2.5.1. Maybe small arena
levels would be kinda fun after all...


>
>Dat's what I thought... and why I'm not looking forward to something
>that's "almost as good" or better, in respects, and having to decide
>to drop the Reflection. (I've seen R shields around, but already have
>R armor and multiple cases of rbase from various things, so I'm not
>sweating it so far.)

Yeah, but you know *band something *will* turn up to force you to make that
choice :-)

>
>><more of my rather vainglorious Armageddon Tome bragging snipped. Did I say
>>Armageddon Tome? Ah, yes.>
>
>*pouts!* :)

Oh hey! I'm sorry. Don't worry, I've just Lvl'd 37 and have only learnt
the third spell, 'Flame Strike'. I haven't tried it yet but it's probably
not that good.

Oh. I've just looked at the spoilers, and, erm, well i mean it's okay i
suppose if massive destruction is your thing <shrugs>

:->

<snipL>


>>A-ha! I'd never thought of pricing them up like this, I'll have to remember
>>that in future, thanks.
>
>Someone else on the ng told me about this... finally had to do the
>math myself, and then felt silly :-) Of course, I *DID* just get a Rod
>of Perception... bwahahahhahahahhah ;-) (It recharges surprisingly
>quickly, too...)
>

AH! Now that I'd like. I just picked up a rod of restoring in the BM, I'm
hoping it restores life levels as well as stats. Only one way to find
out....


>Hrmmmmmm... indeed :-) well, I'm down to 1200' now, and taking a
>little time out to go questing... Tower, here we come!

Saw the thread relating to this: nice one! :-)

Andy W

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 5 Jul 2000 00:51:04 -0500, "rocher" <roc...@mindspring.com> wrote:

>
>Megan <mo...@earthlink.net> wrote in message

<Vs. weapon damages confessed to/gloated over snipped>
>

>I was under the impression that 2.5.1 has O-like combat unlike 2.2.8,
>therefore player damage and monster hp have been reduced, along with monster
>depths and resistance requirements

That is of course true but it doesn't take my jealousy away.

>
>Anywho my lvl50 vampire rogue did 55d5+1034 over 11 attacks. 55d5+803 with
>dimensional door (controlled 52 range teleport for 10 mana.)
>
>Neener neener. :P

(Chr Background)
You have an even greener complexion

see?
>

...
>>
>> >A-ha! I'd never thought of pricing them up like this, I'll have to
>remember
>> >that in future, thanks.
>>
>

>There is no sorcery tower in 2.5.0, I forget if there's one in 2.5.1.
>Scrolls of recharging are quite expensive themselves, unlike the charging
>service. Arcane binding of course is free.


With the correct spellbooks of course :-) There's no sorcery tower in 251
either but<smug> I'm okay cos my cloak (well, Thingol's originally)
activates for recharge every 70 turns.

Cheers,

Andy W.

Megan

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Jul 5, 2000, 3:00:00 AM7/5/00
to

Just found my first set! Bronze DSM, on the floor at 1200' :-) *happy
dance* (though I'm still keeping on my R mail, for now....)

Megan
--
mo...@NOTearthlink.net

Andy W

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Jul 5, 2000, 3:00:00 AM7/5/00
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On Wed, 05 Jul 2000 16:53:09 GMT, sat...@spambin.com (satori) wrote:

>On Tue, 04 Jul 2000 21:33:05 GMT, Megan <mo...@earthlink.net>
> drooled, whilst mumbling something sounding like:

>>On Tue, 04 Jul 2000 15:35:05 GMT,
>>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>
>>>k) 4 Iron Rods of Recall {!d!k!s@z3}
>

>>Why this many when your DEX is 18/163?
>
>Actually, its not a bad idea to carry two since you might accidentally
>zap one, or may have zapped it on purpose but want to stay there (something
>interesting just entered the room, or you zapped it before starting a battle
>in case the fight got out of hand). Zapping (or casting) it a second time
>will cancel the first one. If you want to be _really_ anal, then you
>should carry three, so that if you zap one, cancel it then really need to
>scoot then you can zap the third.

A-Ha! This is superb news! I never realised this and have accidentally
recalled a couple of times. Thanks for that

Andy W.

Megan

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Jul 5, 2000, 3:00:00 AM7/5/00
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On Wed, 05 Jul 2000 19:55:54 GMT,

and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>On Wed, 05 Jul 2000 16:53:09 GMT, sat...@spambin.com (satori) wrote:
>>On Tue, 04 Jul 2000 21:33:05 GMT, Megan <mo...@earthlink.net>
>> drooled, whilst mumbling something sounding like:
>>>On Tue, 04 Jul 2000 15:35:05 GMT,
>>>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>>
>>>>k) 4 Iron Rods of Recall {!d!k!s@z3}
>>
>>>Why this many when your DEX is 18/163?
>>
>>Actually, its not a bad idea to carry two since you might accidentally
>>zap one, or may have zapped it on purpose but want to stay there (something
>>interesting just entered the room, or you zapped it before starting a battle
>>in case the fight got out of hand). Zapping (or casting) it a second time
>>will cancel the first one. If you want to be _really_ anal, then you
>>should carry three, so that if you zap one, cancel it then really need to
>>scoot then you can zap the third.
>
>A-Ha! This is superb news! I never realised this and have accidentally
>recalled a couple of times. Thanks for that

Yes, this IS good news! I've since gotten myself a second RoR... still
looking for a third.

BTW, Andy... try inscribing your RoR w/ !* ... helps to prevent
accidental recalls...

Megan

--
mo...@NOTearthlink.net

Megan

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 5 Jul 2000 00:51:04 -0500, "rocher" <roc...@mindspring.com>
wrote:
>Megan <mo...@earthlink.net> wrote in message
>news:39629b8c...@news.earthlink.net...

>> On Wed, 05 Jul 2000 01:22:32 GMT,
>> and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>> >On Wed, 05 Jul 2000 00:01:32 GMT, mo...@earthlink.net (Megan) wrote:

>> >Personally, and I hasten to add that this is only IMHO I would venture a
>> >little further down depending on the following: what a Helm of Seeing
>does
>> >(I can't find it in k_info.txt, but you're playing 2.2.8 and perhaps
>> >they've shuffled out of 2.5.1). I would presume that they give see
>> >invisible and *maybe* telepathy. I would suggest that with see invisible
>> >and telepathy you're all set for a bit of diving.
>>
>> Close. Helm of seeing gives see invis and rblindness....
>

>But they have a chance of giving telepathy.

Huh. Didn't know that.... mine doesn't... sigh...

>> >>>>>Avg.Dam./Rnd: 53
>>
>> >>>>??!! Thats all???
>>
>> >>>:-( Aye. Needless to say i rely pretty heavily on my offensive spells.
>It's that Defender's resists that i'm hanging on to.
>>
>> >>I guess... wow. I'm doing 20d6+185. Neener :-)
>>
>> >WHAaaatt???!! How?
>>
>> Neener! :-)
>

>I was under the impression that 2.5.1 has O-like combat unlike 2.2.8,
>therefore player damage and monster hp have been reduced, along with monster
>depths and resistance requirements

Andy's playing (I think???) 2.5.1, I'm playing 2.2.8...

>Anywho my lvl50 vampire rogue did 55d5+1034 over 11 attacks. 55d5+803 with
>dimensional door (controlled 52 range teleport for 10 mana.)
>
>Neener neener. :P

Indeed!!!! :-)

But how the heck did you get 11 attacks???

>> >>You get a chance of arenas by default when you turn on small levels,
>> >>don't you?
>> >
>> >TBH I don't know. I'm trying hard not to let your question lead my
>thoughts
>> >towards small arena levels. <shudder> I've never seen one and hope they
>> >cannot be as they would surely be *very* unpleasant.
>>
>> That'd make it a lot like some of the quest levels, wouldn't it?
>

>Small arena levels aren't so bad, until deep in the dungeon. Unfortunately a
>'feature' of TK is that lighted arena levels don't start mapped (IIRC),
>making them not as easy as they used to be.

Hmm. I still am debating turning on small levels and so forth... :-)

>There is no sorcery tower in 2.5.0, I forget if there's one in 2.5.1.

I'd forgotten about that, thanks.

>Scrolls of recharging are quite expensive themselves, unlike the charging
>service. Arcane binding of course is free.

Of course, now that I've got a Rod of Perception, I don't fool with it
anyway :-)

Megan
--
mo...@NOTearthlink.net

Megan

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Jul 5, 2000, 3:00:00 AM7/5/00
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On Wed, 05 Jul 2000 19:12:44 GMT,
and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>On Wed, 5 Jul 2000 00:51:04 -0500, "rocher" <roc...@mindspring.com> wrote:
>>Megan <mo...@earthlink.net> wrote in message

<assorted weapon damage gloating & turning green thereof, snipped>

>>There is no sorcery tower in 2.5.0, I forget if there's one in 2.5.1.

>>Scrolls of recharging are quite expensive themselves, unlike the charging
>>service. Arcane binding of course is free.
>

>With the correct spellbooks of course :-)

Of course, when one HAS Chaos Channels, it's very handy ;-)

>There's no sorcery tower in 251
>either but<smug> I'm okay cos my cloak (well, Thingol's originally)
>activates for recharge every 70 turns.

That's nice, but it must be a drag waiting in between ID's... the Rod
of Perception recharges in about 15-20 turns, imho...

Megan
--
mo...@NOTearthlink.net

Megan

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Jul 5, 2000, 3:00:00 AM7/5/00
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On Wed, 05 Jul 2000 19:12:41 GMT,

and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>On Wed, 05 Jul 2000 02:52:05 GMT, mo...@earthlink.net (Megan) wrote:
>>On Wed, 05 Jul 2000 01:22:32 GMT,
>>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>>>On Wed, 05 Jul 2000 00:01:32 GMT, mo...@earthlink.net (Megan) wrote:

>>Did I ever tell you about how I've gone about naming all my Z chars so
>>far? First few letters are the Race, next few letters are the class,
>>and if there's a patron or classes of magic, that fills the rest of it
>>out. Therefore -- Drachaslor -- draconian chaos warrior w/ Slortar
>>patron. Pretty keen, eh? ;-) (Now I KNOW I'm getting punchy...)
>
>Heheheheheh, yup i follow a similar vein and use the first three letters of
>the patron's name for the first three of the character - my guess is that
>our luck's holding <much wood being touched> as the patron's recognise our
>honouring of them.

Indeed...

>Speaking of luck: my last two visits 'down there' proceeded as follows:
>
>1. kicking my heels around another 'you nearly faint...' lvl, just waiting
>for that troll pit to show itself. Uh-huh: Greater Vault number 21
>('Large') come on down! One unique: Giganto the Gargantuan, a Great Crystal
>Drake (neither of which caused me to break sweat) and one Artifact: The
>Steel Helm of Hammerhand [6, +20] (+3 to str, dex, con) Racid, nexus

Keen...

>2. 2100' nothing much doing except a chaos tile pit (which i kept a *long*
>way away from) up to 2050', again not much doing but then a silly storm
>giant gets him/herself killed and drops the spear of destiny (which is too
>nice to sell so i've put it up on the wall). Back down to 2100' and it's
>time for vault N.121 'Crown' to have a turn in the limelight (is this
>greater or lesser? v_info.txt doesn't specify). No uniques but the hell

Hrm. Where DO you find these info txts? My info directory is bare
except for a taunting little 'delete me' file....

Recent finds of my own....nothing REALLY exciting....
Bronze DSM (rconf is all... boo)
Metal Cap of Thengel (boring)
Katana of *Slay* Dragon +1 CON rcold rpoison (worth saving, I guess,
until I find a better dragon excutioner...)
Dragon Shield rnexus, rchaos
4 Rods of Teleport Other (saving THOSE, for sure!)
Hard Leather Armor of Illusion (courtesy of Grendel) rcold, rnether,
rchaos, seeinvis...
Metal Cap of the Kemma [3,+20] rblind rpoison, inhibs teleportation
Broad Swoard 'Nothung' (elec brand, extra vs dragons/orcs, rfear,
relec, rfire, rpoison, slowdig)
arrows of Hurt Evil (saving in case I get something better than my
randart Sling)

Plus a whole stack of assorted Slay this, Slay that, Vampirics,
Trumps, Chaotics, several Wests, that all went into the money bin :-)

<gleeful damage gloating, snipped>

>>The secret, of course, is my dearly-beloved Runespear. I just went to
>>the weaponsmaster so you could see the details, then added in stuff
>>from *ID*.. (The 20d6+185 is what non-Tk Z lists in the character
>>listing, btw.)
>>
>>Runespear 4d6 (+15,+25) [+5] (+4)
>>5+1 strikes/attack
>>A for lightning bolt, Incr INT, WIS, free action, relec, rfire,
>>rlight, slow digestion, (and blessed, which doesn't do anything for my
>>c-w), +5 AC
>>Base damage: One strike = 41-61 damage; One attack = 205-305 damage
>>Damage multipliers:
>> Orcs, trolls, giants (x3) = 245-545 damage
>> Electric and Fire brand (x3) = 245-545 damage
>
>Ouch! You wouldn't like to swap it for this dagger I just found would you?
>I haven't ID'd it yet but you can tell that it looks good. Yeah, have
>another drag on that magic mushroom pipe, see how the light plays on the
>blade, see how it glows with rainbow colours, it has to be made of magic,
>better than that old Runespear....

heheheheheheheheheh....

phbbbbttt!!!! :-)

>>Dat's what I thought... and why I'm not looking forward to something
>>that's "almost as good" or better, in respects, and having to decide
>>to drop the Reflection. (I've seen R shields around, but already have
>>R armor and multiple cases of rbase from various things, so I'm not
>>sweating it so far.)
>
>Yeah, but you know *band something *will* turn up to force you to make that
>choice :-)

Knowing the RNG, I'm sure it will :/

<armageddon tome gloating, snipped>

>> Of course, I *DID* just get a Rod
>>of Perception... bwahahahhahahahhah ;-) (It recharges surprisingly
>>quickly, too...)
>
>AH! Now that I'd like.

I'm liking it. A lot. It recharges in like 15-20 turns, but a second
one would be nice.

>I just picked up a rod of restoring in the BM, I'm
>hoping it restores life levels as well as stats. Only one way to find
>out....

I don't know. Someone else posted recently on it, though, and it seems
to take forever to recharge...

>>Hrmmmmmm... indeed :-) well, I'm down to 1200' now, and taking a
>>little time out to go questing... Tower, here we come!
>
>Saw the thread relating to this: nice one! :-)

:) Tower was pitifully easy... but the Old Castle is a real !@#$!@#. I
tried it out, like I have before, and made some headway but those @#$!
master vampires or whatever were draining me right and left. I finally
(courtesy of the Chaos Tiles) swapped back in my Helm of Seeing, and
swapped my ring of see invis for a ring of resist Nether, though...
and rediscovered that RoRN *ALSO* have Hold Life ;-) ;-) :-) So.... I
may be going back in there....

Some one said that Old Castle was more like DL 50 than the 40 it's
marked as... any thoughts on the difficulty of:
Haunted House (DL 48)
Bully Gates (DL 50)
Killing Fields (DL 50)
Node of Chaos (DL 65)

???????????????????

Megan
--
mo...@NOTearthlink.net

Andy W

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 21:28:03 GMT, mo...@earthlink.net (Megan) wrote:

ROTFLMAO!! Never mind the flamewars here's the gloatwars! :-)

Andy W.

Megan

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 09:05:58 -0700, Chris Weisiger
<weis...@leland.stanford.edu> wrote:

>Megan wrote:
>> On Tue, 04 Jul 2000 23:24:53 GMT,
>> and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>> >On Tue, 04 Jul 2000 21:33:05 GMT, mo...@earthlink.net (Megan) wrote:

<mumbling about TANG, snipped>

> Mph. Speaking as the author of TANG, I'd take these depths with a grain
>of salt, especially for Zangband. Has 2.5.1 fiddled with the depths? If
>so, then these numbers are unreliable. I should probably tweak them
>anyway; when I wrote it I hadn't played Vanilla in a long time.

I'm playing Z2.2.8, and I think (?) Andy's playing Z2.5.1...

Any suggestions on corrected tweakage?

Megan

--
mo...@NOTearthlink.net

Jonathan Ellis

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Jul 5, 2000, 3:00:00 AM7/5/00
to

Megan wrote in message <3963a7fe...@news.earthlink.net>...

>Hrm. Where DO you find these info txts? My info directory is bare
>except for a taunting little 'delete me' file....

In the lib/edit directory. The items in there are all user-editable
provided you know what you're doing, and they actually affect the game.
Six of them - a_info.txt, e_info.txt, f_info.txt, k_info.txt,
r_info.txt, v_info.txt - compile into *_info.raw files in the lib/data
directory when you first start the game, or whenever you start a game
with one of the six *_info.raw files missing. In vanilla, there are only
these six *_info.txt files in the lib/edit directory: in ZAngband, there
are many others as well, but only these specific six compile into
*_info.raw files. There is no connection between these files (despite
the "info" in the name) and the "lib/info" folder, which was originally
intended for spoilers (not distributed with the game.) Nowadays you can
generate your own spoilers in wizard mode with a particular command, and
I don't know whether they go into lib/help or lib/info: if the former,
then the lib/info directory is completely redundant.

Jonathan.

Andy W

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 21:43:30 GMT, mo...@earthlink.net (Megan) wrote:

>On Wed, 05 Jul 2000 19:12:41 GMT,
>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>Hrm. Where DO you find these info txts? My info directory is bare
>except for a taunting little 'delete me' file....

What Jonathon said

>
>Recent finds of my own....nothing REALLY exciting....
>Bronze DSM (rconf is all... boo)

but surely the 600 damage point activation is pretty cool?

>Metal Cap of Thengel (boring)
>Katana of *Slay* Dragon +1 CON rcold rpoison (worth saving, I guess,
>until I find a better dragon excutioner...)
>Dragon Shield rnexus, rchaos
>4 Rods of Teleport Other (saving THOSE, for sure!)
>Hard Leather Armor of Illusion (courtesy of Grendel) rcold, rnether,
>rchaos, seeinvis...
>Metal Cap of the Kemma [3,+20] rblind rpoison, inhibs teleportation
>Broad Swoard 'Nothung' (elec brand, extra vs dragons/orcs, rfear,
>relec, rfire, rpoison, slowdig)

Barring the +1 Con this would seem to be pretty good for going up against
the drags.....


>>Ouch! You wouldn't like to swap it for this dagger I just found would you?
>>I haven't ID'd it yet but you can tell that it looks good. Yeah, have
>>another drag on that magic mushroom pipe, see how the light plays on the
>>blade, see how it glows with rainbow colours, it has to be made of magic,
>>better than that old Runespear....
>
>heheheheheheheheheh....
>
>phbbbbttt!!!! :-)

That would be a no? :-)


>>I just picked up a rod of restoring in the BM, I'm
>>hoping it restores life levels as well as stats. Only one way to find
>>out....
>
>I don't know. Someone else posted recently on it, though, and it seems
>to take forever to recharge...

well it's going to take me forever to find out now. I rushed outside (in RL
that is) for a driving lesson (at my age!), turned the power of the
computer thinking i'd saved everything. Oh no, many game turns up the
spout. I'm back in the second vault i mentioned. Thankfully *after* the
hell knight and the greater basilisk had been sorted out!


>:) Tower was pitifully easy... but the Old Castle is a real !@#$!@#. I
>tried it out, like I have before, and made some headway but those @#$!
>master vampires or whatever were draining me right and left. I finally
>(courtesy of the Chaos Tiles) swapped back in my Helm of Seeing, and
>swapped my ring of see invis for a ring of resist Nether, though...
>and rediscovered that RoRN *ALSO* have Hold Life ;-) ;-) :-) So.... I
>may be going back in there....

Good luck, and let's be careful out there...

>
>Some one said that Old Castle was more like DL 50 than the 40 it's
>marked as... any thoughts on the difficulty of:
>Haunted House (DL 48)
>Bully Gates (DL 50)
>Killing Fields (DL 50)
>Node of Chaos (DL 65)
>
>???????????????????

Sorry, I can't help. My last bout of Zangband ended in a deathsulk about
six months and since then my mind has been filled with clutter which has
removed all knowledge of the above. However, the q0000etc. txts in
\lib\edit should hold some clues

Andy W

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 21:46:28 GMT, mo...@earthlink.net (Megan) wrote:

>On Wed, 05 Jul 2000 09:05:58 -0700, Chris Weisiger
><weis...@leland.stanford.edu> wrote:

>>Megan wrote:
>>> On Tue, 04 Jul 2000 23:24:53 GMT,
>>> and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>>> >On Tue, 04 Jul 2000 21:33:05 GMT, mo...@earthlink.net (Megan) wrote:
>

><mumbling about TANG, snipped>
>
>> Mph. Speaking as the author of TANG, I'd take these depths with a grain
>>of salt, especially for Zangband. Has 2.5.1 fiddled with the depths? If
>>so, then these numbers are unreliable. I should probably tweak them
>>anyway; when I wrote it I hadn't played Vanilla in a long time.
>
>I'm playing Z2.2.8, and I think (?) Andy's playing Z2.5.1...

Yeh, that i am.

>
>Any suggestions on corrected tweakage?

Unfortunately not! As I've got my bases covered and have had for quite a
while I really haven't noticed any perceptible shifts in resist depths
requirements. The only big damage I've taken from a single attack was from
a Greater Basilisk breathing nether for c.200 HP (with no resist). However,
that beastie was well OOD (visiting 2100' from 3200'). Nonetheless, if
anything occurs to me then I'll be sure and post it.

Andy

>
>Megan
>
>--
>mo...@NOTearthlink.net


Megan

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Jul 5, 2000, 3:00:00 AM7/5/00
to
On Wed, 05 Jul 2000 23:27:02 GMT,
and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>On Wed, 05 Jul 2000 21:43:30 GMT, mo...@earthlink.net (Megan) wrote:
>>On Wed, 05 Jul 2000 19:12:41 GMT,
>>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>>Recent finds of my own....nothing REALLY exciting....
>>Bronze DSM (rconf is all... boo)
>

>but surely the 600 damage point activation is pretty cool?

Well, yes :-)

>>Katana of *Slay* Dragon +1 CON rcold rpoison (worth saving, I guess,
>>until I find a better dragon excutioner...)

>>Broad Swoard 'Nothung' (elec brand, extra vs dragons/orcs, rfear,
>>relec, rfire, rpoison, slowdig)
>


>Barring the +1 Con this would seem to be pretty good for going up against
>the drags.....

Which, Nothung??? possibly...

<snippage of no-way-are-you-getting-my-Runespear! :)>

>>>I just picked up a rod of restoring in the BM, I'm

[snip]


>well it's going to take me forever to find out now. I rushed outside (in RL
>that is) for a driving lesson (at my age!), turned the power of the
>computer thinking i'd saved everything. Oh no, many game turns up the
>spout. I'm back in the second vault i mentioned. Thankfully *after* the
>hell knight and the greater basilisk had been sorted out!

Ack! :P

>>:) Tower was pitifully easy... but the Old Castle is a real !@#$!@#. I
>>tried it out, like I have before, and made some headway but those @#$!
>>master vampires or whatever were draining me right and left. I finally
>>(courtesy of the Chaos Tiles) swapped back in my Helm of Seeing, and
>>swapped my ring of see invis for a ring of resist Nether, though...
>>and rediscovered that RoRN *ALSO* have Hold Life ;-) ;-) :-) So.... I
>>may be going back in there....
>

>Good luck, and let's be careful out there...

No dice. That Fallen Angel is NOT a nice character... :P

>>Some one said that Old Castle was more like DL 50 than the 40 it's
>>marked as... any thoughts on the difficulty of:
>>Haunted House (DL 48)

Well, Old Castle is still too tough for me, but *I BEAT HAUNTED
HOUSE*!!!!!!!!!!!!!!!!!!!!!

[Spoilers ahead...]

Just just just barely. The only things that really made it possible
were
a) numerous Prot from Evil scrolls
b) lots of Heroism & CCWs
c) a handful of Healing potions
d) a number of Restore Life potions, and
e) that Hold Life aspect of the Nether resist ring. Though the nether
helped lots, too... as did my Shield of Reflection. (Those jerks were
firing nether bolts at me... and they were reflecting...and killing
other things...bwahahahahhaha)
f) a mushroom of restoring... after the fact :-)

Even with the hold life, I still had to restore life a few times when
Iost the save... and there was a @#$! spectral tyrannosaurus that kept
smacking me upside the head for life.

I also had the VERY unpleasant surprise of
a) Raal's Tome of Destruction turning out to be *ALIVE*, dangit!!!!
b) two Nexus Quythlugs... I ended up chasing the last one around the
dungeon for literally about 15 minutes trying to catch it, after
everything else was dead :-P
c) a Hand druj -- which was surprisingly easy to kill considering that
it earned me a whopping 21,290 XP!!!
d) likewise, a Hound of Tindalos, which fortunately never got a chance
to attack me and make me understand why it earned me 14,000xp....
e) the mere ugliness surprise factor of a baron of hell and some other
unpleasant undead/wights/liches...

After the dust settled, I came out of it with the Pike 'Til-i-arc', a
couple of {excellents} that I sold, a couple of good potions I'm
saving, and two "rarest" spellbooks, which unfortunately were NOT
Armageddon, and thus brought me some good spending money.

Then I went into the BM and saw a potion of XP...which of course I
still didn't have enough money for... darn RNG.... :P :P

>removed all knowledge of the above. However, the q0000etc. txts in
>\lib\edit should hold some clues

There's a good idea...

Megan
--
mo...@NOTearthlink.net

Andy W

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Jul 6, 2000, 3:00:00 AM7/6/00
to
On Wed, 05 Jul 2000 23:59:36 GMT, mo...@earthlink.net (Megan) wrote:

>On Wed, 05 Jul 2000 23:27:02 GMT,
>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>>>Katana of *Slay* Dragon +1 CON rcold rpoison (worth saving, I guess,
>>>until I find a better dragon excutioner...)
>

>>>Broad Swoard 'Nothung' (elec brand, extra vs dragons/orcs, rfear,
>>>relec, rfire, rpoison, slowdig)
>>

>>Barring the +1 Con this would seem to be pretty good for going up against
>>the drags.....
>
>Which, Nothung??? possibly...

Yerp, that's what i had in mind. Balonto's turning into a bit of a poseur
and prefers to be seen around town wielding Arties . :-p

>
><snippage of no-way-are-you-getting-my-Runespear! :)>

:-) (rethinks .... so how high's ya DEX?)

>
>>>>I just picked up a rod of restoring in the BM, I'm

>[snip]
>>well it's going to take me forever to find out now. I rushed outside (in RL
>>that is) for a driving lesson (at my age!), turned the power of the
>>computer thinking i'd saved everything. Oh no, many game turns up the
>>spout. I'm back in the second vault i mentioned. Thankfully *after* the
>>hell knight and the greater basilisk had been sorted out!
>
>Ack! :P

Ha-Haah! The RNG truly smiled on me a rod of restoring turned up in a
different town's BM upon my return. Praise be to the RNG! (And Balaan of
course :)


>Well, Old Castle is still too tough for me, but *I BEAT HAUNTED
>HOUSE*!!!!!!!!!!!!!!!!!!!!!

Grats!

>
>[Spoilers ahead...]
<snipped tactics>


>e) that Hold Life aspect of the Nether resist ring. Though the nether
>helped lots, too... as did my Shield of Reflection. (Those jerks were
>firing nether bolts at me... and they were reflecting...and killing
>other things...bwahahahahhaha)

:-) That is *so* swift!

>f) a mushroom of restoring... after the fact :-)
>
>Even with the hold life, I still had to restore life a few times when
>Iost the save... and there was a @#$! spectral tyrannosaurus that kept
>smacking me upside the head for life.

Aaargh! I remember this quest now. Yep, that speccy tyrant bugged the hell
out of me. I lost so many characters to that quest that when i finally beat
it my neighbours thought my cheering meant i'd finished my phd. No way! Far
more satisfying was beating that old haunted house.

<other nasties snipped>


>
>After the dust settled, I came out of it with the Pike 'Til-i-arc', a

what's that like? Obviously not as good as that Runespear you insist on
hanging on to but i am curious..

>couple of {excellents} that I sold, a couple of good potions I'm
>saving, and two "rarest" spellbooks, which unfortunately were NOT
>Armageddon, and thus brought me some good spending money.

*cough*

Erm, moving on......

oh i can't resist it hehehehheheheheheheehhehhehhehe

(sorry 'bout that Megan, i don't know what came over me)

>
>Then I went into the BM and saw a potion of XP...which of course I
>still didn't have enough money for... darn RNG.... :P :P

Well that's not as bad as shelling 000s of gold pieces for a potion of
augmentation and *then* realising i was maxxed out in all but one stat.

>
>>removed all knowledge of the above. However, the q0000etc. txts in
>>\lib\edit should hold some clues
>
>There's a good idea...

Once in a while they do drift throuh the aether in my direction :-p

Megan

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Jul 6, 2000, 3:00:00 AM7/6/00
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On Thu, 06 Jul 2000 01:02:50 GMT,
and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>On Wed, 05 Jul 2000 23:59:36 GMT, mo...@earthlink.net (Megan) wrote:

>>On Wed, 05 Jul 2000 23:27:02 GMT,
>>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:

>>>>Broad Swoard 'Nothung' (elec brand, extra vs dragons/orcs, rfear,
>>>>relec, rfire, rpoison, slowdig)
>>>

>>>Barring the +1 Con this would seem to be pretty good for going up against
>>>the drags.....
>>
>>Which, Nothung??? possibly...
>
>Yerp, that's what i had in mind. Balonto's turning into a bit of a poseur
>and prefers to be seen around town wielding Arties . :-p

Heh.

>><snippage of no-way-are-you-getting-my-Runespear! :)>
>:-) (rethinks .... so how high's ya DEX?)

High enough that I don't have to concern myself with waking up and
finding it missing :-)

>Ha-Haah! The RNG truly smiled on me a rod of restoring turned up in a
>different town's BM upon my return. Praise be to the RNG! (And Balaan of
>course :)

Of course :-)

>>Well, Old Castle is still too tough for me, but *I BEAT HAUNTED
>>HOUSE*!!!!!!!!!!!!!!!!!!!!!
>
>Grats!

*beams happily*

>>[Spoilers ahead...]
><snipped tactics>
>>e) that Hold Life aspect of the Nether resist ring. Though the nether
>>helped lots, too... as did my Shield of Reflection. (Those jerks were
>>firing nether bolts at me... and they were reflecting...and killing
>>other things...bwahahahahhaha)
>
>:-) That is *so* swift!

I rather thought so, myself :-)

>>Even with the hold life, I still had to restore life a few times when
>>Iost the save... and there was a @#$! spectral tyrannosaurus that kept
>>smacking me upside the head for life.
>
>Aaargh! I remember this quest now. Yep, that speccy tyrant bugged the hell
>out of me. I lost so many characters to that quest that when i finally beat
>it my neighbours thought my cheering meant i'd finished my phd. No way! Far
>more satisfying was beating that old haunted house.

LOL.... He was probably the toughest thing in there to actually kill
(aside from that critter I chased for 15 mins...)

>>After the dust settled, I came out of it with the Pike 'Til-i-arc', a
>
>what's that like? Obviously not as good as that Runespear you insist on
>hanging on to but i am curious..

The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
incr INT. sust INT. rfire, rcold, slow digest.
5 strikes/attack - base damage one att = 135-175 dam
damage multipliers:
(x3) demons, trolls, giants, fire brand, cold brand: 155-275

I suppose I could let you have that one :-) (though the demon dam is
nice.)

For the heck of it, here's Nothung....
The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to search)
rfear, relec, rfire, rpoison slowdig (think I said that bfore)
5 strikes/attack base damage = 155-195
damage multipliers:
(x3) orcs, electric brand: 175-295
(x5) dragons: 195-395

hmm... not bad for the dragons, though base damage on Runespear is
mid-range for that, and if the dragon doesn't have rfire or relec,
Runespear still does better even without *slay* ;-)

<even more gleeful Armageddon gloating, snipped>

>>Then I went into the BM and saw a potion of XP...which of course I
>>still didn't have enough money for... darn RNG.... :P :P
>
>Well that's not as bad as shelling 000s of gold pieces for a potion of
>augmentation and *then* realising i was maxxed out in all but one stat.

Oof. Yeah, I'm just about maxed out myself (and not where near
stat-gain levels, DL-wise!) and keep finding stat gain potions I don't
need.

Now I have to start haunting the BM for more Prot Evil scrolls... for
some reason, I don't see them very often. (Burned up most of them
doing 'Haunted House'.)

BTW... "Water Cave" is NOT, repeat NOT, anything like Haunted House.
It is downright evil!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Guess
I'll wait a few dozen CL's before trying THAT one again...sheesh....)

Megan
--
mo...@NOTearthlink.net

chrish

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Jul 6, 2000, 3:00:00 AM7/6/00
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> >I'm playing Z2.2.8, and I think (?) Andy's playing Z2.5.1...
>
> Yeh, that i am.
>
> >
> >Any suggestions on corrected tweakage?
>
> Unfortunately not! As I've got my bases covered and have had for quite a
> while I really haven't noticed any perceptible shifts in resist depths
> requirements. The only big damage I've taken from a single attack was from
> a Greater Basilisk breathing nether for c.200 HP (with no resist). However,
> that beastie was well OOD (visiting 2100' from 3200'). Nonetheless, if
> anything occurs to me then I'll be sure and post it.

I can tell you now that AMHD and Dracolichs(sp) don't appear regularly until
about 3000' (level 60 or so) which is their "new" native depth. This is why I
thought I could do without rPoison until at least 2500' to 2800'. Note: I did
not get a chance to find out because I played carelessly around Chaos Tiles ->
tombstone.

<sob>

ChrisH
--
EOD 31. All naive, busty tavern wenches in my realm will be replaced with
surly, world-weary waitresses who will provide no unexpected reinforcement
and/or romantic subplot for the hero or his sidekick.


Ed Cogburn

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Jul 6, 2000, 3:00:00 AM7/6/00
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Jonathan Ellis wrote:
>
> Nowadays you can generate your own spoilers in wizard mode with a
> particular command, and I don't know whether they go into lib/help
> or lib/info: if the former, then the lib/info directory is
> completely redundant.
>
> Jonathan.


By default, with both [V] 2.9.0 and [O] 0.41, the spoilers are
generated in lib/user (?). I think its time Robert got rid of these
unused lib/ directories, or rearranged all the data files to put them
in more logical places.


--
"It is dangerous to be right when the government is wrong." - Voltaire

Ed C.


-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
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Werner Baer

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Jul 6, 2000, 3:00:00 AM7/6/00
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> >>k) 4 Iron Rods of Recall {!d!k!s@z3}

Look, he don't want to search with this rod :-)

Protection from selling is done with !d,
but you might want to add !z to prevent accidental zapping.

Werner.

Arnie McCullers

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Jul 6, 2000, 3:00:00 AM7/6/00
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I just use {!*}. {!*!*} if I'm feeling particularly paranoid.

Arnie

Megan

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Jul 6, 2000, 3:00:00 AM7/6/00
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Me too @ !* ... but... what exactly does the !*!* do????

Megan
--
mo...@NOTearthlink.net

Julian Lighton

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Jul 6, 2000, 3:00:00 AM7/6/00
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In article <3964e22...@news.earthlink.net>,

Asks twice.
--
Julian Lighton jl...@fragment.com
"Sleep my friend and you will see / That dream is my reality
They keep me locked up in this cage
Can't they see it's why my brain says rage?" -- Metallica

David Bedno

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Jul 6, 2000, 3:00:00 AM7/6/00
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In article <3964e22...@news.earthlink.net>,
Megan <mo...@earthlink.net> wrote:
>On Thu, 06 Jul 2000 14:20:53 -0400, Arnie McCullers
><L.A.Mc...@LaRC.NASA.gov> wrote:
>
>>Werner Baer wrote:
>>>
>>> > >>k) 4 Iron Rods of Recall {!d!k!s@z3}
>>>
>>> Look, he don't want to search with this rod :-)
>>>
>>> Protection from selling is done with !d,
>>> but you might want to add !z to prevent accidental zapping.

Well, if he's got 4 of them, accidentally zapping one shouldn't
be a problem.

It's when you only carry one that you can be in trouble. I've
recalled myself out of a couple of good levels by accident already.

--
David Bedno drs...@seuss.org
http://www.seuss.org http://www.madphotographer.com

"You are bad entertainment." - Wm. Shakespeare

rocher

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Jul 6, 2000, 3:00:00 AM7/6/00
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Megan <mo...@earthlink.net> wrote in message
news:3963a6a5...@news.earthlink.net...

> On Wed, 5 Jul 2000 00:51:04 -0500, "rocher" <roc...@mindspring.com>
> wrote:
> >Megan <mo...@earthlink.net> wrote in message
> >news:39629b8c...@news.earthlink.net...

> >> On Wed, 05 Jul 2000 01:22:32 GMT,
> >> and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
> >> >On Wed, 05 Jul 2000 00:01:32 GMT, mo...@earthlink.net (Megan) wrote:
>

Yeah, thats why I meant he shouldn't be so green - they changed the combat
system. ;)

> >Anywho my lvl50 vampire rogue did 55d5+1034 over 11 attacks. 55d5+803
with
> >dimensional door (controlled 52 range teleport for 10 mana.)
> >
> >Neener neener. :P
>
> Indeed!!!! :-)
>
> But how the heck did you get 11 attacks???
>

5 base with str/dex, 2 +3 rings of extra attacks.

*snip*

> >There is no sorcery tower in 2.5.0, I forget if there's one in 2.5.1.
>

> I'd forgotten about that, thanks.
>

> >Scrolls of recharging are quite expensive themselves, unlike the charging
> >service. Arcane binding of course is free.
>

> Of course, now that I've got a Rod of Perception, I don't fool with it
> anyway :-)

Who needs a rod of perception when you have Identify true and a couple rods
of acid balls? ;)

Megan

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Jul 7, 2000, 3:00:00 AM7/7/00
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On Thu, 6 Jul 2000 20:15:43 -0500, "rocher" <roc...@mindspring.com> wrote:
[lots of snippage]

>> But how the heck did you get 11 attacks???

>5 base with str/dex, 2 +3 rings of extra attacks.

ahh... nice rings :-)

>> Of course, now that I've got a Rod of Perception, I don't fool with it
>> anyway :-)
>
>Who needs a rod of perception when you have Identify true and a couple rods
>of acid balls? ;)

Hmm... someone else is getting into the Gloat-War, I can see ;-)

Well, some of us (chaos-warriors) don't have real Identify... :-) I've had rods
of acid balls but for the meantime I'm selling them... they fry too much loot
:-)

Megan
--
mo...@NOTearthlink.net

Neo

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Jul 7, 2000, 3:00:00 AM7/7/00
to
On Wed, 05 Jul 2000 23:27:02 GMT,
and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) had a sudden
revelation, and wrote:

>but surely the 600 damage point activation is pretty cool?

More like 200. Most high level monsters (mature dragons and above)
resist confusion.


--
Air hounds really suck wind
Earth hounds seriously bite rocks
Water hounds are real drips, and
Fire hounds really ought to go straight to hell!

Andy W

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Jul 7, 2000, 3:00:00 AM7/7/00
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On Fri, 07 Jul 2000 09:39:50 GMT, N...@neo.nowhere.wot (Neo) wrote:

>On Wed, 05 Jul 2000 23:27:02 GMT,
>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) had a sudden
>revelation, and wrote:
>
>>but surely the 600 damage point activation is pretty cool?
>
>More like 200. Most high level monsters (mature dragons and above)
>resist confusion.
>

But that doesn't stop it from saving a lot of time with Troll pits and the
like .

Andy W.

Andy W

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Jul 7, 2000, 3:00:00 AM7/7/00
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On Thu, 06 Jul 2000 02:05:24 GMT, mo...@earthlink.net (Megan) wrote:

>On Thu, 06 Jul 2000 01:02:50 GMT,
>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
>>On Wed, 05 Jul 2000 23:59:36 GMT, mo...@earthlink.net (Megan) wrote:
>>>On Wed, 05 Jul 2000 23:27:02 GMT,
>>>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) wrote:
<snipsnipsnip>


>>><snippage of no-way-are-you-getting-my-Runespear! :)>
>>:-) (rethinks .... so how high's ya DEX?)
>
>High enough that I don't have to concern myself with waking up and
>finding it missing :-)

Curses! Foiled again!

<justified haunted house glee snipped>

>>>After the dust settled, I came out of it with the Pike 'Til-i-arc', a
>>
>>what's that like? Obviously not as good as that Runespear you insist on
>>hanging on to but i am curious..
>
>The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
>incr INT. sust INT. rfire, rcold, slow digest.
>5 strikes/attack - base damage one att = 135-175 dam
>damage multipliers:
> (x3) demons, trolls, giants, fire brand, cold brand: 155-275
>
>I suppose I could let you have that one :-) (though the demon dam is
>nice.)

That's *so* kind of you but, well, y'know, i kind find junky artifacts like
that myself. I like to be choosy in my envies :-)

>
>For the heck of it, here's Nothung....
>The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to search)
>rfear, relec, rfire, rpoison slowdig (think I said that bfore)
>5 strikes/attack base damage = 155-195
>damage multipliers:
> (x3) orcs, electric brand: 175-295
> (x5) dragons: 195-395
>
>hmm... not bad for the dragons, though base damage on Runespear is
>mid-range for that, and if the dragon doesn't have rfire or relec,
>Runespear still does better even without *slay* ;-)

Well, that's very nice for it. <grumbles>


>Now I have to start haunting the BM for more Prot Evil scrolls... for
>some reason, I don't see them very often. (Burned up most of them
>doing 'Haunted House'.)

I've never thought of using these, what effect do they have?

>
>BTW... "Water Cave" is NOT, repeat NOT, anything like Haunted House.
>It is downright evil!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Guess
>I'll wait a few dozen CL's before trying THAT one again...sheesh....)

:-) Good luck with it!

Andy W. (Looking forward to a couple of pals visting this weekend: many
potions of booze to be consumed (auto-destroy is definately off) and
mushrooms of *cure* hangover to be sought for! My only worry is how i'm
going to slip off for an hour's *Banding w/out them noticing ;-)

>
>Megan
>--
>mo...@NOTearthlink.net


Andy W

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Jul 7, 2000, 3:00:00 AM7/7/00
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On 6 Jul 2000 03:37:29 GMT, "chrish" <chr...@mincom.com> wrote:

>> >I'm playing Z2.2.8, and I think (?) Andy's playing Z2.5.1...
>>
>> Yeh, that i am.
>>
>> >
>> >Any suggestions on corrected tweakage?
>>

<much vagueness from myself snipped>


>
>I can tell you now that AMHD and Dracolichs(sp) don't appear regularly until
>about 3000' (level 60 or so) which is their "new" native depth. This is why I
>thought I could do without rPoison until at least 2500' to 2800'. Note: I did
>not get a chance to find out because I played carelessly around Chaos Tiles ->
>tombstone.
>
><sob>
>

commiserations! And thanks for the tip.

Andy W

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Jul 7, 2000, 3:00:00 AM7/7/00
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On Thu, 6 Jul 2000 18:36:25 +0200, "Werner Baer" <werne...@ascor.de>
wrote:

>
>> >>k) 4 Iron Rods of Recall {!d!k!s@z3}
>
>Look, he don't want to search with this rod :-)

Erm, yeah i knew that: i didn't want to search with its cos i knew i
couldn't....<mumbling> d'oh!

Andy W.

>
>Protection from selling is done with !d,
>but you might want to add !z to prevent accidental zapping.
>

>Werner.
>
>


Megan

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Jul 7, 2000, 3:00:00 AM7/7/00
to
On Fri, 07 Jul 2000 13:48:06 GMT, and...@deluminate.NOSPAM.freeserve.co.uk (Andy
W) wrote:
>On Thu, 06 Jul 2000 02:05:24 GMT, mo...@earthlink.net (Megan) wrote:
<snippy snip snip>

>>>><snippage of no-way-are-you-getting-my-Runespear! :)>
>>>:-) (rethinks .... so how high's ya DEX?)
>>
>>High enough that I don't have to concern myself with waking up and
>>finding it missing :-)
>
>Curses! Foiled again!

My hero ;-)

>>>what's that like? Obviously not as good as that Runespear you insist on
>>>hanging on to but i am curious..
>>
>>The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
>>incr INT. sust INT. rfire, rcold, slow digest.
>>5 strikes/attack - base damage one att = 135-175 dam
>>damage multipliers:
>> (x3) demons, trolls, giants, fire brand, cold brand: 155-275
>>
>>I suppose I could let you have that one :-) (though the demon dam is
>>nice.)
>
>That's *so* kind of you but, well, y'know, i kind find junky artifacts like
>that myself. I like to be choosy in my envies :-)

LOL... I don't blame you :-)

>>Now I have to start haunting the BM for more Prot Evil scrolls... for
>>some reason, I don't see them very often. (Burned up most of them
>>doing 'Haunted House'.)
>
>I've never thought of using these, what effect do they have?

They are extremely cool. Try reading one before getting into melee with evil
critters. They get repelled!! It was hard to keep track, but mostly they don't
hit you... doesn't stop them from casting spells I don't think (???) and perhaps
they can hit you if they make some sort of save (again, not sure) but it makes
it a LOT easier....

>>BTW... "Water Cave" is NOT, repeat NOT, anything like Haunted House.
>>It is downright evil!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Guess
>>I'll wait a few dozen CL's before trying THAT one again...sheesh....)
>
>:-) Good luck with it!

Once I figured out that I didn't have to kill the @#$ krakken, Water Cave was a
cakewalk. AND I got a shiny new Ring o' Resist Poison for it, too! :-)

>Andy W. (Looking forward to a couple of pals visting this weekend: many
>potions of booze to be consumed (auto-destroy is definately off) and
>mushrooms of *cure* hangover to be sought for! My only worry is how i'm
>going to slip off for an hour's *Banding w/out them noticing ;-)

Have a good one!

Megan
--
mo...@NOTearthlink.net

Julian Lighton

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Jul 8, 2000, 3:00:00 AM7/8/00
to
In article <3965a51f....@news.primus.ca>,

Neo <N...@neo.nowhere.wot> wrote:
>On Wed, 05 Jul 2000 23:27:02 GMT,
>and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) had a sudden
>revelation, and wrote:
>
>>but surely the 600 damage point activation is pretty cool?
>
>More like 200. Most high level monsters (mature dragons and above)
>resist confusion.

Most high level monsters in Angband can't be confused. This nets them
half damage. Those that resist confusion (confusion breathers only)
take from 2/7 to 2/12 damage.

That, however, is Angband. I don't actually know if the resistance
figures have changed much in Z 2.5, though I doubt it. However, if Z
really did the full Oangband thing to the monster list, any kind of
confusion resistance is a lot less common.
--
Julian Lighton jl...@fragment.com
"I only kill to know I'm alive." -- Ministry

Megan

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Jul 8, 2000, 3:00:00 AM7/8/00
to

And I'm playing Z2.2.8. My experience so far (admittedly not wide-ranging) is
that confusion does a pretty good job. My char is a Draconian Chaos-Warrior, so
sometimes when I use the breath weapon, it breathes confusion... and some
critters die outright. Uniques are often "somewhat affected" (iirc)... example
that comes to mind is Bully Gates.

Megan
--
mo...@NOTearthlink.net

Ed Cogburn

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Jul 9, 2000, 3:00:00 AM7/9/00
to
Julian Lighton wrote:
>
> In article <3965a51f....@news.primus.ca>,
> Neo <N...@neo.nowhere.wot> wrote:
> >On Wed, 05 Jul 2000 23:27:02 GMT,
> >and...@deluminate.NOSPAM.freeserve.co.uk (Andy W) had a sudden
> >revelation, and wrote:
> >
> >>but surely the 600 damage point activation is pretty cool?
> >
> >More like 200. Most high level monsters (mature dragons and above)
> >resist confusion.
>
> Most high level monsters in Angband can't be confused. This nets them
> half damage. Those that resist confusion (confusion breathers only)
> take from 2/7 to 2/12 damage.
>
> That, however, is Angband. I don't actually know if the resistance
> figures have changed much in Z 2.5, though I doubt it. However, if Z
> really did the full Oangband thing to the monster list, any kind of
> confusion resistance is a lot less common.


It doesn't look like they made any changes for confusion resistance.
[Z228] has 458 "NO_CONF" in r_info.txt, and [Z51] has 468. So there
is still a huge number of monsters in Z251 who can't be confused, even
though its using [O] combat.


--
"It is dangerous to be right when the government is wrong." - Voltaire

Ed C.


Andy W

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Jul 11, 2000, 3:00:00 AM7/11/00
to
On Fri, 07 Jul 2000 18:27:11 GMT, mo...@earthlink.net (Megan) wrote:

>On Fri, 07 Jul 2000 13:48:06 GMT, and...@deluminate.NOSPAM.freeserve.co.uk (Andy
>W) wrote:

><snippy snip snip>
>>>>><snippage of no-way-are-you-getting-my-Runespear! :)>
>>>>:-) (rethinks .... so how high's ya DEX?)
>>>
>>>High enough that I don't have to concern myself with waking up and
>>>finding it missing :-)
>>
>>Curses! Foiled again!
>
>My hero ;-)

Ha! Sarcasm will get you everywhere :-)

<snipsnipsnip>

>
>>>Now I have to start haunting the BM for more Prot Evil scrolls... for
>>>some reason, I don't see them very often. (Burned up most of them
>>>doing 'Haunted House'.)
>>
>>I've never thought of using these, what effect do they have?
>
>They are extremely cool. Try reading one before getting into melee with evil
>critters. They get repelled!! It was hard to keep track, but mostly they don't
>hit you... doesn't stop them from casting spells I don't think (???) and perhaps
>they can hit you if they make some sort of save (again, not sure) but it makes
>it a LOT easier....

How could I miss a trick like this?! This is good news, thanks.


>
>>>BTW... "Water Cave" is NOT, repeat NOT, anything like Haunted House.
>>>It is downright evil!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Guess
>>>I'll wait a few dozen CL's before trying THAT one again...sheesh....)
>>
>>:-) Good luck with it!
>
>Once I figured out that I didn't have to kill the @#$ krakken, Water Cave was a
>cakewalk. AND I got a shiny new Ring o' Resist Poison for it, too! :-)

Nice one. Where are you up to now?

>
>>Andy W. (Looking forward to a couple of pals visting this weekend: many
>>potions of booze to be consumed (auto-destroy is definately off) and
>>mushrooms of *cure* hangover to be sought for! My only worry is how i'm
>>going to slip off for an hour's *Banding w/out them noticing ;-)
>
>Have a good one!

Werl, it's Tuesday and I've now officially recovered although my brain
still seems to be on a go-slow.. One of them gave me a 3d accelarator and
I've been playing Thief a fair bit: not a bad game at all.

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