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splendid vs excellent? [V]

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Timo Pietilä

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Oct 10, 2009, 10:33:16 PM10/10/09
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What is the difference between splendid and excellent in vanilla 3.1.1?

How does that pseudo-ID actually work? I have some items pseudoed as
{excellent} and others as {ego}. For some I get immediate info about
what type they are, and others do not give any info.

How about squelching? Are those selections cumulative?

In weapons there is possibility to squelch items that have no high
resists, but for weapons that makes no sense (very very few except
artifacts have. BoC is only one that comes to mind). How about
squelching items with no extra abilities (see inv, hold life, Free
Action etc., some stat-boost, resists) instead.

Timo Pietil�

Eddie Grove

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Oct 10, 2009, 11:22:16 PM10/10/09
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Timo Pietilä <timo.p...@helsinki.fi> writes:

> What is the difference between splendid and excellent in vanilla 3.1.1?

Splendid means something you notice on wield. There needs to be a list.

> How does that pseudo-ID actually work? I have some items pseudoed as
> {excellent} and others as {ego}. For some I get immediate info about what type
> they are, and others do not give any info.

It is just known as {ego} until you test it, at which point it is
differentiated into splendid if something obvious, and excellent if nothing is
obvious.

The (x3) slay weapons are all excellent. The (x5) slay weapons are all
splendid, because they also have stat bonuses. Brands and SI are splendid.
Stealth bonus also, so elvenkind armor and shield count as splendid.

> How about squelching? Are those selections cumulative?

There is a total order. Cursed < bad < avg < good < excellent < excellent
with high resist < splendid < artifact. There is some confusion because
{magical} might be good or bad, and you do not know until you test.

> In weapons there is possibility to squelch items that have no high resists,
> but for weapons that makes no sense (very very few except artifacts have. BoC
> is only one that comes to mind). How about squelching items with no extra
> abilities (see inv, hold life, Free Action etc., some stat-boost, resists)
> instead.

Too complicated to be worth the time to code, since everything will be done
differently later. Quality squelch is just a hack, but it is useful and it
had some history and it was easy to code. The high resists thing is mostly so
you can avoid squelching robe of permanence and shield of preservation and hat
of serenity.


Eddie

Timo Pietilä

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Oct 11, 2009, 12:52:25 AM10/11/09
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Eddie Grove wrote:

How about Crowns of Might/Lordliness/Magi? Those do not have high
resists and they are more than just excellent. Do they count as splendid?

My question was made because I don't have much use for 99.9% of weapons
and could squelch everything except {splendid}, but because that is in
order higher than items with high resists, if I choose it logic said
that I'm in practice squelching everything except artifacts and Blades
of Chaos. Now this makes some sense.

Timo Pietil�

Eddie Grove

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Oct 11, 2009, 12:29:29 AM10/11/09
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Timo Pietilä <timo.p...@helsinki.fi> writes:

> Eddie Grove wrote:

Yes, because they have a stat boost that is obvious. When I originally
implemented these ideas, I was trying to do things that could already be
achieved by the player by examining the 'C' screen before and after wield.

Squelching all but splendid is something I used to have to do by hand,
inspecting the 'C' screen over and over again. Even when my warriors carried
down 99 ?id they still ran out pretty fast, so I had to use other methods.

Takkaria changed so that brands and SI are also obvious on wield, which is new.
Regen and s.dig and aggravate are not considered obvious.

> My question was made because I don't have much use for 99.9% of weapons and
> could squelch everything except {splendid}, but because that is in order
> higher than items with high resists, if I choose it logic said that I'm in
> practice squelching everything except artifacts and Blades of Chaos. Now this
> makes some sense.

I squelch all but splendid pretty soon for most slots. To avoid squelching
BoC of slayEvil, in that case you need to auto-inscribe all BoC with !k and
then uninscribe to squelch.

I forgot earlier also boots of stability as an excellent with high resist you
might want to not squelch. Sorry about the terrible grammar on that last
sentence!


Eddie

Timo Pietilä

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Oct 11, 2009, 5:25:58 AM10/11/09
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Eddie Grove wrote:

> Timo Pietil� <timo.p...@helsinki.fi> writes:
>
>> Eddie Grove wrote:
>>> Timo Pietil� <timo.p...@helsinki.fi> writes:
>>>
>>>> What is the difference between splendid and excellent in vanilla 3.1.1?
>>> Splendid means something you notice on wield. There needs to be a list.

<big snip>

Let me summarize: All obvious on wield-things make items automatically
splendid: ego-items with PVAL, SI and brands.

What about telepathy? Telepathy is pretty obvious on wield if there is
even one monster with mind nearby. Helmets of telepathy are IMO
splendid, but they have no pval or any other obvious thing to notice.
That is the single most useful attribute item can have because it
affects your detection, and detection is IMO the most important thing in
avoiding nasty monsters.

I think I did have something like "you feel your mind expand" message
when I wielded blessed weapon with ESP. I'm not sure anymore.

Timo Pietil�

Eddie Grove

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Oct 11, 2009, 4:32:22 AM10/11/09
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Timo Pietilä <timo.p...@helsinki.fi> writes:

> Eddie Grove wrote:


> > Timo Pietilä <timo.p...@helsinki.fi> writes:
> >
> >> Eddie Grove wrote:

> >>> Timo Pietilä <timo.p...@helsinki.fi> writes:
> >>>
> >>>> What is the difference between splendid and excellent in vanilla 3.1.1?
> >>> Splendid means something you notice on wield. There needs to be a list.
>
> <big snip>
>
> Let me summarize: All obvious on wield-things make items automatically
> splendid: ego-items with PVAL, SI and brands.
>
> What about telepathy? Telepathy is pretty obvious on wield if there is even

Yes, I forgot to list that one.

Here's the list from defines.h

/*
* Subset of the above that are obvious to the player on wield
*/
#define TR0_OBVIOUS_MASK \
(TR0_STR | TR0_INT | TR0_WIS | TR0_DEX | \
TR0_CON | TR0_CHR | TR0_STEALTH | \
TR0_INFRA | TR0_TUNNEL | TR0_SPEED | \
TR0_BLOWS | TR0_SHOTS | TR0_MIGHT | \
TR0_BRAND_POIS | TR0_BRAND_ELEC | \
TR0_BRAND_FIRE | TR0_BRAND_COLD | TR0_BRAND_ACID)

#define TR1_OBVIOUS_MASK \
(0)

#define TR2_OBVIOUS_MASK \
(TR2_LITE | TR2_SEE_INVIS | TR2_TELEPATHY | TR2_NO_FUEL | \
TR2_BLESSED | TR2_CURSE_MASK | TR2_AFRAID)

Timo Pietilä

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Oct 11, 2009, 7:19:31 AM10/11/09
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Eddie Grove wrote:

> Timo Pietil� <timo.p...@helsinki.fi> writes:
>
>> Eddie Grove wrote:
>>> Timo Pietil� <timo.p...@helsinki.fi> writes:
>>>
>>>> Eddie Grove wrote:
>>>>> Timo Pietil� <timo.p...@helsinki.fi> writes:
>>>>>
>>>>>> What is the difference between splendid and excellent in vanilla 3.1.1?
>>>>> Splendid means something you notice on wield. There needs to be a list.
>> <big snip>
>>
>> Let me summarize: All obvious on wield-things make items automatically
>> splendid: ego-items with PVAL, SI and brands.
>>
>> What about telepathy? Telepathy is pretty obvious on wield if there is even
>
> Yes, I forgot to list that one.
>
> Here's the list from defines.h

<snip list>

Thanks. BTW. It didn't take long to have gear that can survive 4000
feet. I now have one. Actually I have multiple combinations that I can
use. I accidentally forgot all of my *destruction* staves to one level
(dropped them in order to fight drainer, lesser balrog IIRC). Other than
that I'm ready for 4000'. Too bad I tried that crash dive slightly too
early. It would have been fun to be there this early. Seems that killing
Archons is the key to get good gear early (Angel explosion with
angelkiller as a weapon :-))

I can use Pain with Acid-ring and can use whatever I want in second ring
slot. Which will be RoS as soon as I find one. That weapon is killer:
five blows with over 100 points damage / hit to everybody and 172
against monsters that don't resist acid.

Timo Pietil�

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