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Heavy X-bow of extra might?

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Dread Pirate Baker

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May 6, 1997, 3:00:00 AM5/6/97
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Greetings Angbanders,
As a ranger player, and bow afficiando, I was curious if anyone
had ever seen a Heavy Crossbow of extra might? As I understand the
enchantment, it raises a weapon's damage modifier by one, so my SHort Bow
of Extra Might is x3. I'm just drooling over the possiblity of a Heavy
Crossbow. :D
While I'm at it, does a bow's modifier affect magical arrows
before or after their bonus? That is would an arrow +5 to dam effectively
be +15 (+5x3)? Thanks for y'all's time!


Johan Kullstam

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May 6, 1997, 3:00:00 AM5/6/97
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Dread Pirate Baker <dpb...@netcom.com> wrote:

> Greetings Angbanders,
> As a ranger player, and bow afficiando, I was curious if anyone
> had ever seen a Heavy Crossbow of extra might? As I understand the
> enchantment, it raises a weapon's damage modifier by one, so my SHort Bow
> of Extra Might is x3. I'm just drooling over the possiblity of a Heavy
> Crossbow. :D

yes these xbows do exist. and just like you would guess, they have a
x5 damage modifier. very nice. i prefer extra shots usually but you
can't have everything.

> While I'm at it, does a bow's modifier affect magical arrows
> before or after their bonus? That is would an arrow +5 to dam effectively
> be +15 (+5x3)? Thanks for y'all's time!

bow mods are taken after the bonus. again, yes the +5 dam does give
15 points bonus using a x3 bow. read the faq.

--
Johan Kullstam [joh...@idt.net]


Eric Wright

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May 6, 1997, 3:00:00 AM5/6/97
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Dread Pirate Baker wrote:
>
> Greetings Angbanders,
> As a ranger player, and bow afficiando, I was curious if anyone
> had ever seen a Heavy Crossbow of extra might? As I understand the
> enchantment, it raises a weapon's damage modifier by one, so my SHort Bow
> of Extra Might is x3. I'm just drooling over the possiblity of a Heavy
> Crossbow. :D
As a ranger, you'd be nucking futs to choose a crossbow over a long bow,
especially after level 20. If you hadn't noticed, rangers get one extra
shot at levels 20 and 40, giving a 45th level ranger (for instance) 3
shots per round with any bow (not crossbow).

Yes, a heavy crossbow of extra might is indeed (x5), but look at the
following:

consider a heavy crossbow of extra might(x5) (+x,+10) and
a long bow(x3) (+x,+10) for a 41st level ranger, each with
bolts (+x,+10).

With the crossbow (bolts are 1d5), you get (3 + 10 + 10)*5 = 115
damage/rd.
With the long bow (arrows are 1d4), you get (2.5 + 10 + 10)*3*3 = 202.5.
NB: For missle weapons, all damage is added up before the launcher
multiplier is taken into account. So, with branded bolts, or ego bolts,
the balance is swung towards the long bow, and you have the possibility
of getting long bows of extra might with a (x4) multiplier.

Take the following example from my first win (a ranger) in the final
battle:

Using Belthrondig (x3 mult. and extra shot --> 4 shots/round) (+20,+22)
and seeker arrows of slay evil(4d4) (+19,+18).
In one round, the average damage was as follows

average base dam 10
Belth. dam bon. 22
arrow dam bon. 18
--------------------
total 50
slay evil (x2) 100
dam mult. (x3) 300
4 shot/round (x4) 1200

So, on average, I was kicking the shit out of Morgy... This character
could
take out an ancient white dragon with a single high powered seeker arrow
of slay dragon from Bard (x4).

> While I'm at it, does a bow's modifier affect magical arrows
> before or after their bonus? That is would an arrow +5 to dam effectively
> be +15 (+5x3)? Thanks for y'all's time!

See above...

So, unless you have a great crossbow with reasonable bolts, and are
below
level 20, long bows are ALWAYS better for rangers.

E

PS, Oh, yes, I have seen heavy xbows of extra might!

Chase

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May 6, 1997, 3:00:00 AM5/6/97
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On Tue, 6 May 1997 14:55:39 GMT, Dread Pirate Baker wrote:
: Greetings Angbanders,
: As a ranger player, and bow afficiando, I was curious if anyone
: had ever seen a Heavy Crossbow of extra might? As I understand the
: enchantment, it raises a weapon's damage modifier by one, so my SHort Bow
: of Extra Might is x3. I'm just drooling over the possiblity of a Heavy
: Crossbow. :D

I once had the luck to find a Heavy Crossbow of Extra Might (x5) +12,+22.
It was an -awesome- find, because even with normal bolts that was an extra
110 points of damage with every shot.

: While I'm at it, does a bow's modifier affect magical arrows

: before or after their bonus? That is would an arrow +5 to dam effectively
: be +15 (+5x3)? Thanks for y'all's time!

Yep, the arrow's bonus gets multiplied as well. Get some arrows of hurt
evil or with elemental brands, that multiplier is used as well, to most
excellent affect.

-- \_awless is : Chase Vogelsberg (law...@netcom.com / law...@howling.com)
--
-- I've got a couple of years on you baby, that's all.
-- I've found a few more places to fly and many more places to fall....

Big Boy

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May 6, 1997, 3:00:00 AM5/6/97
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In article <336F4EFE...@spike.physics.ncsu.edu>, Eric Wright
<wri...@spike.physics.ncsu.edu> wrote:

> Dread Pirate Baker wrote:
> >
> > Greetings Angbanders,
> > As a ranger player, and bow afficiando, I was curious if anyone
> > had ever seen a Heavy Crossbow of extra might? As I understand the
> > enchantment, it raises a weapon's damage modifier by one, so my SHort Bow
> > of Extra Might is x3. I'm just drooling over the possiblity of a Heavy
> > Crossbow. :D

> > While I'm at it, does a bow's modifier affect magical arrows
> > before or after their bonus? That is would an arrow +5 to dam effectively
> > be +15 (+5x3)? Thanks for y'all's time!
>

> See above...
>
> So, unless you have a great crossbow with reasonable bolts, and are
> below
> level 20, long bows are ALWAYS better for rangers.
>
> E
>
> PS, Oh, yes, I have seen heavy xbows of extra might!


I have also came across more than a few xbows of extra might - no hacking.


But is it possible to make artifact ammo? - Something like "The Mithrill
Arrows of Teleri (+10, +10) (Slay Evil)" etc.

Since artifact are indestructible, these arrows/shots could serve as the
"Word of Destruction" for Rangers.

PPS, Could artifacts with identical properties -except the slot numbers in
the k.info.txt file *stack*? Because one arrow for each slot might be too
costly for a ranger to haul about.

--
A good deed never goes unpunished.

Matthias Kurzke

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May 7, 1997, 3:00:00 AM5/7/97
to

Big Boy wrote:
>

>
> But is it possible to make artifact ammo? - Something like "The Mithrill
> Arrows of Teleri (+10, +10) (Slay Evil)" etc.
>

I think it would be nice to have artifact arrows/bolts:
From The Hobbit, quoted from mind, very inaccurate:
Bard says to his arrow: "Black arrow! You have never missed, and ever I
have found you again" and that stuff, and the arrow goes and kills Smaug

This means: The Black Seeker Arrow of Slay Dragon of Bard (+10,+10)

We could also invent a Golden Seeker Bolt of (aValar) of Slay Evil...

> Since artifact are indestructible, these arrows/shots could serve as the
> "Word of Destruction" for Rangers.
>

Well, yes. Since mana regenerates and mages have infinite spells, why
not rangers/warriors with an infinite arrow?

--
Matthias

"It's the wild colour scheme that freaks me. Every time you try to
operate on of these weird black controls that are labelled in black on a
black background, a little black light lights up black to let you know
you've done it." (Zaphod B.)

Wrdlbrmpft

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May 7, 1997, 3:00:00 AM5/7/97
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Eric Wright wrote:

>

>

> Take the following example from my first win (a ranger) in the final

> battle:

>

> Using Belthrondig (x3 mult. and extra shot --> 4 shots/round) (+20,+22)

> and seeker arrows of slay evil(4d4) (+19,+18).

> In one round, the average damage was as follows

>

> average base dam 10

> Belth. dam bon. 22

> arrow dam bon. 18

> --------------------

> total 50

> slay evil (x2) 100

> dam mult. (x3) 300

> 4 shot/round (x4) 1200

>

> So, on average, I was kicking the shit out of Morgy... This character

> could

> take out an ancient white dragon with a single high powered seeker arrow

> of slay dragon from Bard (x4).

>

Not realy *that* much ...

The slay evil bonus (as all slay bonus) only applys to base damage.

So we get:

average base dam 10

--------------------

slay evil (x2) 20

Belth. dam bon. 22

arrow dam bon. 18

--------------------

total 60

dam mult. (x3) 180

4 shot/round (x4) 720

But still nice damage.

Werner.

Ville Vainio

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May 7, 1997, 3:00:00 AM5/7/97
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On Wed, 07 May 1997 15:52:29 +0200, Matthias Kurzke
<kur...@cips01.physik.uni-bonn.de> wrote:
>Big Boy wrote:

>> But is it possible to make artifact ammo? - Something like "The Mithrill
>> Arrows of Teleri (+10, +10) (Slay Evil)" etc.
>>
>I think it would be nice to have artifact arrows/bolts:
>From The Hobbit, quoted from mind, very inaccurate:
>Bard says to his arrow: "Black arrow! You have never missed, and ever I
>have found you again" and that stuff, and the arrow goes and kills Smaug
>
>This means: The Black Seeker Arrow of Slay Dragon of Bard (+10,+10)
>
>We could also invent a Golden Seeker Bolt of (aValar) of Slay Evil...
>
>> Since artifact are indestructible, these arrows/shots could serve as the
>> "Word of Destruction" for Rangers.
>>
>Well, yes. Since mana regenerates and mages have infinite spells, why
>not rangers/warriors with an infinite arrow?

I'm playing an *old* version of the game, namely fangband (my computer
is too slow for the new versions). I have "The Arrow (black)
(+15,+30)" (if I remember the bonuses right). It's indestructible,
and executes dragons. Fangband also has other neat things, like
Composite bows (x4) and Tripple crossbows (x3) (always fires 3 shots
per round, if there is ammo). OTOH, it also has several bugs (lava
levels don't really work, game slows down a LOT). I have Composite
bow of might (x4), I assume dragons don't really want to get hit by
this killer arrow when shot by such a bow :-).

As a side note, my current weapon is Mace of disruption 'Deathwreaker'
:-). If I just got some speed item, I could dive rather rapidly (I'm
currently at 2250ft). Should I go deeper?.

--
vva...@proffa.cc.tut.fi Disclaimer: The text above is
http://proffa.cc.tut.fi/~vvainio purely hypothetical
"This is the creation of the world, that the pain of
division is as nothing, and the joy of dissolution all." -Liber AL

Terry Godman

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May 8, 1997, 3:00:00 AM5/8/97
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In article <tempest-ya0240800...@news.cybercom.net>
tem...@stormland.edu (Big Boy) wrote:


> But is it possible to make artifact ammo? - Something like "The Mithrill
> Arrows of Teleri (+10, +10) (Slay Evil)" etc.

After a bit of playing with the a_info/txt file I came up with the
following (inserted for artifact 7):

# Artifact 7 is unused
# Test for artifact ammo
N:7:'Dragon-Slayer'
I:18:1:0
W:30:25:3:10000
P:0:6d5:15:30:0
F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC |
F:KILL_DRAGON |
F:INSTA_ART

I then went into wizard mode, created the artifact (thanks to whoever
wrote the create artifact patch!) and went looking for dragons.


Equipment:

Heavy Crossbow of Extra Might (x5) (+25,+25)
The Bolt 'Dragon-Slayer' (6d5) (+15,+30)

I soon came across a Great storm wyrm, and was amazed at the result.

The Bolt 'Dragon-Slayer' hits the Great storm wyrm doing 2025 out of
3000 damage.

The bolt as it stands may be a little too powerful!

> PPS, Could artifacts with identical properties -except the slot numbers in
> the k.info.txt file *stack*? Because one arrow for each slot might be too
> costly for a ranger to haul about.

Created two more bolts exactly the same in slots 14 and 15 to test this,
but they didn't stack.

--

Best regards, Terry.

"All which is forgotten, may not necessarily be dead."

Daniel Nash

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May 8, 1997, 3:00:00 AM5/8/97
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In article <d071c...@dial.pipex.com>, Terry Godman
<tgo...@dial.pipex.com> wrote:

:Created two more bolts exactly the same in slots 14 and 15 to test this,


:but they didn't stack.

The game doesn't check for the info in the slots being the same, just the
slot. If you cause the same artifact to be created multiple times, it will
stack. You can see this with a wizard mode hack I made to create
artifacts. I put it on my web page.

http://www.cs.wisc.edu/~nash/Angband/

So, you could cause (somehow) arrow artifacts to appear in stacks, but only
once. You'd effectively get a quiver of artifact arrows at a time. Then,
the 5 arrows that were found together would stack, but other types
wouldn't.

--
Daniel Nash
"Microsoft Word 6.07 are slowly upsetting the balance between
civilizations." -- Actual quote from a garbled Word document.

joseph oberlander

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May 8, 1997, 3:00:00 AM5/8/97
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> I then went into wizard mode, created the artifact (thanks to whoever
> wrote the create artifact patch!) and went looking for dragons.

> Equipment:

> Heavy Crossbow of Extra Might (x5) (+25,+25)
> The Bolt 'Dragon-Slayer' (6d5) (+15,+30)

> I soon came across a Great storm wyrm, and was amazed at the result.

> The Bolt 'Dragon-Slayer' hits the Great storm wyrm doing 2025 out of
> 3000 damage.

> The bolt as it stands may be a little too powerful!

Not really - it is only *one* shot, and you have to pick it up
afterwards(HOPE you don't get hit by gravity or such before you pick it
up)

Also, it would do only about 1/3 that much against uniques.

Joe

James Lockwood

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May 8, 1997, 3:00:00 AM5/8/97
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joseph oberlander (hbph...@huey.csun.edu) wrote:

> Not really - it is only *one* shot, and you have to pick it up
> afterwards(HOPE you don't get hit by gravity or such before you pick it
> up)

Yeah, but compare it to the most powerful one-shot nonresistable activation
(PDSM). 300 points vs. 2025 (still over 400 vs everything). Dragons are
already too wimpy IMHO, we don't need another way to instantly nuke them.

Greater Titans, on the other hand...

> Also, it would do only about 1/3 that much against uniques.

Not necessarily. Versus unique dragons it would certainly do that much
damage, and versus uniques that don't resist everything it would still do
plenty.

=============================================================================
James D. Lockwood College of Engineering and Computer Science
Unix System Administrator California State University Northridge
james.l...@ecs.csun.edu

Ronald the Half-a-Punk

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May 8, 1997, 3:00:00 AM5/8/97
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Terry Godman wrote:
>
> In article <tempest-ya0240800...@news.cybercom.net>
> tem...@stormland.edu (Big Boy) wrote:
>
>
> > But is it possible to make artifact ammo? - Something like "The Mithrill
> > Arrows of Teleri (+10, +10) (Slay Evil)" etc.
>
> After a bit of playing with the a_info/txt file I came up with the
> following (inserted for artifact 7):
>
> # Artifact 7 is unused
> # Test for artifact ammo
> N:7:'Dragon-Slayer'
> I:18:1:0
> W:30:25:3:10000
> P:0:6d5:15:30:0
> F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC |
> F:KILL_DRAGON |
> F:INSTA_ART

I'm thinking about making a "Black Arrow" artifact,but
was worried whether the game would create a *stack* of
them.
Looks like it only creates one arrow/bolt when going
for artifact ammo,right?

> I then went into wizard mode, created the artifact (thanks to whoever
> wrote the create artifact patch!) and went looking for dragons.
>
> Equipment:
>
> Heavy Crossbow of Extra Might (x5) (+25,+25)
> The Bolt 'Dragon-Slayer' (6d5) (+15,+30)
> I soon came across a Great storm wyrm, and was amazed at the result.
>
> The Bolt 'Dragon-Slayer' hits the Great storm wyrm doing 2025 out of
> 3000 damage.
>
> The bolt as it stands may be a little too powerful!

Well,i think so,too.
However,remember that in The Hobbit it was no *bolt* but
an *arrow*,so you couldn't get the 5x multiplier of
a heavy crossbow.
Also,in the tale the archer says that the arrow "never missed
its aim" or somesuch,so's i'd give it a *big* to-hit,but
only a small to-dam bonus.And i think giving it any
slay but XDragon makes it way too powerful in any case.

So,let's check:

The Seeker Arrow "Smaug's Bane"
base:4d4 (+40,+15)
lvl 40,rarity 20
KILL_DRAGON

Together with
The Longbow of Bard (x4) (+17,19) IIRC
av.Base dam. : 10
bonus to-dam : 34
-----------------
44
Bow:4x = 176
XDragon:5x = 880

The arrow would have a pretty good chance of scoring a critical
hit due to the to-hit bonus,but altogether it wouldn't be
much better than a topped-out arrow of hurt dragon,except
for being indestructible - if you litter the floor with
junk before fighting a unique dragon you might even be
able to force it to return on the ground beneath your feet,
allowing several shots in one fight.

With my version of the artifact arrow i even consider
adding Frost Brand,but i think it's probably better
to keep it a single-purpose dragon slayer and perhaps
just up the base damage to 6d4,allowing a 950 hps
damage against dragons on average.

Paul Orr

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May 8, 1997, 3:00:00 AM5/8/97
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>With the long bow (arrows are 1d4), you get (2.5 + 10 + 10)*3*3 = 202.5.
>NB: For missle weapons, all damage is added up before the launcher
>multiplier is taken into account. So, with branded bolts, or ego bolts,
>the balance is swung towards the long bow, and you have the possibility
>of getting long bows of extra might with a (x4) multiplier.
>
>Take the following example from my first win (a ranger) in the final
>battle:
>
>Using Belthrondig (x3 mult. and extra shot --> 4 shots/round) (+20,+22)
>and seeker arrows of slay evil(4d4) (+19,+18).
>In one round, the average damage was as follows
>
damage stuff snipped

>
>So, on average, I was kicking the shit out of Morgy... This character
>could
>take out an ancient white dragon with a single high powered seeker arrow
>of slay dragon from Bard (x4).

So, do rangers go through arrows 2 or 3 times as fast as other characers,
or do the arrows they fire act like MIRVs? and they are simply carrying
3 times as many arrows as other characters.

Also, whatever happened to the Composite Bow (x4)? This is my favorite missle
weapon from Moria.


--
Paul Orr "I love deadlines. I love the whooshing
619 w Mulberry, Ft Collins, CO 80521 sound they make as they go by."
cop...@holly.colostate.edu Douglas Adams via Brenda Hoffman
(970) 490-6183

Eric Wright

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May 8, 1997, 3:00:00 AM5/8/97
to

Paul Orr wrote:
>
(My old post snipped)

>
> So, do rangers go through arrows 2 or 3 times as fast as other characers,
> or do the arrows they fire act like MIRVs? and they are simply carrying
> 3 times as many arrows as other characters.

You actually get 'split fire motion'. What I mean is this:
At zero speed, you need 100 energy to act, which you gain
in 10 game turns, or one player turn. If you get to level 20
(or is it 21), you only use 50 energy to fire a bow, and
this drops to 33 or 34 at 40/41 level. Your speed bonus
will change the rate at which you regain this energy,
which is linear until about +20, and approaches maximum
at around +70, but the function is very flat there...

>
> Also, whatever happened to the Composite Bow (x4)? This is my favorite missle
> weapon from Moria.
>

Long bow of extra might, I guess...

E

Eric Wright

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May 8, 1997, 3:00:00 AM5/8/97
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Ronald the Half-a-Punk wrote:
>
> Terry Godman wrote:
> >

> > > But is it possible to make artifact ammo? - Something like "The Mithrill
> > > Arrows of Teleri (+10, +10) (Slay Evil)" etc.
> >

> > # Artifact 7 is unused


> > # Test for artifact ammo
> > N:7:'Dragon-Slayer'
> > I:18:1:0
> > W:30:25:3:10000
> > P:0:6d5:15:30:0
> > F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC |
> > F:KILL_DRAGON |
> > F:INSTA_ART

> Looks like it only creates one arrow/bolt when going
> for artifact ammo,right?

This is correct. There is, as mentioned previously, a wizard mode
patch allowing you to create specific artifacts, as well as multiple
copies.

I created the following:

N:7:of Manwe (a good Valar name...)
I:17:2:0
W:30:25:3:20000
P:0:10d5:15:30:0
F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC | BRAND_ACID |
F:KILL_DRAGON | SLAY_EVIL |
F:INSTA_ART

and gave a borg 10 of them to play with (along with Bard). Although
they kick serious butt (avg. just under 1000HP), the borg seems to
forget about them from time to time...silly borg!

Anyway, only one of them will be created in a normal game, and it
is definitely indestructible.


>
> > I then went into wizard mode, created the artifact (thanks to whoever
> > wrote the create artifact patch!) and went looking for dragons.
> >

> >


> > The bolt as it stands may be a little too powerful!
>

(arrow vs. bolt snipped)


> So,let's check:
>
> The Seeker Arrow "Smaug's Bane"
> base:4d4 (+40,+15)
> lvl 40,rarity 20
> KILL_DRAGON
>
> Together with
> The Longbow of Bard (x4) (+17,19) IIRC
> av.Base dam. : 10
> bonus to-dam : 34
> -----------------
> 44
> Bow:4x = 176
> XDragon:5x = 880

This should be ((10*5)+34)*4 as slays and brands only add on
to base damage... That is why I made it 10d5 (forgot to change
to d4s as seeker arrows are, but no problems). This gives an
average of 336 HP, still enough to put a good hurt on a mature
dragon. 10d5 has an average of 30 HP, giving a total of
((30*5)+34)*4 = 736 HP, enough to off wimpy ancient dragons...

E

Greg Wooledge

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May 8, 1997, 3:00:00 AM5/8/97
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On Wed, 07 May 1997 19:06:43 +0200, Wrdlbrmpft <lj...@rz.uni-karlsruhe.de> wrote:

>The slay evil bonus (as all slay bonus) only applys to base damage.

On melee weapons, this is true. On missiles, however, all multipliers
are applied *last*. Heavily enchanted Arrows of Slay Foo can really
rip apart a Foo.
--
------------ Greg Wooledge -------------
------- wool...@kellnet.com -------
--- http://kellnet.com/wooledge/main.html ---

Greg Wooledge

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May 9, 1997, 3:00:00 AM5/9/97
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On 8 May 1997 13:16:28 -0600, Paul Orr <cop...@holly.ColoState.EDU> wrote:

>So, do rangers go through arrows 2 or 3 times as fast as other characers,
>or do the arrows they fire act like MIRVs? and they are simply carrying
>3 times as many arrows as other characters.

Rangers (level 20 or higher) use arrows up faster, they should carry
more arrows unless they don't mind running out.

The disadvantage of carrying more arrows is that you'll lose more of
them to fire. Each arrow has a chance of being destroyed when you're
hit, not just "when hit you have a chance of losing an arrow". It can
be quite painful to watch all those "--more--" prompts pop up. :-(

>Also, whatever happened to the Composite Bow (x4)? This is my favorite missle
>weapon from Moria.

That was added to Moria after Angband branched off, IIRC. In any case,
you can get a x4 long bow if you get a long bow of extra might (or the
Long Bow of Bard). And Moria never had extra shots! :-)

Greg Wooledge

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May 9, 1997, 3:00:00 AM5/9/97
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On Fri, 9 May 1997 03:52:00 GMT, Abigail <abi...@fnx.com> wrote:

>++ junk before fighting a unique dragon you might even be
>++ able to force it to return on the ground beneath your feet,
>++ allowing several shots in one fight.
>
>You would lose a turn when picking it up though.

Fire it from the ground.

>Furthermore, it used to be that
>throwing an artifact was a way to get rid of it, is that no longer the
>case?

I believe so. Note also that you no longer get the "object may disappear"
warning when you drop stuff while standing on other stuff....

Abigail

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May 9, 1997, 3:00:00 AM5/9/97
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On Thu, 08 May 1997 18:10:14 -0700, Ronald the Half-a-Punk wrote in
rec.games.roguelike.angband URL: news:337279...@zfn.uni-bremen.de:
++
++ The arrow would have a pretty good chance of scoring a critical
++ hit due to the to-hit bonus,but altogether it wouldn't be
++ much better than a topped-out arrow of hurt dragon,except
++ for being indestructible - if you litter the floor with

++ junk before fighting a unique dragon you might even be
++ able to force it to return on the ground beneath your feet,
++ allowing several shots in one fight.

You would lose a turn when picking it up though. And with the stacking
code, littering with junk won't help. Furthermore, it used to be that


throwing an artifact was a way to get rid of it, is that no longer the
case?

++ With my version of the artifact arrow i even consider
++ adding Frost Brand,but i think it's probably better
++ to keep it a single-purpose dragon slayer and perhaps
++ just up the base damage to 6d4,allowing a 950 hps
++ damage against dragons on average.

Too bad one doesn't wield ammo, otherwise you could add a nice twist
by giving it a (random) high resist, so people have to make an extra
decision. "Shall I fire this arrow and lose my poison resist?"

Abigail

Malcolm Cleaton

unread,
May 10, 1997, 3:00:00 AM5/10/97
to

In article <slrn45n16go...@proffa.cc.tut.fi>

vva...@proffa.cc.tut.fi "Ville Vainio" writes:
> I'm playing an *old* version of the game, namely fangband (my computer
> is too slow for the new versions).

Have you checked recently?

I'm on a pretty slow machine myself, and I find the recent versions much
quicker than the old ones.

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