Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Sangband 1.02 Questions

72 views
Skip to first unread message

ayre...@gmail.com

unread,
Sep 22, 2015, 11:43:39 PM9/22/15
to
I am playing Sangband 1.02 and have some questions.

1. When can I take the oath of iron? I have conflicting information on this. Is it at skill lvl. 25 or 40 or 45? I am looking forward to being able to use more weight when dual wielding and/or getting extra blows.

2. Is my magic device usage reduced by 33% in effectiveness if I take the oath of iron? Does this just mean my spells from devices are 33% less effective, but high skills help me actually use magic devices properly, recharge them, etc.?

3. Is it better for me to use a shooting skill instead? Ammo can be expensive, and it would be hard to practice enough to get a high skill due to expensive ammo. Should I take shooting after getting other combat skills up and making enough $ to afford ammo? Or should I get the weapon making skill and just use wands of confusion/slow monster, etc.? Using a rod of slow monster wouldn't train my devices skill, though.

4. I took the armour forging ability and the infusion ability. How do I get resists on forged items? It is just a blank screen with no options to add resistances. I assume I need higher than copper material. Or do I need really high skill in armour making?

5. Is it necessary to kill blue jellies for cold essences? How much of an impact would a +2 awareness amulet have on my ability to find essences?

6. I am playing a dwarf right now and use no artificial light source. I am currently on dungeon lvl. 5. How soon will I need a light source?

7. How do I tell if an item is an ego item? If my perception is too low, will I miss out because it will say "good" items only and not excellent? If I sell them to the store, will they then be fully identified?

8. How can I tell what options I set for artifacts in my birth options mid-way through the game?

9. At 1250' I read I need "basic" resists - but which ones: electric, cold, fire, acid?

10. How high can I enchant armour/weapons with basic and *enchant* scrolls?

11. Does depth affect the chance of getting ego items?

12. Is the "deadliness" value on my character sheet just for missiles? I noticed it doesn't change when I switch weapons. How do I get it to 200% when it is currently at 18%?

13. What is the depth at which I gain stat potions?

Sorry for all the questions.

Thanks.

Rob









Eddie Grove

unread,
Sep 23, 2015, 11:55:25 PM9/23/15
to
"ayre...@gmail.com" <ayre...@gmail.com> writes:

> I am playing Sangband 1.02 and have some questions.

The last time I played S was 0.something a decade ago.

>
> 1. When can I take the oath of iron? I have conflicting information
> on this. Is it at skill lvl. 25 or 40 or 45? I am looking forward to
> being able to use more weight when dual wielding and/or getting extra
> blows.
>
> 2. Is my magic device usage reduced by 33% in effectiveness if I take
> the oath of iron? Does this just mean my spells from devices are 33%
> less effective, but high skills help me actually use magic devices
> properly, recharge them, etc.?

Don't remember.

> 3. Is it better for me to use a shooting skill instead? Ammo can be
> expensive, and it would be hard to practice enough to get a high skill
> due to expensive ammo. Should I take shooting after getting other
> combat skills up and making enough $ to afford ammo? Or should I get
> the weapon making skill and just use wands of confusion/slow monster,
> etc.? Using a rod of slow monster wouldn't train my devices skill,
> though.

S took has the dubious rule that most experience comes from the killing
blow. So if you want to practice shooting, melee and when you get the
foe down to one more hit, switch and shoot the killing shot for exp.

> 4. I took the armour forging ability and the infusion ability. How
> do I get resists on forged items? It is just a blank screen with no
> options to add resistances. I assume I need higher than copper
> material. Or do I need really high skill in armour making?

Infusion was completely broken in 0.whatever. It was hard enough to
figure out how to use essences, and even when you did, they had no
discenible relation to the final outcome.

The best way to get resists is to increase your skill level, and to find
better materials.

> 5. Is it necessary to kill blue jellies for cold essences? How much of an impact would a +2 awareness amulet have on my ability to find essences?

It is not worth worrying about looking for essences. You find what you
find. Then you try to use them, and you fail to get what you aimed for. :)

> 6. I am playing a dwarf right now and use no artificial light source.
> I am currently on dungeon lvl. 5. How soon will I need a light
> source?

I don't understand the question. I don't recall playing without light.

At dlvl 5, you haven't really started the game yet. The first levels are
just to get used to using the commands. The best thing is to just play,
and play loose, and expect to lose a few games while you figure out what
is what. Try to get down to dlvl 20 as a first goal.

> 7. How do I tell if an item is an ego item? If my perception is too
> low, will I miss out because it will say "good" items only and not
> excellent? If I sell them to the store, will they then be fully
> identified?

Does S do the "the weapon spits" when you wield it?
If so, stuff with no message can be discarded at small peril.
You lose some stuff you might have wanted, but not enough to
make or break the game.

The idiocy about the ID game is the worst problem with old *bands.
Old S got it about halfway right. I submitted patches for suggested
improvements, and I think about half were used, but not all, so the
last I knew it was still a problem.

> 8. How can I tell what options I set for artifacts in my birth options mid-way through the game?

Don't know. In Vanilla it is '=' '4' and look at birth_randarts
and/or birth_no_preserve

> 9. At 1250' I read I need "basic" resists - but which ones: electric, cold, fire, acid?

That's bad advice, but your list above is what is meant.

> 10. How high can I enchant armour/weapons with basic and *enchant* scrolls?

Not high enough to matter. Use them if you find them, on the least
enchanted item you have that you think you will keep using for a while.

> 11. Does depth affect the chance of getting ego items?

yes

> 12. Is the "deadliness" value on my character sheet just for
> missiles? I noticed it doesn't change when I switch weapons. How do
> I get it to 200% when it is currently at 18%?

Increase your skill, increase your level, and find weapons with better
plusses.

> 13. What is the depth at which I gain stat potions?

In most variants, inspect lib/edit/object.txt and you should be
able to figure it out.

> Sorry for all the questions.

S never had a large following, and this group is dead, so you should ask
elsewhere if you really want answers.


Eddie

Adam Atkinson

unread,
Sep 24, 2015, 1:23:17 PM9/24/15
to
On 24/09/15 04:55, Eddie Grove wrote:

>> 6. I am playing a dwarf right now and use no artificial light source.
>> I am currently on dungeon lvl. 5. How soon will I need a light
>> source?
>
> I don't understand the question. I don't recall playing without light.

Very early on infravision probably enables you to play without light.

0 new messages