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[Z] How can I get my stat loss back?

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Mike Fernie

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Feb 8, 2002, 5:50:34 PM2/8/02
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I'm a newbie player to all things 'Band. I started with Zangband and I'm
having alot of fun. My character's stats have turned yellow and dropped to
very low levels. How can I get these back? How can I prevent it from
happening? My STR is 8 (was 17) and I can't fight, other stats are also
pretty low. Please help me I don't want to restart yet! Which is the best
race/class combo for newbies?


Ross Morgan-Linial

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Feb 8, 2002, 6:15:07 PM2/8/02
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"Mike Fernie" <mik...@kronosdigital.com> wrote in
news:%CY88.4$uB....@news.sjc.globix.net:

> I'm a newbie player to all things 'Band. I started with Zangband and
> I'm having alot of fun. My character's stats have turned yellow and
> dropped to very low levels. How can I get these back?

Potions of Restore Strength, etc. You can hopefully find them at the
alchemist's, although you often have to scum. They're a bit on the
expensive side unfortunately. There are also stat restore mushrooms which
might show up in some stores, or in the dungeon.

> How can I prevent it from happening?

Some monsters have attacks that drain stats - check your monster memory to
see if a monster can drain stats, and if it can don't melee it. Many of the
low level monsters that drain stats can't move, so you can handle them
easily as long as you don't get close enough for them to hit you. Also,
elemental damage (fire, cold, and so on) has a small chance of reducing
your stats if it hits you, but it's harder to avoid than the stat drainers.

> My STR is 8 (was 17) and I can't fight,
> other stats are also pretty low. Please help me I don't want to
> restart yet! Which is the best race/class combo for newbies?

Warriors survive well. The half-and-half classes (ranger, paladin, chaos-
warrior, warrior-mage) are good once you can handle a warrior, since you
can learn to use magic effectively without dying a zillion times first.

--
# Ross Morgan-Linial rmor...@speakeasy.net
$_=shift;1 while s/\(\d+\)/$&/ee||s/(\d+)d(\d+)/
'+1+int(rand$2)'x$1/ee||s/\d+[-+]\d+/$&/ee;print

Matt Neumann

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Feb 8, 2002, 6:54:18 PM2/8/02
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Potions of restore stat are sold in potion stores. You can lose stats
to stat-draining attacks, and, in Z, to some elemental attacks
sometimes.

http://thangorodrim.angband.org/TANG/index.html is a good place to start
for newbie advice!

--
-Matt (mat...@hotmail.com)
Angband in action! Constant escalation to new depths to find angrier,
meaner letters and more punctuation!

Belka

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Feb 8, 2002, 7:13:09 PM2/8/02
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Ross Morgan-Linial <rmor...@speakeasy.net> wrote in article <Xns91AF9CC0...@204.127.68.17>...

> "Mike Fernie" <mik...@kronosdigital.com> wrote in
> news:%CY88.4$uB....@news.sjc.globix.net:
>
> > I'm a newbie player to all things 'Band. I started with Zangband and
> > I'm having alot of fun. My character's stats have turned yellow and
> > dropped to very low levels. How can I get these back?
>
> Potions of Restore Strength, etc. You can hopefully find them at the
> alchemist's, although you often have to scum. They're a bit on the
> expensive side unfortunately. There are also stat restore mushrooms which
> might show up in some stores, or in the dungeon.

If you are at low player level (10 or less), you would
better not leave your starting town, especially with STR=8.
But in Z 2.6.2 the restore stats potions are a rather rare
thing in the Temple of the starting town :(. So your gameplay
would be VERY hard with your current STR, and you have to
wait forever until such a potion shows up in the temple :(.
Probably, if you are at low levels, it would be easier to
start again with a new character. However, if you can dive
to dungeon levels 20-25 or so, there these potions show up
quite frequently just in the dungeon.

> > How can I prevent it from happening?
>
> Some monsters have attacks that drain stats - check your monster memory to
> see if a monster can drain stats, and if it can don't melee it.

When 'l'ooking at a monster, press 'r', this will 'recall'
your previous meeting with the monster. If your character dies
and you don't change anything in the save directory when
generate a new character - then you will see something like,
'Your ancestors killed 2 of these monsters'. And something
about the attacks your ancestors observed.

(Which mean, if you decide to drop your current char, commit
suicide :) This way your next char will be able to determine
which monsters tortured s/his ancestor so cruelly ;).

Also, ctrl-p command allows you to browse your last 1000 or
so messages. The same, if your press 'C' and then 'f' - this
dumps info on your current char into a file, with the last
1000 messages. Look there for something like 'You feel
very weak! You feel very sickly!', etc.

> > restart yet! Which is the best race/class combo for newbies?
>
> Warriors survive well. The half-and-half classes (ranger, paladin, chaos-
> warrior, warrior-mage) are good once you can handle a warrior, since you
> can learn to use magic effectively without dying a zillion times first.

In 2.6.2 rangers are IMHO overpower at all levels, both low and
high. They start with a bow and arrows, and there are plenty of
cheepest flight arrows in shops. (They could be bought and sold
at the same price of 1 gold). So from the start rangers can fight
all monsters from the distance, with no risk at all (and this is
a 'stat-drain-proof' technique :). Their arrows do MUCH more damage
than melee. This also works for warrior-*, rogues (all save pure
spell-casters). Don't dive into the dungeon without a ranged weapon,
anything is better than nothing: a sling with pebbles, a dozen of
flasks of oil, even iron spikes are ok. They can be thrown ('v'
command) and do some minor damage like 1-2 HP, but it's ok for
grid bugs, floating eyes and other minor critters who can be
dangerous in melee at the first level.

Good luck,
Belka.

Ross Morgan-Linial

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Feb 9, 2002, 1:19:45 AM2/9/02
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"Belka" <bz...@chat.ru> wrote in
news:01c1b0fe$6e0fde40$8800...@online.ru.ru:

> If you are at low player level (10 or less), you would
> better not leave your starting town, especially with STR=8.
> But in Z 2.6.2 the restore stats potions are a rather rare
> thing in the Temple of the starting town :(.

I have to admit, I mostly play with vanilla town in Z. The current
wilderness hasn't gotten to the point where I'm happy running around in it.

> When 'l'ooking at a monster, press 'r', this will 'recall'
> your previous meeting with the monster.

You can also use '/' and press a character to see what you know about all
the monsters that have that character. All this stuff is explained in the
manual, it's worth a browse.

> If your character dies
> and you don't change anything in the save directory when
> generate a new character - then you will see something like,
> 'Your ancestors killed 2 of these monsters'. And something
> about the attacks your ancestors observed.

In the Windows version, you have to start a new character by opening the
savefile of the character that died to inherit that character's monster
memory.

> In 2.6.2 rangers are IMHO overpower at all levels, both low and
> high.

Rangers are overpowered in most variants, in fact. The only catch is you
have to restrain yourself from the impulse to immediately rush in and melee
everything you meet.

> Don't dive into the dungeon without a ranged weapon,
> anything is better than nothing: a sling with pebbles, a dozen of
> flasks of oil, even iron spikes are ok.

Very good advice. In vanilla even mages should carry flasks of oil early on
for throwing at monsters - they do decent damage, and they can save your
neck in a pinch. In zangband whether you should bother trying to throw them
is debatable, since they're not very likely to hit.

Tim Corwin

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Feb 9, 2002, 2:28:42 AM2/9/02
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Matt Neumann <mat...@hotmail.com> wrote in message news:<3C64652A...@hotmail.com>...

> Mike Fernie wrote:
> >
> > I'm a newbie player to all things 'Band. I started with Zangband and I'm
> > having alot of fun. My character's stats have turned yellow and dropped to
> > very low levels. How can I get these back? How can I prevent it from
> > happening? My STR is 8 (was 17) and I can't fight, other stats are also
> > pretty low. Please help me I don't want to restart yet! Which is the best
> > race/class combo for newbies?
I'm also a newbie to *band and the like (my V dunadan ranger is the
first character i've dived below 200 feet or gotten over lvl 5- in her
current incarnation she's lv 20 and haqng out at 500) i figured this
thread would be my best shot at an answer to my biggest problem- some
mana draining monsters have taken out about a third of her mana. is
there any way to restore it?

Ross Morgan-Linial

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Feb 9, 2002, 2:36:02 AM2/9/02
to
armored...@hotmail.com (Tim Corwin) wrote in
news:4764c153.02020...@posting.google.com:

> I'm also a newbie to *band and the like (my V dunadan ranger is the
> first character i've dived below 200 feet or gotten over lvl 5- in her
> current incarnation she's lv 20 and haqng out at 500) i figured this
> thread would be my best shot at an answer to my biggest problem- some
> mana draining monsters have taken out about a third of her mana. is
> there any way to restore it?

Um? Stepping out of their sight and resting should work, unless you really
mean intelligence-draining monsters, in which case you need a potion of
restore intelligence. Mana draining monsters only drain current sp, not
maximum sp; if you lost a third of your max sp the most likely explaination
is that you put on gloves.

Belka

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Feb 9, 2002, 3:44:53 PM2/9/02
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Ross Morgan-Linial <rmor...@speakeasy.net> wrote in article <Xns91AFF13C...@64.152.100.164>...

> armored...@hotmail.com (Tim Corwin) wrote in
> news:4764c153.02020...@posting.google.com:
>
> > I'm also a newbie to *band and the like (my V dunadan ranger is the
> > first character i've dived below 200 feet or gotten over lvl 5- in her
> > current incarnation she's lv 20 and haqng out at 500) i figured this
> > thread would be my best shot at an answer to my biggest problem- some
> > mana draining monsters have taken out about a third of her mana. is
> > there any way to restore it?
>
> Um? Stepping out of their sight and resting should work, unless you really
> mean intelligence-draining monsters, in which case you need a potion of
> restore intelligence. Mana draining monsters only drain current sp, not
> maximum sp; if you lost a third of your max sp the most likely explaination
> is that you put on gloves.


Or the total weight of your equipment is too heavy. It lessens
your mana not so drastically as gloves, but if you wear something
VERY heavy, it actually can take that much mana.

In case your INT is ok (a green number, not yellow), try to
put on and off various pieces of armor, and you'll probably
see the effect :). Also, you may switch on the option "show
weight in items listings", this helps to arrange your clothing :).

Good luck,
Belka.

P.S.: some advanced sorts of gloves don't decrease your mana :).
Hope you find them soon.

Tim Corwin

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Feb 9, 2002, 4:42:56 PM2/9/02
to
> Um? Stepping out of their sight and resting should work, unless you really
> mean intelligence-draining monsters, in which case you need a potion of
> restore intelligence. Mana draining monsters only drain current sp, not
> maximum sp; if you lost a third of your max sp the most likely explaination
> is that you put on gloves.

thanks.heavy armor cuts my sp `cause when i took of the bar chain mail
it gained like seven points

silt

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Feb 10, 2002, 8:24:02 AM2/10/02
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"Tim Corwin" <armored...@hotmail.com> wrote in message
news:4764c153.0202...@posting.google.com...

There is no reason to be wearing heavy armor like bar chain unless it gives
really good special stuff like resists/abilities (and often not then,
depending on the penalties! my O mage has all sorts of sweet heavy armor
artifacts in his house he can't really wear because losing 100 mana ain't
worth it currently).

Once you find really good armor, managing the weight/mana loss v.
resists/stats/activations gained is a big part of the game, but for now,
ditch the heavy stuff. Also note that any armor beyond the lightest gives a
minus to hit (is shown in item description). Generally not a big deal, but
worth avoiding if possible. When starting a new character, always sell
starting body armor if it is other than soft leather and use the money to
buy soft leather (or a robe if soft is not in the store), armor for other
slots, and escape/heal/identify items. AC is nothing to sneeze at but is a
comparitively minor consideration, even for warriors. The ideal initial set,
given availability and money (and money is often better spent on other
items) is soft leather (AC 4, cheap, no to hit penalty), soft leather gloves
(AC 1, cheap, only for warriors), soft/hard leather boots (AC 2/3, cheap),
cloak (AC 1, cheap), a light shield (for shield bash attacks), the AC 2 helm
(cheap--AC 3 helm is nice not as good money v. AC as other items, assuming
nothing is on sale).

Depending on the character, the equation changes somewhat (mostly with
respect to weight), but the weight/cost/AC ratios are clear. Don't overspend
on armor so you can buy heal/phase/maybe identify/other, check every store
before buying anything to see if useful stuff is on sale, buy a lantern if
available but only one maybe two flasks of oil because you will be coming
back up soon (also, fill lantern with oil soon as wield it--don't wield it
in town if you start in daylight, just wastes oil--because 1 oil = 7500
turns of light, lantern holds 15000 and starts with 7500, so filling once
immediately cuts weight by a teeny bit). If you somehow have a few gold left
over, buy a sling but no ammo. Sling ammo is everywhere on first few levels,
so you'll have that for emergencies. Found ammo is nice because you can sell
one of the group to weapon shop or general store (always always check all
stores you can sell FOO to see which gives the best price; unidentified
potions might bring 11 at Alchemist's and 14 at Priest's, depending on the
shop keeper) and this will identify the whole group.

Best of luck and welcome to the game! Hope some of the awfully long-winded
above was helpful; feel free to email me for more of same. <grinning>


Tim Corwin

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Feb 10, 2002, 3:16:28 PM2/10/02
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Thanks, i guess i've been overestimating the usefulness of AC do to my
experiances with D&D. could you perhaps explain how AC works in V?

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