But there are some things I want to pick up besides my arrows, and
that is:
(1) Items I am collecting for current use (potions of CCW, scrolls of
teleport etc.)
(2) Items I am collecting for future use (potions of Healing, Restore
Mana etc.)
(3) Flavored items I haven't identified yet. [Yeah, a potion of
Augmentation! Too bad I just finished stat gain]
(4) If I'm a warrior/rogue, everything I can pseudo-id. (To kill it
later or maybe let an autosquelcher kill it)
So I'd like to have
"auto-pickup items that match inventory"
"auto-pickup items that match home"
"auto-pickup unknown flavored items"
"auto-pickup weapons and armor"
as option choices.
IMHO, this wouldn't break the interface while being a "third way"
between manual pickup and auto-pickup while you can still see all the
junk.
The {=g} inscription on ammo wouldn't be needed anymore, except for
throwing weapons in OAngband.
Matthias
--
`The question is,' said Humpty Dumpty, `which is to be master--that's all.'
>When I play Angband, in the later game I'm not really interested in
>the junk lying around. So Auto-pickup is OFF.
>
>But there are some things I want to pick up besides my arrows, and
>that is:
>
>(1) Items I am collecting for current use (potions of CCW, scrolls of
>teleport etc.)
Can't you inscribe these with =g? It was never my understanding that
*only* ammo could work with this, just that was the most obvious use.
-Chris
To inscribe an item you need to have it in your inventory. If you are
already carrying them, what's the point in inscribing them with =g? I doubt
you are going to drop CCW potions all over the dungeon, so this inscription
is quite useless on those.
/Haxson
--
It's pining for the fiords
> So I'd like to have
>
> "auto-pickup items that match inventory"
> "auto-pickup items that match home"
> "auto-pickup unknown flavored items"
> "auto-pickup weapons and armor"
>
> as option choices.
Sounds very good.
The 'auto-pickup match to inventory' was mentioned before,
but the 'match home' is a nice idea.
Werner.
> >(1) Items I am collecting for current use (potions of CCW, scrolls of
> >teleport etc.)
>
> Can't you inscribe these with =g? It was never my understanding that
> *only* ammo could work with this, just that was the most obvious use.
>
As i understand it, you pick it up when the item on the ground
itself is inscribed =g. And you rarely throw away inscribed items
other than ammo.
Werner.
>To inscribe an item you need to have it in your inventory. If you are
>already carrying them, what's the point in inscribing them with =g? I doubt
>you are going to drop CCW potions all over the dungeon, so this inscription
>is quite useless on those.
Ah, I get it. I thought that if an item was inscribed with =g, you
would auto pick up all items of that type.
-Chris
>Sounds very good.
>The 'auto-pickup match to inventory' was mentioned before,
>but the 'match home' is a nice idea.
Why match the home? Home's mainly for useless artifacts that are too
hard won to peddle them to Arnold the Beastly. You don't keep
stockpiles of potions & scrolls there until the endgame.
GSN
Maybe not 'till the very end, but I do leave them there for quite
a while. Not to mention things like Staves of Speed and Destruction.
Or scrolls of mass genocide -- those I *do* save until the very end. . .
I'd rather teleport level than use one of those if I'm in real danger.
Don't want to risk them getting burned or shattered.
In [Z] I also store extra seeker arrows and sheaf arrows there --
don't want to risk getting too many burnt.
Potions of healing, for example stay there until 2500' or so (or
until I have cold immunity).
> GSN
>
Venk
>On Thu, 13 Apr 2000 18:49:49 +0200, "Werner Baer"
><werne...@ascor.de> wrote:
>
>>Sounds very good.
>>The 'auto-pickup match to inventory' was mentioned before,
>>but the 'match home' is a nice idea.
>
>Why match the home? Home's mainly for useless artifacts that are too
>hard won to peddle them to Arnold the Beastly. You don't keep
>stockpiles of potions & scrolls there until the endgame.
I keep stockpiles of lots of stuff in my home well before stat gain,
so that would be useful for me.
-Chris
I start stockpiling potions of healing and restore live levels
before i carry them with me. I stockpile things like speed potions,
cure critical potions and teleport scrolls, and when the ones
in my inventory are used up, this options would allow me to
auto-pickup them.
Werner.
>On Thu, 13 Apr 2000 18:49:49 +0200, "Werner Baer"
><werne...@ascor.de> wrote:
>
>>Sounds very good.
>>The 'auto-pickup match to inventory' was mentioned before,
>>but the 'match home' is a nice idea.
>
>Why match the home? Home's mainly for useless artifacts that are too
>hard won to peddle them to Arnold the Beastly. You don't keep
>stockpiles of potions & scrolls there until the endgame.
>
>GSN
I stockpile items like Scrolls of Teleportation or Potions of Healing
from the start. Home is otherwise mainly for un-*ID*ed Elvenkind
armors, the Artifacts I keep at home are usually Anarion or useless
junk that I didn't want to sell because I hate to sell artifacts no
matter how much money I get for them.
In addition to this I stockpile all items I actually use and possibly have
space for like recall scrolls, mushrooms of restoring, and staffs of
teleportation(with the same number of charges), This keeps me from having
to store scum which I consider a form of cheating. It's absolutely critical
in O if you're descending at any descent rate. For some reason the stores
are rarely kept well stocked in that particular variant.
>On Thu, 13 Apr 2000 17:02:38 GMT, au...@mad.scientist.com (Haxson)
Eh... if you allready have something and you find another.. and they
are stackable.. then they will stack automaticly.. the =g seems to be
for arrows that you shoot. but I don't see the point in it really..
>-Chris
/Marten
Starting as soon as I find the first one, I start storing potions of
Healing (and *Healing* and Life when I can find them) in the home. I
also tend to store Scrolls of Identify (for warriors) and scrolls of WoR
until I get a rod of same, and finally, potions of Restore Mana (for
spellcasters). I'm sure other people store other important items. It
would be reasonable to have an autopickup for items matching the home inventory.
--
"Don't take life so serious, son, it ain't nohow permanent." -Porkypine
The Angband Newbie Guide: http://home4.pacific.net.sg/~jianson/tang/tang.html
VaultMania: http://home4.pacific.net.sg/~jianson/vaults/vaults.html
Any volunteers to implement this?
--
<Topi Ylinen = f1t...@kielo.uta.fi>
"CRAWLING TO THE ATTACK...
In Metagaming's The Fantasy Trip, a dire wolf carrying a goblin and fighting
accoutrements moves about as swiftly as a human fighter in full plate armor."
(MURPHY'S RULES)
Or k_idx, I should say... unless you are planning to pick up
magic mushroom. Autopickup Fiona the Sorceress? Hmmm. Sounds
a bit tasteless.
--
<Topi Ylinen = f1t...@kielo.uta.fi>
"DOES DR MCCOY KNOW?
FASA's Star Trek: The Role-Playing Game describes the Klingon Agonizer as hand-
held device 'applied to the left shoulder just above where the ear is located
in humans.'" (MURPHY'S RULES)
> When I play Angband, in the later game I'm not really interested in
> the junk lying around. So Auto-pickup is OFF.
> But there are some things I want to pick up besides my arrows, and
> that is:
> (1) Items I am collecting for current use (potions of CCW, scrolls of
> teleport etc.)
> (2) Items I am collecting for future use (potions of Healing, Restore
> Mana etc.)
> (3) Flavored items I haven't identified yet. [Yeah, a potion of
> Augmentation! Too bad I just finished stat gain]
> (4) If I'm a warrior/rogue, everything I can pseudo-id. (To kill it
> later or maybe let an autosquelcher kill it)
> So I'd like to have
> "auto-pickup items that match inventory"
> "auto-pickup items that match home"
> "auto-pickup unknown flavored items"
> "auto-pickup weapons and armor"
> as option choices.
> IMHO, this wouldn't break the interface while being a "third way"
> between manual pickup and auto-pickup while you can still see all the
> junk.
> The {=g} inscription on ammo wouldn't be needed anymore, except for
> throwing weapons in OAngband.
> Matthias
> --
> `The question is,' said Humpty Dumpty, `which is to be master--that's all.'
Check out David Blackston's Zangband patch. He implmented this.
Actually, my patch doesn't quite do this but it is pretty close.
The most recent version of autosquelching (patch available at
http://www.cs.berkeley.edu/~davidb/angband/sq-z-228-v2.pat
)
will still generate and place all of the junk items, but will
also give the user a free destroy when the user moves over the
junk item. This feature, in conjunction with the "always pickup"
and "do not confirm pickup" options allows the user to go through
the dungeon pretty quickly, always picking up useful and/or unidentified
objects and destroying the objects deemed as useless. The only problem
here is the tendency to pick up chests, which really slows the player
down. (I currently squelch chests so that I don't have to worry about
this, but it'd be nice if there were a way to prevent the picking up
of chests.)
This version of the patch is currently under consideration for
inclusion in the regular code base.
Regards,
Dave
does your code work with zangband 2.3.5 also?
--
This code is experimental and also obsolete. -- Linux 2.3.40 arpd option
Not yet, though in theory it should be relatively easy to develop
a patch for this code assuming that things didn't change too much
from the previous versions.
I've developed patches for Z228, V290, and O041. These (and a user
submitted patch for GSN210) use the old semantics (objects are squelched
upon generation and never placed) but as it turns out the new semantics
are actually easier to implement. These patches can be found at my page:
http://www.cs.berkeley.edu/~davidb/angband/
The Z228 patch where objects are destroyed for free when you move
over them is the one at
http://www.cs.berkeley.edu/~davidb/angband/sq-z-228-v2.pat
I'm pretty busy right now, but if I have time I'll try to write patches
for these codes with the new semantics.
Regards,
Dave
Good.. I can't see the old semantics getting included in any variant;
especially not the base code.
Thanks for coding up such a nice time saver!!
Cheers,
Gordon