Greetings!
Long and spoily
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After a few years I finally made it.
I finished one of those Archmage games I tried for, for 2 years at least.
I dont have much time to play and the last 4 has ended up in 291 after weeks
of play.
The first good try was a true disaster when I died from starvation after
casting 100ds of wishes.
(I had removed my AoLS in the wilderness when it rusted in rain. To fast
pressing made me miss starving message)
This time was a new version.
I immidiately spotted the new talents which reduce spellcost casted from the
book.
And now I knew it would be easy, or at least not so extremely long and
boring as before, as I have
been there at least a few times.
1.1.0
I start and dump (quit at once) a few characters until I get unicorn
starsign.
A hurthling wizard, IMO the best char for this adventure even if Gottfried
(The true master) had a drakeling.
Game was a breese except no amulet.
I did everything in perfect order for my taste.
PC
HMV
Got a nice first quest from the elder.
Then pyramid and griff and the evil druid.
Then the tomb of the HK.
Had no lightsource so no phial on the way back which was the first drawback.
Cleaned DF and took the crown.
A spellbook of invisibility and IceBall came late but both where there when
it was time for the tower.
No problems.
Cleaned the top floor with crown on with IceBall for the extra xp and
skills.
After a short while I realised that mana is now drained when casting from
hitpoints so I dropped 3 levels
of mana which was BAD for my future plan.
Went to DF and drank.
Got teleportitis but a saved corpse at Waldenbrook gave me back my control
and ofcourse, before the last pool was empty I got the wish I was after.
Later I went back and drank some more to get rid of teleportitis and hope I
didnt get permanent invisibility.
and luck was with me as I got rid of it making it much easier to read the
book I was after.
Took the dive in CoC.
7LB in casinoshop.
A BIG red dragon level and the first dragon drops a mithril ring!!!!
Yes, this was indeed a lucky game in many circumstances.
Casted a potion of confusion at Barney and shot the only three dragonslaying
quarrels I had.
(This was a good way as it seemed he, as all dragons, are way tougher now
than in earlier version)
Then acidball (even from hitpoints) until he bit the dust.
Manatemple was scary.
In the dragon cave my heap of glass amulets where destroyed (should have
dropped them).
Bah, 7 potions of extrahealing and spell of light should do.
When I only had 1 !oEH left I realised I was in deep shit.
So I quaffed a potion of bost speed and ran.
And luck was with me this time too.
190 hps left when I was out of range. No extra healing left.
Back up.
Went to the library and found my book.
Spellbook of Wish.
Made a mistake.
After I grabbed all of the books I realised I had dropped all my wands above
the rift to be able to drain them later
for extra pp.
This meant I had to go to the SW corner of the library to read all the books
(except Wish) for the time to pass and to
boost the spells.
When I return to the librarian he wasnt there no more. Maybe killed??
Last time I did it, I stood in his chamber when I read the books.
To prevent mosters from interrupting I had created doors locked with magical
lock in both corridors.
That way the librarian is alive when its time to get the book from him.
But not this game due to the mistake of no wands of door creation.
Went to the infinite dungeon.
Up/down until I find a bookreading room.
Read Wish.
Back and dropped the book in my homebase 1 lvl above Dwarfheim.
Thx to the group I took advise and had left a clawbug in a room carefully
locked.
So no monsters ever came interupting me in my home base.
I also created a room in the bigroom full with bugs so no monsters where
spawning there either.
This is very good for making a garden and thats what I did.
Stomafillia and morgia/marelion was never a problem after this.
Back down to mana temple again.
This time a better xbow, and a bit extra skills in the xbow art.
Now he died quite fast.
Back up and killed the rest of the guardians.
Hit my homebase and took stock.
I had grabbed EVERY robe or cloth I found in the game and identified it.
This used to be VERY important but was only a bit helpful this time.
I found a robe of power to increase my powerpoints which was what I searched
for.
Level was now > 45 so Filk came next.
Then the emperor moloch.
No problems at all.
Went to Khelawaster and got the trident, important for its mana boost.
Back to base to wear all my collected items and check if I was ready.
I also ate the archmage for the extra levels of mana, corrupting me badly
but I didnt care at this stage.
In earlier version one was at this stage days of RL play (for me at least)
far away from the needed 4500 points.
Wish cost 3000 pp.
Casted from the book that used to be 9000 but at silvernight that was
lowered to 4500.
Now the 2 talents cut 50% more so the spellcost is 'only' 2250 pp.
And that was possible already at once. No wanddraining needed at all!
So now started days of wish casting.
As I knew from old experience and also from Gottfried the problem is to
regain mana
fast enough so that silvernight dont go away to fast.
This is made by Using the orb of mana.
The reason for this is twofolded.
First one gets all the mana back to max at once.
and for every use, one gains a few extra powerpoints.
But it also corrups a lot. Ca 4 levels for every use.
This means blessed scrolls of chaos resistance are needed.
Thousands of them.
The circle is:
FOREVER
Read book and wish for scrolls of chaos resistance
Cast Healing until health is 100%
Use the orb
When 9 uncursed scrolls are heaped, bless them.
Read blessed scrolls when needed (make no mistake and forget here, so
you end up as a j)
ENDFOR
Once in between when you can afford it, wish for potions of water.
Theese are blessed at the Dwarfheim altar.
Made a mistake by walking down with Unholy aura which angered Waldenbrook.
Parked him below Dwarfheim.
After a while I passed 2250 pp and didnt need to use hitpoints anymore.
This is good as one looses 10 stat points for every wish casted.
After a while all stats are down to 1 except mana which is at 99.
Many many wishes later mana reached 4500.
Thats a breakpoint as now its possible to cast 2 wishes for every Use of the
orb.
Many forloopes later I had 100 blessed potions of gain attributes.
Wished for items, scrolls of protection and defence.
Wished for everything I thought I needed incuding several amulets of life
saving.
(The AoLS is a VERY important item as an early wish. Its VERY easy to slip
out of fatigue
when doing this. Against all slips the AoLS wont help but it will help
against a few so WEAR IT ALL
THE TIME POSSIBLE!! BLESSED!!)
When I thought I was ready I had everything I wanted. Heaps of holy water.
Heaps of healing.
My non artifacts where +7 or +8 all of them. (More might be possible but I
didnt care)
I wished for potions of education and had all skills in the game at 100
except Athletics which stopped at 75.
I drank my potions of gain attributes and went to the SMC.
The SMC at lvl 50 was hell despite my überitems.
Monsters hit hard and my 1100+ hitpoints dropped away fast.
Maybe I should have wished for a LOT of speedpotions if I really wanted to
stay for a long time.
I didnt. A short while was enough for this game.
I went to HMV and talked to Hawkslayer.
I took him with me and let him gain levels.
When he was close to die (blessed stethoscope) I healed him and we went on
together.
My plan was to see if he could survive in SMC if he was lvl 50.
When he was lvl 35 he killed a lot of tough and strong monsters but I made a
slip and ordered him
to attack myself. :(
So I had to leave him without knowing if he would survive.
Neither Waldenbrook or Hawkslayer where impressed by CalmMonster from
someone with Willpower 99.
At this stage there was only the stone circle left.
Acidball with willpower 99 cowers a HUGE area.
The dragon died fast.
I dived to 48 and inserted the orbs.
lvl 50 was a cake.
Noone except a balor hit me.
I killed most of them with the twins and acidball.
Down at Andor I realised I had no light.
I was chicken so I didnt dare to let my amulet of free action go.
When he casted darkness I lit up with a spell of light making him more
powerful.
But who cared?
He was slayed fast with the trident.
I was careful and pressed yes for a game statics dump but I didnt find any
in the ADOM directory.
So this is all you get folks.
Another Archmage finally made it.
He was far far far from the achievement I did before when 291 took them if
one counts time and effort.
He was far far far away from Gottfrieds Archmage.
But he did it, and now I can relax start to play other characters if I want
to.
I hope I do.
Jan
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[...]
> Back and dropped the book in my homebase 1 lvl above Dwarfheim.
> Thx to the group I took advise and had left a clawbug in a room carefully
> locked.
> So no monsters ever came interupting me in my home base.
If you choose to do have your home base that close to Dwarftown anyway,
why don't you simply choose the Ogre Caves? :-)
No monster generation there.
> Another Archmage finally made it.
> He was far far far from the achievement I did before when 291 took them if
> one counts time and effort.
> He was far far far away from Gottfrieds Archmage.
>
> But he did it, and now I can relax start to play other characters if I want
> to.
> I hope I do.
Congratulations! :-)
I know how long you tried, and how bitter it is to lose those characters
to crashes or stupid little mistakes. But now you've done it, Mr
Archmage. :-)
Malte
: Greetings!
: xxxx xxx spoily
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: Made a mistake by walking down with Unholy aura which angered Waldenbrook.
: Parked him below Dwarfheim.
For this reason I always create doors in front of every shop :-). At
most three doors. Doors are cheap.
brojek.
What's wrong with permanent invisibility?
And congratulations on your win.
Josh Kelley
>
> very spoily concerning chaos orbs
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[snip! concerning [U]sing the mana orb]
>
> First one gets all the mana back to max at once.
> and for every use, one gains a few extra powerpoints.
> But it also corrups a lot. Ca 4 levels for every use.
Congrats on the accomplishment.
I presume here you meant gets all powerpoints back at once, not
mana as you said.
I just tested the orb, and it grants full PP, +3 Mana, and an to
increase of +12 to your maximum PP independantly of the increase
to your Mana stat.
To Mr. Williams - I was wondering if you think it would be
appropriate to add a little information to the guide about how
much the orbs corrupt when used - the mana orb causes a lot more
corruption than the others.
I did some research in 1.0.0, so figures are % from scrolls of
dark predictions.
Using each of the orbs, the corruption built up in sequence as
follows (1 use of orb only between each scroll):
Fire:
1%, 3%, 5%, 6%, 8%, 10%, 11%, 13%, 15%, 16%, 18%, 20%, 21%, 23%
25%, 26%, 28%, 30%, 31%, 33%, 35%, 36%, 38%, 40%, 41%, 43%, 45%
46%, 48%, 50%
This is 1.66666 etc... percent corruption per use.
Water:
3%, 6%, 10%, 13%, 16%, 20%, 23%, 26%, 30%, 33%, 36%, 40%, 43%
46%, 50%
This is 3.33333 etc... percent corruption per use.
Air:
2%, 5%, 8%, 11%, 13%, 16%, 19%, 22%, 25%, 27%, 30%, 33%, 36%, 38%
41%, 44%, 47%, 50%
This is 2.77777 etc... percent corruption per use.
Earth:
1%, 3%, 5%, 6%, 8%, 10%, 11%, 13%, 15%, 16%, 18%, 20%, 21%, 23%
25%, 26%, 28%, 30%, 31%, 33%, 35%, 36%, 38%, 40%, 41%, 43%, 45%,
46%, 48%, 50%
This is 1.66666 etc... percent corruption per use.
Mana:
27%, 55%, 83%, WMoPC.
Seemingly 27.5 % corruption per use.
So, in summary the orbs grant this much corruption per use:
Fire : 1.66 %
Earth : 1.66 %
Air : 2.77 %
Water : 3.33 %
Mana : 27.5 %
The mana orb also gives +12 to maximum PP as well as the bonuses
currently listed.
Strangely, the earth orb did not seem to cause an actual
Earthquake when I used it, just a slight shaking of the ground.
I was under the impression (from the guidebook) that it caused
an earthquake, though I had never tried actually using it before.
This happened both in wilderness locations and the ID (these
were the only places I tested though). Can anyone verify if it
causes actual earthquakes or not?
--
NOTE : The FROM email address of this post is used for SPAM ONLY.
Email sent to this address will remain unread.
> > very spoily concerning chaos orbs
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> To Mr. Williams - I was wondering if you think it would be
> appropriate to add a little information to the guide about how
> much the orbs corrupt when used - the mana orb causes a lot more
> corruption than the others.
This data and a lot of other stuff has been added to a
completely revamped section 0.10 on Corruption
debuting now at an ADOM Guidebook near you.
> Fire : 1.66 %
> Earth : 1.66 %
> Air : 2.77 %
> Water : 3.33 %
> Mana : 27.5 %
I chose to express this in corruption points, which is
more precise, since the percentages presumably refer
to the 18000 "100%" corruption level without taking
into account the fact that corruption can go to 19000
before the PC turns into a WMoPC.
> The mana orb also gives +12 to maximum PP as well as the bonuses
> currently listed.
The remainder of the stats on the orbs are in Appendix
L.
> Strangely, the earth orb did not seem to cause an actual
> Earthquake when I used it, just a slight shaking of the ground.
> I was under the impression (from the guidebook) that it caused
> an earthquake, though I had never tried actually using it before.
I've never tried it.
--
Andy Williams
ADOM Guidebook: http://www.andywlms.com/adom/
Mirror: http://users.rcn.com/andy.williams/adom/
Does the Mana Orb really add 4950 corruption points?
5000 would look so much nicer.
Anyway, the new section on corruption looks very nice. :-)
Malte
> Andy Williams wrote:
> > Stephen White wrote:
> > > very spoily concerning chaos orbs
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> > > To Mr. Williams - I was wondering if you think it would be
> > > appropriate to add a little information to the guide about how
> > > much the orbs corrupt when used - the mana orb causes a lot more
> > > corruption than the others.
> > This data and a lot of other stuff has been added to a
> > completely revamped section 0.10 on Corruption
> > debuting now at an ADOM Guidebook near you.
> > > Fire : 1.66 %
> > > Earth : 1.66 %
> > > Air : 2.77 %
> > > Water : 3.33 %
> > > Mana : 27.5 %
> > I chose to express this in corruption points, which is
> > more precise, since the percentages presumably refer
> > to the 18000 "100%" corruption level without taking
> > into account the fact that corruption can go to 19000
> > before the PC turns into a WMoPC?
> Does the Mana Orb really add 4950 corruption points?
> 5000 would look so much nicer.
Presumably it is correct. Stephen observed 27%, 55%,
83%, which seems to indicate 27.5% per use. So 27.5%
* 180 points per % = 4950 points per use.
> Anyway, the new section on corruption looks very nice. :-)
Yes, I'm rather enamored of it myself, especially
considering it was done in one day and necessitated a
rewrite of the ToC. There are some references
elsewhere in the GB that no longer point to the
correct sections, however. I'll mop that up later.
> Malte Helmert wrote:
> > Does the Mana Orb really add 4950 corruption points?
> > 5000 would look so much nicer.
> Presumably it is correct. Stephen observed 27%, 55%,
> 83%, which seems to indicate 27.5% per use. So 27.5%
> * 180 points per % = 4950 points per use.
Now that I think about, Malte is probably correct.
The value is proably 27.77777777777777777778% per use,
dropping the decimal remainder as is usual for
computer programs, for a total of 5000 corruption
points per use. I'll fix that shortly.
Scrolls of dark predictions don't give fractions, so if the corruption
penalty were 5000 points per activation, we'd observe
5000 / 180 = 27.78%, rounded down to 27%.
10000 / 180 = 55.56%, rounded down to 55%.
15000 / 180 = 83.33%, rounded down to 83%.
This is consistent with the observed data.
So I suggest it's 5000 corruption points per activation (27.78% rather
than 27.5% per activation). To be sure, one would need to check with
WADOMF (which gives the exact numerical score) or use some other way of
adding corruption in a more fine-grained manner. Even without those
tests, I'm quite confident that this round number is sensible.
The "27.5% per activation" hypothesis would require that the 27% figure
observed after the first activation is rounded down, whereas the 83%
figure observed after the third activation is rounded up (from 3 * 27.5%
= 82.5%), which seems inconsistent.
Malte
> Stephen White wrote:
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> This data and a lot of other stuff has been added to a
> completely revamped section 0.10 on Corruption
> debuting now at an ADOM Guidebook near you.
Cool. Thanks!
> > Fire : 1.66 %
> > Earth : 1.66 %
> > Air : 2.77 %
> > Water : 3.33 %
> > Mana : 27.5 %
>
> I chose to express this in corruption points, which is
> more precise, since the percentages presumably refer
> to the 18000 "100%" corruption level without taking
> into account the fact that corruption can go to 19000
> before the PC turns into a WMoPC.
That's fine. I would have done it in points rather than percent,
but I am playing on Amiga and hence no WADOMF.
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> This data and a lot of other stuff has been added to a
> completely revamped section 0.10 on Corruption
> debuting now at an ADOM Guidebook near you.
Well done, but may I make an observation? The Bug Temple still isn't
mentioned on that page, and there are three cursed SoCR in one of the
statues there (only three, as of 1.1.1). On the subject of the Bug
Temple, some of the other rewards have also been toned down. There
are now only 6 potions of ultra healing and 8 scrolls of magic
mapping, the wand of fireballs has 10 charges, and the wand of
teleportation has 6 charges.
Eva.
--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm...@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
> Andy Williams writes:
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> > This data and a lot of other stuff has been added to a
> > completely revamped section 0.10 on Corruption
> > debuting now at an ADOM Guidebook near you.
> Well done, but may I make an observation? The Bug Temple still isn't
> mentioned on that page
*Still* isn't, nope.
I have not even created enough characters, much less
killed enough to meet the hiscore requirement, much
less gotten any any to the bug temple, much less
done any testing there in 1.1.1. The time I can
devote to playing ADOM is very limited these days.
--
Andy Williams
ADOM Guidebook: http://www.andywlms.com/adom/
Mirror://users.rcn.com/andy.williams/adom
Its often good, but sometimes very inconvinient when you arent crowned.
Then you need lot of patience luring monsters who cannot see you to an altar
or a huge heap of stommafillia to sacrifice.
>
> And congratulations on your win.
Thank you.
Jan
>
> Josh Kelley
>
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>
>Greetings!
>
>Long and spoily
>
Congratulations!
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>After a few years I finally made it.
>I finished one of those Archmage games I tried for, for 2 years at least.
>I dont have much time to play and the last 4 has ended up in 291 after weeks
>of play.
I think backing up savefiles, which you ONLY use when the games
crashes, is OK.
>The first good try was a true disaster when I died from starvation after
>casting 100ds of wishes.
Ouch...
>(I had removed my AoLS in the wilderness when it rusted in rain. To fast
>pressing made me miss starving message)
Doesn't wearing a (hooded) cloak help?
>
>This time was a new version.
>I immidiately spotted the new talents which reduce spellcost casted from the
>book.
>And now I knew it would be easy, or at least not so extremely long and
>boring as before, as I have
>been there at least a few times.
>
Indeed. Actually with the new system any high-level, powerful
lawful wizard who aspires an ultra ending can cast wish from the
book.
Especially when scumming for power-boosting items or the
salamander birthsign.
An interesting challenge in the current version might be to make
a champion of balance an archmage (actually, you might have to
start the wishing spree as an uncrowned lawful without using the
orb, regenerating pp naturally, to increase max pp by wishes for
power) with the additional benefit of getting at least a decent
score...
The only trouble is that dragon treasures seem to have been
nerfed (I have not been to the dragon caves yet), so you might
actually need a lot of silvernights, using the above strategy.
Actually, I had tried a couple of games for that purpose in 1.1.1
with Adom Sage for windows, since I figured the macro
capacibility would be extremely helpful, if used with EXTREME
caution...
The last and only promising one (I have only little time on my
hands nowadays) died alongside with my the rest of the data on my
harddisk when the power supply of my computer decided to end its
existence with smell, smoke, a tiny explosion and an overcharged
harddisk. Great thing.
>1.1.0
>I start and dump (quit at once) a few characters until I get unicorn
>starsign.
>A hurthling wizard, IMO the best char for this adventure even if Gottfried
>(The true master) had a drakeling.
My reason to use drakelings were actually the better starting
attributes and the skillset which better fit my playing style.
(esp the breath weapon is nice)
But in the end, that doesn't matter, and you are probably better
off with the additional talent.
>Game was a breese except no amulet.
A wizard with the teleportation spell can survive the library,
although you have to take extra care because of the beefed-up
dragons. Fast-levelling chars, who spend a large effort on stat
training should actually be able to cast wish once before passing
Khelavaster, if they do mostl other quests first (esp. the
minotaur lair) and use up all boost <foo> potions.
If you are not going for lots of artifacts or quests, you might
consider not reading the books within the library, since you
don't need the SoCR from the libquest, but rather reading all
books in a ID-generated reading room.
<snip>
>
>Many forloopes later I had 100 blessed potions of gain attributes.
>Wished for items, scrolls of protection and defence.
>Wished for everything I thought I needed incuding several amulets of life
>saving.
>
>(The AoLS is a VERY important item as an early wish. Its VERY easy to slip
>out of fatigue
>when doing this. Against all slips the AoLS wont help but it will help
>against a few so WEAR IT ALL
>THE TIME POSSIBLE!! BLESSED!!)
>
>When I thought I was ready I had everything I wanted. Heaps of holy water.
>Heaps of healing.
>My non artifacts where +7 or +8 all of them. (More might be possible but I
>didnt care)
>
>I wished for potions of education and had all skills in the game at 100
>except Athletics which stopped at 75.
This is strange. Do you have any idea what caused that?
>
>I drank my potions of gain attributes and went to the SMC.
>The SMC at lvl 50 was hell despite my überitems.
>Monsters hit hard and my 1100+ hitpoints dropped away fast.
>Maybe I should have wished for a LOT of speedpotions if I really wanted to
>stay for a long time.
My reason to stay in the SMC was score. Getting a high speed was
very contraproductive for that matter.
You might have wished for potions of extra | ultra healing to
boost you max hp to 10k, then maybe even use the water orb for
wishing.
But even then, >L100 quickling queens (dunno if those can appear
if you don't use lots of danger scrolls) can hit for ~1000 damage
on each of THEIR turns. Depending on the exact game mechanics,
it could be possible that you are killed twice without getting a
turn yourself if you are wearing an AOLS with 1100+ hp.
I doubt Hawkslayer would stand a chance against those, BTW.
>
>I was careful and pressed yes for a game statics dump but I didnt find any
>in the ADOM directory.
>So this is all you get folks.
>
Known bug.
BTW, could you post / mail me the highscore entry?
Congrats again on your victiory, Jan.