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Wandering around in the PC today, I found an altar on PC:3. Unfortunately,
it is in the very corner of a room, and I can't figure out any way to lure
monsters onto it. Sure, I can sacrifice corpses, but somehow that's just
not as satisfying.
Has anyone found a clever means for luring live monsters onto an altar in a
corner?
-- Jeff
-- aka The Beerslayer
---------------------------------------------------------------
It is one of the most beautiful compensations of life,
that no man can sincerely try to help another without
helping himself. -- Ralph Waldo Emerson
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You could lure a summoner (eg, a wererat) over there and sacrifice monsters
that get summoned on the altar, but this doesn't help you a lot. The only
practical way, IME, is to arrange for the altar not to be in the corner
anymore. Do you dig me?
Léon (aka Oliphaunt)
--
I really didn't foresee the Internet. But then, neither did
the computer industry. Not that that tells us very much, of
course - the computer industry didn't even foresee that the
century was going to end. -- Douglas Adams (1952 - 2001)
Um, no. How do you move an altar?
Or do you mean to dig out the walls around it? If so, I didn't have any
tools or wands suitable for this (so far as I know).
-- Jeff
-- aka The Beerslayer
---------------------------------------------------------------
If masochism is a sin, should a masochist go to hell
when he dies, or is heaven a better punishment?
---------------------------------------------------------------
No, you can't. :)
> but this doesn't help you a lot. The only
> practical way, IME, is to arrange for the altar not to be in the corner
> anymore. Do you dig me?
*nods* Unless one is very patient and either playing a mindcrafter or
has a convenient trap in the room that will stun or blind monsters one
can lead across it, you're right; practically speaking, I think you're
right. :)
Love and coffee,
Frances
Umm... IIRC, you can't sac summoned monsters?
Ta
Jonno
Um. Of course you can't. (Somehow, within the game, I never forget this.)
IIRC I have never had an altar in corner, but I'd guess a way of using
it could be (possibly spoily)...
If you have a means of digging you could try something like this:
@###
#_..
#...
i.e. dig one space off the corner and stand there. This way you'd only
get attacked by one monster at a time.
J.
> IIRC I have never had an altar in corner, but I'd guess a way of using
> it could be (possibly spoily)...
> If you have a means of digging you could try something like this:
> @###
> #_..
> #...
> i.e. dig one space off the corner and stand there. This way you'd only
> get attacked by one monster at a time.
However, there is the slight chance to get sacrificed yourself. You have
to move on the altar to get out of the corner, and inside of your corner,
you'll probably have a limited field of view, so it might be possible that
there is a creature inside of the room that you can't see, but which is able
to make sacrifices.
Cheers, Gero
--
Gero Kunter (gero....@epost.de)
Wouldn't you be takning an even greater risk when standing on the altar
and digging the corner out? Because of the time it takes, chances of a
monster passing that can sac you are much bigger than when returning
from you corner.
Michiel
> However, there is the slight chance to get sacrificed yourself. You have
> to move on the altar to get out of the corner, and inside of your corner,
> you'll probably have a limited field of view, so it might be possible that
> there is a creature inside of the room that you can't see, but which is able
> to make sacrifices.
Well... That shouldn't be a problem unless the altar is chaotic or
unaligned. If it's a coaligned non-chaotic altar there shouldn't be
any fear of that. Or would there ?
J.
>> However, there is the slight chance to get sacrificed yourself. You
>> have to move on the altar to get out of the corner, and inside of your
>> corner, you'll probably have a limited field of view, so it might be
>> possible that there is a creature inside of the room that you can't see,
>> but which is able to make sacrifices.
> Well... That shouldn't be a problem unless the altar is chaotic or
> unaligned. If it's a coaligned non-chaotic altar there shouldn't be
> any fear of that. Or would there ?
As far as I know, any humanoid creature can sacrifice the PC on an altar
that is of the same alignment as the creature. Dwarves are the only lawful
humanoids I can think of that you would meet in a dungeon, but Cavemen and
barbarians are rather common neutral enemies, so there they could sacrifice
you on a grey altar. There are much more chaotic humanoids (orcs, goblins,
ogres etc.), so chances are considerably higher at a chaotic altar.
What this sums up to is that *any* altar is potentially dangerous,
although I'm not totally certain whether you can sacrificed if you're
co-aligned with a non-neutral altar.
Actually from my experiance any intellegent creature can sacrifice you on
any altar, I've definatly been sacrificed by a goblin on a Lawful altar
before, whether this is a bug or not I don't know.
Ta
Jonno
Ive seen a post on the forum at http://adom.brinkster.net/forum where
the poster claims to have been sacced by a doppleganger on a lawful
altar. I wonder then whether this is a bug or not?
Steve
: "Jonathon" <some...@inOz.com> wrote in message
Was the altar converted afterwards? ;-) For me, it is not a bug.
PC can sacrifice on a foreign altar, so why couldn't monsters do
likewise?
brojek.
You can sacrifice neutrals on neutral altars despite the warning
message. Just hit 'O' twice.
Malte
I would think that the near-ideal situation would involve having a wand of
door creation with you as well. That would allow the digging of one
additional square either vertically or horizontally, and zapping the wand onto
that square.
Having an appropriate key would be even better, since you could lock and
unlock the door at will. When you want to enter or exit the area without fear
of being sacrificed, open the door. While sacrificing, keep the door closed.
(IIRC, a cursed wand of door creation will always give you a locked and
trapped door in that square, which is pretty-much ideal to prevent monsters
from opening it from the beginning)
In the absence of that, if digging time is a concern, but no wand of door
creation is available, I'd suggest having both the horizontal and vertical
wall segments adjoining the altar taken out FIRST, and only taking out the
corner wall segment as time is available. That would at least allow for some
good flexibility in positioning if the monsters are arriving reasonably
slowly, and having all three segments taken out allows plenty of control over
individual approaching monster paths.
That being said, I almost always take out ALL adjoining wall segments from dig
all around the altar for maximum freedom of movement before engaging in any
protracted set of sacrifice attempts with a corner altar. But playing so many
hurthling monks may have spoiled me with respect to ease of eliminating wall
segments. =)
I agree with you, and that was the tone of my reply to his post.
I especially like the idea of chaotic monsters saccing left, right and
center
on any aligned altar. The first time I was sacced whilst fart-assing around
trying to determine the B/U/C status of a few things, I actually thought
it was really cool that it happened. Needless to say I am now a lot more
cautious around altars.
Ta
jonno
>Dwarves are the only lawful
>humanoids I can think of that you would meet in a dungeon,
Solars are lawful, and I have been sacrificed by a solar on an altar I
converted to lawful just prior to the event as a crowned lawful.