On 18.03.2023 18:48, Janis Papanagnou wrote:
> On 18.03.2023 14:42, Keith Simpson wrote:
>>
>> Once you open one door, the other two are supposed to disappear and
>> become a section of wall.
>
> That's what I observed in all my EvilHack games but the one I mentioned.
>
>> Janis, if you were able to open more than
>> one door, then there's a bug somewhere.
>
> Yes, that's what I suspected.
>
>> [...]
>
> Unfortunately I cannot currently tell about the exact circumstances
> for the bug getting triggered. (If I'll find some free time I might
> inspect the Hardfought ttyrec files.)
>
>> [...]
>
>> Over the years, we've ID'ed and closed a lot of loopholes with
>> players trying to obtain more than just the one prize. At this point,
>> if you can figure out how to game the system, more power to ya. I'd
>> be interested in knowing how it happened though 🙂
I had problems with my version of the 'ipbt' ttyrec player, but these
were some key messages I copy/pasted for you, starting at the first
door...
Lock it? [yn] (n)
You succeed in locking the door.
This door is locked.
Unlock it with your wooden skeleton key? [yn] (n)
You succeed in unlocking the door.
The door opens.
The scroll turns to dust as you pick it up.
You see here a sokoban prize amulet.
You have a little trouble lifting J - a sokoban prize amulet (20 aum).
You hear a noise like a hundred thousand people saying 'foop'.
The door opens.
As the door gives way, you hear the other door sealing.
Some text has been burned into the floor here.
Some text has been burned into the floor here. You read: "Elbereth".
You see here a scroll called DUST (scare monster).
The scroll turns to dust as you pick it up.
The first door seemed to have been unlocked. So I first locked it (by
accident); maybe that was what prevented the other doors' sealing.
Maybe the bug is a consequence of a door having been initially unlocked?
(This could easily be fixed, I suppose.)
Janis