On 06.11.2021 18:10, Michael Meyer wrote:
I read on that page (and am wondering whether that is really true):
"Permanent deafness, activated by setting OPTIONS=deaf, and makes
the character permanently deaf. This can make the quest unwinnable
if the leader starts roaming, as you cannot chat to them."
I noticed in a couple games that a roaming quest leader that gets
cornered with the player adjacent will actually talk to the player;
so I'd expect that the game would not be unwinnable.