On 17.01.2022 21:30, Chris Bowers wrote:
> You yourself have been an advocate for keeping a magic lamp (as a
> magic lamp) in the early game for a light source.
This is true and I still and strongly stand to it.
The reasons had already been disputed and beaten to death, but...
> I don't agree,
> because an early wish gives you such an incredible boost in the early
> game, giving you things like reflection, magic resistance, or huge
> damage output. I have kept the magic lamp rather than using it for a
> wish in some circumstances (for instance, already had an early wish,
> already have a banging artifact weapon, reflection and magic
> resistance). In those situations with those key three things, a wish
> is not as big a boost.
...since you don't mention these a refresh might be necessary. The
goal is to survive, so we have to take into consideration a few facts.
There's, say, five or six common death types where you'd want some
wish to address that. (Fix one and there's still four or five left.)
I mentioned that some items (like a GDSM) address more than one issue
(that's why GDSM is a typical early wish for me in case of random
early wishes, like from smoky potions).
Analysis of one's personal death experiences lead in my case to the
observation that in unlit areas you suffer from a couple situations
that typically increase the probability drastically to die, or lead
to death. With light you see potential threats in advance and can act
to prevent that; position yourself, protect yourself, flee, get into
good attack situation, do threat-specific inventory management, etc.
With light you don't need to explore that many areas, meaning less
squares to step on, meaning less traps you trigger that brings you
in danger; trapdoors put you in unknown territory where you yet don't
know the escape routes (the stairs), they put you in deeper and more
dangerous areas (monster difficulty). With light you need less time
for exploration, have thus less issues with your hunger status. Traps
of sleeping make you immobile and susceptible for deaths by monsters
that are even wimpy. Magic traps create a lot of foes and blind you.
I'm sure there's a lot more to mention but you already get the point.
Then a magic lamp is not reliable. Even if you find a blessed one or
have (enough) holy water to bless it it may fail in 20% of the cases.
Depending on the character played you have to decide which dangers
are a greater threat. It's a trade-off and everyone has to decide
for himself or herself what works in context of the own skills and
In mine town one may adjust one's strategy.
Special case for Slashem; there's magic candles as good substitute,
so all lamps may serve for tries for wishes once you have a candle.
And there's also a magic lamp guaranteed, but only around level 30
(where it's already very very dangerous, and you need quite some
supporting items to get it).
> Getting surrounded by monsters is common. Dying from poison or from
> a sleep effect is rare.
This is not true. Falling into poisonous pit traps, meeting hordes of
orcs with poisonous arrows, a swarm of killer bees; all are common in
the early game, and getting poison resistance I'd certainly consider
an achieved milestone in being prepared for surviving.
That aside, the by far most common death reason - statistics based on
NAO data from 2019:
General killed by monster (if relevant) list
1 91920 5.730 killed by <something>, while helpless
Poison is the #1 in the special deaths subset
1 47146 2.939 poison related
Coincidental deaths list
1 91932 5.730 helpless
2 27548 1.717 being immobilized
3 20829 1.298 food management
4 16345 1.019 clerical business
5 11314 0.705 sleeping