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Chris Williams
, …
A. Jans-Beken
14
10/1/00
Determining Distance between 2 points
On Wed, 13 Sep 2000 04:06:33 GMT, Graeme Dice wrote: >Raymond Lee wrote: >> If all you have are eight directions of movement, then hex is one
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Determining Distance between 2 points
On Wed, 13 Sep 2000 04:06:33 GMT, Graeme Dice wrote: >Raymond Lee wrote: >> If all you have are eight directions of movement, then hex is one
10/1/00
Michael Kreuzer
, …
phil hunt
6
7/3/00
javascript & ai routines
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javascript & ai routines
7/3/00
Robb McLeod
, …
Christoph Nahr
8
6/16/00
[Wanted] Hex-map algorithms
/~
amitp
/gameprog.html#Hex there is a good summary of hex map information for games. I checked out all the links when I was trying to do some hex map stuff and found the hexpart method
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[Wanted] Hex-map algorithms
/~
amitp
/gameprog.html#Hex there is a good summary of hex map information for games. I checked out all the links when I was trying to do some hex map stuff and found the hexpart method
6/16/00
Vic
, …
Amit Patel
12
9/10/98
scripting languages
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scripting languages
9/10/98
Nicolas
, …
Allan Gillis
5
8/23/98
how to program strategy games ?
/~
amitp
/gameprog.html. But in general, as >far as I can see, there is practically no literature or even interest >anywhere. All the books etc I have found on games programming
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how to program strategy games ?
/~
amitp
/gameprog.html. But in general, as >far as I can see, there is practically no literature or even interest >anywhere. All the books etc I have found on games programming
8/23/98
HFrawley65
, …
Michael Kissin
49
9/2/98
Easiest to design
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Easiest to design
9/2/98
leh...@cmla.ens-cachan.fr
, …
Amit Patel
4
8/16/98
Designing Sim-like game
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Designing Sim-like game
8/16/98
Vic
, …
Martin Lester
7
8/12/98
how to get discontinued games?
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how to get discontinued games?
8/12/98
Bob Scott
, …
Brendan Reville
6
8/11/98
AI Programmer Wanted
IceraceNHL wrote: | >BTW, this project has a very large portion of it written in Python! | | Wow, I thought Python was an interpreted language and
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AI Programmer Wanted
IceraceNHL wrote: | >BTW, this project has a very large portion of it written in Python! | | Wow, I thought Python was an interpreted language and
8/11/98
Hansjoerg Malthaner
,
Amit Patel
2
7/23/98
Q: automatic Citybuilding howto ?
Hansjoerg Malthaner wrote: | Hi ! | | As a part of a simulation program, I want to implement some automatic, | evolutionary growth of a city, much like
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Q: automatic Citybuilding howto ?
Hansjoerg Malthaner wrote: | Hi ! | | As a part of a simulation program, I want to implement some automatic, | evolutionary growth of a city, much like
7/23/98
John Mancine
, …
Amit Patel
7
7/21/98
Applying vector forces
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Applying vector forces
7/21/98
Andrew C. Schott
, …
Jason Shankel
109
8/4/98
Pathfinding Algorithims
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Pathfinding Algorithims
8/4/98
Aaron & Lia Liebling
, …
Jeff Petersen
3
7/20/98
LOS Frustration
/~
amitp
/Articles/TileFAQ.txt With this method, you actually create a sighting plan for all desired squares from a single square rather than calculating it as you go. This has the
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LOS Frustration
/~
amitp
/Articles/TileFAQ.txt With this method, you actually create a sighting plan for all desired squares from a single square rather than calculating it as you go. This has the
7/20/98
Mark Kruse
, …
John Ernst
19
7/17/98
[Q]multi threaded games?
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[Q]multi threaded games?
7/17/98
Brandon Van Every
, …
Geoff Howland
40
7/28/98
GORE WRESTLING by Brandon Van Every
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GORE WRESTLING by Brandon Van Every
7/28/98
Dallas Nutsch
, …
Michael Kissin
21
7/15/98
Customizability of Games
Brandon Van Every wrote: | | But, generally speaking, all other things aren't equal, and one's ability to | judge the utility of the editor
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Customizability of Games
Brandon Van Every wrote: | | But, generally speaking, all other things aren't equal, and one's ability to | judge the utility of the editor
7/15/98
Joseph J. Strout
, …
Levi Paul Cameron
7
7/21/98
3D vs. 2.5D -- opinions solicited
Joseph J. Strout wrote: | I'm tinkering with an idea for a war game which takes place in basically a | 2.5D environment. That is, the pieces move
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3D vs. 2.5D -- opinions solicited
Joseph J. Strout wrote: | I'm tinkering with an idea for a war game which takes place in basically a | 2.5D environment. That is, the pieces move
7/21/98
Erik Hermansen
7/8/98
making a tile based map editor
/~
amitp
/gameprog.html#Tiles See "tile-based game FAQ" in particular. You probably want to write your DirectX drawing and setup routines to work in windowed mode for
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making a tile based map editor
/~
amitp
/gameprog.html#Tiles See "tile-based game FAQ" in particular. You probably want to write your DirectX drawing and setup routines to work in windowed mode for
7/8/98
Strf
,
Darrin Adams
2
6/18/98
Tiles game
/~
amitp
/gameprog.html#Tiles Read the Tile FAQ. Darrin Adams PlayfulMinds Strf wrote in article <6malf2$39u@mtts01.Teleglobe.net>... > Where could I find some good
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Tiles game
/~
amitp
/gameprog.html#Tiles Read the Tile FAQ. Darrin Adams PlayfulMinds Strf wrote in article <6malf2$39u@mtts01.Teleglobe.net>... > Where could I find some good
6/18/98
Govender
, …
Wim Libaers
22
6/15/98
The value of maths with regard to programming
Chris Hecker wrote: | | As I've said before, I have never met a piece of math that I couldn't | apply to game programming, and this includes
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The value of maths with regard to programming
Chris Hecker wrote: | | As I've said before, I have never met a piece of math that I couldn't | apply to game programming, and this includes
6/15/98
Joe Wright
, …
Wim Libaers
3
6/15/98
Path finding algorithms
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Path finding algorithms
6/15/98
Chris Isaacson
, …
Amit Patel
9
6/11/98
Using colors for a broad range
>,
amitp
@Xenon.Stanford.EDU (Amit Patel) wrote: | | > | >This wasn't for a game, but I was working on a program that displayed | >information about the rocks underneath
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Using colors for a broad range
>,
amitp
@Xenon.Stanford.EDU (Amit Patel) wrote: | | > | >This wasn't for a game, but I was working on a program that displayed | >information about the rocks underneath
6/11/98
Rebecca J McFarland
, …
Brett Porter
3
6/13/98
Pathfinding Algorithms
/~
amitp
/gameprog.html#Paths Has some great information; all in all, this page is great. Note that there are links on his page to another page on his site that has a *whole bunch* of his
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Pathfinding Algorithms
/~
amitp
/gameprog.html#Paths Has some great information; all in all, this page is great. Note that there are links on his page to another page on his site that has a *whole bunch* of his
6/13/98
Brandon Van Every
, …
Brian J. Hollister
75
6/10/98
The elegance of nonviolent structure
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The elegance of nonviolent structure
6/10/98
Bryan Stout
, …
Juan Carlos 'JCAB' Arevalo Baeza
8
5/16/98
Have game programmers found _Design Patterns_ useful?
Bryan Stout wrote: | I am now looking over the book _Design Patterns: Elements of Reusable | Object-Oriented Software_ by Gamma et al. It definitely
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Have game programmers found _Design Patterns_ useful?
Bryan Stout wrote: | I am now looking over the book _Design Patterns: Elements of Reusable | Object-Oriented Software_ by Gamma et al. It definitely
5/16/98
Kent
, …
Andreas Magnusson
36
5/12/98
Is it better to have a lot of files for storing game datas or just 1 file?
Kent wrote: | Hi there, | as all games, they have many informations, like enemies' data, items, | magics, maps, etc. | Is it better to store all of
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Is it better to have a lot of files for storing game datas or just 1 file?
Kent wrote: | Hi there, | as all games, they have many informations, like enemies' data, items, | magics, maps, etc. | Is it better to store all of
5/12/98
William R. Tipton
, …
Amit Patel
7
5/8/98
STL and Console Programming
Stefan Boberg wrote: | William R. Tipton wrote: | | > Can you use things like templates and the STL with console games? | | You can, but I would not
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STL and Console Programming
Stefan Boberg wrote: | William R. Tipton wrote: | | > Can you use things like templates and the STL with console games? | | You can, but I would not
5/8/98
Fredrik Ragnarsson
, …
Justin Heyes-Jones
57
5/23/98
Software Engineering vs. games programming
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Software Engineering vs. games programming
5/23/98
Cristóbal Hormazábal
, …
ILE
4
4/20/98
Scrolling
/Vista/6774/index.html (choose Tile based) http://www-cs-students.stanford.edu/~
amitp
/gameprog.html http://fastgraph.com/diana.html (download Chapter 5) Andy
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Scrolling
/Vista/6774/index.html (choose Tile based) http://www-cs-students.stanford.edu/~
amitp
/gameprog.html http://fastgraph.com/diana.html (download Chapter 5) Andy
4/20/98
Tom Grek
, …
Thatcher Ulrich
9
4/20/98
Threads - are they worth it?
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Threads - are they worth it?
4/20/98