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Poker game rules?

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Gary Grismore

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Apr 17, 1995, 3:00:00 AM4/17/95
to
Adam R. Wood (z...@ccs.neu.edu) wrote:

: You wouldn't like to hear the rules for Baseball then...

: It is played like seven card stud, with the following changes:

: 1) Treys and nines are wild.
: 2) Anyone dealt a trey face up must immediately match the pot (double it) or
: fold. The price to pay for a wild card... but it makes a great bluffing tool
: [Holy shit, he PAID it? I'm dropping - he must have the hand from HELL!]. No

Personally, I don't think it is a very good bluffing tool to match a pot
for a three. If you have a hand, sure, but just as a bluff it's real
dangerous. Most players will stay in if you match the pot, because you've
just made it so sweet. There's always a good chance of drawing nines or
fours or (god forbid) more threes. Anyway, it's pretty easy to just call
bets after someone, has doubled the pot, especially if youre playing with
betting limits. Besides, bluffing to win back most of your own money
isn't very profitable. Just my opinion though. Later,

Gary Grismore


Stitch

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Apr 17, 1995, 3:00:00 AM4/17/95
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Karen Smith, ksm...@ils.nwu.edu writes:
>We know what hand beats what other hands...including the
>spade-heart-diamond-club order.

No, I've run into that, too, but the spade-heart-diamond-club rule is not
poker. If you have 3S, 5S, 8S, JS,KS, and I have 3C, 5C, 8C, JC, KC,
then we split the pot.
Other good and not-particularly expensive games include:
PUSH: this is 5-card stud with the option to reject and replace a card
after the fifth card is dealt. This is even better played high-low.
HOLD'EM : everybody gets 2 face down. Bet. dealer deals three common
cards face up in the middle. Bet. Another common card up. Bet. Last
common card up. Bet. Showdown. Your hand is the best five of the seven
cards you can see
ANACONDA: Deal 7. Pass three to your left receive three from your
right. Then two. Then one. Make your best 5, discard 2. Stack em in
the order you want them to show and then roll your own, one at a time.
This game has high hands, and the nice point about it is the you don't
have to bet until after all the passing is done and the first card is
shown. Usually played high-low.
SLOW DRAW: Deal 5. Stack your cards to roll. Before you show each card,
you may ask for a replacement. Whatever you get, show it; you must keep
it.

Bob Evans

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Apr 18, 1995, 3:00:00 AM4/18/95
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>>> the spade-heart-diamond-club order <<<

That's contract bridge, not poker. The suits are equal in poker;
it's only the rank of the cards that counts.

----- Bob Evans
bev...@netcom.com


Don Lafontaine

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Apr 18, 1995, 3:00:00 AM4/18/95
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In article <ksmith-17...@ksmith.ils.nwu.edu>, ksm...@ils.nwu.edu
says...

>really interest us. Our highest pot isn't ever more than about $2 total...

333:

Each player gets 5 cards, 3's are wild. At least one player must have 3
of a kind to open. If no player has 3 of a kind (Taking into consideration
the wild 3's) all cards are dumped to get reshuffled. Each player then
dumps a nickle (Or whatever you wish) into the pot. Once one of the players
declares 'open', all players dump double into the pot (A dime in my
example). All players can request a maximum of 3 new cards from the dealer
(Of course discarding all unwanted cards). Now you bet on your hand,
winning player collects the 'pot'.

High and Low:

Standard 5 card draw, but when you get your final hand, the highest and
lowest cards (And all other cards of the same denomination) in your hand are
wild.

Have fun!
---
Don Lafontaine (VE2UFO)
Canadian National Railways Montreal Quebec, Canada
Telecom Engineering Email - lafo...@godzilla.cn.ca


Richard Scheper

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Apr 18, 1995, 3:00:00 AM4/18/95
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Try SEVEN CARD NO PEEK. Very simple. Just deal seven cards fce down
to each player. No one may look at their cards. The top card on the
deck is turned face up. The player to the right of the dealer then
turns their cards over one by one until they beat that card.
That person then leads the bet.
The next player turns their cards over until their hand
beats the previous player, and then leads the bet. This continues until
all the cards are played out. (Of course, one can fold if they wish.)
If someone plays all their cards without beating the previous hand, it goes
to the next player in line. The best hand takes the pot.

Also, don't forget INDIAN POKER, which can be quite amusing. One card
is dealt to each person face down. They may not look at their card.
Each person then raises their card to their forehead face out, so that
everyone can see it. So, you see everyone's card except your own.
Everyone then bets on their card based on what they see. Betting
may continue as long as you want. High card wins. It's
extremely amusing, and difficult not to laugh when you see someone
with a deuce betting like mad, or someone with an ace about to fold.


I like these games because their simple (as far as rules), yet tricky
to play.

-Rich Scheper


Unknown

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Apr 18, 1995, 3:00:00 AM4/18/95
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Karen Smith writes:
>We know what hand beats what other hands...including the
>spade-heart-diamond-club order.

It is my understanding that no suit is better than another in poker.
The order you mention is from bridge and similar card games.

Homer

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Apr 18, 1995, 3:00:00 AM4/18/95
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In article <ksmith-17...@ksmith.ils.nwu.edu>, ksm...@ils.nwu.edu (Karen Smith) writes:
>So a group of friends and I recently started playing poker. We know the
>rules of the traditional 5 card draw, 7 card stud, dealer calling something
>wild, etc. We know what hand beats what other hands...including the
>spade-heart-diamond-club order. We'd like to branch out, though. When I
>was a kid we used to play a poker game called "Baseball" with my friend's
>family. Any other poker game rules would be welcome too. We're not big
>betters, though--so the games where the pot doubles at every bid wouldn't

>really interest us. Our highest pot isn't ever more than about $2 total...
>
>Thanks,
>KTS
>ksm...@ils.nwu.edu


try a game called give and take..... dealer passes three cards to players,
highest in each individual hand is wild for that individual (for example, KC +
4S + 4H= 3 of a kind 4s) then the dealer flips the top card of the deck and
places it on the board. the person to the left of the dealer can take that card
for free, or pay a nickel for the next card, which is dealt to him face down.
either way the card goes into their hand. you continue this circuit until each
player has 7 cards, then they discard two and bet like normal. Two additional
notes 1:if the face up card is offered to the same person twice, it is
discarded and another one is put in it's place and 2:if a person draws a card
that is higher than the ones in his original hand, that new card becomes wild
(in the example above, if the player draws an ace, that would become wild)...
you may also wan't to force the discard pile to be face up so that there is no
cheating... try it, it is fun and you can get some wild hands if you are
willing to pay for it.


the riddler


Frederick H Huber

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Apr 18, 1995, 3:00:00 AM4/18/95
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In <3n0p2l$18...@msunews.cl.msu.edu> Chris Glass (cjg...@pwinet.upj.com) writes:

>Karen Smith writes:
>>We know what hand beats what other hands...including the
>>spade-heart-diamond-club order.

>It is my understanding that no suit is better than another in poker.


>The order you mention is from bridge and similar card games.


It was my understanding that the only time the suit order came into
effect was when ALL else between two hands was equal.

eg: p
Player 1 has a royal flush, player 2 has a royal flush. (odds are
astronomically opposed) the player with the higher ranking suit wins.

Since otherwise exactly equal hands are so rare the suit order is rarely
considered.

Fred Huber

--
Frederick H Huber
P.O. Box 528
Cambridge, IA 50046
fhu...@iastate.edu

Thomas J. Farish

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Apr 18, 1995, 3:00:00 AM4/18/95
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(Karen Smith) wrote:

> So a group of friends and I recently started playing poker. We know the


13 replies to this request and no one mentions Texas Hold'Em ?????

This is the most popular poker game in Vegas (I can't speak to the
California card rooms). Similar to 7-card stud, except after each
player gets two hole cards and a round of betting, three cards are
exposed on the table (the "flop") and are communal cards for all
players. Round of betting, then another communal card is exposed.
Round of betting, another communal card is exposed. Final round
of betting and showdown. Player makes the best 5-card hand from
his hole cards and the 5 communal cards. Bets can be limited for
each round like 1-4-4-8, or whatever suits the table.

--
Thomas J. Farish
t...@beta.lanl.gov

I don't speak for LANL and they don't speak for me.

PGP public key available upon request

Ilana Stern

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Apr 18, 1995, 3:00:00 AM4/18/95
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In article <3mupeg$f...@canopus.cc.umanitoba.ca>, hdc...@cc.umanitoba.ca (Harry W. Duckworth) writes:

> KINGS AND LITTLE ONES. 7-card game. Kings are wild, and the smallest
> card in your hand at the end of the game (2s, or 3s, etc.). You can also
> play this as a draw poker game

We play a somewhat similar game, Cannibal: 7-card stud, low *hole card*
(and all like it in your hand) wild. This can be a really interesting game
because the last card is dealt down, so if you're counting on your 4 in
the hole plus your pair of 4s on the table, and you get dealt a down 2...

> FIERY CROSS. 5-card game. Players each get a hand, and dealer deals 5
> cards in a cross, face down. Dealer turns up cards one at a time, with a
> round of betting after each; the center card is turned up last, and is
> wild. Player uses his hand, plus cards from one row of 3 (a "road), to
> make best poker hand. You can also play this as "V FOR VICTORY", where
> the 5 cards on the table form a V, and the card at the point is turned up
> last, and is wild.

We call this Cincinnati. Or maybe that's the name for the variation
(or rather, the game of which this is a variation) where the 5 cards
are dealt in a line, none wild, any or all can be used in combination
with your hand. One is Cincinnati, the other Toledo, but I'll be damned
if I can remember which is which.

> CHICAGO. 7-card stud, but the highest spade in the hole wins half the pot.

We play "Low Chicago", the obvious variation.

My favorite poker variant is 2-draw lowball, also called 3-card monte.
Deal 3 cards, bet, draw up to 2, bet (betting is progressive), draw up to 2,
bet, show. The winning hand is the lowest: A-2-3 is the best, and a pair
will likely put you right out. I've also played this where you have to
buy your draw cards.

Another poker game which is more "normal" but still a bit off from the
ordinary is Spit (or Spit in the Ocean): 5 card draw, except during the
deal anyone can call "Spit" and the next card is dealt face up in the
middle. Each player receives only 4 cards; their 5th is the card in
the middle, which is wild as are all like it.

Other games are simple variants of "regular" poker. You can play 5-card
draw, open on guts (the usual way -- no required hand to start betting)
or you can declare an opening requirement and if it isn't met, play for
low instead of for high. ("Jacks or better, up and back".) You can
play any game high or low, or both (split the pot), with a declare before
the final betting round. (Our house rule is that an A-5 straight counts
high and not low, but I have friends that let you play it both ways.)

--
/\ | The immense vacuum of space is neither canister nor upright, and
\_][ | has no upholstery attachments. -- Bob Rhubart
\___http://www.ucar.edu/dss/ilana.html il...@ncar.ucar.edu | Ilana Stern

Paul Hankin

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Apr 19, 1995, 3:00:00 AM4/19/95
to
In article <ksmith-17...@ksmith.ils.nwu.edu>,

Karen Smith <ksm...@ils.nwu.edu> wrote:
>So a group of friends and I recently started playing poker. We know the
>rules of the traditional 5 card draw, 7 card stud, dealer calling something
>wild, etc. We know what hand beats what other hands...including the
>spade-heart-diamond-club order. We'd like to branch out, though. When I
>was a kid we used to play a poker game called "Baseball" with my friend's
>family. Any other poker game rules would be welcome too. We're not big
>betters, though--so the games where the pot doubles at every bid wouldn't
>really interest us. Our highest pot isn't ever more than about $2 total...
>
>Thanks,
>KTS
>ksm...@ils.nwu.edu

No! The suits in Poker are unordered, and should never be used to decide
whether one hand beats another. When two hands are equal in value at the
showdown, the pot is split between everyone with the highest hand. If the
pot is not divisible by the number of winners, the pot is divided as best
as it can be, giving each winner the same amount, and the excess is left
in the pot for the next round.

As for variations, your concern over the size of the bets isn't really a
problem, as you can impose your own limits on almost all flavours of poker.


Kent Parks

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Apr 19, 1995, 3:00:00 AM4/19/95
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Hi-
Well, I'm sure everybody knows their own poker variations...
you didn't specify whether you did or did not know the rules for
"Baseball", so I'll post the way I know: it's 7-card stud, with 3s and
9s wild. Every time a 4 is turned up, that person gets an extra card
(whether this card is 'up' or 'down' is open for debate--I think 'down'
is more interesting). I have a computer version (by Bicycle) that seems
to have a rule that for every '3' you receive that's 'up', you must match
the pot or fold--this can be tricky if the pot is at 20 or so!

Most other variations I know ar just on what the wild card is--in stud,
you can play 'low hole card is wild', meaning the lowest value in your
'down' cards, and all like it, are wild (so, different cards are wild for
each person). This is tricky because, since the last card is 'down', it
could turn out to be lower then what you'd been banking on all along as
your 'wild' card!

Another for stud is 'follow the queen'...every time a queen is dealt
('up'), the NEXT card dealt (which will, of course, be in the next
person's hand) and all like it are wild. I think queens themselves are
usually wild in that game, too.

"High-low" is where not only the HIGHEST hand but also the LOWEST wins;
they split the pot (if it doesn't split evenly, 'high' gets the extras).

These are what come to mind right away--I'll be thinking of others!

Kent Parks
Chapel Hill, NC

Adam R. Wood

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Apr 19, 1995, 3:00:00 AM4/19/95
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: It was my understanding that the only time the suit order came into

: effect was when ALL else between two hands was equal.

No - it doesn't come into effect at all.

: eg: p


: Player 1 has a royal flush, player 2 has a royal flush. (odds are
: astronomically opposed) the player with the higher ranking suit wins.

The two (extremely) lucky players would split the pot between them. The suits
cannot be compared.

This "suit ranking" is a relic of bidding in bridge, and has no place in poker.

Adam R. Wood
the Zotmeister

Martin Veneroso

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Apr 19, 1995, 3:00:00 AM4/19/95
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In <3n3flk$6...@camelot.ccs.neu.edu> z...@ccs.neu.edu (Adam R. Wood) writes:

>: It was my understanding that the only time the suit order came into
>: effect was when ALL else between two hands was equal.

>No - it doesn't come into effect at all.

That's *almost* correct. There is one (and only one) instance in poker
where suit order has an impact: when there is a forced bring-in bet in a
stud game (such as third street in seven card stud). In case of a tie in
rank, the suits of the tied cards are used to determine which player must
make the forced bet.

For example, in seven card stud (high), it is most common for the low card
on the board to be forced to make a small bet after the first three cards
have been dealt (two down and one up). If there are two players with
deuces up, the player with the "lower" suit has the bring-in. So far, I
have only run across one ordering for the suits: alphabetical, that is,
clubs are "lowest," followed by diamonds, then hearts, then spades. Is
this the same ranking order as in bridge? For that matter, what suit
order is used in places where poker is conducted in languages other than
English?

On the remaining betting rounds, "tied" boards (upcards) are resolved by
position relative to the dealer -- the first of the tied boards
(presuming, of course, that they are higher than any others in the hand)
leads the betting for that round.

>This "suit ranking" is a relic of bidding in bridge, and has no place in poker.

I agree whole-heartedly that suit ranking has no place in the resolution
of pots in poker.

I have a question regarding rec.games.playing-cards as a whole. I
understood that this newsgroup was not intended to be a place to discuss
gambling games such as poker and twenty-one. Was I mistaken in that
impression? If my impression is correct, could we please move this
discussion to rec.gambling? I am cross-posting this to both
rec.games.playing-cards and rec.gambling, as I suspect that there are many
poker aficionados in rec.gambling who are unaware that this is taking
place in rec.games.playing-cards.
--
Martin Veneroso | Interested in a mailing list about poker in the Bay Area?
sl...@best.com | Write to ba-poker...@best.com for a subscription.
See my Web page at <http://www.best.com/~slick/> for my geek code.

Jon Michel McCoy

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Apr 19, 1995, 3:00:00 AM4/19/95
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> : So a group of friends and I recently started playing poker. We know the

> : rules of the traditional 5 card draw, 7 card stud, dealer calling something
> : wild, etc. We know what hand beats what other hands...including the
> : spade-heart-diamond-club order. We'd like to branch out, though. When I

Some of my buds (the non-holdem' types) like to play 'guts'. It requires
no skill, except at bluffing.

1> Everyon antes into the middle, and dealer deals two cards, face down,
to each player. Deal extra hand to pot.

2> All look at cards, and hold them face down about 3 inches from table,
in front of them.

3> At dealer's count of 1 - 2 - 3- drop, players either drop their cards
or keep them. Anyone keeping cards must showdown for the pot. If only one
player holds, he must beat the pot hand.

4> All players who kept and lost pay the amount of the lost pot into the
next pot. No ante is required for later hands.

5> Winning hands are pairs (e.g. Ah As is _very good_).

6> Dropping late (i.e. a distinct pause to see ifg anyone else is
holding) can be punished by paying pot, if it becomes a problem (and not
just Coors inattention syndrome).

7> If only one person held, and wins pot, everyone antes again.

Note: this can play low pot for a while (with .25 ante, pot run a buck or
two) but can runaway rapidly, if two or three people lose the pot ( three
people lose a $3 pot, new pot is $9. Lose it and pay the $9).
It is fun, but gets tiring for real poker players. Requires no skill,
however, and the girlfriends like to play, until we clean their laundry
jars out at Omaha...

- Jon McCoy
- Dept. of Biochemistry and Biophysics
- Washington State University
- Pullman, WA
-
- Project: Boron-Neutron Capture Therapy for treatment of
Glioblastoma Multiformae brain cancer


Eric J. Holtman

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Apr 20, 1995, 3:00:00 AM4/20/95
to
In article <slick.7...@shell1.best.com>, sl...@best.com says...

>
>That's *almost* correct. There is one (and only one) instance in poker
>where suit order has an impact: when there is a forced bring-in bet in a
>stud game (such as third street in seven card stud). In case of a tie in
>rank, the suits of the tied cards are used to determine which player must
>make the forced bet.
>

And that's *almost* correct as well. There's one other instance I know of
where suits play in poker: In split pots in high only holdem
at the Taj in A.C., the person with the highest card gets the extra $1, if
there is one. I.E. with board of A78 rainbow AsKs gets the extra dollar
over AdKd, because the As has a higher suit value than the Ad.

In Maryland, (and in Foxwoods, as I remember), the extra dollar goes to whoever
was closer to the button (i.e. the splitter in the worse position).

In the hilo games, the extra goes to the high hand.

------
Eric J. Holtman \ Trying to manage programmers is like
#include <stdtitle.h> \ trying to herd cats.
http://www.jaeger.com/~erich/ \__________________________
Interested in Poker in Maryland? Check out my home page! \___________________


James -jazbo- Beauregard

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Apr 20, 1995, 3:00:00 AM4/20/95
to
In response to a query about the use of suits in poker, Martin Veneroso said:
>That's *almost* correct. There is one (and only one) instance in poker
>where suit order has an impact: when there is a forced bring-in bet in a
>stud game (such as third street in seven card stud). In case of a tie in
>rank, the suits of the tied cards are used to determine which player must
>make the forced bet.

Just to be picky, there is *one* other case, at least in AC: if there
is an odd chip on a tied hand, the suit of the high card determines
who gets the chip. I think in CA the player nearest the button gets
it (which actually seems better to me).

--jazbo
--
James -jazbo - Beauregard (mail to ja...@nova.bellcore.com only, please)

troy trimble

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Apr 20, 1995, 3:00:00 AM4/20/95
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You could try "No-Peek" poker.

After each person puts in the minimum ante, deal seven cards to each
person face down on the table, then turn up the next card from the deck.
The first person up must turn up cards one at a time until that person
has turned up a hand better than that card, either a card with a higher
value, the same card plus one additional card, or a pair. When the
person beats the first card, they can either "Check" or place a bet which
everyone who wants to remain in the game must match or can raise. The
second person now will turn up cards until he/she beats the first person's
hand, and so on. If a person turns up all of his/her cards and cannot
beat the leading hand, that person is out of the game. If a person beats
the leading hand and turns up an additional card, that person must match
whatever is in the pot and is out of that game. If at the beginning of
the game, someone picks up any of his/her cards also must match the pot
and is out. Whoever has the highest hand at the end of the game wins the
pot.

Have fun,
TT

Dan Kimberg

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Apr 20, 1995, 3:00:00 AM4/20/95
to
Eric J. Holtman (er...@jaeger.com) wrote:
: In article <slick.7...@shell1.best.com>, sl...@best.com says...
: >That's *almost* correct. There is one (and only one) instance in poker
: And that's *almost* correct as well. There's one other instance I know of

: where suits play in poker: In split pots in high only holdem
: at the Taj in A.C., the person with the highest card gets the extra $1, if

correct, but not complete. this is probably the procedure employed at
most of the tables, but at 3-6 holdem on down, a slightly different
technique is used. first the dealer shifts the single extra chip back
and forth between the two stacks several times, trying to see if
there's a way to make them even. then three players at the table
point out that one of the players has a better kicker with their one
card straight. the dealer puts the extra chip on the stack opposite
the side of that player, and then pushes the shorter stack across
their body towards the out-kicked player. at this point, three other
players point out that the kicker doesn't matter, and one mumbles
something about the chip going to the four of spades rather than the
four of diamonds. the dealer then nods and transfers the chip from
one stack to the other, regardless of where it already was. at this
point the two players look at each other and grudgingly agree to use
the chip to tip the dealer. approximately three minutes later, after
shuffling, the dealer picks up the chip and says, "what is this?"

dan

Charatae

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Apr 20, 1995, 3:00:00 AM4/20/95
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troy trimble (tr...@sun.com) wrote:
: You could try "No-Peek" poker.

<snip rules>
Just for general information: I learned this game with the exact
same rules under the name "Midnight Baseball".

--
GCS d-- H++ s+:- g-(+) p? au->+ a-- w++ v(++) C+++ UU++++ UL++++$ UH++++$
US++++$ P? L 3 E--- N+++ K W--- M-- !V -po+ Y+ t+ 5 j+ R+ G' tv b+++ !D B---
e+>-- u** h>- f? r- n---- x+(++)
rg...@csugrad.cs.vt.edu | Rebecca Brooke Gray

131AA0000-OlsonDL(DR9422)227do

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Apr 20, 1995, 3:00:00 AM4/20/95
to
There are also Chicago High and Chicago Low which are variations of seven-card
stud. High spade and low spade, respectively, in the hole share the pot with
the best hand.

Pass the Trash (a.k.a Anaconda, Disaster, and Skrew Your Neighbor) in which
seven cards are dealt face down, but you can look at them. There is a round
of betting. Then you pass three of those cards to the person next to you
(dealer decides the direction). The tricky part here is that unless you get
the right cards passed to you, any straights, flushes, or full houses in your
original seven cards are broken up. Another round of betting. Best five-card
hand wins, but a high/low split is a nice variation.

--
David Olson d...@dr.att.com

G.J. Kaufman

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Apr 22, 1995, 3:00:00 AM4/22/95
to
I have a question then...

There were three of us playing, and the dealer called 17 card stud, with
a wild card. It ended up that dealer had a royal flush (natural), and I
had a royal flush with wild cards. We didn't know what to do, so we
split the pot. What is done in the case of a tied hand?

If someone could e-mail me a response, I would prefer it!

Greg Kaufman
u934...@muss.cis.mcmaster.ca

Stephen H. Landrum

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Apr 23, 1995, 3:00:00 AM4/23/95
to
In article <JAZBO.95A...@nova.nova.bellcore.com>,

James -jazbo- Beauregard <ja...@nova.bellcore.com> wrote:
>In response to a query about the use of suits in poker, Martin Veneroso said:
>>That's *almost* correct. There is one (and only one) instance in poker
>>where suit order has an impact: when there is a forced bring-in bet in a
>>stud game (such as third street in seven card stud). In case of a tie in
>>rank, the suits of the tied cards are used to determine which player must
>>make the forced bet.
>
>Just to be picky, there is *one* other case, at least in AC: if there
>is an odd chip on a tied hand, the suit of the high card determines
>who gets the chip.

OK - let's just say that the only known time the suit is a consideration
in poker as it is currently played in cardrooms is for the determination
of the high card for the purposes of determining bring-in, resolving
chip races in tournaments, getting the odd chip in a split pot,
assigning the dealer button, or other cases where the high card alone is
used as a way to settle some issue.

The suits of the cards are never used in determining the ranking of the
poker hands. A flush or straight flush of course requires 5 cards of
the same suit, but which suit is totally irrelevant.

Some cardrooms spread non-poker games like Pan where the suit does
matter, but you aren't making poker hands in these games.

> I think in CA the player nearest the button gets
>it (which actually seems better to me).

It varies from club to club. Some give the odd chip to first after the
button. Some give it to the high hand in a hi-low game. Artichoke
Joe's gives it directly to the dealer as a toke (assuming that there is
no more than $2 that can't be split among the players evenly). It
really does not matter what rule for the odd chip is used, so long as it
is used consistently.
--
Stephen H. Landrum voice: (415) 261-2626 email: slan...@3do.com
The 3DO Company 600 Galveston Drive, Redwood City, CA 94063
3DO Customer service: cl...@3do.com Developer support: sup...@3do.com

Michael Buck

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Apr 24, 1995, 3:00:00 AM4/24/95
to
Eric J. Holtman (er...@jaeger.com) wrote:

: In Maryland, (and in Foxwoods, as I remember), the extra dollar goes to


: whoever was closer to the button (i.e. the splitter in the worse position).

This was always one of my pet peeves when I was a new player. "Closer to
the button"? What does that mean? The game is played in a goddamned
circle! What if the player just before the button and the small blind
end up splitting the pot? They are *equally* far from the button (one
spot). Instead of using this ambiguous phrase, something like Eric uses
above (splitter in the worst position) would make the actual rule a lot
more clear.

Michael Buck
mb...@netcom.com

Martin Veneroso

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Apr 24, 1995, 3:00:00 AM4/24/95
to

What *I* say, when I toss the extra chip (I don't just leave it on top
of the "taller" stack as some dealers do), is "first action." I think
that makes it manifestly clear why one player is getting an extra chip.

Matthew Koltnow

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Apr 24, 1995, 3:00:00 AM4/24/95
to
In article <mbuckD7...@netcom.com>, Michael Buck <mb...@netcom.com> wrote:
>Eric J. Holtman (er...@jaeger.com) wrote:
>
>: In Maryland, (and in Foxwoods, as I remember), the extra dollar goes to
>: whoever was closer to the button (i.e. the splitter in the worse position).
>
>This was always one of my pet peeves when I was a new player. "Closer to
>the button"? What does that mean? The game is played in a goddamned
>circle! What if the player just before the button and the small blind
>end up splitting the pot? They are *equally* far from the button (one
>spot). Instead of using this ambiguous phrase, something like Eric uses
>above (splitter in the worst position) would make the actual rule a lot
>more clear.

Whenever I award the extra cheque (rare as it is at my cardroom, with the
games and rakes that we have) I announce, "Extra dollar goes to the first
player after the button." This is still somewhat cryptic, but "closer to
the button" is almost meaningless, since the implication is that the
button will receive the extra dollar when it's disputed. He, in reality,
never gets it.

Matt
--
Matt Koltnow |"You can take the circus out of the Circus,
University of Arizona | but you can't take the Circus
Department of Linguistics | out of the Circus." --MK, on the elegance
kol...@gas.uug.arizona.edu | of the Luxor Hotel and Casino, Las Vegas

Mark Phaedrus

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Apr 27, 1995, 3:00:00 AM4/27/95
to
In article <3nam0l$7...@muss.CIS.McMaster.CA>,

G.J. Kaufman <u934...@muss.cis.McMaster.CA> wrote:
>I have a question then...

>There were three of us playing, and the dealer called 17 card stud, with
>a wild card. It ended up that dealer had a royal flush (natural), and I
>had a royal flush with wild cards. We didn't know what to do, so we
>split the pot. What is done in the case of a tied hand?

In the groups I've played with, there was pretty much an even split of
opinion on this. Some groups played that, in case of tied hands like this,
the pot was split between the tied players, with any excess chips that can't
be divided evenly carried over to the next pot. Other groups used the number
of wild cards in a hand as a tiebreaker (the lower, the better), so that the
natural hand would win in this situation. However, I've yet to see an
"official" set of rules that includes wild cards as tiebreakers (the two sets
I've seen both just say that tied hands split the pot), so if there's no
previous understanding in the group, I'd be inclined to split the pot.
(By the way, could you post the rules for 17-card stud? It sounds like
it would be an interesting game, though you'd probably need several decks to
play, and I imagine there would be a lot of tied royal flushes... :-) )

--
\o\ If you're interested in books/stories with transformation themes,\o\
\o\please try <URL:http://www.halcyon.com/phaedrus/Menu.html>, or \o\
/o/anonymous-ftp to ftp.halcyon.com in /local/phaedrus/translist. /o/
/o/ Comments and submissions to this list are always welcome. /o/

Judy&Larry Campf

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Apr 27, 1995, 3:00:00 AM4/27/95
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In article <D7Apv...@serval.net.wsu.edu>, i690...@vetmed.wsu.edu (Jon
Michel McCoy) wrote:

> Some of my buds (the non-holdem' types) like to play 'guts'. It requires
> no skill, except at bluffing.
>
> 1> Everyon antes into the middle, and dealer deals two cards, face down,
> to each player. Deal extra hand to pot.
>
> 2> All look at cards, and hold them face down about 3 inches from table,
> in front of them.
>
> 3> At dealer's count of 1 - 2 - 3- drop, players either drop their cards
> or keep them. Anyone keeping cards must showdown for the pot. If only one
> player holds, he must beat the pot hand.

In my Friday Night Poker Game, we play a somewhat different version of Guts
- called "Criss-Cross" Try it..it's quite addictive, so much that we play
it every few hands.

1. Each player is dealt 4 cards down.

2. Four cards are dealt in the middle of the table (N,S,E,W) They can be
dealt down and then turned up, or all up at once, it doesn't matter. The 2
down or 2 across cards become part of your hand.

3. One card is dealt in the center FACE DOWN.

4. 1-2-3 GUTS, droppers drop, players play.

5. Down card is then turned up. Highest hand wins, although we've gotten
creative with it and played high-low, baseball, follow the queen, low hole
card, progressive (2's wild, then 3's, etc).

6. Losers match the pot. We have a $10 cap. If the pot grows over $10,
you only have to match 10 of it. We gotten to $70 a few times!

Good luck and have fun!

Larry

David Mercer

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May 1, 1995, 3:00:00 AM5/1/95
to
In article <3n5r3k$9...@theopolis.orl.mmc.com> tr...@sun.com (troy trimble) writes:
> You could try "No-Peek" poker.

[rules deleted]

This is very similar to the poker variant we used to call
"Singapore Sweat" (which itself was a derivative of "Mexican
Sweat," the rules of which I have forgotten).

The differences are:

o no initial face-up card. #1 guy just flips one
card.

o no matching the pot or anything like that. When
someone bets you either call, raise, or fold.

We found every position made you sweat. (We played with 6
or 7 players -- maximum of 7 may play.) If you were late in
the order, you may be placing money (sometimes substantial
amounts) without seeing a single card. If you were early,
you end up placing money on hands when you have only one or
two cards showing while others are showing 5 or so.

---DBM

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The people never give up their liberty but under some delusion.
-- Sir Edmund Burke, 1784
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