Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Help Identify this Game, Please

10,725 views
Skip to first unread message

stephen mast

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
In article 270495...@128.253.219.173, ks...@cornell.edu (Stubborn Wench) writes:
> My family and I used to play a card game,
> it used two decks, and you were dealt 12 cards.
> In each round you had different orders to
> make, for example
>
> Round 1 - two sets of three
> Round 2 - two runs of three
> Round 3 - one set of three and one run of three
>
> etc., I think there were 12 rounds total.
>
> I don't remember the name, the specific rounds,
> or the score keeping.
>
> We got together one night and tried to remember,
> but couldn't.... I would greatly appreciate anyone
> who could refresh my memory.
>
> -The Stubborn Wench


We play a game similar to that called Shanghai Rummy. It may just be a derivative
of the game that you are talking about.

The game is played with two decks, and Each player is given 10 cards, I think, and you basically play rummy and when you
have the required sets or runs to go down than you can, jokers being wild. Once
you are down, you may play off your remaining cards on any of the other players
runs and sets. The first person to get rid of their cards wins.

The jokers can be shanghaied by replacing them in another players set or run with
the missing card, and then may be used to get down, but they must be played that
turn. First person out wins, and the other people get penalized for their cards.

Putting down a set is always three cards and a run must always consist of at least 4.

So the rounds go
1: Two Sets. (8 Cards total)
2: One Set, One Run (9 Cards)
3. Two Runs. (10 Cards)
4. Three Sets. (11 Cards)
5. Two Sets and a Run (12 Cards)
up to how many cards you have, which I don't remember.

One more thing I forgot, if an opponent discards a card, and you are not
the next player in line, then you may say I want that card, and if the next
player in line does not want it, then you may take it and the next two cards off
the stack and play continues as usual. This is a great way to get extra cards sometimes
which are necessary in the later rounds, but are sometimes hard to get rid of.

I think these are all the rules, I don't know if this answers you question, or
if this is a derivative of the game you are thinking of.

This game works great with three players by the way.

Stephen Mast
sm...@eng.clemson.edu


Stubborn Wench

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to

Christopher Glass

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
Stubborn Wench writes:
>My family and I used to play a card game,
>it used two decks, and you were dealt 12 cards.
>In each round you had different orders to
>make, for example
>
>Round 1 - two sets of three
>Round 2 - two runs of three
>Round 3 - one set of three and one run of three
>
>etc., I think there were 12 rounds total.
>
>I don't remember the name, the specific rounds,
>or the score keeping.

You may be thinking of a game called Contract Rummy, which should be in
Hoyle. In it, there are 7 hands: 2 sets, 1 set and 1 run, 2 runs,
3 sets, 2 sets and 1 run, 1 set and 2 runs, and 3 runs. There are 3 or
more cards in a set and 4 or more cards in a run. For the first 4 hands,
10 cards are dealt. For the last 3 hands, 12 cards are dealt.

Does that ring a bell?

Chris Glass

Melissa Binde

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
In article <kss1-270...@128.253.219.173>, ks...@cornell.edu (Stubborn
Wench) wrote:

> My family and I used to play a card game,
> it used two decks, and you were dealt 12 cards.
> In each round you had different orders to
> make, for example

<snip>

It's being marketed under the name Phase 10, which has 10 phases instead
of 12. I believe it can be purchase in any games or toy store for under
$10. Phase 10 isn't played with regular cards, there are more of each
number, and it includes skips and wilds.

Melissa

---------------------------------------------------------------------------
| Melissa Binde Swarthmore College |
| bi...@cs.swarthmore.edu m...@sccs.swarthmore.edu |
| http://www.cs.swarthmore.edu/~binde/index.html |
---------------------------------------------------------------------------

Ilana Stern

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
I have heard this game (two-deck rummy with increasing goals) called
Shanghai Rummy, as another poster said, and also Liverpool Rummy. The
one thing I don't like about it is that usually whoever wins the final
hand wins the game, as since all cards are used, everyone but the
winner is left holding lots of (bad) points. But it's a great game.

--
/\ | The immense vacuum of space is neither canister nor upright, and
\_][ | has no upholstery attachments. -- Bob Rhubart
\___http://www.ucar.edu/dss/ilana.html il...@ncar.ucar.edu | Ilana Stern

Garth

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
In article <kss1-270...@128.253.219.173>, ks...@cornell.edu (Stubborn
Wench) wrote:

> My family and I used to play a card game,
> it used two decks, and you were dealt 12 cards.
> In each round you had different orders to
> make, for example
>

> Round 1 - two sets of three
> Round 2 - two runs of three
> Round 3 - one set of three and one run of three
>
> etc., I think there were 12 rounds total.
>
> I don't remember the name, the specific rounds,
> or the score keeping.
>

> We got together one night and tried to remember,
> but couldn't.... I would greatly appreciate anyone
> who could refresh my memory.
>
> -The Stubborn Wench

I learned the game as double deck rummy. There were 11 hands and in the
this game low score won. Scoring was based on the cards left in your hand
when someone else got rid of all their cards, i don't remember the exact
breakdown but twos and jokers (which were will) counted for twenty and the
others mere less than that. As the rounds progressed that got
progressively harder so that in the ninth and the eleventh(a run of
eleven) that the person who got the hand went out and won that round. If
you wish I can probably scrounge up some more info. It is really a fun
game for 5-7 people.

Hope this helps.

Garth

--
"Coming in second place just means "History will be kind to me,
you were the first person to lose...." for I intend to write it."
- Jeff Hawkins - -Winston Churchill
UMAINE Hockey #1
http://mmm.dartmouth.edu/pages/user/garth/home.html

David C. Jones

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
In <kss1-270...@128.253.219.173> ks...@cornell.edu (Stubborn Wench) writes:

>My family and I used to play a card game,
>it used two decks, and you were dealt 12 cards.
>In each round you had different orders to
>make, for example

>Round 1 - two sets of three
>Round 2 - two runs of three
>Round 3 - one set of three and one run of three

>etc., I think there were 12 rounds total.

I forget the real name of the game, but we used to call it
Runs and Straights and there are several variations, but it is
basically a rummy game.

I'll list the basica game and then at the end list the variations
that I know of.

Game play is exactly like that of Gin Rummy. Players are dealt a
certain amount of cards and then top card is turned over, face up,
on the discard pile. The person to the left of the dealer goes
first. A player, on his turn, may either exchange the top card
of the discard pile with one in his hand, or he may draw the top
card from the deck and then make a discard. Play continues until
all the cards in the players hand are playable, or in this case
until the cards in his hand match the required set/run combination.
The following is a list of how many cards and what pattern must be
matched for each round. A run is three cards of the same number or
rank, i.e. three 8's, three kings. A straight is a sequence of three
cards all of the same suit. i.e. 6-7-8 all spades.

Round 1 - 6 cards, two runs
Round 2 - 6 cards, one run, one straight
Round 3 - 6 cards, two straights
Round 4 - 9 cards, three runs
Round 5 - 9 cards, two runs, one straight
Round 6 - 9 cards, one run, two straights
Round 7 - 9 cards, three straights
Round 8 - 12 cards, four runs
Round 9 - 12 cards, three runs, one straight
Round 10 - 12 cards, two runs, two straights
Round 11 - 12 cards, one run, three straights
Round 12 - 12 cards, four straights.

Variations:
Decks: One or two decks may be used. Obviously for five or more
people you must have two decks.
Cards: Instead of starting with 6, 9, or 12 cards, always start with
twelve and simply match the pattern required. When scoring, ignore
the extra three or six cards leftover.
Straights: As in standard rummy, require straights to be four cards
instead of only three. This causes the number of cards in each round
to become progressive. That is, round one has six cards, round two - 7
round three - 8, round four - 9 cards, and so on.
Extra Rounds: You can continue the pattern for rounds 13-18 Round
13 would be 15 cards with five runs. Each following round take out
a run and replace it with a straight. This variation requires two decks.

Scoring: I have seen a couple of different scoring methods used.
Rummy method: After a player has won, the remaining players play what
straights/runs they have (but cannot play off of other players hands)
and score as if they were playing rummy. 2-7 coutns 5 pt. 8-K 10 pt.
A - 15 pt. plus a bonus for the player who goes out (25 or 50 pt.)
Player with the highest score after the last round wins.
Gin method: After a player has won a round, remaining players play
off what straights/runs they have, as above. Players then count
the number of points left in their hand at face value. Royalty count
10 pts. Lowest score at the end of the last round wins.
Rounds method: There are two variations of this also. One method is
score one point for going out, whoever has the highest score wins.
The other method works best if you play a four-card straight game;
when a player goes out, score the number of cards for that hand.
Player with highest score wins.

David

John Wetmiller

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
In article <kss1-270...@128.253.219.173>,

Stubborn Wench <ks...@cornell.edu> wrote:
>My family and I used to play a card game,
>it used two decks, and you were dealt 12 cards.
>In each round you had different orders to
>make, for example
>
>Round 1 - two sets of three
>Round 2 - two runs of three
>Round 3 - one set of three and one run of three
>
>We got together one night and tried to remember,
>but couldn't.... I would greatly appreciate anyone
>who could refresh my memory.
>
>-The Stubborn Wench

It sounds similar to a game of which I've heard recently. I doubt
it's exactly what you're looking for, but it should help your memory
a bit.

We call this game Frustration, (which is aptly named in the higher
levels).

Players: 2+, but 4-7 work best
Decks: Enough to cover 20 cards per player. Standard 52-card decks.
Aces are high, threes are low, twos are wild.
Object: To have the lowest score when the game ends. The game ends
when: 1) all but 1 player have more than 1000 points, 2)
any player surpasses level 10, 3) 11 rounds have been played.
Scoring: Any cards in your hand at the end of the round count as follows:
Aces/Twos - 20 points, Face Cards/Tens - 10 points,
Everything else - 5 points.
Setup: Choose who deals first by any method. Deal moves to the left with
each subsequent round. All players begin on level 1, (see below).

Play: The dealer first shuffles the combined cards and stacks them into a
pile. Then the dealer tries to take off exactly enough cards to
deal complete hands to everyone as follows:
Round 1 - 10 cards per hand
Round 2 - 11 cards per hand
...
Round 10 - 19 cards per hand
Round 11 - 20 cards per hand
If the dealer took off the deck the exact number of cards needed to
deal complete hands to all players, all players but the dealer add
50 to their scores. The dealer then replaces any excess cards onto
the deck and flips the top card face up into the discard pile. Play
proceeds to the left.

A player to begin his turn must make a draw. Valid draws include:
1) the top card of the deck, 2) the top card of the discard pile,
3) the entire discard pile. A player to end her turn must discard
one card from her hand to the discard pile. During his turn a
player may play cards from his hand to the table like many rummy-type
games: he may play 3 (or more) of the same rank, (not twos, which are
wild), or he may play 3 (or more) of the same suit in a run, or he
may play an appropriate card on any player's runs or sets. HOWEVER,
a player may not make any such plays if he hasn't 'gone down' yet.

Levels: To make any play, you must 'go down' first according to whatever
level you are currently on. The levels are as follows:
Level 1 - set of 3, set of 3, set of 3
Level 2 - set of 3, run of 4
Level 3 - run of 3, run of 3, run of 3
Level 4 - set of 3, set of 3, run of 5
Level 5 - set of 3, set of 3, set of 3, set of 3
Level 6 - set of 3, set of 3, run of 7
Level 7 - set of 3, set of 3, set of 3, run of 5
Level 8 - set of 5, set of 5, set of 5
Level 9 - run of 5, run of 5, run of 5
Level 10 - set of 3, run of 10
'Going down' involves simultaneously playing runs and sets prescribed
by the level you are on. For example, you cannot make a play on
level 8 until you play 3 5-of-a-kinds at once on your turn, (not an
easy feat if you don't start with many wild cards...).

Once one has gone down, that player now concentrates on going out,
(playing all cards from that one's hand, including a card to the discard
pile to finish the turn). The round ends as soon as the first player
goes out. Everyone with leftover cards in their hand must count up the
score value of those cards and add the total to their score. Anyone
finishing a round with a cumulative score of 1000 or more points is
removed from the game. Also, anyone who had successfully gone down
proceed to the next level, whereas those who did not go down stay on the
same level for the next round.

That's about it. A few notes: twos, although wild, cannot be used to
extend a ...543 run to ...5432, (there is no card lower than a three or
higher than an ace for a wild card to emulate). Wild cards do not have
to be of the same suit as a run in which they are used. And you cannot
fill in a 'hole' in someone's wild-card-helped run and then claim the
wild card, (for example, if there was a run of clubs as 87265, the only
valid plays on this run is the 9 of clubs or the 4 of clubs, or a wild
card emulating either).

But as always, these rules aren't immutable. Discuss them with your group
and do what you agree upon.

John Wetmiller
jpwet...@undergrad.math.uwaterloo.ca

Gabriel Velasco

unread,
Apr 28, 1995, 3:00:00 AM4/28/95
to
There's a commercial game called Phase 10 that consists of 10 phases of Rummy
with specific types of melds required for each phase. The deck is simular to a
standard card deck, but includes some extra wild cards to make it easier to
make melds and change the penalty structure a bit. I guess Phase 10 was
derived from one of these "Contract" Rummy games.

--
||||||| ||| |||||| |||||| |||||| |||||| ||
|| || || || || || || || || ||
|| |||| ||||||| |||||| |||||| || |||||| ||
|| || || || || || || || || || ||
|||||| || || |||||| || || |||||| |||||| ||||||
Time flies like an arrow. Fruit flies like a banana. - Groucho Marx


Michael James Boehm

unread,
Apr 28, 1995, 3:00:00 AM4/28/95
to

I also used to play a game like that but it was called 'Golf'. And there
were 18 rounds (holes) with a different objective for each one. Just a
variation having 18 rounds instead of 12.

Stubborn Wench

unread,
Apr 28, 1995, 3:00:00 AM4/28/95
to
Wench) wrote:

> My family and I used to play a card game,
> it used two decks,

Thank you all for your
responses - that was QUICK!!

Thomas hit the nail right on the head,
that is the exact game we used to play!!

Thanks to you all - Thomas, Stephen, Melissa,
Garth, David, Chris, Ilana, Michael, Gabriel, and
Clark.

My family will greatly appreciate this,

-Kelly

Peter Rath

unread,
Apr 28, 1995, 3:00:00 AM4/28/95
to
Garth (garth....@dartmouth.edu) wrote:
: In article <kss1-270...@128.253.219.173>, ks...@cornell.edu (Stubborn
: Wench) wrote:

: > My family and I used to play a card game,

: > it used two decks, and you were dealt 12 cards.


: > In each round you had different orders to
: > make, for example
: >
: > Round 1 - two sets of three
: > Round 2 - two runs of three
: > Round 3 - one set of three and one run of three

: >
: > etc., I think there were 12 rounds total.
: >
: > I don't remember the name, the specific rounds,
: > or the score keeping.
: >
: > We got together one night and tried to remember,


: > but couldn't.... I would greatly appreciate anyone
: > who could refresh my memory.
: >
: > -The Stubborn Wench

It's called Liverpool.

It ends with a run of seven and two sets of three which must be laid down
all at once with no cards left to close the game.

Cards from 3 - 8 are scored as five points
9 - K ten points
Aces fifteen
2 (wild card) twenty points.


Enjoy.

Alan Hoyle

unread,
Apr 29, 1995, 3:00:00 AM4/29/95
to
A friend of mine played a similar game called 6-7-8-9-10
Aces high, 3's low, 2's wild. the necessary meld for each hand was:
6: 2 sets of 3
7: run of 4, set of 3
8: 2 runs of 4
9: 3 sets of 3
10: run of 7, set of 3

can be played with up to 3 people per deck.
points are as follows: 2: 20; A: 15; Faces and 10's: 10; all others: 5
you gained points based on the cards left in your hand when the first
person ran out.

Instead of standard drawing, you decide to accept or refuse the card
laying face up. If you accept, you pick it up, and discard. If you
refuse it, you place the top card of the deck on top of it, give both to
your opponent, and take the next card.

really neat game.

--
+---------------------------------------------------+
| | _ | Alan P. Hoyle / _ \ | O
| |-=(_)=-| DARKSIDE: UNC-CH Ultimate |-=(_)=-| | _0_/ Get
| | | al...@gibbs.oit.unc.edu \ / | / | Horizontal,
| http://www.cs.unc.edu/~hoyle/ | / \ Play
| "I don't want the world. I just want your half." | / / Ultimate.
+---------------------------------------------------+


Rebecca E. Bilbia

unread,
May 1, 1995, 3:00:00 AM5/1/95
to
I believe the name of the game is "No Name Rummy"

Kevin

unread,
May 1, 1995, 3:00:00 AM5/1/95
to

: -The Stubborn Wench

my grandma called it "liverpool", but some friends of mine called it
"books". depending on how many people were playing, we added more decks.


--
kevin


mckay_michael

unread,
May 2, 1995, 3:00:00 AM5/2/95
to
The games being talked about here are under the general name of "Contract
Rummy". According to Parlett, they were developed around the time Contract
Bridge was making the rounds. I have read the rules for Phase 10, and find
(as usual) that you could play it with normal cards. Phase 10 has 4 colors
marked 1-12 (2 cards of each color), 8 cards as wild (could be kings) and
4 cards that cause the next player to skip their turn (jokers!). Standard
108 doubled deck.
Our family plays Shanghai Rummy, which is pretty much like Contract
Rummy, except you can "buy cards" out of turn. Each player gets 3 makers,
which they can redeem at any time for the "showing card" + a card from the
deck. In cases where multiple people want the card, current player has
first choice, "next player" has next chance and so on. We deal 11 cards
(hence the final round which requires 3 runs means you have to buy at least
one card), with the order 2-sets, 1-set/1-run, 2-runs, 3-sets, 2-sets/1-run,
1-set/2-runs, and 3-runs. Note that we play runs have to be the same suit,
unlike Phase 10 which allows any suit in a run (phase 10 also has requirements
for runs longer than 4 cards, which kind of makes up for it). -mjm-

Julie Dunning

unread,
May 3, 1995, 3:00:00 AM5/3/95
to
We always called the game Shanghai Rummy. I have the rules at home (if no
one else comes up with them let me know and I can send them), but I am a
college student so I don't have them with me.

In <3o4390$d...@techsrv1.tech> rebi...@mtu.edu (Rebecca E. Bilbia) writes:

>I believe the name of the game is "No Name Rummy"

>Stubborn Wench (ks...@cornell.edu) wrote:

Clayton Colwell

unread,
May 13, 1995, 3:00:00 AM5/13/95
to
Kevin (kjac...@uofport.edu) wrote:

: Stubborn Wench (ks...@cornell.edu) wrote:
: : My family and I used to play a card game,
: : it used two decks, and you were dealt 12 cards.
: : In each round you had different orders to
: : make, for example

: : Round 1 - two sets of three
: : Round 2 - two runs of three
: : Round 3 - one set of three and one run of three

: : etc., I think there were 12 rounds total.

A set is 3+ cards of the same rank, regardless of suit.
A run is 4+ cards of the same suit in consecutive rank. Some allow
crossover (Q-K-A-2), others don't.

There are 7 rounds:

1 -- 2 sets
2 -- 1 set 1 run
3 -- 2 runs
4 -- 3 sets
5 -- 2 sets 1 run
6 -- 1 set 2 runs
7 -- 3 runs, and one must go out "gin"

Each player gets dealt 10 cards for rounds 1-4 and 12 cards for rounds 5-7.
One plays as in regular rummy (one can lay down melds, after which anyone
can play off cards from their hand on others' melds), except that a player
is limited to the melds required by the round type (i.e. in Rnd 2, you are
allowed exactly 1 set and 1 run, as well as any cards you can play off on
others). Also, one cannot play cards onto other players' melds unless
one has already played the required melds. Said requirement must be
laid down all at once.
Also, a player other than the player next in line can grab the discard
for themself, as long as no other player in front desires it. The
player who grabs the discard out of play must also draw a card from the
deck.

I believe 4 jokers are also added to the deck, acting as jokers normally
do.

Scoring -- the first person to go out gains the point equivalent of the
cards in the other players' hands. I think it was 5 pts. for every
2-9, 10 pts. for every 10-K, 15 for every Ace, and 50 for every joker.

Hope this jars your memory some.

--
Clay Colwell (aka StealthSmurf)
er...@bga.com "...now my life is as good as an ABBA song."
-- Muriel Hysslop, _Muriel's Wedding_

jennife...@gmail.com

unread,
Jul 25, 2019, 1:29:36 PM7/25/19
to
On Thursday, April 27, 1995 at 3:00:00 AM UTC-4, Stubborn Wench wrote:
> My family and I used to play a card game,
> it used two decks, and you were dealt 12 cards.
> In each round you had different orders to
> make, for example
>
> Round 1 - two sets of three
> Round 2 - two runs of three
> Round 3 - one set of three and one run of three
>
> etc., I think there were 12 rounds total.
>
> I don't remember the name, the specific rounds,
> or the score keeping.
>
> We got together one night and tried to remember,
> but couldn't.... I would greatly appreciate anyone
> who could refresh my memory.
>
> -The Stubborn Wench
Hi Kelly,

Hoping this post is still alive somewhere....what was the name of the game? We used to play one just like it...but I looked for an actual name or even the sequence, but don't see it in this thread. Please help!

Othello

unread,
Jul 26, 2019, 10:16:28 AM7/26/19
to
The Internet is your friend.
This sounded like a basic Rummy with 2 decks so a quick search turned up
this:

12-Step Rummy
http://www.bic.mni.mcgill.ca/users/kate/12step_rummy.html

Level Sets Sequences
1 2 x 3 of a kind
2 1 x 3 of a kind 1 run of 4
3 2 x 4 of a kind
4 2 runs of 4
5 3 x 3 of a kind
6 1 x 4 of a kind 1 run of 4
7 1 x 3 of a kind 1 run of 7
8 2 x 3 of a kind 1 run of 4
9 2 x 5 of a kind
10 2 runs of 5
11 1 x 8 of a kind
12 1 run of 10

grizzly...@gmail.com

unread,
Apr 2, 2020, 4:09:32 PM4/2/20
to
On Thursday, April 27, 1995 at 3:00:00 AM UTC-4, stephen mast wrote:
> In article 270495...@128.253.219.173, ks...@cornell.edu (Stubborn Wench) writes:
> > My family and I used to play a card game,
> > it used two decks, and you were dealt 12 cards.
> > In each round you had different orders to
> > make, for example
> >
> > Round 1 - two sets of three
> > Round 2 - two runs of three
> > Round 3 - one set of three and one run of three
> >
> > etc., I think there were 12 rounds total.
> >
> > I don't remember the name, the specific rounds,
> > or the score keeping.
> >
> > We got together one night and tried to remember,
> > but couldn't.... I would greatly appreciate anyone
> > who could refresh my memory.
> >
> > -The Stubborn Wench
>
>
That is the game I was thinking of. Thank you! I am trying to find the rules and could not remember what it was called.
0 new messages