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Flinch-Card Game How to play?

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Mirage02

unread,
Dec 18, 1997, 3:00:00 AM12/18/97
to

does anyone know how to play this game. We have the cards for it but no
instructiond
Thanks in advance
ed r.
Mirage @ AOl.com


Beldin

unread,
Dec 19, 1997, 3:00:00 AM12/19/97
to

mira...@aol.com (Mirage02), having nothing better to do, produced the
following drivel:

Found this at the web site:
http://www.cs.uno.edu/~kheath/Mine/flinch.html

Rules for Playing

FLINCH
Copyrighted, 1901, by A. J. PATTERSON.

Copyrighted, 1902, by A. J. PATTERSON.

Copyrighted, 1903, by FLINCH CARD CO.

Revised 1913.

The Game : Flinch is played with a pack of 150 cards consisting of 10
series, each numbered from 1 to 15 consecutively.

Players :Any number from two to eight may play. With more than five
playing it makes the game more interesting to use two packs.

Dealing :shuffle the cards thoroughly and:first deal ten cards to each
player for his Flinch pile, nest deal five cards to each player for
his hand, then separate the remainder of the pack Into hands Or five
cards each, and stack them up criss cross to keep them divided. Each
player places his Flinch pile In front of him face down, with only the
top card turned face up. When during the game this card is played turn
the next card up.

Playing :The first player at the left of the dealer having a card
number 1, begins the game by laying It on the center of the table face
up. If he can follow with a 2 he may lay it on top of the 1 and so on
as long as he can play from his hand, his reserve, or the top card of
his Flinch pile. If he can play out his entire hand he may draw
another and continue to play. If no Player has a 1 all the hands are
laid down as reserve and new hands dealt.

You must play all of the 1s you have in your hand to the middle of the
table during the turn in which they are drawn from the stack and may
be ?Flinched? for not doing so but need not play any other numbers
unless you wish, excepting your Flinch pile from which you must always
play as soon as the opportunity offers. First play from your Flinch
pile; second play the 1s in your hand, after which you may play other
numbers either from your hand or reserve. The 1s are never played to
the reserve. A 1 on the Flinch pile is played ahead of a 1 in the
hand.

The piles go to 15 and are then removed from the table. When several
piles have been removed and all the cards have been used from the
stack, and the game is not finished the removed cards are shuffled and
dealt out again to continue the game. The piles build up on the middle
of the table are to play on and not from. How many you accumulate does
not count.

The Reserve. When a player can no longer play, he lays down a card
face up in front of him, a little in front of his Flinch pile, and the
next player to the left proceeds to play. These cards are your reserve
and are placed side by side until there are five, after which others
are placed on top of any one of the five you choose. In playing from
the reserve only the top cards may be played, and it is not allowable
to look at those beneath. One card must be laid on your reserve each
and every time you pass or finish playing.

When a reserve pile is exhausted, its place must be filled with the
next reserve card laid down to make up the full number (five) of
reserve piles. Cards must not be removed from one reserve pile to
another. You are at liberty to play from your reserve at any time, and
your reserve piles may be entirely exhausted and re established again
many times during a game.

The object of the game is to get rid of your Flinch pile and the
player who first succeeds wins the game. To this end you must play
from your Flinch pile at once whenever possible. If you can but fail
to do so your opponent will call ?Flinch? and you will have to
discontinue playing and draw a card from his Flinch pile and place it
on the bottom of yours. In case of two or more opponents calling
?Flinch? at the same time, draw the card from the stack. By
?discontinue playing? is meant:Take back the card you are in the act
of playing and do not lay a card on your reserve at this turn.

The Science of the Game lies in so managing the reserve as to aid
yourself in getting rid of your Flinch pile and in hindering your
opponents from getting rid of theirs. If possible remember the cards
buried in your reserve without referring to them however, arranging
them as nearly as possible in sequence running down and thus make it
easier to remember the cards beneath and do not play them out except
to benefit yourself or hinder your opponent, but rather keep them
until you may be benefited by playing them. Never miss a chance to
head off an opponent from playing a card from his Flinch pile.

A card exposed from a player's hand must be played; or if it cannot be
played the player must discontinue playing.

A card exposed from your hand when it is not your turn to play may be
called by your opponent when your turn comes and you will have to play
it.

If the game should be blocked, that is, the stack exhausted and no
players able to play, except one who will not play, the player holding
the releasing card must play it and the player whose Flinch pile is
favored must place the top card of his Flinch pile on the bottom, or
if it is the last card he must pass playing it for one round. A better
way to avoid blocking is to use two packs.

Not the slightest intimation must be given by any one to the player as
to the proper play to make. This rule must be strictly enforced.

A player may be "Flinched" as soon as he shows his intention of
playing wrong by lifting a card from his reserve or exposing a card
from his hand.

In Playing Partners the same rules apply, except that you are at
liberty to play from your partner's Flinch pile and reserve. If you
have an opportunity to play from both your own and your partner's
Flinch pile at the same time, you must play from your own first and
then from your partner's otherwise you must play from your partner's
Flinch pile whenever opportunity offers the same as from your own.
After one Flinch pile is exhausted both partners continue playing as
before until both partner's Flinch piles are exhausted when the game
is finished.

Whenever a player plays the last card held in his hand to the table,
he must be given a new hand and he is entitled to a new hand until
your next turn to play.

A new hand must not be given to a player until the next previous
player has laid down a card on his reserve.

Should a player remove, to play, a card from his reserve and expose
the card underneath to himself or to any of his opponents the card
must be played or if it cannot be played the player must discontinue
playing.

A player may be "Flinched" for neglecting to play from his own or his
partner's Flinch pile; for giving information as to the best way to
play; for looking at the card underneath in the reserve or Flinch
pile; for playing out of turn; or for any other irregularities to be
decided upon by the players before beginning the game.

Play quickly and the game is more interesting and exciting.


Manufactured by the
FLINCH CARD COMPANY
KALAMAZOO, MICH.
Sole Manufacturers of "Flinch"
Beldin

"He who is certain he knows the ending of things when he is only
beginning them is either extremely wise or extremely foolish.
No matter which is true, he is certainly an unhappy man, for he
has put a knife in the heart of wonder."
--- Binbiniqegabenik ---

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