Patrick Cline
--
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| If Folly is any judge, the happiest man is the |
| one who is most thoroughly deluded. |
| --Desiderius Erasmus, The Praise of Folly |
| |
|**** http://www2.gsu.edu/~gs01jpc/jpcline.html ****|
I assume that this is playing with the "optional rules" where
one keeps drawing until they can play. The "official rules",
which has but one card drawn, has never caused such a headache.
I've played with the first set with similar results and have
come to the conclusion that UNO is indeed a satanic game, which
caused the downfall of Adam in the Garden of Eden and brought
gravity into the world.
--
Kelly G. Willis \ Email: kei...@probe.cc.purdue.edu ~~~~~~~~\ | \\ //
Purdue University \ URL: http://expert.cc.purdue.edu/~zerubia/ \ --O-- ))//
-------------------'- - - - - - - - - - - - - - - - - - - - - - -' | //((
"Only one of us is in the correct time continuum." --Data // \\
No, the very sad part is that we do play with the one card draw. There's
so much strategy and _evil_ at the table that nobody can win without
serious luck. And to think that we're all such nice people before we sit
down to play. I prefer poker myself, as it allows me some control over my
(mis)fortunes.
>No, the very sad part is that we do play with the one card draw. There's
>so much strategy and _evil_ at the table that nobody can win without
>serious luck. And to think that we're all such nice people before we sit
>down to play. I prefer poker myself, as it allows me some control over my
>(mis)fortunes.
Yikes, I knew that UNO was the manifestation of EVIL in this world,
but I never knew how vile the game really is.
Word of warning: DON'T MESS WITH UNO CARDS! IT WILL SCREW UP YOUR BRAIN!
I know what you mean about UNO--in large groups, I've endured games that last
hours and other games which end shortly with some players not even given the
opportunity to play a card. I'm not sure what makes the games with your family
longer than ones with your friends. Is your family naturally competitive,
i.e., do the players in family games employ more strategy, take more time to
play a card, select a color, etc.? Is the inceidental conversation more lively
with friend games (people you may not have the opportunity to converse with on
a day-to-day basis)? I think there must be other differentiating factors
involved.
Incidentally, have you played UNO-STACKO, the combination of UNO and Jenga?
That game is truly the devil's spawn.
--Todd
> No, the very sad part is that we do play with the one card draw. There's
> so much strategy and _evil_ at the table that nobody can win without
> serious luck. And to think that we're all such nice people before we sit
> down to play.
My friends and I play a variant of Uno that we like to call Bitch Uno. You
haven't SEEN evil until you play Bitch Uno with us. We only play single
hands and we don't keep score. It's a great party game for 4 or more
people. All play is the same except:
1) Draw Two's and Draw Four's are cumulative- if someone plays a Draw Two
on you and you have one in your hand, it's four to the next person unless
they have one in their hand and then it's six to the following person, etc.
until someone doesn't have a Draw Two and has to draw whatever the total is
up to. You can't play a Draw Two on a Draw Four and vice versa for purposes
of card accumulation.
2) Since there are two of every non-wild card in the deck, if you have the
exact same match (color and number/rank) as the card just played (say a Red
7) then you can play it out of turn (as long as you get it on the pile
before the next person plays), skipping all of the people between the
person who played the original card and yourself. If you're really quick
and you have both Red 7's, you can play one and then reach back in your
hand and play the other one. If you get it on the pile before the next
person plays, it's legal.
3) In light of rule 2) above, Wild Cards and Wild Draw Four's can be played
out of turn in the same manner. Wild Cards will just change the color (or
keep it the same and just change who plays next). Wild Draw Four's become
cumulative on the next player.
4) Whether or not you have a card than you CAN play, you can pull cards
from the deck until you find a card that you WANT to play.
Those are all of the modified rules that I can think of. I've seen Draw
Two's go to 14 cards back on the person who started the Draw Two war. I've
seen Draw Four's go to 16 cards numerous times. We've had to reshuffle the
deck four or five times. Although we only play single hands for fun, it
still gets kinda vicious. I shudder to think how out of control it could
get if we actually played for points....
Rodney
--
I only have two speeds. If you don't like this one, I can guarantee that
you won't like my other one.
These rules are somewhat similar to the ones that me and my friends play with
that we have taken from our crazy eight rules.
1) the draw 2's and 4's are cumulative (thought not cross cumulative) the only
difference is that as the 2's pile up, each person must draw the number he gets
hit with. Ex: player 1 plays a D2, player 2 draws 2 then plays another D2,
player 3 draws 4 and plays another D2, etc...
2) Our variation of this is that you can change the suit by playing another of
the same face value. Ex: red2 on the pile and I have a blue 2. I can play the
blue 2 and thus change the color. Another variation is that I can also play
all the 2's that I have. Ex: red 2 on the pile. I have a blue, red, and 2
yellow 2's. I thus play all of my 2's, leaving the blue on top, getting rid of
4 cards AND changing the color.
3) No playing out of turn.
4) You can only pull one card. No pulling until you get a card you like.
though
you are allowed to pull a card if you CAN play to see if you can get a card to
skunk your neighbour (useful if they are bout to go out.
5) Play countdown UNO. IE: When you go out the first time, you draw a new hand
of 7 cards, then 6, then 5, down to 1. The first person to go out on the 1
card
hand is the winner.
6) We have a variation of carzy 8's that we as of yet haven't figured out how
to get into UNO. What we do in 8's is that if you play the Ace of a suit you
are allowed to play all the cards of that suit that you have. Ex: I have the
A, K, 6, 4, 3 of spades in my hand. When the play comes arround to me (and
its spades) I can play all 5 cards (with the acec on the bottom and, for
arguements sake, the 3 on top). If I don't use rule #2 to change the suit at
the end of the run, the next player can play all of HIS spades. If, on the
other hand, I had the 3 of diamonds then I could play it at the end of my ace
run and the suit would be diamonds and the other player couldn't run his
diamonds because there was no ace of diamonds under the 3. (I know the
explination is a bit conviluted but I hope you understand). If you guys can
think of a way to impliment this particular rule, let me know.
So, try them out. #6 really helps compensate for #5 and can moves the game
along REALLY quickly. Of coarse, when you are actually playing 7 hands in one
game, the game can still last an hour. 8^)
Mack
--
Mack King | Blah blah blah... my opinions only
coop...@bnr.ca | yadda yadda yadda... not those of
ak...@ug.cs.dal.ca | my employer.