I have simply adapted suitable looking 52-card games on an ad hoc basis,
with much success. I'm sorry that I do not remember many details.
"Montana" or "Gaps" variations are a good starting point with decks of
many sizes and forms, both for ease of adjustment to different deck
structures, and because all the cards are face up and being constantly
scanned, which adds to the enjoyment of an unusual deck as well as
making identification easier.
For games which call for black versus red suits, with Latin suits play
the "long" versus the "round" (staves and swords versus cups and coins).
Some Italian suited patterns are available in 52 card decks, and 48 card
Spanish decks are available, which require little or no modification for
52 card games.
--
Alan Winston
Seattle
Seems like I should have included a description:
Blue Moon solitaire:
This 52-card solitaire starts with the entire deck shuffled and dealt
out in four rows. The aces are then moved to the left end of the layout,
making 4 initial free spaces. You may move to a space only the card that
matches the left neighbor in suit, and is one greater in rank. Kings are
high, so no cards may be placed to their right (they create dead
spaces). When no moves can be made, cards still out of sequence are
reshuffled and dealt face up after the ends of the partial sequences,
leaving a card space after each sequence, so that each row looks like a
partial sequence followed by a space, followed by enough cards to make a
row of 14. A moment's reflection will show that this game cannot take
more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more
is poor.
(from http://linux.maruhn.com/sec/blue.html ):
Alan Bernard Hughes
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