Potential win rates usually are the games theoretically solvable playing
the right card every time, as opposed to games that cannot be solved
regardless of any player action. As such they do not take into account
that the player has to pick his choices among obscured cards/stacks. It
is not unusual for 100% solvable solitaire games to have a practical win
rate well below 25%.
Sevo
I agree that inept individuals can have a win rate well below 25% for
games that are nearly 100% winnable. But it seems to me that a 15%
average win rate for a multitude of players when 80% or more of the
games are winnable is unusual. Can you list any solitaire games with
this wide of a differential between games won and games winnable using
the statistics at the Pretty Good Solitaire website or any other
statistics source which averages a large number of individuals?
I suspect that the best players are not so much using better strategy,
but able to look further ahead (as a strong chess or go player can).
While there are some obvious strategies (don't play the last card of a
pile if another card of the same rank, be careful how often and where
you change direction), I suspect that it will be very hard for human
players to match the ideal win rate.
Some deals can be won with no changes of direction, but most will
require several changes. One site about the game absurdly states
that you cannot win if you change direction at a point other than
after playing a multiple of 13 cards. But this is not so, e.g.:
A232A23456789TJQKA23456789TJQKQJT9876543456789TJQKAK.
I note that there are two players on Pretty Good Solitaire with very
high win rates, but I suspect they are being selective about which
games they attempt (PGS does not charge a loss if no cards are played,
and it is easy to examine a deal to make sure that at least a
reasonable number of cards can be played at the start).
Michael Keller
Solitaire Laboratory
On Sat, 06 Jun 2009 11:52:43 +0200, Sevo Stille <sevo...@radiox.de>
wrote: