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sea girt

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Dec 10, 2007, 11:26:03 PM12/10/07
to
I see in their ratings that they rate Fathom and Centaur significantly
higher than Whirlwind and Earthshaker. How many people concur with
this assessment and the reasons why? I currently collect 60's and
90's. Should I go to system 11's late 80's or to the early 80's next.
I only have 1-2 slots left.

Buddy Robinson

goatdan

unread,
Dec 11, 2007, 12:01:00 AM12/11/07
to

It depends on your tastes. I really like System 11 games. To me,
System 11 is when the games got more powerful and the true "modern"
era of pins started. Everything that you get on even today's games
for the most part can be found on System 11 games, but they are often
more balanced because of the fact that they weren't complex enough to
do full modes and stuff like that.

On the flip side, earlier games like Fathom and Centaur have a
distinct appeal. I really like Centaur, and would love to own one. I
would rank it above Earthshaker any day. But I'm not as much of a fan
of Fathom. If you like 60s EMs, you'll probably like these style
games too.

If you can, find someone with a few selections set up. While they
aren't all similar, if you can find early 80's Bally or Stern games, I
think they for the most part play similarly to one another, and
completely different than System 11 (and most Williams games for that
matter, even of that era). They tend to be a little slower and a
little more direct. Their prices are also generally cheaper, although
Fathom and Centaur buck that trend.

Good luck!

dcerny

unread,
Dec 11, 2007, 12:16:12 AM12/11/07
to
well as most would say, i'm sure- take all pin ratings with a grain of
salt as it all comes down to personal play opinion. but that being
said.... you are comparing two sets of very different games. early 80s
bally vs late 80s williams. even early 80s bally vs early 80s williams
can be like night and day.

fathom and centaur in particular are both excellent players' games.
you kind of need to be a pin wizard to really max out your scores and
get the most out of what the games have to offer- drop targets that
need to be hit in order, very specific objectives in general. they are
also MUCH slower than williams games of the same era and- obviously-
later. but this does not necessarily make them any less fun IMO. the
art packages are certainly some of the best of any era/maker. it is
just a very unique play pace and style. i find fathom in particular to
be a very elegant game. do you like faster or slower games, stronger
or weaker flippers?

whirlwind and earthshaker both happen to be pat lawlor games- most
people know where they stand on his titles. obviously very successful,
but he definitely has a signature that 'feels' very similar from game
to game. so that's something to consider. system 11 is pretty popular
with, i think, a great variety of titles and styles. you could play
pinbot which is very different from high speed which is very diff.
from whirlwind which is very diff. from fire! and on and on and on.
williams had several top designers at this time with wildly different
styles. barry oursler, steve ritchie, lawlor, mark ritchie. these
games are faster and it is here I would argue that you start to see
the evolution of mode and story-based play. high speed i think would
be the one of the first games with a real linear narrative with
playfield objectives to match.

i personally have been leaning myself towards early-mid eighties
williams sys7-11. i haven't really thought too much about why williams
rather than bally. i just like the way the games look and the way they
play. i don't know much about 60s games, but if you like 90s games, I
think you would find the sys11 titles to be close cousins to what you
know. although if you're 60s games are like the other slow EMs I've
played, you might like a slower game like Centaur or Fathom after all.
I guess- as always- try before you buy. Both eras/makers have some
great titles to choose from. Personally among those 2 exact pairs of
games- I'd go Fathom/Whirlwind ;-) One of each.

have fun

dan c

seymour-shabow

unread,
Dec 11, 2007, 8:14:13 AM12/11/07
to

Buy what you like. I've owned all 4 of those games and would rate them:

1 Whirlwind
2 Earthshaker
3 Centaur
.
.
.
.
.
.
.
.
1464 Fathom (but just for the art.... game play is HORRID! Don't believe
the hype.)

There is a certain amount of hype around centaur also, it is a 'gimmick'
game in that it's a multiball flailfest - for a small collection I
wouldn't want one but >10 it's nice to play a game once in a while on
it. Definately a fun party game for competition because it's pretty
high scoring..... if you are good at keeping multiball in play you can
play a long time.

-scott CARGPB#29

seymour-shabow

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Dec 11, 2007, 8:18:32 AM12/11/07
to
dcerny wrote:
>
> fathom and centaur in particular are both excellent players' games.
> you kind of need to be a pin wizard to really max out your scores and
> get the most out of what the games have to offer- drop targets that
> need to be hit in order, very specific objectives in general.

Hmmmm, I'll disagree on that for those titles - they suffer from the
'bally bonus' where the main goal of the game is to max the bonus. If
you want to make it easier to get mutiball or extra ball (c/f respec.)
yeah you have to hit the targets in order, but you can just hit targets
down over and over and get huge scores just on bonus (especially on
fathom). If you're semi decent and can keep the ball out of the drain
on these games you will get BIG scores quickly. Contrast with Flash
Gordon - if you score over 2 million in a game that's a completely
killer game.


> they are
> also MUCH slower than williams games of the same era and- obviously-
> later. but this does not necessarily make them any less fun IMO.

Not if they're set up correctly.....

-scott CARGPB#29

Sonic

unread,
Dec 11, 2007, 8:44:29 AM12/11/07
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Not to be coy, but I've never heard of a pinreview.com.....did you
mean pinballreviews.com?

Matt

rudy gulp ptooie

unread,
Dec 11, 2007, 9:26:35 AM12/11/07
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I agree with most of what Scott has said. If Oliver can tackle a ROM
update for Centaur however, we may be able to "fix" the huge bonus
issue by having it reset back down to 0 at the end of each ball. That
way you won't just sit on the max bonus (60+ every ball) and go for
the multipliers at the top rollover lanes all the time. That would
possibly introduce a different style of play by needing to go for
other objectives.

That being said...Whirlwind would definitely be at the top of the list
of 4 games you've mentioned...by far! Awesome game. If you can find
one in nice shape, do not pass it up. Top condition games are getting
harder and harder to come by.

Here's my rankings in order:
1) Whirlwind (own it, love it, top 5 game)
2) Centaur (own it, really like it a lot)
3) Fathom (don't own it, would like to find one someday)
4) Earthshaker (don't own it, don't need to have it as I have, or had,
5 other better Lawlor titles)

Ted

azpinlawyer

unread,
Dec 11, 2007, 9:35:33 AM12/11/07
to

My issues with the "classic" Bally SS games--Centaur, Fathom, etc., is
that there's no multiball objective--it's just "get all the balls
going" and flail. That's where System 11s qualify as "evolutionary"--
beginning with HS, a multiball OBJECTIVE (i.e. jackpot) was absolutely
a mandatory rule from that point forward.

seymour-shabow

unread,
Dec 11, 2007, 9:46:28 AM12/11/07
to
azpinlawyer wrote:
>
> My issues with the "classic" Bally SS games--Centaur, Fathom, etc., is
> that there's no multiball objective--it's just "get all the balls
> going" and flail. That's where System 11s qualify as "evolutionary"--
> beginning with HS, a multiball OBJECTIVE (i.e. jackpot) was absolutely
> a mandatory rule from that point forward.

Pretty much nails it. Fathom would be much better if the balls didn't
go into the relock right away..... there should be some kind of bonus
for doing this, or put the targets back UP so that you hit them down
again for ????. Oliver has a Fathom so maybe he'll add this.

Centaur is definately a 'sneaky' multiball game - if it's working
correctly most people have no idea where the balls come onto the PF
from. Gimmicky for sure.... would love to have another objective during
multiball maybe _x scoring per ball in play (not for bonus just regular
objectives)...... also there's an unused quote in there "five side
award" which I think would be neat to put in the game.

Dunno what else could be added to Centaur, it's pretty sparse in terms
of what can you do for other than get bonus up....

I'd like to see a rom update for Earthshaker that lets you do SOMETHING
in multiball besides collect the jackpot once..... whirlwind introduced
million plus for multiple jackpots, and that was a step in the right
direction. After you collect the jackpot in ES there's little point in
letting the multiballs stay in play...... it would be cool to have a
mega jackpot, after you light the first jackpot, light 1-2-3-4-5-6-7-8-9
zones, for super jackpot. That would be cool.... or at least start to
work on the next set of zones. Right now I either try to shoot fault
trips (for the miles) or loop the center ramp to get to end of the
road/extra balls faster.

-scott CARGPB#29

Dr. Dave

unread,
Dec 11, 2007, 10:09:52 AM12/11/07
to
Fathom is a terrible game? What are you smoking Scott? Whatever it
is....share some with the rest of your classmates will ya?

I would rate them thusly:

1. FATHOM
2. CENTAUR


55. EARTHSHAKER


1556. WHIRLWIND


Now..... "Return to your homes"

DR

www.pinballdoctor.com

Dr. Dave

unread,
Dec 11, 2007, 10:11:30 AM12/11/07
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Well....at least we can agree here.

= )

Set up is key with these pins.

DR

Jeff Palmer

unread,
Dec 11, 2007, 10:11:32 AM12/11/07
to
On Dec 11, 9:26 am, rudy gulp ptooie <t.mot...@comcast.net> wrote:
> I agree with most of what Scott has said. If Oliver can tackle a ROM
> update for Centaur however, we may be able to "fix" the huge bonus
> issue by having it reset back down to 0 at the end of each ball. That
> way you won't just sit on the max bonus (60+ every ball) and go for
> the multipliers at the top rollover lanes all the time. That would
> possibly introduce a different style of play by needing to go for
> other objectives.
>
> >
> Ted

Being that Centaur has an award built in for reaching 10MIL, I don't
really consider the potential end of ball bonus of 60K+ x 5 for 3
balls as a significant scoring factor.

Jeff

Dr. Dave

unread,
Dec 11, 2007, 10:19:51 AM12/11/07
to
But there IS a bonus and a plan once you lock the ball back in one of
the traps:

1. throw another ball up in front of the trapped ball to score 50,000

2. knock down the blue targets on the left side to free the LAGOON
trapped ball, knock down the green targets on the left side to free
the CAVE trapped ball.

Killer game, Killer Artwork. I will never sell mine.

DR

www.pinbaldoctor.com

rudy gulp ptooie

unread,
Dec 11, 2007, 10:23:27 AM12/11/07
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On Dec 11, 9:46 am, seymour-shabow <seymour-sha...@excite.com> wrote:

I agree, once again, with your thoughts. Multiball does, indeed, just
become a flail-fest on Centaur. Especially with all 5 balls out
there. If the bonus was reset back down to 0 at the beginning of each
ball however, then the multiball WOULD mean something to you. You
would want to keep all balls in play to continue to knock down targets
to get your bonus back up. No more camping out at 79k with nowhere to
go and nothing to do. I agree that a jackpot shot would be a
tremendous addition...maybe the Queen's Chamber stand-up target while
in multiball for...I don't know...maybe 100k times the # of balls in
play and DOUBLED if you hit it via the "Power Lane". How cool would
that be? A double-queen's chamber jackpot with 5 balls on the
playfield for a cool 1M!!! Now we're talking, man!!! Who know's if
that's something Oliver could pull off in the code though. Fun to
talk about. Would sure made a great game even better.

Ted

seymour-shabow

unread,
Dec 11, 2007, 10:30:25 AM12/11/07
to
Jeff Palmer wrote:
>
> Being that Centaur has an award built in for reaching 10MIL, I don't
> really consider the potential end of ball bonus of 60K+ x 5 for 3
> balls as a significant scoring factor.
>

It does? You mean the automatic high score awarding? (Adjustable IIRC?)

-scott CARGPB#29

abc...@iquest.net

unread,
Dec 11, 2007, 10:31:35 AM12/11/07
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In article <7f447ad6-6f22-4f33...@b40g2000prf.googlegroups.com>, azpinlawyer <greg...@mail2lawyer.com> wrote:
>My issues with the "classic" Bally SS games--Centaur, Fathom, etc., is
>that there's no multiball objective--it's just "get all the balls
>going" and flail. That's where System 11s qualify as "evolutionary"--
>beginning with HS, a multiball OBJECTIVE (i.e. jackpot) was absolutely
>a mandatory rule from that point forward.

Well, this isn't exactly true with regards to Fathom. There is a strategy to
employ during multiball that involves re-releasing locked balls via the drop
targets. Also, the pf embedded star targets directly in front of the locked
balls score (relatively) big points and trigger the "HELP ME!" voice call,
which I always shoot for.

Fathom is a *GREAT* player and looker!
Jeff Giesting

My Homepage: http://members.iquest.net/~abc123/
Team EM Site: http://www.team-em.com
My email address is abc123"nospam"@iquest.net - Remove the "nospam"
WTB: K_N_O_C_K_O_U_T and S_L_I_C_K_C_H_I_C_K

seymour-shabow

unread,
Dec 11, 2007, 10:39:15 AM12/11/07
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Dr. Dave wrote:
> Fathom is a terrible game? What are you smoking Scott? Whatever it
> is....share some with the rest of your classmates will ya?

Love the artwork. Gameplay is lacking for me though..... I absolutely
HATE the 'reverse' outlane thing, I don't like that on any game (except
flip flop.....) I know those are nitpicky things.....

I find the effort to get multiball going and then loosing it quickly
just 'not worth it'. I get annoyed when this happens on 9 ball and
flight 2000 also..... all that work to get the multiball and then it's
relocked..... at least on firepower, you get a ball in the shooter lane
to replace it.(Assuming you had 2 in play and not 3... actually a viable
strategy for FP although I plunge it anyway right away).

Fathom as a single ball game is very, very, tedious. You HAVE to get
multibball and then you run into the balls usually relock quickly
problem..... a game has to play very well in single or multiball mode.
For instance 9 ball is a fun single ball game to play.... and a
COMPLETELY different experience in multiball. Never before have I
played a title that changes so dramatically between these modes. It's
almost like the balls are excited to be out at the same time and get
completely wild (probably because of the wide open PF.... wish that
hanging spinner was on some other games!)

I completely agree with you as to the speed issue though, Bally games
are just as fast when set up properly as WMS games..... and they all
aspire to be as fast as classic Sterns!! (ha!)

Sterns 'build' the speed which others don't seem as inclined to do.... I
already know I'm preaching to the choir on this aspect though.

p.s. toying with the idea of your classic tournament in my basement in
allentown around pin wiz con in may....... how much you willing to pony
up per entry? no titles past my Black pyramid in age. 1984 and
earlier. (to 1979). To make it fair I won't enter, but I'll play anyone
and everyone doubles to give you a target to beat....

-scott CARGPB#29

rudy gulp ptooie

unread,
Dec 11, 2007, 10:43:34 AM12/11/07
to

Jeff...can you explain that a bit more? First of all, I was unaware
that Centaur had an award for reaching 10M. What is that award? I'm
not sure what you have your game settings at (easy or hard) or how a
good a player you are, but I've NEVER reached 10M on my Centaur. I
think my high score is around 6.5M.

That being said, I definitely can't agree with you that maxing out the
bonus is insignificant. 79k times 5x = 395k. Get that on every ball
AND on a few "collect bonus shots" at the target in the upper right
lane and you're really cranking. What else are you shooting for that
has a much higher scoring potential? The Queen's Chamber, Sequence
targets, and ORBS are not as lucrative. Please explain what you're
collecting that scores a higher total of points than a maxed out 5x
bonus? Don't think it exists, but please correct me if I'm wrong.

Consider that the most you can score via the "Chamber feature" is
300k, but that is assuming you hit the Double Queen's Chamber on ALL 5
SHOTS. Very tough to do. The most you can score in the "Sequence
feature" is 150k. The most you can score in the "ORBS feature" is 50k...
and that's only after you have "maximum Orbian strength achieved".
When you max out your bonus, you can add up to 395k points to your
score!!! Plus, this can (potentially) be collected more than once
during a ball...once on your EOB bonus count and an unlimited number of
times at the Sequence Release Target (when lit).

Ted

Message has been deleted

seymour-shabow

unread,
Dec 11, 2007, 11:03:10 AM12/11/07
to
rudy gulp ptooie wrote:

> Jeff...can you explain that a bit more? First of all, I was unaware
> that Centaur had an award for reaching 10M. What is that award? I'm
> not sure what you have your game settings at (easy or hard) or how a
> good a player you are, but I've NEVER reached 10M on my Centaur. I
> think my high score is around 6.5M.

That's about my high too, and I have yet to tweak my game. The flippers
are drooping!! Gonna replace the linears with older style for more zip
per flip....or stern links if they fit!!

>
> That being said, I definitely can't agree with you that maxing out the
> bonus is insignificant. 79k times 5x = 395k. Get that on every ball
> AND on a few "collect bonus shots" at the target in the upper right
> lane and you're really cranking.

That's what I try and shoot for - love collecting 2x or 3x bonus!!!
Never got the 4x and 5x. That's the "jackpot" shot in this game!!
Easiest during single ball of course.

I usually ignore the queen's chamber, unless you need to get release
done that way due to incompetance on the 1-4 bank.... the 1-4 bank will
pay out 15 bonus points alone if you hit it in order. I'd like to see
that changed too. IIRC Centaur holds All the bonus, not just the
'supers' like the older games do....

Medusa really suffers from a similar flaw, I'd like to see the bonus
wiped on that title too.

-scott CARGPB#29

Dr. Dave

unread,
Dec 11, 2007, 11:03:48 AM12/11/07
to
(As Christopher LLoyd would say): That would be great Scott!

I'll pony up whatever you deem would get the most amount of players to
participate. I'd suggest $5 per entry, 3 entries for $10
So the prize(s) have a chance to become lofty.

Shall I bring my Fathom or Paragon to kick your ass on? Or the
Nineball to keep it line with a Stern quality tourney? ; )

DR

www.pinballdoctor.com

Message has been deleted

seymour-shabow

unread,
Dec 11, 2007, 11:15:00 AM12/11/07
to
Dr. Dave wrote:
>
> I'll pony up whatever you deem would get the most amount of players to
> participate. I'd suggest at least $15 but maybe $20 or $30 entry fee
> so the prize(s) have a chance to become lofty.

Yup it will be "all payout" - I'm not going to collect a dime to run it.
1st 50% 2nd 30% 3rd 20%. Not running in conjunction with the p3
tourney, strictly seperate. Brian offered to take as many classics as I
would provide though but I think entries would be thinner then :)

>
> Shall I bring my Fathom or Paragon to kick your ass on? Or the
> Nineball to keep it line with a Stern quality tourney? ; )
>

I should have the 9 ball shopped with the bulbs replaced by then. Just
not mylar pulled and cleared. I do still plan on providing one machine
so I can get into the show so there will be a space available to put a
machine. Not sure what game I'm taking to the show yet, it will
probably be in the p3 booth though..... maybe Mystic!! That will piss
the tourney players off. That game is a slot machine.....

Come to think of it it might be hard to have the party AND run a
tournament. Damn..... what do you think? I'm not doing 2 nights this
year, going to get to someone else's place Saturday, although for early
people arriving to the show dates I will do a pre-party Thursday
night.... always good to have a shakedown before the main event.

No stupid extension cords this year either, and there's better lighting!

-scott CARGPB#29

seymour-shabow

unread,
Dec 11, 2007, 11:25:19 AM12/11/07
to
Dr. Dave wrote:
> (As Christopher LLoyd would say): That would be great Scott!

Dr Dave was so excited that he posted this thrice!!

(sorry!)

-scott CARGPB#29

Jeff S

unread,
Dec 11, 2007, 11:28:00 AM12/11/07
to

In terms of shear fun and long-term appeal my order is Centaur,
Fathom, Whirlwind and Earthshaker.

Centaur is fantastic with many opportunities for 2-ball multiball,
challenging in-line targets at Queens Lair, black & white artwork and
begs to be jostled to keep the balls in play via outlane gate. It is
one of those pins they can take from me when they pry my cold dead
fingers off of it. Relly fun to play one with all black drop targets
and black pearl balls from matchstik. these are slightly heavy than
typical ball and this seems to work better knocking down targets.

Fathom has many in-line targets and opportunities to lock balls for
mb. Like Centaur it requires more effort to focus your shots than WW
or ES. The few Fathoms I have played felt sluggish due to incline. I
am sure if you increased it the game would become more thrilling.

WW & ES are not Lawlor's best pins. I prefer TAF, TZ, BR, SC, FH & RS
over them.

rudy gulp ptooie

unread,
Dec 11, 2007, 11:58:13 AM12/11/07
to

Scott,

You can adjust how the bonus count is treated at the end of each ball
via switch 7. You can either have the bonus remain where it is and
you'll continue from that number forward on your next ball or you can
reset the count back down to one of the 20, 40, or 60 inserts
(depending on what your bonus was).

Ted

sk8ball

unread,
Dec 11, 2007, 12:03:13 PM12/11/07
to

> 1 Whirlwind
> 2 Earthshaker
> 3 Centaur

Until they come out with a home rom for Earthshaker to eliminate
shooting the center ramp over and over it will never be a
Pinballreviews top 100 game :)

Dr. Dave

unread,
Dec 11, 2007, 12:17:48 PM12/11/07
to
Yep...Google throws all of us under the bus sometimes. : o

I like the pay for each entry tourney. (But you may need a bank of
one particular title for that.)


DR

Dr. Dave

unread,
Dec 11, 2007, 12:22:52 PM12/11/07
to
Will this be a sanctioned event?

Are shirts required this time?

; )

DR


On Dec 11, 11:25 am, seymour-shabow <seymour-sha...@excite.com> wrote:
> Dr. Dave wrote:
> > (As Christopher LLoyd would say): That would be great Scott!
>

> -scott CARGPB#29

Jeff Palmer

unread,
Dec 11, 2007, 12:34:40 PM12/11/07
to
> Ted- Hide quoted text -
>
> - Show quoted text -

Maybe we are arguing semantics and I should clarify my post.

The bonus and its scoring potential on the field while the ball is in
play can add up to a lot of points-I am not debating that. The main
point was that purely _the end of ball bonus_ does not make the
score. Even if it is maxed out on ball one and every other ball, the
most the_end of ball bonus_ accounts for is just shy of 1.2 MIL on a 3
ball game. Does the bonus allow for big scoring in the game-yes I
totally agree, but it must be earned while the ball is in play and a
huge score is not a given just because the bonus is easily maxed out
as some argue. Games in the high millions are not because it was easy
to complete the bonus wheel. And lastly, I agree it would be cool to
set the bonus back to 0 on each ball.

Personally one of my favorite things to do on the game is earn double
special from Queen's chamber. I love that shot.

Jeff

Dr. Dave

unread,
Dec 11, 2007, 1:11:27 PM12/11/07
to
WPPR points awarded for this event?

DR

seymour-shabow

unread,
Dec 11, 2007, 1:17:14 PM12/11/07
to
Dr. Dave wrote:
> WPPR points awarded for this event?
>

I'll check with the sharpes..... we got them for the masters' tourney,
but that's a p3 event. I don't know if you have to be affiliated with
an "association" to get them.

Besides cash is better than wppr points, isn't it??


> On Dec 11, 12:22 pm, "Dr. Dave" <davidsarc...@yahoo.com> wrote:
>> Will this be a sanctioned event?
>>
>> Are shirts required this time?
>>

Only if there are Children there - this means YOU JR!!

I know he was trying to distract me from whomping everyone on cheetah.....

Hopefully may won't get that hot, it stayed around 75 in the basement
novemember 11th with the AC cranked.

-scott CARGPB#29

rudy gulp ptooie

unread,
Dec 11, 2007, 1:27:56 PM12/11/07
to
> Jeff- Hide quoted text -

>
> - Show quoted text -

Jeff...I'll certainly respect your opinion. I will say that I've
never had a game in the "high millions" though (7-10M). Is that
something that you do often? A game in the 4-6M range on my Centaur
is a very good to great game (for me anyway). Most decent games are
probably in the 2-4M range for me. That being the case, 1.2M on a 3-
ball game is nothing to sneeze at. Again, the other features in the
game are just not that lucrative. Not trying to argue with you, but
there's really no getting around that fact. To score into the "high
millions" you'd have to have incredibly long ball times and just keep
pounding away at the "collect bonus" award (when you can get it lit
and be lucky/skilled enough to have it multiplied)...and every other
feature of lesser value...over and over and over again.

Note that I have my Special award set to pay out an extra ball instead
of a credit or just points, so there's the potential for collecting
the EOB bonus more than 3 times on my settings. Add another 395k for
each Special-awarded-extra ball (if you can max the bonus and
multipliers again).

Double special, huh? Very satisfying, sure, but still paltry in the
points department. You get the 50k doubled to 100k and whatever award
is set by the operator (credit, extra ball, or just the points). You
will NOT get 2 credits or 2 extra balls. Fun to do and undoubtably
tough, but peanuts for points.

Ted

seymour-shabow

unread,
Dec 11, 2007, 1:37:18 PM12/11/07
to
rudy gulp ptooie wrote:
>
> Jeff...I'll certainly respect your opinion. I will say that I've
> never had a game in the "high millions" though (7-10M). Is that
> something that you do often? A game in the 4-6M range on my Centaur
> is a very good to great game (for me anyway). Most decent games are
> probably in the 2-4M range for me. That being the case, 1.2M on a 3-
> ball game is nothing to sneeze at. Again, the other features in the
> game are just not that lucrative. Not trying to argue with you, but
> there's really no getting around that fact. To score into the "high
> millions" you'd have to have incredibly long ball times and just keep
> pounding away at the "collect bonus" award (when you can get it lit
> and be lucky/skilled enough to have it multiplied)...and every other
> feature of lesser value...over and over and over again.

Yup, that's what did it for me, keep plugging away. It was a VERY long
game. It is challenging to get the bonus reward.

>
> Note that I have my Special award set to pay out an extra ball instead
> of a credit or just points, so there's the potential for collecting
> the EOB bonus more than 3 times on my settings. Add another 395k for
> each Special-awarded-extra ball (if you can max the bonus and
> multipliers again).
>

Boo Hiss! You live in an add a ball state???

> Double special, huh? Very satisfying, sure, but still paltry in the
> points department. You get the 50k doubled to 100k and whatever award
> is set by the operator (credit, extra ball, or just the points). You
> will NOT get 2 credits or 2 extra balls. Fun to do and undoubtably
> tough, but peanuts for points.

I can get the ball times way down on this game by removing a strategic
set of post rubbers..... guess which ones! I think maybe in the
plastics set there is an unbroken set of inlane plastics - that might
make the game interesting. You do save a lot of balls out of the
outlanes with that bump design. Maybe that's a result of the brand new
PF clearcoat though.....

-scott CARGPB#29

rudy gulp ptooie

unread,
Dec 11, 2007, 3:16:51 PM12/11/07
to
---snip---

> Note that I have my Special award set to pay out an extra ball

Boo Hiss! You live in an add a ball state???

---snip---

LOL. That was funny.

Hey...that's the ONLY way to light the "shoot again" section of the
backglass...and I like to utilize every available feature on my
games. : ) What a pity it would be to always have that bulb unlit.
Might as well take it out of the backbox if you're never going to use
it. Funny that there's nothing on the playfield that will tell you
that you've collected an extra ball. You have to look at the
backglass to notice it.

Seriously though...I can certainly see why this game should not have
any extra balls available considering the unlimited supply of them you
can get during normal gameplay. Oh well. I can live with myself for
the decisions I've made. As Rudy would say (in FH)..."It's only
pinball".

Ted

Jeff Palmer

unread,
Dec 11, 2007, 9:15:57 PM12/11/07
to
On Dec 11, 1:27 pm, rudy gulp ptooie <t.mot...@comcast.net> wrote:

> Double special, huh? Very satisfying, sure, but still paltry in the
> points department. You get the 50k doubled to 100k and whatever award
> is set by the operator (credit, extra ball, or just the points). You
> will NOT get 2 credits or 2 extra balls. Fun to do and undoubtably
> tough, but peanuts for points.
>
> Ted

Ted-

BTW-It is a fact that if special is lit and the special award is
"credit" you will most certainly get two credits, and hear 2 POPS.
Watch the display and listen for the 2 POPS. Try it, but make sure
your award for special is credit and not extra ball.

I can't comment about earning 2 extra balls since I do not play the
game with extra balls-heck, the game is an extra ball fest already!!
Most Bally games of that vintage allow only one extra ball per ball in
play anyway.

Have fun!!

Jeff


Jeff Palmer

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Dec 11, 2007, 9:17:50 PM12/11/07
to

As soon as I hit enter, I knew I forgot to mention you have to of
course make it through the doubling loop on the Queen's Chamber to get
2 credits, but I assume we knew that :-)

Jeff

seymour-shabow

unread,
Dec 12, 2007, 7:24:47 AM12/12/07
to
rudy gulp ptooie wrote:
> ---snip---
>
>> Note that I have my Special award set to pay out an extra ball
>
> Boo Hiss! You live in an add a ball state???
>
> ---snip---
>
> LOL. That was funny.
>
> Hey...that's the ONLY way to light the "shoot again" section of the
> backglass...and I like to utilize every available feature on my
> games. : ) What a pity it would be to always have that bulb unlit.
> Might as well take it out of the backbox if you're never going to use
> it. Funny that there's nothing on the playfield that will tell you
> that you've collected an extra ball. You have to look at the
> backglass to notice it.
>

That's ok..... just bustin'. You know me, anything that makes the game
longer is not my cup of tea. I have regular extra balls turned on and
replays for the other. Just because that's the way I grew up playing
them....

-scott CARGPB#29

rudy gulp ptooie

unread,
Dec 12, 2007, 8:05:19 AM12/12/07
to
Jeff,

Yeah...as I mentioned, I have my Special set to give an extra ball and
you can, indeed, only get 1. I will have to try setting it to award a
credit and give it a try to experience getting the double-knocker
pop. That does sound very cool. I stand corrected...and I thank you
for the extra bit of information. I will have to amend my Centaur
rules page with that tidbit. If you haven't seen it, check it out:

http://home.comcast.net/~t.mottor/CentaurRules.html

Let me know if you have any other info to add. That's why I was so
interested in hearing about the award you might get when hitting 10M
points. I've never heard of that and have never experienced it
myself. If I need to add that info, please explain further. Thanks
again!

Ted

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