On Mon, 23 Oct 2017 03:54:26 -0700 (PDT),
c...@provide.net <
c...@provide.net> wrote:
> On Monday, October 23, 2017 at 6:09:08 AM UTC-4,
gjou...@gmail.com wrote:
>> I'm trying to fix a Zaccaria Space Shuttle.
>> Power board is ok, CPU board passes LEON test, Eproms have been changed.
>> Now, at start up, the point displays show 99 and the ball to play display shows 08 then 13. Then the displays turn off and nothing reacts.
>> What can I look at now?
>>
>> Thanks
>>
>> Guillaume
>
> The displays are all interchangeable, except there are jumpers
> to signify which display is credit, player1 etc etc. there is
> also a high score display too! (total of 6 displays on this game.)
> They all connect via a ribbon cable (that connects to the
> sound board too.) But you can have they mixed up and it does not
> matter (the game doesn't care). But it freaks you out if they
> are in the wrong position.
>
> i'm going by memory, but jumper1 = player1. jumper5=credit,
> jumper6=high score. these jumpers are on the display boards.
> double check you have everything in the right spot.
Correct, but it doesn't sound like this board is booting, so
the order of the displays isn't going to matter much.
> then you need to make sure you have a good battery!
> gen1 zaccaria games don't play nice with a dead battery.
> personally i use a coin style battery with a diode to
> replace the original rechargeable nicad battery.
The board will boot with or without a good battery. With no settings,
you should get the displays alternating between all 6s and all 9s. If
you have the "programming" board attached, it should read that for
default settings if the RAM contents are invalid.
> with a good battery, hold the momentary switch down
> on the MPU board, and power the game up. this will
> clear the audits and empty the memory. using the coin
> door switch, go thru the audits/adjustments and
> make changes (per manual.)
The momentary switch doesn't do that. It's only used to enable setup
from the coin door. There is a "memory reset" feature, which may be
useful if the contents of the 5101 are scrambled, but I've rarely found
that to be enough to keep the board from booting.
The other change is a "clear CMOS RAM" feature where the game will
ignore and clear the contents of the 5101 if it is powered up with
TP19 (Switch Matrix Row 1) connected to TP20 (Switch Matrix Column 0).
And lots more on my web site...
--
| David Gersic
http://www.zaccaria-pinball.com |
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