But the sound effects are not placed, the music is looping, and hardly
any rules are in place, it is most definitely a "work in progress"!!
> It's not the worst game I've
> every played, but as others that I spoke with at PPE agreed, it's
> nothing special and (IMO) doesn't justify the hype.
As it sits I agree, but once again, it is not even close to finished,
you are getting maybe 20% of what the final play experience will be
like.
> ..and just as you are tired of people "judging" the game, I am equally
> tired of anybody who dares to give an opinion on JJP or WOZ getting
> slammed by understandably worried people that fronted Jack an interest
> free loan two years ago.
When the game is finished, I'll have no problem with people judging
the game, but you're prematurely condemning it, and that's what I have
an issue with.
>
> Did the thing keep breaking down? Yep. (Fact, not opinion.)
The game had a shorted wire, (which may or may not have been caused by
being dropped), the short caused the left kickout opto to fail, which
meant every time the ball went into the hole, the game couldn't find
it. Took them a little time to diagnose what it was, once they fixed
it, it was solid until they wrapped it up. So saying it kept breaking
down is just a bit dramatic, it had an issue they fixzed it, it's
pinball and it's a prototype, not like the whole system kept crashing.
>
> Is WOZ appealing to the eye? IMO, yes.
No argument, maybe the only thing everyone seems to agree on!!
>
> Is the PPE train wreck Karma for JJ slamming GS about missed deadlines?
> Sure looks like it.
This is where you show your bias IMO, it was hardly a train wreck, the
vast amount of feedback has been positive, and as for JJ slamming
Gary, Jack has said he said things he wished he hadn't and as far as I
know, they have shook hands and that's in the past.
You seem to have missed my point, what I am saying is you played a
game that with tons of features not functioning in the way they will
when it is finished, no pinball game is really fun to shoot when you
aren't getting the proper feedback for the shot, take your favorite
game, turn off the sound, disconnect the DMD or display, and play a
game see how much fun it is! I realize the WOZ you played had some
feedback, but for the most part, when you made a shot, you didn't get
the correct sound, the inserts were not indicative of what you were
accomplishing, and only a couple of LCD animations were available.
In a way, I think Jack is taking a greater risk now taking the game
out in public in a semi working state than he was when he took it to
E3 and Seattle, at least there it was obvious the game was only in a
rudimentary state, but now, the game partially functions, a few things
work but most don't, so there's a real danger if the player doesn't
put it in the proper perspective.
What the Wizard of OZ is going to be when it is delivered is a long
way from what we saw at PPE, but IMO it was a great first step, the
basic operating system seemed to work flawlessly, and that is easily
half the battle, now Keith can start pulling all the elements
together, a process that will take time, but I suspect the heavy
lifting is for the most part done, now the creation of the game and
it's rules really begins!!