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JD: what's the best rom?

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skippy church

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May 21, 2012, 7:11:31 PM5/21/12
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Okay, the knee jerk reaction here will be the proto rom that supports
the deadworld mod. Hear me out:

My friend has the game, and it's fun. But that mod requires the proto
rom, and that rom really seems to have a lot of glitches. Random credit
dots and the occasional super duper long ball saver on multiball. Also,
there are times the game just flat out forgets the number of balls that
are in the dead world.

So, I'm looking at an extremely nice JD with the DW mod. However, what I
want to know is what is the best rom beyond this? I don't know that I
require the DW mod for this game. I'm fine with virtual locks and no
glitches. Any opinions?


--
skippy church
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patrick

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May 21, 2012, 9:15:20 PM5/21/12
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I have the mod and running L1AT never any problems

skippy church

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May 21, 2012, 9:39:47 PM5/21/12
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Is L1AT different form L1? L1 is giving my friend some trouble. Random
trough errors, super long ball saver on occasional multiballs. I don't
know much about it. I know there are different mods for the DW, but not
sure what makes them different. :(

martin

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May 21, 2012, 9:53:35 PM5/21/12
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L1AT is a version of L1 that works in the production games and supports the locking ring (L1 only works right in the preproduction games).
If you are running L1, you must have a sample game or a modified game for it to work with the locking ring. If you machine has trough divots, or the crane mechanism needs tuning, you will have all kinds of problems as you describe with L1 or L1AT.

L1 or L1AT is the better game, but the machine has to be tuned right to make the locking ring work.

skippy church

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May 21, 2012, 10:11:06 PM5/21/12
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Doing a LOT more research, and it seems that the big obstacle is the
opto at the crane drop. I guess if the game doesn't see that ball go
through there, it seems to think there's something wrong, and feels the
optos in the trough must be broken. Hmmmm. Just doing research before
buying this.

The only other hang up I have with the game I'm looking at is the fellow
said that the mod stops sometimes. He claims it's due to the weight of
the pins, but I know that cannot be, as my friend's spins constantly an
perfectly. What causes the planet to lose its turning ability?

destruk

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May 21, 2012, 11:18:39 PM5/21/12
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Hello Skippy! I think the absolute best rom for JD would have to be the
one for PROC. But then I'm a bit biased because it has a really awesome
video mode.


--
destruk

Rompen

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May 22, 2012, 12:00:15 AM5/22/12
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IMO the Deadworld mod is the most overrated mod in all of pinball.
And it requires the game to be crippled with a rom that only supports
free play. I personally think a JD that has the deadworld mod is of
lesser value than one that doesn't.

Pin Lord

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May 22, 2012, 12:51:20 AM5/22/12
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...says the guy without the mod. The dead world mod is the best mod
in all of pinball. Really, seeing the balls rotate around the planet
is awesome! Never had an issue.

DukeCityPinball

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May 22, 2012, 1:06:11 AM5/22/12
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I used to have Deadworld issues all the time, to such and extent that I removed the kit and went back to the factory ROMS. Then I gave it another shot, adjusted the ring so it actually hit accurately and its worked great ever since. It's just a setscrew underneath. I remember it being a pain in the ass, but maybe I was just digging around too long before I noticed a simple fix.

Rompen

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May 22, 2012, 2:47:03 AM5/22/12
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On May 21, 11:51 pm, Pin Lord <rduk...@gmail.com> wrote:
> ...says the guy without the mod.  The dead world mod is the best mod
> in all of pinball.  Really, seeing the balls rotate around the planet
> is awesome!  Never had an issue.

...says the guy with the mod who has crippled his pinball machine and
wants to maintain its value nonetheless.

Deadworld is a cosmetic mod. It has no real effect on gameplay and it
means the game can never be operated as a traditional pinball machine
without undoing all the changes and swapping out the rom chips.

No thank you.


skippy church

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May 22, 2012, 5:46:34 AM5/22/12
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Hmm, so what about this issue where the guy says it stops spinning now
and then? Is that a sign that I have to replace that expensive gearbox?


--
skippy church

destruk

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May 22, 2012, 6:42:30 AM5/22/12
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hmm, weird. I have a Judge Dredd romset (L-1) with a working crane and
spinning world physical lock without "free play only". I think someone
might have patched it for coins at some point like the TZ9.4H set.

chris

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May 22, 2012, 8:25:03 AM5/22/12
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Yep, Dukes right. It usually is the set screw on the fly wheel that
moves the crane that's the problem. If the crane isn't at its farthest
point to ensure the longest hold time for the magnet the ball will be
dropped before it reaches the opto. This drove me crazy and I was about
to take the mod off until i found help
at:http://www.iobium.com/tuning_judge_dredd_for_the_locki.htm
Don't give up! Once the set screw and planet ring are properly adjusted
this mod is fantastic!


--
chris

jediturtle

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May 22, 2012, 8:41:30 AM5/22/12
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Such a silly argument. Deadworld is NOT A MOD! It restores a feature
that was originally intended for the game, but was removed for field
reliability issues. In a home environment those issues can be
mitigated.

If your machine is working 100% correctly, you will not have issues or
glitches by using the "mod". A non-modded machine is much more
forgiving to trough/opto issues and can hide problems that are there.
The mod doesn't give you that benefit...your machine has to be working
or you will know it!

L-1 is not free play only, if that is important to you. This ROM will
work correctly for you if you have an early machine (as I do). If you
have a normal production machine, to the best of my knowledge the only
difference is you will get a credit dot indicating a switch which no
longer exists is not working. There is no effect on the game, just the
dot (which can be cleared through the menu). So there is an option for
those that like to use coins.

Most people do not like to see credit dots, even if they don't mean
anything, which is why the L1AT was developed. This ROM is
"aftermarket" with modified code to remove the error and was made free
play only, just like CV home roms, TZ home roms (I think?), etc. For
those babbling about "crippling the game", do you have the same
complaints about CV and TZ?

Side note, if you do happen to have a very early/prototype/sample game,
L1AT will not work and you will have to use the actual L1 ROM. I found
that one out the hard way, but thankfully Pinbits helped me through it
and hooked me up with the right ROM for my game.

The "mod" is the game as it was intended by the designers. Those who
prefer it without the locking feature are entitled to do so, but to call
the "mod" crippling a game is pretty much the exact opposite of what is
actually happening. Not locking the balls is crippling the design
intent. Not to mention it makes the game easier as a lock returns the
ball back to the right flipper for an easy additional lock. Thankfully
we have both options so we can match whatever our preference is.


--
jediturtle

seymour.shabow

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May 22, 2012, 10:49:52 AM5/22/12
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jediturtle wrote:
> Most people do not like to see credit dots, even if they don't mean
> anything, which is why the L1AT was developed. This ROM is
> "aftermarket" with modified code to remove the error and was made free
> play only, just like CV home roms, TZ home roms (I think?), etc. For
> those babbling about "crippling the game", do you have the same
> complaints about CV and TZ?
>

I dislike seeing "free only" on my games which is why I use the hacked
coin versions ;) Credit dots drive me nuts, too.

The deadworld lock is really cool with the balls in orbit. I don't
really care for JD as a game, but I can recognize a cool feature.

Bill DeLeo

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May 22, 2012, 3:47:20 PM5/22/12
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On May 22, 10:49 am, "seymour.shabow" <seymour.sha...@gmail.com>
wrote:
I've got the Pinbits Deadworld mod and rom installed on my JD.

In order for the game to work 100% perfectly after the install, I had
to [drum roll....] clean my optos with windex and a q-tip. Something
that should be done anyways.

The install was dead simple. If it doesn't work from the get-go, your
JD had issues before the deadworld upgrade.

Hands down, it is the coolest mod/retrofit kit I've installed on any
of my games. It is especially awesome when you change the ring color
from that awful orange. I opted for neon green... damn is it slick :)

Might I add, Martin provided me with some killer service too!
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