I have also drilled out the windows of the tower. I really wanted the
tower to simulate the flickering behavior of the castle being lit by
candles. I used a circuit that causes an amber LED to flicker. I found
the circuit on the Internet. I was going to build a circuit from
scratch but I came across a new product called Flickering LED Candles.
I bought 5 of these off of Ebay for a buck each, tore them apart with
the dremmel and used the flickering circuit for my own needs.
Everything is powered by my bench power supply as a test right now. I
think I need to put two LED's in the tower since it will probably need
to be a little brighter once in the game. That is what experimentation
is for. :) FUN!!
Here is the video.
http://www.kansaspinball.com/mmtowerflicker.htm
Doug
But I can give credit where it is due, and your mods are both creative
and cool. Keep up the good inovations.
Joe
Mike
Very cool! Now, where do I buy the kit LOL :-)
Actually, do you think the bright constant eyes kind of detract from
the flickering flames a little...? Perhaps they eyes should flicker
too...?
But the above is just silly perfectionism. It still looks great.
Of all the things that are evil and wrong with this hobby, MM doesnt
even make The List.
(My list would go something like this:
spare suppliers who gouge
restrictive parts producers focussed on C&D rather than production,
secondhand market full of sharks and shill bidders
careless operators who don't maintain their machines,
Stern's lack of new millennium marketing savvy
etc
etc
etc
etc)
Angelo
"Kansas Pinball" <olds...@gmail.com> wrote in message
news:1153370794.3...@m79g2000cwm.googlegroups.com...
JIm Davis
I owned an MM and sold it 8 days later for the exact price I paid. It
made me feel shitty and frown at my collection.
stevebo
On 19 Jul 2006 21:46:34 -0700, "Kansas Pinball" <olds...@gmail.com>
wrote:
LOL.
I associate my MM with my ongoing abject failure to complete BFTK after
1.5 years of ownership :-)
So it's a 'love/hate' relationship.
Edward Cheung CARGPB26
www.edcheung.com
Thank you Jim.
I do not plan on making this a kit because frankly, there is a lot of
"modding" going on to accommodate these changes. I am however following
in the footsteps of Beaver and am taking a ton of pictures of how I did
it. I am going to make a webpage to show everyone as many steps as I
possibly can to perhaps held them do the same type of mods.
What you saw in the video was a total experimental setup with jumper
wires going everywhere behind the castle, etc. The skull eyes are all
completely mounted and hot-glued in place. But, the castle tower is
just set up for test right now. I have been experimenting with changing
the resistor value on the circuit to eliminate heat issues and also a
problem of having the LED too bright which diminished the effect of
flickering. I changed from a 10ohm resistor to a 100ohm and the effect
you saw on the video is a result of the change in value.
There is lots of drilling going on and it is not a reversible mod by
far. I have drilled the eyes out of the skulls, I have enlarged the
hole in the bottom of the tower, and now I have drilled a hole in the
back since I forgot that a stand-off goes up through that damn hole in
the castle! Guess I can't mount anything there! To remedy this
non-reversible situation, I have purchased another castle from Marco
which can replace the existing one and be back to factory if needed in
the future.
Doug
John,
That would definitely be possible. I am assuming you mean you would
drill out the pupil of the skull's eye? The only problem is getting a
drill bit that small and also, drilling straight. The drillbit on mine
was going all over the place before it bit in. I would say be sure to
have some type of pilot hole drilled and maybe use a drill-press. After
that, hot glue is great to hold it all in and you can pull it out
easily if needed in the future.
Doug
The LED's in the skull are 3mm red LED's. The LED's give off a direct
light that really makes the camcorder mad it seems. It comes across on
the video as very intense white light. However, they are really
semi-dim red lights that are not exceedingly bright. I would not be
happy if they were too bright because I want it to be something subtle
that people notice not something they have to avoid looking at after a
while.
Yes, this is taking a LOT of my personal time. It is one of those
things where you have an idea of what you want to do, but now you have
to find the resources and parts to do it. Without any write-ups on
these mods besides a few pictures of completed ones, I am having to
push forward on my own. The other machines are just sitting around with
their arms folded giving me dirty looks. :)
Doug
--
Josh
http://www.pingeek.com
Get your pinball show dvds here:
http://www.thepinballshow.com
"JDix" <jenny...@yahoo.com> wrote in message
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Edward Cheung CARGPB26
www.edcheung.com
Awesome mod & thanks for sharing the info with the rest of us !
Brian
Ed,
Thank you for your post. I definitely value your input on this.
I am afraid I wired the LED's in parallel to aid in the ease of
mounting them into the eyes. I laid the LED's on top of each other and
then soldered their legs together. I then soldered a resistor onto the
postive lead of the LED and added heat-shrink tubing to keep it all
from shorting. I then did the same on the other set for the other
skull. I never noticed a difference in illumination. I will have to go
back and look. I doubt I will worry too much about it as long as it is
not too lopsided.
I am also toying with the idea of hooking the skull LED's to an insert
to coincide with a castle event. As you and I have discussed, I found
that they will also work by simply connecting them to the GI circuit.
The A/C cycle is fast enough to keep the lights on, but the LED's are a
tad dimmer. Definitely workable however. But, where to hook the skulls
is still up in the air. That will probably be finalized once I do more
experiments with the castle in the game.
The tower standoff was a nice punch to the head for me. With the castle
out of the game, you forget what does in certain spots. A test-fit in
the game quickly schooled me on what went in that hole in the bottom of
the castle. As for reflective enhancements, I am also looking at that.
I was thinking of something on the LED itself. LED's are so directional
(meaning they are like a thin beam of light not a wide one), that I
wanted to put something reflective above them to scatter the light. I
might simply add a second flicker circuit and LED instead.
I will definitely put on a connector once things are finalized and I
determine where I will be hooking the LED's up for power. I definitely
want this to be functional.
Thanks for the great input. Definitely some great suggestions for
myself and anyone else thinking of doing this.
Doug
Your on the right track Brian!
After looking for parts to build a flickering LED circuit, I stumbled
upon these flickering LED candles. I figured why re-invent the wheel? I
jumped on Ebay and bought like 6 of them since I didn't know how badly
I would blow them up. Here is an example of them on ebay for a buck
each!
This will all be covered also in the page I am going to make.
Doug
Sorry, grabbed the wrong auction.
Here is the ones for 1.00.
Doug
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=150003115382&category=20569
I saw these when I was at a Best Buy the other night and was trying to
figure out a cool use for the flickering LEDS. None of my current
games have any use for a "fire" look. They could probably be used in a
TON of different ways for the model railroaders in the group.
Brian
Edward Cheung CARGBP26
www.edcheung.com
Hmmm, I may experiment with that method and see what changes it makes.
Since I have you here, I was really not wanting to get into this with
you considering the extremely sizable gap in our technical knowledge
(you being the one with the brain here) but I think for my own
edification, I would like to ask.
When you said the LED's being wired in series would ensure me the same
brightness across both LED's in the skulls. My mentality, other than
ease and compactness, was that in parallel, I figured the same voltage
would be split between the two in parallel. But, in series, the first
LED would get more power than the second due to the voltage drop across
the first LED. Am I wrong in this logic?
Thanks for filling in my feeble knowledge.
Doug
Dude.. it's a game.. nothing more. It's a pretty fun game, although
it gets old after a while just like any other. I can't imagine a
particular game making me feel "shitty" ..?? (well, maybe Gas Attack..
;)
Why do you focus so much on the value of games and the marketplace,
gouging and whatnot? Just play the machine. Selling MM because you
found it boring or not worth the money is one thing.. selling it
because of "bad vibes" is another.. just seems odd to me.
So putting two LEDs in series ensures the same current in both, and
presuming similar sized units, it would be the same brightness. In
addition, since the units are in series, the overall voltage will be
twice as high and current twice as low as the parallel case. This is
why the efficiency is better. The resistor will run cooler.
Edward Cheung CARGPB26
www.edcheung.com
Damn...that made sense. Now I am considering re-doing it. Well, I don't
mind really. I love learning new things and I am sure this will help me
somewhere down the road when I least expect it.
So, tonight, I will most likely be filing down the end of the LED in
the tower (couple of positive responses to that for giving a wider
light spread) and looking at re-designing the skull LED's to be in
series. Not that big a deal really. They are held in with hot-glue just
in case I wanted to pull them out easily. No glue used.
Thanks for the response. Informative as usual.
Doug
GRY
"Kansas Pinball" <olds...@gmail.com> wrote in message
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--
Cliffy - CARGPB2
A passion for pinball!
http://www.passionforpinball.com