I sent the A/V and driver board to Coin Op Cauldron. The sound board is
fixed. There was a bad trace. The driver board had many additional problems
I did not fix.
I played the game. The ball went through the magnet and the F108 solenoid
fuse blew. I replaced the fuse.
I played some more and the F104 4amp fuse for the ramp magnet blew. The good
thing is the ramp diverter, which uses the ramp magnet circuit as a tieback
circuit, no longer locks engaged and fries the solenoid.
I turned off the game and replaced the fuse.
The very first time the ball went through the magnet the fuse blew.
The manual says this is a 4amp fuse. Can anyone check their machine? Could
it be a slow blow fuse by any chance?
The magnet is new and is reading 4.4 Ohms.
Any suggestions are greatly appreciated.
Thanks
Michael
Go in to solenoid test, and test the ramp magnet. hit the start button
during this test and it should tell you the fuse type and if it is slo
blow.
-cAyle
Start off by disconnecting the magnet, see if the fuse still blows.
If I remember right, F104 feeds the magnet after F108 blows. So that is
why F104 blew.
Also, check for voltage on BOTH pins of the magnet connector. If you
find 70V on both sides, then something else is up - that would explain
blown fuses.
The manual I downloaded from flipperspill.com has sol 8 Ramp Magnet Coil as
20-10179.
Which one is correct?
Can the wrong magnet be causing the fuse to blow? What is the difference
between a 20-10197 and 20-10179 magnet?
Thanks
Michael
"martin" <martin....@gmail.com> wrote in message
news:1140747929.9...@v46g2000cwv.googlegroups.com...
20-10197 has a smaller hole and a ball cannot pass through.
Is this the difference and then it would have to be a 20-10179 which is what
is in the machine?
I will check the voltages, etc tonight after work and meetings.
Do I test the 70 volts in solenoid test when the magnet is being engaged or
anytime that the game is on?
Thanks
Michael
"Michael Belofsky" <mbel...@adelphia.net> wrote in message
news:4MWdndotf93...@adelphia.com...
The charts in the manual and in the tech page Martin sent (and I assume the
page at the bottom of the machine that I did not open) say that F104 is a
4amp fuse.
Which do I believe?
Thanks
Michael
"Michael Belofsky" <mbel...@adelphia.net> wrote in message
news:SeKdnZ6qRMq...@adelphia.com...
Anyhow, do the voltage test before running the magnet with a slow blow
fuse.
The manual and the tech paper you gave me say fuse f104 is a 4amp fast
acting fuse.
In solenoid test when I hit the start button it says that fuse f104 should
be a 2.5 SB.
Others are telling me that the fuse should be a slow blow.
what would work? The 4amp fast acting continues to blow?
Thanks
Michael
"martin" <martin....@gmail.com> wrote in message
news:1140817558.2...@p10g2000cwp.googlegroups.com...
2) These papers often give different(and incorrect) fuse values. I am
liking the 2.5A value from the screen.
3) I might try a nightlight bulb in series with the magnet, or an
ammeter in series with the fuse. If there is not some kind of short,
then the magnet is coming on for too long and an ammeter or light would
help there.
4) It is possible that the design as implemented does require a 4.5A
slow blow fuse (a higher rated fast blow would be better). But it just
feels unlikely, the other tests need to be done first.
Williams used slow blow fuses. But that is incorrect for protecting
electronics - although it makes sense for EMs. The WPC designs are
overall impressively robust, but these fuses are just wrong for the
application. So I use fast blow fuses, because I prefer to replace
fuses over transistors.
I tried a 2 amp SB fuse. It blew immediately. (The manual says 2.5 amp SB
but Radio Shack only had 2amp sb. I bought 3.15 Amp sb fuses but am afraid
to try them and blow the transistor. Do you think it is safe?
I played the game with a 4amp fast blow fuse and the magnet disconnected and
the game worked well for our 1/2 an hour. The fuse did not blow. Therefore,
this confirms, I assume, that the problem is with the magnet.
I read previous post that suggest putting a 4amp sb or even a 5 amp sb in
F104. The previous posts stated that this did solve the problem. I am still
afraid to try this.
I did not buy an ammeter. How do I test this?
#4 below you state using a 4.5 amp slow blow. Did you actually mean that.
Any other suggestions? This is frustrating and so close to working.
Thanks
Michael
"martin" <martin....@gmail.com> wrote in message
news:1140841478.9...@t39g2000cwt.googlegroups.com...
I get continuity between these three positions. How could I test for a
ground? The wire looks good....
Thanks
Michael
"Michael Belofsky" <mbel...@adelphia.net> wrote in message
news:GYadnc-taOh...@adelphia.com...
I will keep testing this. Thanks for the assistance.
One question: Once during the game the magnet stayed on longer than I have
ever seen it do. Was starting to get concerned but it finally pushed the
magnet through and the fuse and magnet continued to work.
Thanks
Michael
"martin" <martin....@gmail.com> wrote in message
news:1140920734.4...@i40g2000cwc.googlegroups.com...