> I have had a little poke around with the sound test playing.
>
> On J1 on the sound board there is no pulsing on any pin during the sound
> test, all pins are static either high/low or nothing showing on the
> probe, same on J12 on the CPU board.
Well that can't be right. Every sound, the CPU is sending a command to the CPU
board to do something, and clearly the signal is getting there because your sound
board IS doing something. So either the way you're testing is bad, the probe is
bad, or the testing methodology is bad.
> J12 is the output that feeds J1 on the sound board I assume?
No, should be J21 on the CPU board (that ribbon cable you swapped earlier). J12
IIRC is somewhere in the switch matrix.
The sound board does have an analog input from the CPU section, so it's *possible*
that the sound test is only testing the sounds that are generated on the CPU
board. Unfortunately I'm just not familiar enough with jokerz to know if this
game does that or not. (This was during the sys11 crossover period where some
games generated sounds on both the CPU board AND the sound board, while some did
it all on just the sound board.)
> Checking U23 RAM legs and there is pulse and change during the sound
> test at the RAM chip, the sound test does only play 6 sounds, not
> anywhere near as many sounds as the game contains.
>
> Does this give any clue?
I'm afraid given the lousy quality of the schematic scan and my non-familiarity
with jokerz in particular we might have to call this one relatively prematurely.
Just don't have enough to speculate on, sorry!