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Jet Spin vs. Fast Draw

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Glen Peters

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Aug 29, 2012, 7:20:32 PM8/29/12
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Which do you think is the better game and why?


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Glen Peters
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otis

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Aug 29, 2012, 8:11:33 PM8/29/12
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Glen,

I have owned a "Super Spin" (2-player) pin for nigh on 30 years.
Before I bought my own I played one religiously at night in the arcade
at Kings Island amusement park. I was part of park security on the
graveyard shift. I have never owned a "Fast Draw"/"Quick Draw" but
looking at the playfield layout on IPDB I think I am qualified to make
a few comments. To me there is no comparison - hands down I would
give the nod to "Super Spin"/"Jet Spin". Why? SS/JS embodies all the
methods of scoring known to man at that time lest drop targets. I
added drop targets to my game. SS/JP has a roto-target, which you
can't beat, and a vari-target, plus a bullseye target that is
secluded. The playfield is asymmetrical, which adds a little wrinkle
to the scheme of things. FD/QD has a few basic scoring methods on an
otherwise pretty open playfield. Those are my thoughts and I'm
sticking to them.

JLC

CactusJack

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Aug 29, 2012, 8:28:35 PM8/29/12
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Glen,

Others may disagree but I would have to say Fast Draw.
Jet/Super Spin has just about every "special" playfield device Gottlieb
had except Drop Targets. I much prefer DT over the Roto Unit.

I would have almost said a better comparison is FD to Jungle
Princess/Queen and then would have taken JQ over FD due to the direct
shots to the kickout holes. But, once I re-looked at the JQ playfield
on IPDB (been a long time since I played one), I would still take FD
over JQ due to the Horse Shoe 5000 point DT feature and the fact that
your shots to one bank go over to the other which I do not believe would
be the case on JQ due to thier angle.

Just my opinion. Hopefully, all three will be up at PPE and we can test
them out in a game of Doubles!!!

RB


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CactusJack

caver

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Aug 29, 2012, 8:56:03 PM8/29/12
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I have owned both two player versions. While I really like Super Spin,
I have to go with Quick Draw. Both are cool themes, and artwork, but
there is something very satisfying about knocking down drop targets,
and then going for the 5000 point one that resets. I wish I hadn't
sold mine. That's another test of games a person really fell in love
with.

vivasantana

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Aug 29, 2012, 9:01:08 PM8/29/12
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Awesome..Kings Island...I remember riding The Beast for the 1st time.
Wow what a coaster and all wood, we are talking like a 3 minute or so ride & it was in the top 10 all time coasters. Even the walk up to the entrance freaked me out. Seriously, i was screaming going up the hill.
Oh and i'll vote for Fast Draw.
Rob

Rock on Carlos, Rock on!

Brian Lenker

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Aug 29, 2012, 9:20:56 PM8/29/12
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Fast Draw, why ? I am not a fan of roto targets on the 70's Gottliebs. not one bit. I would make room for a Fast Draw, wouldn't take a Jet Spin for free if i had to keep it.

Tuna Delight

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Aug 29, 2012, 9:46:39 PM8/29/12
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On Aug 29, 5:11 pm, otis <otis1...@aol.com> wrote:
> Glen,
>
> I have owned a "Super Spin" (2-player) pin for nigh on 30 years.
> Before I bought my own I played one religiously at night in the arcade
> at Kings Island amusement park.  I was part of park security on the
> graveyard shift.  I have never owned a "Fast Draw"/"Quick Draw" but
> looking at the playfield layout on IPDB I think I am qualified to make
> a few comments.  To me there is no comparison - hands down I would
> give the nod to "Super Spin"/"Jet Spin".  Why?  SS/JS embodies all the
> methods of scoring known to man at that time lest drop targets.  I
> added drop targets to my game.  SS/JP has a roto-target, which you
> can't beat, and a vari-target, plus a bullseye target that is
> secluded.  The playfield is asymmetrical, which adds a little wrinkle
> to the scheme of things.  FD/QD has a few basic scoring methods on an
> otherwise pretty open playfield.  Those are my thoughts and I'm
> sticking to them.
>
> JLC


I have to respectfully disagree with Otis. If, as it appears, he is
making a comparison of the two games based on photos of the Fast Draw/
Quick Draw playfield without having actually played one than I have to
to point out that looks can be deceiving. You have to play a FD/QD to
truly appreciate it!

I have owned both a Jet Spin and a Quick Draw, and while I found each
to be fun, I think that that Quick Draw is definitely a better game.
Accordingly, I still own one, but my Jet Spin has moved on due to
space limitations.

As stated in numerous past posts, I think FD/QD is probably the best
multi-player that Gottlieb ever made. Among other attributes, the
ball flow and challenge of the horseshoe drop targets are just
fantastic! While JS/SS do have a nice variety of scoring devices, the
primary means of scoring points is via the roto-target. The bullseye
target's point value is not commensurate with the difficulty in
hitting it and the vari-target is ... well, a vari-target (enough
said). Playability suffers as a result.

Bottom line: (IMHO) Fast Draw/Quick Draw is much more fun to play!
So much so, I often forget that it's a multi-player while playing it.
Although Jet Spin/Super Spin is a good game in my book (and has
bitchin' artwork to boot) , I can't honestly say the same for it.

- Tim

homebrood

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Aug 29, 2012, 10:15:46 PM8/29/12
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Had a Super Spin for a while it was ok, sold it never regretted it.
It somehow even with all the shots was not a fun game for me!

Tom

Frank Furhter

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Aug 29, 2012, 11:59:26 PM8/29/12
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Glen Peters wrote:
> Which do you think is the better game and why?

Dumb ass question to a group of folks that get a dick hard boner for
both games. Most will say Fast Draw on play, others will say Jet Spin
graphics are better and the design is unique asymmetrically. Bottom
line, they both are good to above average player games. The operator
will say its a great game due to revenue in the above and better than
average graphics.

Garry

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Aug 30, 2012, 12:15:41 AM8/30/12
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I have both Super Spin and Fast Draw and wouldn't be without either of
them. Don't prefer one over the other, but Super Spin is a much more
challenging game. The roto is an easy shot but risky and not worth it if
it has a low value. The specials are hard to achieve, especially the
bullseye after hitting the vari target all the way home. Right hand
extra ball target is tricky as well. Outlanes are hungry. As for Fast
Draw, lighting the ABC isn't easy, but you need to do it to make the
other targets worth something. No slingshots makes the lower playfield
slow at times. There is no direct shot to the kick out holes or the
bullseyes, you have to get them by rebounding off the pop bumpers.
Getting the triple bonus on the last ball is sweet.


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Garry

ldnayman

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Aug 30, 2012, 12:20:21 AM8/30/12
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Jet Spin isn't a very good game especially by Gottlieb standards.

Has both of Gottlieb's most overrated features - Vari-Target and Roto-
target - and no drop targets and no spinner. It looks great like all
of the Gottliebs and it's not like it's an awful game but Fast Draw -
a more typical drop target 70s game - is better.

Jet Spin might have a slight edge in art but it's Fast Draw is a
decent looking game too.

Terrapin Mark

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Aug 30, 2012, 12:42:28 AM8/30/12
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I had both games. Liked them both. Overall, Fast Draw is a better and
more challenger player with the horseshoe jackpots. Jet Spin was a fun
player as well.

Mark Salas
CARGPB 30

frenchy

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Aug 30, 2012, 5:29:49 AM8/30/12
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Had both. Kept the FD, wish I'd kept the Jet Spin too. Loved that sweet left bullseye target lane special shot, plus has the whole asymmetrical thing going for it vs. FD. Both are in the same league of goodness.

Joe Grenuk

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Aug 30, 2012, 10:50:00 AM8/30/12
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Fast Draw, nolo contendere.

hoov

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Aug 30, 2012, 7:13:57 PM8/30/12
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Fast Draw to win with Jet Spin lagging not too far behind.

Dave


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hoov

Glen Peters

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Aug 30, 2012, 8:13:43 PM8/30/12
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The only "Dumb ass question"... as far as you are concerned, would be
something like: Do you think Stank Further is anything more than a pile
o' dog shit?? Now THAT'S a dumb ass question.... dog shit.

Frank Furhter

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Aug 30, 2012, 8:49:02 PM8/30/12
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Apparently you believe you may speak for me. Yet you have such a hard
time something reasonable into a post.

Glen Peters

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Aug 30, 2012, 8:51:22 PM8/30/12
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Hey, that sounds like fun.

Let's play a few games at the show!


--
Glen Peters

Glen Peters

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Aug 31, 2012, 2:46:55 AM8/31/12
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No, apparently... I speak ABOUT you. And as far as SPEAKING goes, seems
to be something that you have a hard time doing in general.

Have you ever considered learning the English language... dog shit??

Glen Peters

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Sep 3, 2012, 2:58:04 PM9/3/12
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Just in case you thought you got off easy... sorry all you Fast Draw
fans out there but here's my vote and it's for Jet Spin.

WHY you should ask? And this was part of my post and not covered very
well (if at all) by you out there. Addictive game play? Hell, any game
can have that... pinball in itself is addictive.

There is just so much more going on with Jet Spin. A lot of strategy
throughout would be something that comes to mind. The play can change
from one side of the playfield to the next in an instant. You have to
know when to change the roto-target and just as importantly, when not to
change it. Strategy again with landing on the correct bonus amounts (at
6 & 8 I believe) when lighting either one of two extra ball targets. And
not one but two "on playfield" specials as well. Specials that can be
lit simultaneously by the way. With one of them having two different
ways to collect... a target and the other a kick-out hole.

And as far as the backglasses for these two games go... again the nod
goes to Jet Spin. I usually don't collect for artwork but if it
happens... it happens. Besides, I don't think I would own a game with
that useless horseshoe credit unit.

But I will say that Fast Draw is a great Krynski game and it isn't any
coincidence that the only thing that could rival or beat it would be...
another Krynski game.

Frank Furhter

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Sep 3, 2012, 3:56:15 PM9/3/12
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Glen Peters wrote:
> But I will say that Fast Draw is a great Krynski game and it isn't any
> coincidence that the only thing that could rival or beat it would be...
> another Krynski game.

Indeed a very good game, not great, and it would indeed be another EdK
game that is better and even great.

Tuna Delight

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Sep 3, 2012, 5:34:55 PM9/3/12
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Fine points Glen, but I still have to go with my preference - Quick Draw
(or Fast Draw)! Having the freedom of choice and the ability to own
these Krynski classics is what makes America great though eh?

Enjoy your Jet Spin - it's a fun game and cool to look at! I'd love to
be able to add it back to my collection again someday.

- Tim


--
Tuna Delight

Glen Peters

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Sep 3, 2012, 8:38:14 PM9/3/12
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Tuna Delight;1991522 Wrote:
> Fine points Glen, but I still have to go with my preference - Quick Draw
> (or Fast Draw)! Having the freedom of choice and the ability to own
> these Krynski classics is what makes America great though eh?
>
> Enjoy your Jet Spin - it's a fun game and cool to look at! I'd love to
> be able to add it back to my collection again someday.
>
> - Tim


Yes, it is!

And if you think about it, what it probably boils down to is, they are
both great games. Fast Draw did win the survey though... but don't tell
Sam Harvey about it. Don't want his head to get any bigger than it
already is! he he Mine either for that matter. : )

He was over here and playing Jet Spin and really remarking how good it
was and how much he liked it. I couldn't get him to say it was a better
game than Fast Draw though. He said he had a lot of sentimental value
with Fast Draw. And I get that, sentimental value is the reason I like a
lot of games so much.


--
Glen Peters
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