tia
MIKE
<mik...@omuonline.net> wrote in message
news:1111618269.8...@g14g2000cwa.googlegroups.com...
Excellent choice. I love mine
Here's what I'd keep on hand depending on what generation of game you have
Early Bally SS:
2716, 2532, 2732 - This should allow you to program just about any
combination of CPU and Sound ROMS. Quantity is up to you. I strongly
recommend my customers restrap their Bally boards to use the 2732's, but
sometimes get a few who just don't want to modify an already working board
and want all 3 2716's for U1, U2 and U6
WMS Sys 3-7: Most use 2716, but you can occasionally need 2532 or 2732
Sys 11: 2764, 27128, 27256, 27512 - These should be fine as CMOS or NON-CMOS
(the "c" in the type - a 27512 or 27c512 will both work etc)
DE games (pre-whitestar): 27128, 27256, 27512, 27c010, 27c020, 27c040)
Sega Whitestar / Stern Whitestar games: 27c010, 27c040, 27c080)
WMS WPC games: 27c010, 27c020, 27c040, 27c080
Capcom pins tend to use 27c040 or 27c080.
Note that there are some interchangabilities, such as 27c010 and 27c1001,
27c020 and 27c2001, 27c040 and 27c4001, and 27c080 and 27c801)
How many to keep around? That depends. 27c040 seems to be one of my most
common used chips, as so many things use them. I'd keep 10 of those around,
and 5 of all the other sizes, assuming you have an eraser. The reason I
suggest 10 of the 27c040 is we are seeing so many project games lately, I
get a lot of customers who need a whole ROM set for a DCS sound board, which
can use *8* chips.
Also, although you could just reprogram what you have, a lot of the WPC era
games have OTP EPROMS (one time program, no erasure window) on the sound
boards, and if a new rev of sound software comes out, you might need to
replace them. Also, some games like BOP, FH, T2 and I'm sure some others
changed the size of needed chips in newer revisions.
I've been pondering putting this into a document that I'd put on my website
with a lot more detail, some pics, and some generic PP2 information. Does
anyone on RGP have any interest in that sort of a guide?
--
http://www.myhomegameroom.com
<mik...@omuonline.net> wrote in message
news:1111618269.8...@g14g2000cwa.googlegroups.com...
Please do so, John. I've tried to
comprehend the instructions that came
with my PP2 but I'm convinced that they
are unfathomable by us common mortals...
I get lost in all the electro-tech
terminology. I need some 85 IQ
instructions.
Rick Swanson
Morristown, TN
I actually started writing such a document once, guess it's time to dust it
off and update it a bit :)
--
http://www.myhomegameroom.com
"Rick Swanson" <rns...@charter.net> wrote in message
news:fjr0e.1757$A55...@fe02.lga...
bogart wrote:
> You mean the Cliff Notes version.
Yeah, with lots of pictures.
>
>
> Did that work on the Bar exam?
Back then (when I was 25) my brain had plenty of Megs of storage
available; and it was easy to learn new stuff. My brain got filled up
with useless crap somewhere around age 45. Now I have to purge some
files before anything new can be saved to my brain.... but, I can no
longer differentiate between "useless crap" and "mission critical
information"; which makes the purging process difficult. Some people
get married out of love and affection. I got married because I needed
an external storage device..... "Honey, where did I put that set of
playfield plastics I just bought?". ;-)
Rick Swanson
Morristown, Tennessee
Any opinions on the Walling Co. DATARASE II (ER2-ND) - $39.95 at
Digi-key?
Where is a good place to buy the chips? Does anyone sell a nice
bundled assortment of the chips that would be needed for pinball
machines at a reasonable price?
Are Eproms and UVeproms the same thing, and are both erased with a UV
eraser? Is there a different eraser for EEproms does the programmer
erase these?
--
http://www.myhomegameroom.com
"leon" <leo...@pi.be> wrote in message
news:S4CdnVeTHa2...@scarlet.biz...
Yes, eproms are UV Erase, EEPROMS are electronic erase. Pins use regular
eproms.
--
http://www.myhomegameroom.com
"Pinfatuated" <new...@yahoo.com> wrote in message
news:1111674758.7...@z14g2000cwz.googlegroups.com...
See that would imply his external storage device is rather new. I think the
external storage device may be connected by a 9 pin serial connection or
maybe a BNC connector. ;-)
--
Mike S.
Kalamazoo, MI
Gameroom: http://tinyurl.com/4hfev
WCS Owner's List: http://tinyurl.com/39cjo
MB Scoop Repair: http://tinyurl.com/9lfu
--------------------------------------------
Or Commodore audio tape compatible!
bogart
www.pinrestore.com
Or those big reel to reel tape storage devices on the large main-frame
systems... ;-)
bogart wrote:
> Hmmm.
> As a techie, I was just wondering. Is she USB, or FireWire?
>
>
FireWire!?!?... yeah, right.... You saw her tattoo picture... does she
look "FireWire" to you? SmolderWire, maybe... but certainly not
FireWire. ;-) Frankly, I'm operating with a really short RCA jack so a
FireWire port would pretty much be wasted on me.
Rick Swanson (BTW- If my wife ever finds out about my recent postings..
I'm dead meat for sure.)
Morristown, Tennessee
bogart
www.pinrestore.com
For the late DE games with the large DMD, use -12 or faster ONLY on display
ROMS. That's the only caveat I'm aware of.
--
http://www.myhomegameroom.com
"Pinfatuated" <new...@yahoo.com> wrote in message
news:1111694965....@f14g2000cwb.googlegroups.com...
Yes, it comes with a 25 pin ribbon.
Rick Swanson
Morristown, TN