On Monday, July 9, 2012 5:42:41 PM UTC-5, Cayle George wrote:
> Good tournament games offer interesting paths of risk and reward for
> playrs, and test a wide variety of skills. The best games offer
> multiple routes to scoring well with different trade offs, skill sets
> and again, risk.
>
> Games that play "long" really are not a problem, you can always make a
> agame more physically difficult and bring ball taimes down. The games
> that are bad have very specific score rape strategies with such
> minimal risk that all other scoring avenues are obsolete.
This is a really good summary of half of it I think. The other half is that I think that a truly good tournament game needs to at least make it seem like even the new players have a shot at achieving something on the game and pulling off a competitive high score. That requires ensuring that no score rapes are present, while also ensuring that the set up of the game is such that it makes it difficult for any player to get a huge streak going.
If there isn't a score rape, but the top players have scores that are double what the next group of players are, it is extremely discouraging to that group of players.
> Judge Dredd: Shooting the main ramp is the highest scoring path, and
> risk is low.
The last thing is that you need to know your machines. A lot of people know that I have a JD that has been used in a tournament a LOT. I think it has been in at least three MGC tournaments. My Dredd is MEAN, and even when dialed in you cannot continually hit the left ramp without the chance of the ball coming back down. It has extremely short ball times, and has been a great tournament game. High score on it after all these tournaments is something like 350,000,000.
I owned another JD for a period with that one, and that one was the opposite. The main ramp was easy to hit, the game just felt slower, and it wasn't dangerous at all. I could regularly score 1bil or more on it.
There are certain titles like this that really matter how they play, so it's good to really look at it and see. The thing that I really like about the JD that I still have and use in tournaments is that you have to use the multiple strategy thing in it to try to determine what will pay off the best for you -- you pick the modes, or the dangerous ramp shots on it.
Here are three other really good tournament games that I have found are:
Iron Man - two major strategies (Bogies / Monger), both dangerous routes to take with different payoffs based on their difficulty.
WCS94 - Again, lots of different ways to score points (goals, cities, multiball). You have to ensure that it is very hard to achieve the multiball though, if you can easily shoot that scoop, this game becomes unbalanced. Again, know your game.
DM - If you make it tough to relight the CyroClaw, this actually becomes a very cool tournament game. I forget the exact settings, as my DM is on loan right now, but if you set it up like that, the strategy is combos, when to shoot the Claw, and if you should try relighting it.
Oh, I also completely detest games that have random things that the player cannot plan for, and because of that I actually greatly dislike games like TZ in tournament play. You can't guarantee where the powerball is each game, and it makes a big difference if it is served as the first ball or in the gumball machine. A LOT of Gottliebs rule themselves out this way too.
I find in general, the games that I like are the games that I can set up to play nasty like a tournament. Oh, and I haven't had any issue with my RFM... again, as long as it is set up hard. I like the strategy choices it gives.