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Looking for opinions on LED 16 digit alphanumeric displays

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Karl M

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Apr 4, 2008, 11:31:02 AM4/4/08
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I'm getting ready to buy a new display for a System 11 game. Looks
like there are 3 options for LED:

Marcospec carries Pinscore for $200
Bay Area carries PINLED for $200
Jim has his (Rottendog) for $150

The only opinion I've heard so far is that you want the black
background because they look closer to the original gas tubes. I see
that Marco's come with two foam pads to surround the display to
'prevent GI leakage glare', is this really a problem? Everything else
being equal, I'm going with Jim's for the price break. Just looking
for opinions on these.

Thanks!
-Karl M

1st

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Apr 4, 2008, 12:46:40 PM4/4/08
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$50 is (3) 30-packs IMHO

Chris

TheKorn

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Apr 4, 2008, 12:48:04 PM4/4/08
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1st <robert...@irco.com> wrote in news:ee304a0c-abc8-477e-8632-
97afc4...@z38g2000hsc.googlegroups.com:

> $50 is (3) 30-packs IMHO

(3) 30-packs of what, tic-tacs!??? :)

--
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web or on DVD?

http://www.webwidevideo.com/

Bill

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Apr 4, 2008, 1:13:37 PM4/4/08
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Karl,

First let me say that this is MY opinion. By looking at recent posts
this is definitely a hot button topic. I have never used a Rottendog
display. I have both a PinLED and PinScore's in my own collection. I
like the black faces on the digits of the PinScore. In my Rollergames
the foam pads around the display does keep out the GI lighting and it
does make a difference. Not to knock Jim, but the picture he posted
recently for his WMS D-11610 replacement has a lot of GI leakage. I
have the PinLED in a Cyclone. Don't care for the grey faces. The BAA
display dress up kit helps a little on the GI issue, but not a lot.
The PinLED is way to bright IMO. They need to tone it down some. The
brightness feature on the PinScore allows me the flexibility to adjust
to my own taste. I also think that the PinScore is closer to the
original coloring of the glass than the PinLED.

If you are looking at power issues, according to PinLED for their 16
digit display they draw 800ma from the 5V. When I was at Expo and
talked to the folks at the Marco booth, they had their displays
running in demo boxes. They had multimeters hooked into them and they
pointed out that maximum brightness with all of the segments lit that
it was drawing only ~600 ma for their 16 digit version. Haven't
mentioned yet that PinScore has a test button that when pushed it
turns on all segments.

If I had a Rottendog board, I would look at it, but I would probably
lean more to the PinScore and definitely not the PinLED for my next
purchase. I have said before that I will not change any more glass.
Unfortunately, I don't need another display right now so maybe next
time I will try a Rottendog, but I kindof like the features of the
PinScore.

Bill

Karl M

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Apr 4, 2008, 1:15:58 PM4/4/08
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On Apr 4, 11:48 am, TheKorn <TheK...@TheKorn.Net> wrote:
> 1st <robert_fue...@irco.com> wrote in news:ee304a0c-abc8-477e-8632-
> 97afc49a7...@z38g2000hsc.googlegroups.com:
> http://www.webwidevideo.com/- Hide quoted text -
>
> - Show quoted text -

Maybe Busch beer...

Or, I could get $50 worth of plastic surgery

Karl M

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Apr 4, 2008, 1:28:15 PM4/4/08
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> Bill- Hide quoted text -

>
> - Show quoted text -

Bill,

That's exactly the kind of feedback I was looking for. Thanks!

It seems like it would be easy enough to make the seal that comes with
Pinscore's displays out of weather stripping from Home Depot. So I
guess if that turned out to be an issue it's a cheap fix.

I didn't know about the adjustable brightness on their (Pinscore)
display though. I'm looking at their site now... That seems like a
huge plus for a keeper game.

-Karl

Bill

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Apr 4, 2008, 6:01:31 PM4/4/08
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> -Karl- Hide quoted text -

>
> - Show quoted text -

Don't forget the test button. I asked them about this at Expo and
this is the story I got:

During the development of the boards the games that he had to test in
were real beaters and the displays were flakey already. After he put
in his displays they were still better but things like digits missing
or segments out still occurred. During debug he discovered problems
further up in the game. The button came about so he could
differentiate between a game problem or display problem.

Kind of clever I think.

Bill

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