Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Whitewater kicks some major BOOTY !

13 views
Skip to first unread message

Inbiz4us

unread,
Jun 12, 2004, 9:52:57 AM6/12/04
to
alright, same old follow up stuff i usually do but i think it helps when it
comes from a fresh source.

i had a whitewater about 1 year ago and was pleased with it but passed it on
due to condition and i wasn't the greatest player at the time and didn't get it
completely even though i could complete the objectives and so on.

well i have a whitewater nearly a year later and have rather improved
playin'-wise and this could quite possibly be the best player out there.

the game has SO MUCH it is unreal.....

you got the sweet multiball modes which you can throw balls in the whirlpool to
tie them up, or throw them into the pops or just play ole' catch and hold one.

jugglin' balls around between flippers and the whirlpool during multiball is
just AWESOME !

constant rotating shots all over the playfield to advance rafts is just
fabulous.

extremely deep with the tons of different ways to increase scoring with the
millions plus shot and also the hazard value increase by completing the RIVER
targets.

plus with all that going on you still have the rotating outlane lights to help
complete the RIVER inserts and to keep you extra busy and on your toes.

tons of great shots and the combo shooting is also a blast.

the locks are only super easy to get for the first multiball, but is a sure
challenge going after those center green targets over and over again with out
gettin' any center drains. always looking to glance shots off the corners of
the targets to make sure that doesn't happen.

whirlpool bonuses are great, how you have to re-light it by hitting the
insanity falls and checking out which bonus you are going after by looking thru
the boulder garden inserts.

shots and strategy can very EVERY single game you turn on and really is a pin
that needs to be in every collection.

also the fact how you can very easily set up shots perfectly by using the VUK
to get the ball from left flipper to the right flipper while another ball is in
play, somewhere else on the board.

this game has just entirely too much going on for it not to be considered one
of the top players out there.

nice wide-set flippers and outlanes that are just right for the pin.

has a fabulous mix between straight shooting / stop and go / plus catching and
shooting.

and guess what, screw what people say about the sucky speech and sound. i dig
it and it doesn't bother me the least bit and has a pinballesque ring to it,
kind of like the whirlwind tune.

cheers,

grover ( why doesn't everyone have this pin in their collection ? )

www.sweetpinballz.com


Bryan Kelly

unread,
Jun 12, 2004, 10:02:20 AM6/12/04
to
>
>the game has SO MUCH it is unreal.....
<snip>

>
>this game has just entirely too much going on for it not to be considered one
>of the top players out there.

<snip>

>
>and guess what, screw what people say about the sucky speech and sound. i
>dig
>it and it doesn't bother me the least bit and has a pinballesque ring to it,
>kind of like the whirlwind tune.
>
>cheers,
>
>grover ( why doesn't everyone have this pin in their collection ? )
>
>www.sweetpinballz.com

You are so right Grover. The game is a blast to play and so different then the
popular titles.

I don't quite understand why it doesn't go for more money.

What sucks is, I just sold mine yesterday. I miss it already. :-(

Bryan (Goose Lurker, CARGPB14)

Inbiz4us

unread,
Jun 12, 2004, 10:06:17 AM6/12/04
to
>What sucks is, I just sold mine yesterday. I miss it already. :-(
>

NOOOOOOOOOOOOOO ! ( WHY ? )


Bryan Kelly

unread,
Jun 12, 2004, 10:27:11 AM6/12/04
to
>
>>What sucks is, I just sold mine yesterday. I miss it already. :-(
>>
>
>NOOOOOOOOOOOOOO ! ( WHY ? )


I hate to say it but it was an offer I couldn't refuse. :-)

Bryan (Goose Lurker, CARGPB14)

Andy

unread,
Jun 12, 2004, 11:29:53 AM6/12/04
to

> I don't quite understand why it doesn't go for more money.
>
> What sucks is, I just sold mine yesterday. I miss it already. :-(
>
>
>
> Bryan (Goose Lurker, CARGPB14)


I don't understand why they trade for so little either, unless it is just
hard to find a nice one. How about when you start 5 times playfield value
and then starting multiball, and *then* getting tripple jackpots? And
vacation jackpot is such an acomplishment, it makes you want to come back
over and over until you get it again.

I think WH2O will be one of the last to ever leave my gameroom!

Andy


Fred Kemper

unread,
Jun 12, 2004, 11:06:16 AM6/12/04
to
Bah.... Ptooie!!!

--
Fred
TX
CARGPB#8
******************

"Inbiz4us" <inbi...@aol.com> wrote in message news:20040612095257...@mb-m19.aol.com...


D Peeples

unread,
Jun 12, 2004, 11:39:59 AM6/12/04
to
I 100% agree, I am shocked you can pick up Whitewaters for 900-1400 at
auctions VERY easy. I got mine for 900 it was very difty, spent a week
cleaning it, shoping it, new boulders, new plastics etc got 1250 in mine now
and it looks and plays awesome. So far my best is 569M on it but working on
getting better cant wait till I can break 1B on it.

Dave

"Inbiz4us" <inbi...@aol.com> wrote in message
news:20040612095257...@mb-m19.aol.com...

abc123...@iquest.net

unread,
Jun 12, 2004, 11:44:21 AM6/12/04
to
In article <20040612100220...@mb-m29.aol.com>, bske...@aol.com (Bryan Kelly) wrote:

>I don't quite understand why it doesn't go for more money.
>

>Bryan (Goose Lurker, CARGPB14)

IMHO, I'd have to say it's because of its theme. Yes, it's a great player,
but that theme probably doesn't generate a lot of interest...

Jeff

http://members.iquest.net/~abc123/

Remove the "nospam" from my e-mail address to send me a message.

Mike Schudel

unread,
Jun 12, 2004, 11:52:33 AM6/12/04
to
I agree Grover!

I can't believe *this* is the game I passed on over 8 years ago over a
Hurricane as my first pin. Boy was I a Newbie!

The WW I have now is so filthy dirty, faded and icky...but it works
100%...and so much frickin *fun* I don't know if I want to start tearing it
apart to clean it just yet.

--
Mike S.
Kalamazoo, MI

WCS Owner's List: http://tinyurl.com/39cjo
Gameroom: http://tinyurl.com/dcu4
MB Scoop Repair: http://tinyurl.com/9lfu
--------------------------------------------


Inbiz4us

unread,
Jun 12, 2004, 12:17:17 PM6/12/04
to
>and so much frickin *fun* I don't know if I want to start tearing it
>apart to clean it just yet.

LOL! mine has busted targets, one sling works 70% of the time, flippers are
extra loose/sensitive. dirty as can be all most plastics and ramps are
strugglin'

but i really don't feeel like tearing it apart anytime soon either.

as for the theme being sucky ? WHAT HUH ?

the theme is PERFECTLY integrated into the playfield layout and game.

what's not to like ? .... water falls for ramps ? rafting adventure pinball !
nice artwork / topper / translite and how 'bout ole' bigfoot himself ;-)

maybe it isn't a theme to brag about to other newbie bumbs, but any other
*real* pinhead will understand when you say why you shelled out 3-4 K for a
mint mint whitewater ;-)

cheers,

grover ( who says * can those stinkers and get some REAL pins * )

www.sweetpinballz.com

Chad Keller

unread,
Jun 12, 2004, 12:29:04 PM6/12/04
to
I agree Grover. WW is my #2 behind Creature. It is very challenging. I think
prices are low on that game because most are in horrible condition. Really
nice ones do fetch about $2,500. It just seems to me that the playfields don't
hold up and the cabinet paint is an impossible match. Add to that the heavy
fading that occurs on the cabinet, many ramps and boulders to break, missing
topper parts, etc. Most look like crap.

bogart

unread,
Jun 12, 2004, 12:55:04 PM6/12/04
to
It does in Colorado!

I bought mine unshopped for $1000 and it turned out sweet after shopping. I
figured I'd play it a bit and then sell it or put it out for a location
game. NO WAY (out)! It's too much fun and the wife likes it too so it has to
stay now.

bogart

<abc123...@iquest.net> wrote in message
news:caf98q$a9r$1...@news.iquest.net...

bogart

unread,
Jun 12, 2004, 1:00:41 PM6/12/04
to
This game is the ultimate candidate for flame polishing the ramps. I only
had 1 broken ramp, the whilpool, and that has been reproed perfectly by
Pinball Inc. The rest I cleaned and flamed so they look almost new. It's a
gorgeous game when the ramps are sparkling clear.

bogart

"Inbiz4us" <inbi...@aol.com> wrote in message

news:20040612121717...@mb-m12.aol.com...

Kevin Strasser

unread,
Jun 12, 2004, 12:05:40 PM6/12/04
to
Yep you are right on all accounts. White Water is the best game ever made.

The second best game ever made is also not in enough gamerooms and sells
real cheap. Shadow.

- Kevin

============================
PinBotz -- One Pinball at a Time
http://www.pinbotz.com
============================


"Inbiz4us" <inbi...@aol.com> wrote in message

news:20040612095257...@mb-m19.aol.com...

Bowler6611

unread,
Jun 12, 2004, 2:25:30 PM6/12/04
to
OK, I've read enough. Whitewater is not as bad as I originally thought, but
it's certainly NOT the best game ever made, LOL.

It's loaded with too many dangerous shots, by which I mean shots that if you
shoot them, can lead to a SDTM. The two lock targets, the outer left loop, the
Disaster Drop, and the Extra Ball shot are all that way. The game also has the
least amount of 'flow' I've ever experienced.

Shoot a shot.....watch the ball spin for a minute while Bigfoot laughs.... have
to fight off an SDTM.....shoot another shot.....watch a playfield graphic for a
minute... etc.

I'm not bashing the game, but I questions all the praise it constantly gets.
Why do I invite trouble like this? :-)

Tom

Inbiz4us

unread,
Jun 12, 2004, 2:49:46 PM6/12/04
to
>It's loaded with too many dangerous shots, by which I mean shots that if you
>shoot them, can lead to a SDTM.

and this is why i RAVE about the game, it's a *player* !

The two lock targets, the outer left loop,
>the
>Disaster Drop, and the Extra Ball shot are all that way.

YEP ! they make it exciting and make you concentrate and you pick your times to
go for them.

The game also has
>the
>least amount of 'flow' I've ever experienced.

can't say that at all....

here is a combo with some flow for you ~

left ramp - upper flipper to insanity falls - shot thru the pops - direkt
volley thru disaster drop and maybe another smack up to the lock.

that is plenty of flow * IF * you can hit your shots.....

there is flow if you want it, but it's dangerous, there is stop and go to an
EXTREME amount IF you want it.

you can almost choose your playing style for this game, for whatever mood your
in.

cheers,

grover

www.sweetpinballz.com


cody chunn

unread,
Jun 12, 2004, 3:30:57 PM6/12/04
to
This game never has been much for me. Theme is poor, music/sound is
irritating (multiball start is OK), bigfoot is just dumb, the playfield art
is awful...and every one I have ever played was a draino dynamo. Not much
reward for playing, IMO. Strictly blahsville, deserving of it's position
well down the pin food chain.

"Bryan Kelly" <bske...@aol.com> wrote in message
news:20040612100220...@mb-m29.aol.com...

dyp911e

unread,
Jun 12, 2004, 4:25:57 PM6/12/04
to
Please-no more posts like this until I find another one to buy. I made
the mistake of selling mine about two years ago and now really want
another, but if everyone finds out how great it is, I won't be able to
afford it. So until then, I'll tell people how terrible it is, really
shallow, the topper is not really cool, etc. (to be honest-I think it
ranks in my top 3-MM, AFM, WW)

dyp
wtb: nice WW

PinMan

unread,
Jun 12, 2004, 5:40:48 PM6/12/04
to
Hey but you can still keep playing it... I haven't picked it up yet! ;-)

You just can't change your mind.... HA!!

"Bryan Kelly" <bske...@aol.com> wrote in message
news:20040612100220...@mb-m29.aol.com...
> >

PinMan

unread,
Jun 12, 2004, 5:42:31 PM6/12/04
to
You guys should see this Whitewater Bryan sold me... OK I paid over "current
market" but I did pay "fair market" given it's condition. Cabinet is as
near perfect as one gets. Playfield excellent to excellent+. Very nice
game... I'm excited as hell to get it home. TOMORROW?? Hopefully!

Vince

"Bryan Kelly" <bske...@aol.com> wrote in message

news:20040612102711...@mb-m29.aol.com...

Aron Boag

unread,
Jun 12, 2004, 5:49:04 PM6/12/04
to
On 6/12/04 3:30 PM, in article j6WdnfctUoZ...@comcast.com, "cody
chunn" <OMITc...@comcast.net> wrote:

> This game never has been much for me.

Cody! Bite thy tongue!

> Theme is poor,

And I've *got* to disagree here. This theme is *very* good, and while I can
see some people that might view the implementation as hokey, I still say the
theme is great.

> music/sound is
> irritating (multiball start is OK),

Naw. I think the music's *quite* nice, and I've never understood the
problem with the sound.

> bigfoot is just dumb,

Okay, now this I have no real problem with. I don't dislike Bigfoot, but
neither do I think he's ultra-great. One positive is, unlike annoying
characters like RCT's troll, he doesn't actually *speak*. That helps.

> the playfield art
> is awful...

I think you've been hittin' the 'shine a bit too much there, Cody. It's
bright, it's blue, it's even pretty. I like it.

>and every one I have ever played was a draino dynamo. Not much
> reward for playing, IMO. Strictly blahsville, deserving of it's position
> well down the pin food chain.

Wow. Most of the ones I've played were pretty balanced, drain-wise. Some
games you just get torn a new one, but some where you can do no wrong, and
some in between. But in terms of reward for playing, I *love* this game. I
love setting up the multiball, I love completing the Boulder Garden (even if
there isn't any special reward for doing so), I love Vacation Jackpot, but
most of all, I love getting "Five times the FUN!" going, and then pimping
out multiball for Triple Jackpots in addition.

Also, the little things count for me: the amusing phrases like when Willie
says "Class SIX river...say yer prayers!", the dog barking for player four,
Spirit of the Cow (a personal fave), "You found the Secret Passage!"
(especially when entering from the *front* and scoring it twice), and, on a
properly shopped machine, the absolute killer backhand that the game offers.
Saw-eet.

Can't believe you don't like this one, Cody.


Aron

Bryan Kelly

unread,
Jun 12, 2004, 6:23:18 PM6/12/04
to
>
>Hey but you can still keep playing it... I haven't picked it up yet! ;-)
>
>You just can't change your mind.... HA!!


Yeh, but you owe me , big time. :-)

Bryan (Goose Lurker, CARGPB14)

PinMan

unread,
Jun 12, 2004, 7:15:01 PM6/12/04
to
I know I know... did you pick up anything new today? Make selling WW less
painful....

"Bryan Kelly" <bske...@aol.com> wrote in message

news:20040612182318...@mb-m27.aol.com...

Kevin Strasser

unread,
Jun 12, 2004, 3:08:13 PM6/12/04
to
Least amount of flow you have experienced? What???

When your playing skills improve you will see what I mean. Keep on
practicing and playing.

- Kevin

============================
PinBotz -- One Pinball at a Time
http://www.pinbotz.com
============================

"Bowler6611" <bowle...@aol.com> wrote in message
news:20040612142530...@mb-m06.aol.com...

Kevin Strasser

unread,
Jun 12, 2004, 9:13:58 PM6/12/04
to
How about "get the extra ball...ya weiner!" That may be my favorite pinball
quote of all time.

- Kevin

============================
PinBotz -- One Pinball at a Time
http://www.pinbotz.com
============================

"Aron Boag" <boa...@comcast.net> wrote in message
news:BCF0F290.2063B%boa...@comcast.net...

Bryan Kelly

unread,
Jun 12, 2004, 9:19:45 PM6/12/04
to
>
>You guys should see this Whitewater Bryan sold me... OK I paid over "current
>market" but I did pay "fair market" given it's condition. Cabinet is as
>near perfect as one gets. Playfield excellent to excellent+. Very nice
>game... I'm excited as hell to get it home. TOMORROW?? Hopefully!
>
>Vince


Yeh, unless i change my mind. I still have the game and I didn't spend the
money today.

If you stop over tomorrow to get it, you may find I've moved away, with the WW.
Yeh, yeh, that's it. We're goin on the lamb. :-)

Bryan (Goose Lurker, CARGPB14)

the dude

unread,
Jun 12, 2004, 10:47:22 PM6/12/04
to
Fuck WW!Lame ass music and theme=TURD!
"Kevin Strasser" <kstr...@yahoo.com> wrote in message
news:VxNyc.113$I%4....@bignews6.bellsouth.net...

PinMan

unread,
Jun 13, 2004, 12:13:19 AM6/13/04
to
Well if WH20 is gone... I'll just take another of your sweet-ass pins with
me... like maybe AFM??? COME ON PRETTY PLEASE???????


"Bryan Kelly" <bske...@aol.com> wrote in message

news:20040612211945...@mb-m16.aol.com...

PinMan

unread,
Jun 13, 2004, 12:14:53 AM6/13/04
to
Who's this "dude".... really knows his pins doesn't he?!

"the dude" <bobn...@earthlink.net> wrote in message
news:_ePyc.3147$Wr....@newsread1.news.pas.earthlink.net...

cody chunn

unread,
Jun 13, 2004, 12:26:47 AM6/13/04
to

"Aron Boag" <boa...@comcast.net> wrote in message
news:BCF0F290.2063B%boa...@comcast.net...
> On 6/12/04 3:30 PM, in article j6WdnfctUoZ...@comcast.com, "cody
> chunn" <OMITc...@comcast.net> wrote:
>
> > This game never has been much for me.
>
> Cody! Bite thy tongue!
>
> > Theme is poor,
>
> And I've *got* to disagree here. This theme is *very* good, and while I
can
> see some people that might view the implementation as hokey, I still say
the
> theme is great.
>

River-rafting? You have got to be kiddin me. Extinguish thy pipe and walk
away.

> > music/sound is
> > irritating (multiball start is OK),
>
> Naw. I think the music's *quite* nice, and I've never understood the
> problem with the sound.
>

Let me put it this way: The sound package sucks chunks thru a crazy straw.
Are we clear?

> > bigfoot is just dumb,
>
> Okay, now this I have no real problem with. I don't dislike Bigfoot, but
> neither do I think he's ultra-great. One positive is, unlike annoying
> characters like RCT's troll, he doesn't actually *speak*. That helps.
>

My main problem with the 'foot is that it ends up just a big time-wasting
ball divertor. OK, so he can do a good Linda Blair impersonation, big deal.

> > the playfield art
> > is awful...
>
> I think you've been hittin' the 'shine a bit too much there, Cody. It's
> bright, it's blue, it's even pretty. I like it.
>

Aron, buddy, pal-o-mine. LOOK at the field between the flippers and the lock
targets. I'll wait... ... ... I mean, c'mon. It makes me want to pee, but
other than that...I guess maybe the old dude's bleached thigh is kind of a
turn on...? *wretch*

> >and every one I have ever played was a draino dynamo. Not much
> > reward for playing, IMO. Strictly blahsville, deserving of it's position
> > well down the pin food chain.
>
> Wow. Most of the ones I've played were pretty balanced, drain-wise. Some
> games you just get torn a new one, but some where you can do no wrong, and
> some in between. But in terms of reward for playing, I *love* this game.
I
> love setting up the multiball, I love completing the Boulder Garden (even
if
> there isn't any special reward for doing so), I love Vacation Jackpot, but
> most of all, I love getting "Five times the FUN!" going, and then pimping
> out multiball for Triple Jackpots in addition.
>

Well, I think I have to come to grips with being left in antiquity. I find
"Pimping" software totally distasteful. It is not fun in the least to me.
Having to figure out some obscure way to inflate my score does absolutely
nothing for me. For me, the fun is keeping the ball alive to press the
score. Manipulating softare will win tourneys, but it's not any fun.

> Also, the little things count for me: the amusing phrases like when
Willie
> says "Class SIX river...say yer prayers!", the dog barking for player
four,
> Spirit of the Cow (a personal fave), "You found the Secret Passage!"
> (especially when entering from the *front* and scoring it twice), and, on
a
> properly shopped machine, the absolute killer backhand that the game
offers.
> Saw-eet.
>

From my point of view you are describing the different aspects of flushing
your bowels. It feels good sometimes, but usually you're just glad it's
over.

> Can't believe you don't like this one, Cody.
>

B'lieve it or Not, sugarbuns, there it is. Poo-poo game on the Cod-O-Meter.

>
> Aron
>


M. Staroscik

unread,
Jun 13, 2004, 4:49:35 AM6/13/04
to
I tried WW on Visual Pinball and I hated it. I know, I know, the
emulators are a poor copy of the real thing. But man, I thought it
stank like no other emulated table I had tried. I figured if it was
anything like the real game then there were a lot of crazy people on
RGP.

I finally got to play the real thing a couple of weeks ago, and now I
"get it." It is probably the next pin on my list, and my last pin for
a while since I only have room for 1 more.

Hopefully I will be in the market for one in 2-3 months.

Chris Wenk

unread,
Jun 13, 2004, 5:58:50 AM6/13/04
to
inbi...@aol.com (Inbiz4us) wrote in message news:<20040612095257...@mb-m19.aol.com>...


> the game has SO MUCH it is unreal.....
---8<---<snip!>--------

> grover ( why doesn't everyone have this pin in their collection ? )
>
> www.sweetpinballz.com


AMEN to that - WW is (one of) the best pins ever.

Big love, much peace, Chris

Addamspin

unread,
Jun 13, 2004, 8:53:08 AM6/13/04
to
I love my WW and It will probably be one of the last ones if I had to sell.
This is what makes the hobby so great is I can like this pin and others can
hate it.
Beieve it or Not (not the pin) some of the pins that I have owned and could
not get into were pins like IJ, Shadow, CFTBL and FT.
We all have different taste and like pins for different reasons. This is a
great hobby:)
Matt

Andy

unread,
Jun 13, 2004, 10:00:47 AM6/13/04
to
What is this "theme sucks" mumbo jumbo? Wholey Christy, what an excellent
job for not riding the coat-tales of a movie. I can't believe what I think
I am hearing - because the thing wasn't built after a movie it isn't good?
Why do people not like the sound? Is it that you can't advance the machine
into deeper modes? There has to be like 4 different theme songs that change
according to a player's progress. No flow? I can think of fewer games that
have more.

I think the people basing this machine bought one from Barrywnj or something
(like I did at first and got robbed). I took my loss, bought a primo one
from a reputable local seller and now I am happy to say that from a player's
perspective, this is one of the best 20 games IMHO.

Andy

see mine at www.charlottepinball.com/andy.htm

"the dude" <bobn...@earthlink.net> wrote in message
news:_ePyc.3147$Wr....@newsread1.news.pas.earthlink.net...

JP

unread,
Jun 13, 2004, 1:25:58 PM6/13/04
to
I love the 3-way combo shots! What a fantastic pin-would prob. be the
last of my pins to get rid of if I had sell any of them.

John

ch...@99degrees.de (Chris Wenk) wrote in message news:<429fed1.04061...@posting.google.com>...

Fred Kemper

unread,
Jun 13, 2004, 3:37:05 PM6/13/04
to
Nope. Seen and played a number of fine
samples of this game. Topper is the coolest
thing about the game. That is pretty much
the most interesting thing it has going for it.

It just doesn't "excite" me like it does
so many here (of late).

--
Fred
TX
CARGPB#8
******************


"Andy" <andyN...@charlottepinball.com> wrote in message news:j6Zyc.22815$tH1.1...@twister.southeast.rr.com...

Inbiz4us

unread,
Jun 13, 2004, 4:33:47 PM6/13/04
to
>so many here (of late).

i think you had lots of closet owners that were afraid to boast about it since
they might not have thought it was *cool* enough to rank this pin well above
most big money wpc 95 pins.

well, cat's out of the bag....

cheers,

grover

www.sweetpinballz.com

Rob G

unread,
Jun 13, 2004, 5:15:41 PM6/13/04
to
I didn't like the game at all when I first played it long ago. However it
turned out
to be the type of game that grows on you after you play it more. Coolest
thing is
how the ball bounces off the playfield glass going down the left ramp... :)

--


Rob

"Inbiz4us" <inbi...@aol.com> wrote in message

news:20040613163347...@mb-m26.aol.com...

Pinlicious

unread,
Jun 13, 2004, 7:04:31 PM6/13/04
to
>Subject: Re: Whitewater kicks some major BOOTY !
>From: "Kevin Strasser" kstr...@yahoo.com
>Date: 6/12/04 12:05 PM Eastern Daylight Time
>Message-id: <GTGyc.14284$FC3....@bignews1.bellsouth.net>

>
>Yep you are right on all accounts. White Water is the best game ever made.
>
>The second best game ever made is also not in enough gamerooms and sells
>real cheap. Shadow.
>
> - Kevin

i personally feel that if a person doesn't like wh2o and shadow they just don't
get pinball...

pinlicious ( ...there is no spoon.)

Pinlicious

unread,
Jun 13, 2004, 7:07:47 PM6/13/04
to
>Subject: Re: Whitewater kicks some major BOOTY !
>From: pinbal...@yahoo.com (JP)
>Date: 6/13/04 1:25 PM Eastern Daylight Time
>Message-id: <11069f6.04061...@posting.google.com>

>
>I love the 3-way combo shots! What a fantastic pin-would prob. be the
>last of my pins to get rid of if I had sell any of them.
>
>John

then you;ll go bananas over the 5 way combo ;-)

JP

unread,
Jun 14, 2004, 2:22:37 AM6/14/04
to
pinli...@aol.com (Pinlicious) wrote in message news:<20040613190747...@mb-m03.aol.com>...

lol!

Brian

unread,
Jun 14, 2004, 2:42:41 AM6/14/04
to
Are whitewaters hard to find...I never see them around :(

Brian
"PinMan" <vbir...@mchsi.com> wrote in message
news:zvQyc.18950$2i5.13309@attbi_s52...

Bryan Kelly

unread,
Jun 14, 2004, 6:24:53 AM6/14/04
to
>
>Are whitewaters hard to find...I never see them around :(
>
>Brian


Not really. I went to an ops place this weekend and he had 2. Problem is they
were successful on route so it's hard to find them in nice shape.

Bryan (Goose Lurker, CARGPB14)

bluesteve

unread,
Jun 14, 2004, 8:01:26 AM6/14/04
to
Well, if the playfield art is awful, I would like to know what you
think is great. The playfield art on this pin is sensational.
Cheers - Steve

"cody chunn" <OMITc...@comcast.net> wrote in message news:<j6WdnfctUoZ...@comcast.com>...
> This game never has been much for me. Theme is poor, music/sound is
> irritating (multiball start is OK), bigfoot is just dumb, the playfield art
> is awful...and every one I have ever played was a draino dynamo. Not much


> reward for playing, IMO. Strictly blahsville, deserving of it's position
> well down the pin food chain.
>

> "Bryan Kelly" <bske...@aol.com> wrote in message

> news:20040612100220...@mb-m29.aol.com...


> > >
> > >the game has SO MUCH it is unreal.....

> > <snip>
> >
> > >
> > >this game has just entirely too much going on for it not to be considered
> one
> > >of the top players out there.
> > <snip>
> >
> > >
> > >and guess what, screw what people say about the sucky speech and sound.
> i
> > >dig
> > >it and it doesn't bother me the least bit and has a pinballesque ring to
> it,
> > >kind of like the whirlwind tune.
> > >
> > >cheers,
> > >

> > >grover ( why doesn't everyone have this pin in their collection ? )
> > >
> > >www.sweetpinballz.com
> >
> >
> >

> > You are so right Grover. The game is a blast to play and so different
> then the
> > popular titles.
> >
> > I don't quite understand why it doesn't go for more money.
> >

> > What sucks is, I just sold mine yesterday. I miss it already. :-(
> >
> >
> >

> > Bryan (Goose Lurker, CARGPB14)

bluesteve

unread,
Jun 14, 2004, 8:12:43 AM6/14/04
to
Not to want to make anyone green with envy, but my ebay german import
WW just happens to have no fade on the cabinet, minimal scratches, a
brilliant playfield with near perfect inserts and absolutely crystal
clear ramps. The nicest machine that I own condition wise, apart from
the JD that was in a private collection for the last 10 years. Great
WH2O's must still be out there, or I fluked it big time. And yes - I
love it too.
Cheers - Steve

chad...@aol.com (Chad Keller) wrote in message news:<20040612122904...@mb-m18.aol.com>...
> I agree Grover. WW is my #2 behind Creature. It is very challenging. I think
> prices are low on that game because most are in horrible condition. Really
> nice ones do fetch about $2,500. It just seems to me that the playfields don't
> hold up and the cabinet paint is an impossible match. Add to that the heavy
> fading that occurs on the cabinet, many ramps and boulders to break, missing
> topper parts, etc. Most look like crap.

bluesteve

unread,
Jun 14, 2004, 8:17:02 AM6/14/04
to
Yahoo!!! Something we agree on!

pinli...@aol.com (Pinlicious) wrote in message news:<20040613190431...@mb-m03.aol.com>...

PinballMoxie

unread,
Jun 14, 2004, 10:59:32 AM6/14/04
to
Oh man, what kind of day is this going to be...I happen to agree with
everthing Aron wrote!

Don't stand too close to me as Lightening may strike...

Wolffy

unread,
Jun 14, 2004, 11:53:13 AM6/14/04
to
You haven't experienced "Aron" at all untill you get to play WW with
him for three hours! :)

-wolffy

cody chunn

unread,
Jun 14, 2004, 12:10:37 PM6/14/04
to
Heh, that's funny. A grampa and water and canyons (and water and canyons and
water and canyons...). Don't forget the huge blocks of...BLUE. A tougher
question would be how many games CAN'T beat that playfield art.

"bluesteve" <sreich...@optusnet.com.au> wrote in message
news:97ea2e8b.04061...@posting.google.com...

Pinlicious

unread,
Jun 14, 2004, 12:12:10 PM6/14/04
to
>Subject: Re: Whitewater kicks some major BOOTY !
>From: Wolffy sendnospa...@gaspar.net
>Date: 6/14/04 11:53 AM Eastern Daylight Time
>Message-id: <2KCdnfMBjI9...@speakeasy.net>

>
> You haven't experienced "Aron" at all untill you get to play WW with
>him for three hours! :)
>
>-wolffy

ahh, that's not just wh2o, that's ANY game ;-)

Pinlicious

unread,
Jun 14, 2004, 12:16:54 PM6/14/04
to
>Subject: Re: Whitewater kicks some major BOOTY !
>From: sreich...@optusnet.com.au (bluesteve)
>Date: 6/14/04 8:17 AM Eastern Daylight Time
>Message-id: <97ea2e8b.04061...@posting.google.com>

>
>Yahoo!!! Something we agree on!

i guess, but there is still the matter of your jd ;-)

WWTZCV

unread,
Jun 14, 2004, 3:40:09 PM6/14/04
to
Own it and love it. Its a great game and I really enjoy all the ramps.
Best ever, probably not, but, a great game and one that has a nice
deep ruleset and great non tie in theam. They could deepen the rule
set even more with a home rom. I wonder who decides to create thoes.
Code is code so maybe anyone could? Anyway It is a kick and never gets
old at home. My 2cents.

Kirb

unread,
Jun 14, 2004, 4:43:22 PM6/14/04
to
> River-rafting? You have got to be kiddin me. Extinguish thy pipe and walk
> away.

Man, you must never have done it. WWrafting is fun. A group of 40 of
us would trek from Musegon and Detroit to that Gauley in WV (6 or 7
years in a row). Some great class 5 river in the fall.

> My main problem with the 'foot is that it ends up just a big time-wasting
> ball divertor. OK, so he can do a good Linda Blair impersonation, big deal.

I am not quite sure why there is a big foot in this game, but it's not
that bad.

I like the game overall and would consider owning one someday, but I
don't see them very much.

Kirb

Wolffy

unread,
Jun 14, 2004, 4:51:38 PM6/14/04
to
T3 is flat out puke compared to White Water's playfield art. What do
I win?

-wolffy

metallik

unread,
Jun 14, 2004, 5:59:17 PM6/14/04
to
cody chunn wrote:

> Heh, that's funny. A grampa and water and canyons (and water and canyons and
> water and canyons...). Don't forget the huge blocks of...BLUE. A tougher
> question would be how many games CAN'T beat that playfield art.

It really looks like you're just trolling, but what the hey, here's a
few pieces of meat..

First, WW has a bit more than "grandpa" and canyons. There's the hazard
signs, the eagle with the "Adv River Class" banner wrapped around the
inserts, the mountain lion, etc. Nice borders and trim, nice use of
color. Willie (Grandpa) and his dog are illustrated well.

Now, if you want a playfield that truly looks like ass, take a gander at
Dirty Harry. Dull colors, bland art, and not much of it to boot. WW
also is prettier than just about any 90's Premier game (add most of the
80's to that as well).

Aron Boag

unread,
Jun 14, 2004, 11:51:49 PM6/14/04
to
On 6/14/04 3:40 PM, in article
b0ede8d1.04061...@posting.google.com, "WWTZCV"
<coma...@yahoo.com> wrote:

> Code is code so maybe anyone could?

I'm going to give you a few days to ponder just how outrageously wrong that
statement is. Really.


Aron

Andy

unread,
Jun 15, 2004, 12:49:49 AM6/15/04
to
You're 1/2 right, WW rocks, but Shadow sucks. :)

Kisses

Andy

"Pinlicious" <pinli...@aol.com> wrote in message
news:20040613190431...@mb-m03.aol.com...

Andy

unread,
Jun 15, 2004, 12:52:37 AM6/15/04
to
Demo man comes to mind too.

Mike Doyle

unread,
Jun 15, 2004, 11:54:48 AM6/15/04
to
I couldn't agree more, I ran my ramps throught the dishwasher and
flame polished them. It makes an incredible difference with that much
"rampage" going on. The long insanity falls ramp wouldn't fit in the
dishwasher so I ran it through the jaccuzi with some powdered
dishwashing detergent and it came out nice. To keep it from
scratching up the tub I suspended it with suction cups and string
while the jets did their thing.

Now I've just got to put it all back together, it's been months.
Maybe when the basement done....

Mike Doyle

"bogart" <sc...@itlcsPADDING.net> wrote in message news:<ZEGyc.6805$Y3....@newsread2.news.atl.earthlink.net>...
> This game is the ultimate candidate for flame polishing the ramps. I only
> had 1 broken ramp, the whilpool, and that has been reproed perfectly by
> Pinball Inc. The rest I cleaned and flamed so they look almost new. It's a
> gorgeous game when the ramps are sparkling clear.
>
> bogart


>
> "Inbiz4us" <inbi...@aol.com> wrote in message

> news:20040612121717...@mb-m12.aol.com...
> > >and so much frickin *fun* I don't know if I want to start tearing it
> > >apart to clean it just yet.
> >
> > LOL! mine has busted targets, one sling works 70% of the time, flippers
> are
> > extra loose/sensitive. dirty as can be all most plastics and ramps are
> > strugglin'
> >
> > but i really don't feeel like tearing it apart anytime soon either.
> >
> > as for the theme being sucky ? WHAT HUH ?
> >
> > the theme is PERFECTLY integrated into the playfield layout and game.
> >
> > what's not to like ? .... water falls for ramps ? rafting adventure
> pinball !
> > nice artwork / topper / translite and how 'bout ole' bigfoot himself ;-)
> >
> > maybe it isn't a theme to brag about to other newbie bumbs, but any other
> > *real* pinhead will understand when you say why you shelled out 3-4 K for
> a
> > mint mint whitewater ;-)
> >
> > cheers,
> >
> > grover ( who says * can those stinkers and get some REAL pins * )
> >
> > www.sweetpinballz.com

Chris Newsom

unread,
Jun 15, 2004, 12:16:47 PM6/15/04
to
inbi...@aol.com (Inbiz4us) wrote in message news:<20040613163347...@mb-m26.aol.com>...

Closet owners of WW??

I thought that most people knew that WW is a great pin.

Cool topper, sure. Playfield art, not great in my opinion, but not
bad either. Nice translite and cabinet art. I like the sound, the
way that advancing rafts adds to the music, but I can spot that the
sound could be annoying to some.

But where WW earns it's status as all-time-great is gameplay.

Advancing rafts is easy at first - one shot here, then a couple of
shots - up to raft 8 or 10 quickly.
And there it is - a lit boomerang bend. Will you shoot for it? Spot
hazard with the third drop? Spot hazard with the red targets?
And maybe the game is giving you trouble with boulder gardern shot
left outlane drains. Well, you spot that hazard as well if you don't
want to shoot for it.
And you don't want waste the 9th drop or the advance raft boulder
garden. Set it up right to advance twice at the same time.
Might have to get creative with the EB shot.

You won't want to start multiball on a low raft.
You'll want to know how close you are to hotfoot before starting 5x.
Of course making Willie scream on the 5x jackpot is always a rush, or
you can advance the raft or combo your way to big points during 5x.

Camera craze. Secret of the Cow. Strobing 100M shot. Five way
combo.
"Class six river, say yer prayers!'

Oh you didn't pick up the class 6? Well too bad because that hold
bonus is not gonna help you out.

Lock shots get tough to light from the third MB on, but it is worth
it.
Vacation Jackpot is superb and very satisfying and is always in my
sights while playing WW.

Few games offer as much to do while rewarding wise strategy.

Inspired, creative, humorous theme.

And I have to take up for Bigfoot. I think that he is the best
divertor ever. Also, you get to set his skinny leg on fire and take
stuff from his cave. Crazy Bigfoot expression on his face, various
Bigfoot howls/groans/laughs, goofy Bigfoot pictures.
WW is one game that I always hit the flipper button while passing by
just to hear the Bigfoot sounds.

A players' game. A masterpiece form Nordman and Co.

The biggest drawback that I find is that (like many games) a well
played multiball DWARFS the points scored in the rest of the game.
Billions are available during any whitewater MB if enough triple
jackpots are hit. Bowen told me that he thought it would have been
better if the jackpots went back to singles after the first three
shots and I agree. This would make the 5x even more valuable though.

Even with the MB imbalance, WW has few peers (especially in WPC-95)

Chris

Wolffy

unread,
Jun 15, 2004, 1:03:00 PM6/15/04
to
A home ROM for White Water?!?! I don't believe such a thing exists.
:) Oh... wait.

As to the "code is code" statement... the software engineer in me would
like to reach across the net and smack you. But I'm a non-violent
person so I won't. The problem with code is there are limitations;
restraints in the controllers by the operating system, limitations in
terms of stack and heap space, not to mention the coding styles of Mr.
Boon which might make future enhancements tedious. If you are desiging
an application for future functionality than there are hooks and ways to
add things. However this is an embedded system and the code must be
written tightly so there are no hang ups, memory leaks or resets.
Remeber it was a memory leak that caused the first Mars Rover to go dead
for a while. To mess with 10 year old code at this point would
introduce a great risk of breaking features than improving them.

-wolffy

WWTZCV

unread,
Jun 15, 2004, 2:23:13 PM6/15/04
to
Ok that was a generalization. Lets say anyone with coding exp
potentially could reprogram pinball software. In any case it would be
nice to see more home roms this could fix some of the issues people
have with certain games, but, this is a topic for another thread.

Aron Boag <boa...@comcast.net> wrote in message news:<BCF3EA95.209D9%boa...@comcast.net>...

Aron Boag

unread,
Jun 16, 2004, 3:25:09 AM6/16/04
to
On 6/15/04 2:23 PM, in article
b0ede8d1.04061...@posting.google.com, "WWTZCV"
<coma...@yahoo.com> wrote:

> Ok that was a generalization. Lets say anyone with coding exp
> potentially could reprogram pinball software. In any case it would be
> nice to see more home roms this could fix some of the issues people
> have with certain games, but, this is a topic for another thread.

That makes a *lot* more sense, and I'd buy that. You've gotta admit though,
that the original statement was *way* out of control. ;)


Aron

WWTZCV

unread,
Jun 16, 2004, 5:54:18 PM6/16/04
to
Well it would be cool to see more versions of pin software out there
it would extend intrest in games I think.
0 new messages