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Stern's Pirates of the Caribbean issues

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Perry Johnson

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Jun 18, 2011, 12:42:47 PM6/18/11
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I was delighted to find a POTC machine in what appeared to be good
condition. However, I came across two issues:

a) When hitting the ship (before you sink it for the first time) the ball
will stay trapped and it will only be released when the machine goes into
the sequence meant to release the ball when it gets stuck, i.e. everything
in the machine moves. (sorry, I don't know the term for this sequence, my
pinball terminology vocabulary is quite poor). I know that the ball is
supposed to be trapped before the ship is sunk for the first time, however
it does seem like there's something wrong with the mechanism in the
particular machine I'm playing, as the ball stays there for too long.

b) The ball appears to be veering both to the right and to the left,
depending on whether it's to the left or to the right of center. Is this
even possible? I have played a few pinball machines in my time and some
that were not very well balanced, but the ball would veer to one side. I'd
never found one where the ball veers to both sides.

I suppose that both issues are particular to the machine I'm playing at,
am I correct?

PeterGEvans

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Jun 18, 2011, 1:08:37 PM6/18/11
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The term you're looking for is the "ball search". I play a PotC on
location very frequently, but I'm not sure what exactly makes that
post drop back down. I'm assuming it has a coil below the playfield.
Is the wiring good there, and the diode soldered on properly. Is
there any mechanical binding? -- Does the ball search always fix the
problem on the very first run through the coils?


As far as the field veering both ways, the suggestion I always make
for leveling is to have two levels on the playfield (not the glass)
placed at the front and back. Have a friend help and adjust until
both are dead center and the pitch is where you want it as well. I
have seen a machine (actually a PotC) that the opp had leveled poorly
so that it was listing port in the back and starboard in the front.
Verified it with the levels on a couple smart phones. I think the
problem was more with the floor in the corner of the spot where they
moved it. If I had to guess they didn't re-level, assuming that they
did before.

Lloyd Olson

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Jun 18, 2011, 1:21:58 PM6/18/11
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The post that goes up and down and holds the ball. Go over it carefully.
Clean ? coil sleeve not worn or cracked ? spring on there not binding it in
any fasion ? ( I've seen on some of stern's up posts where the end of a
spring gets between the plunger and coil sleeve.

In ball search or test they get more power, so I'd think you have something
wrong with the post mech itself by your description. LTG :)

"Perry Johnson" <pe...@nomail.net.invalid> wrote in message
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Damon

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Jun 18, 2011, 1:20:26 PM6/18/11
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i had a similar problem with the up post holding the ball at the
ship. I found that the weight of the ball against the post was enough
to hold post up when the solenoid released it. I just added another
spring to the post at the solenoid and have had no problems since.

justicedone

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Jun 18, 2011, 1:41:55 PM6/18/11
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Depending on ships sink settings, IE easy keeps the ball behind post
until you hit eaither flipper. Gives you a chance to be ready for next
shot, thus making it easy. If you change settings to factory or hard it
should stay down. Could be your setting are on easy, and you just need
to push flipper to release balls. It is an amazing pin when setup right,
leveled properly and dialed in. My left ramp exiting Tortuga used to
drain right down center when I got my POTC, I just had to lossen the
screws and push it to the left a bit, now it goes straight to left
flipper. You usually have to dial a pin to the spot you decide to park
it in. Hope you get everything working perfectly. I also had an issue
where my sails didnt fully go down, then ship would hang up dropping
into playfield. It just needed to be carefully lubed at hinge points,
perfect ever since.

I will never sell or trade my POTC, this things dope. I have added
some great toys and custom touches, LEDs, custom topper, and
subwoofer/backbox speaker upgrades. Going to add some backalleycreations
toys next and eventually a Stern shaker motor that is triggered when you
hit the ship and Kraken.

Good Luck Jim


--
justicedone
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Jeff Palmer

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Jun 18, 2011, 5:20:24 PM6/18/11
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Agreed :)

I beefed up the factory spring as well and that solved that issue.

Good luck!

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