Sean
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Sean Casey
Easily Amused Pinball
www.eapinball.com
408/888-0805
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yancy
This USENET post sent from http://rgparchive.com
I like to shop them all the best and tend to go overboard replacing
weldments etc.
I end up keeping the games since I can't sell them for Ebay prices.
I would have to say SR games since I seem to gravitate to his titles.
For the favorite I would have to say Nordman, Scared Stiff is a fun
game to restore and so is Whitewater.
The AFM is in pieces right now, all the new weldments and ramp
assemblies are done and the cab is finished, I just have to populate the
PF and drop it in.
The weather has been too nice to mess with it.
Eric
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Tracelifter
I have never torn apart a pin and given the designer a second thought.
I think serviceability is down the priority list right there with
"what brand of leg levelers are we gonna ship it with". it is an
afterthought.
pretty much every pin gives me a "What were they thinking moment" when
i am getting it apart.
heck, one of the biggest design issues we all deal with regularly are
pop bumper light sockets, which every designer used. oh, you wanna
change a socket? assuming you can get to it from the top, all you have
to do is take off the easy-to-remove staples, unsolder the end of the
lead, pull it through, reinsert it, make sure you slip over that clear
tubing to prevent shorts since we thought it would be smart to use
bare wires, and then staple the new bare wires right where the old
ones were...you might need to take off a lot of shit to get your
staple gun in there...but staple them good so they don't come loose
and short anything....
joe
I agree completely Joe. How about the worst design of all time? The
upper arch area on Gtb. Wedgeheads. Two giant metal pieces, the two
separation bars, and about 12 woodscrews that have to fit perfectly
through all of that crap and line up with slits in the wood playfield!
Is it any wonder that they have rarely ever been taken apart by the
time they make it to a collector?! Can you imagine an operator ever
taking that apart to change the four bulbs?
there are also a few em games where you need three hands to replace a
rubber where you have to grab the last loose post with the rubber
around it and pull it out, line it up with the hole in the plastic,
insert screw and find the screwdriver.
still, i'd rather do 50 of those games than to replace the eyeball
actuator on red or ted on RS, for example. :)
joe
Anyways, whoever designed Stargate....thanks alot! What a hard game to
shop...man o man that was no fun. And I can tell no one before I owned
it bothered to fully shop her. And no wonder, what a pain...still, I
gotta do it tho. Its a compulsion. So, kinda the opposite of the
topic...my vote for bigger pain in the ass to shop...Stargate.
Sean
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Michael
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MetalPin
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GaryTheNoTrashCougar
--Scott
http://www.pinballresources.info
As far as dislikes, two of Ritchie's with F-14 and High Speed. Try
changing the 5" rubbers on the back of HS "on the fly", or resoldering
the coil lug on the Jagov kicker. Complete shop outs on both games are
not a real pleasure either. Although in the designer's defense, most
Sys11 games are a PITA to shop in general.
The dual ferris wheel design on Hurricane is simply asinine. 7 screws
to hold the mechanism to the *top* of the PF. Come 'on!!! The assy.
could have just as easily been mounted to the bottom of the PF, and
dropped down for easy serviceability, instead of peeling off multiply
levels to change a drive belt.
I also agree that Stargate is pretty rough to completely shop out. Lots
of metal work and mechanical toys. SFII is no joy either. The
underside is fine, the top side sucks.
I don't know if the designers gave a lot of thought as far as
serviceabilty. It seems like in some instances it was a matter of
serviceability vs. better playability vs. reliability. I would love to
hear some of the designers chime in on this thread.
Jim
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Gott Lieb?
the 2 games i've done that were the worst were GnR and TAF. Data east
games suck mostly due to all the #6 hardware screwed right into the
wood.
-c
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CraigC