> Couple of thoughts. First, if you're a collector and want a magic-
> themed table in youre collection, go with ToM, not with Pinball
> Magic. For a little more money, ToM is a much better game in every
> respect, IMHO. Now, if you're a collector and must have a Capcom in
Gonna join the chorus calling BS on this. TOM is boring compared to
PM. Nothing compelling about the modes or multiball in it (could have
pulled from any other mid-90s WPC), and the end is a total letdown.
PM is a refreshing change of pace... yes, the tricks must be
completed in order, but they flow well, and each only requires a shot
or two (at least til the tougher levels). You can collect the first
three before the ballsaver ends if you're good. They also flow
together well, and there is always the 2 or 3 ball multiball or the
captive ball ladder and associated modes to shoot for.
One of the best aspects of PM is the audio... Magna Matra is working
against you, not cheering you on like the typocal Jpop game. She can
get really b*tchy towards the end :) The music is some of the best
I've heard The magic wand is one of the coolest magnet tricks in
pinball, and is actually interactive during the critics mode. Once
you factor in the price difference (PM is much cheaper), it's a no-
brainer.
> your collection, I'd get a Breakshot, not a pinball magic, for a lot
> less money and for a much better machine overall. Although it does't
> look like it at first glance, Breakshot is a hidden, underrated, and
> undervalued gem, IMHO. it's like a piece of art and a great
> conversation piece in closed spaces. Considering the options as a
Well, I do have to agree with you here... BS is awesome. It's gotten
more play than my MM over the last few years. You should give PM more
time.. learn the flow, work towards multiball (you can still complete
some tricks during MB)