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Capcom Pinball Magic, opinions?

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pinball.erie

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Jun 3, 2012, 1:52:58 AM6/3/12
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I have never played one and want to hear from you guys about its staying
power in your collections. I might have the line on one and get skittish
about a game I have never even seen, yet this one really intrigues me.

Also, what is the going rate for this title in really good shape? Not
quite CQ, but pretty damn good.

THANKS !!!!!!


--
pinball.erie

ES,FT,SWEP1,SWDE,T2,RBION,SERENADE WR,
TFLE Combo "yes, I still love it"!
This USENET post sent from http://rgparchive.com

gooter

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Jun 3, 2012, 2:30:44 AM6/3/12
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Friend has one.. it's a great game. If the price is fair and it's in
half decent shape it's a good game to pick up.

pins4fun

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Jun 3, 2012, 7:54:25 AM6/3/12
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Couple of thoughts. First, if you're a collector and want a magic-
themed table in youre collection, go with ToM, not with Pinball
Magic. For a little more money, ToM is a much better game in every
respect, IMHO. Now, if you're a collector and must have a Capcom in
your collection, I'd get a Breakshot, not a pinball magic, for a lot
less money and for a much better machine overall. Although it does't
look like it at first glance, Breakshot is a hidden, underrated, and
undervalued gem, IMHO. it's like a piece of art and a great
conversation piece in closed spaces. Considering the options as a
pinballer, I wouldn't be much inclined to touch a pinball magic not
even with my index finger let alone lay hands on it for an immersive
play :)

Stu

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Jun 3, 2012, 9:15:10 AM6/3/12
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I have both Tom & PM, and have had the Pinball Magic for a lot longer, maybe 12 years. My PM is in near mint condition. I really prefer PM over Tom ans Tom gets boring after a shot period. PM has some really kewl features like the Levitating Ball, and the Magic Wand where the ball travels 'under' the wand and you have to manually release the ball via flipper button to drop it into the correct lit hole. PM's skill shot is a bitch if you have a strong shooter spring, on the other hand if you have a weak spring and dont go for the skill shot it can be a ball drainer. PM has sevear modes and a mini-multiball (mayhem). Shooting the crystal ball and getting it when it's the correct color can be challanging if your flippers are set-up correctly. The wizard mode on PM is very challanging and takes a long time to kill her, but the graphics on the dmd are great as she transforms into the skeleton along with the sounds. In my opnion PM is the better game as Tom is very over-rated and tend to have a lot of problems all the time, never had a problem with PM.

Stu

Hogey

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Jun 3, 2012, 9:40:14 AM6/3/12
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I have both PM and TOM as well. Just picked up the PM a few months ago.
I like the game a lot. It definitely has a different feel from
TOM...it's a lot "clunkier" I guess I would say. When you hit the drop
targets and they reset, they are "clunkier". I like the artwork and
mine is near mint as well. Are they all?? I haven't heard of too many
that are beat up.

If you only have a few machines, having both TOM and PM may not work.
PM is my only Capcom game and it's staying. As to cost...I've seen them
all the way from from $2K - $3.5K. They did only make 1300 or so of
them, so they are in short supply.


--
Hogey

Max Badazz

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Jun 3, 2012, 10:48:48 AM6/3/12
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> I have never played one and want to hear from you guys about its staying
> power in your collections. I might have the line on one and get skittish
> about a game I have never even seen, yet this one really intrigues me.

I was not a big fan of the game. Almost bought one from an op years
ago, but couldn't get into the game. He also told me it was a b!tch
to fix as it always was breaking. It had some cool features, but just
didn't seem to have a staying power for my collection. Ended up with
a JP instead.

Chris (in NH)

cody chunn

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Jun 3, 2012, 10:57:06 AM6/3/12
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Disagree completely. ToM is a pretty DUD, just like ToTAN. ToM is way too
easy and WAY to much shoot trunk, shoot trunk, shoot trunk.

PM isn't a "mode" game, though. It's a shot objective game that makes you
shoot the whole field to advance in the game. Very challenging, very fun
with lots of wow. But if you're a mode junkie, you might not like it.

It isn't even close, IMO. PM is a great game from a company who were trying
to win market-share by building better games than the competition.

-cody


"pins4fun" wrote in message
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mECHsLAVE

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Jun 3, 2012, 11:06:17 AM6/3/12
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I wouldn't call TOM a dud, but I do prefer PM. TOM is pretty cool, though, but more of a traditional game.

PM is more of a real player's game. You can't just flail around and expect things to open up and multiballs to start pouring out and flail a little more and hear multiple jackpots, etc. You have to shoot particular shots, and if you don't then nothing really advances until you do. Some can't deal with that, and really like the coddling of some of the multiball centric machines, or has a few 'can't miss' shots, like the Trunk.

Two very different games with similar themes. I like TOM's shots and the Trunk as a toy, but the software/rules aren't as good as PM for home use IMHO. I think TOM was a better location machine, probably, simply because it's a little more newb-friendly. I think PM is more of a collector's machine for home use.

pinaddict

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Jun 3, 2012, 11:05:48 AM6/3/12
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PM is a great game. I prefer it to TOM for everything but artwork, and
it's always fun to have a rare-ish game in your collection. The only
downer on PM is the stage area which is a bit of a pain to work on.

pins4fun

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Jun 3, 2012, 11:36:09 AM6/3/12
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No, I'd never get ToM and PM both together, it'd have to be one or the
other, if I must. Neither is not a great game to start with, but PM
is REALLY CLUNKY, just like the rest of all Capcom games, including
BBB. The inferior Capcom sound platform just cannot carry the full
spectrum of sound continuosly (memory problems?), and between the
excessive CLUNK nad the inferior sound platform, one cannot even enjoy
Chris Granner's superior work. BTW, all Data East games are pretty
clunky too, to a lesser degree albeit, LW3 and TFTF jump to mind
immediately, as are all Sterns. They just don't have that "Williams/
Bally"-specific pinball feel to them for some reason, IMHO.

pinball.erie

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Jun 3, 2012, 12:25:34 PM6/3/12
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Awesome replies guys, as usual. I have a lot here to digest. Thanks so
much for all the input, LOVE THIS GROUP !!!!!


--
pinball.erie

ES,FT,SWEP1,SWDE,T2,RBION,SERENADE WR,
TFLE Combo "yes, I still love it"!

nwojedi

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Jun 3, 2012, 1:16:42 PM6/3/12
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pins4fun;1950287 Wrote:
> On Jun 3, 1:52*am, pinball.erie <pinball.e... (AT) gmail (DOT) com>
> wrote:
> Couple of thoughts. First, if you're a collector and want a magic-
> themed table in youre collection, go with ToM, not with Pinball
> Magic. For a little more money, ToM is a much better game in every
> respect, IMHO. Now, if you're a collector and must have a Capcom in
> your collection, I'd get a Breakshot, not a pinball magic, for a lot
> less money and for a much better machine overall. Although it does't
> look like it at first glance, Breakshot is a hidden, underrated, and
> undervalued gem, IMHO. it's like a piece of art and a great
> conversation piece in closed spaces. Considering the options as a
> pinballer, I wouldn't be much inclined to touch a pinball magic not
> even with my index finger let alone lay hands on it for an immersive
> play :)


I'd disagree with this, in every aspect. TOM is boring as shit.
Looks great, but very uneventful. Toys are boring and the whole game is
a yawn fest. Modes are useless, ending is horrible. Had a TOM for a
couple of years, sold it, and still dont' miss it. Never will. I'd
take PM over TOM any day. Least it's original playfield layout.
Original toys and way better rules. Even the skill shot is 1000X's
better.


--
nwojedi

* C a p t a i n N e o *
Pinball Playfield restoration service at:
_www.Captainneo.com (\"http://www.captainneo.com\")__:D

Scylla

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Jun 3, 2012, 1:26:04 PM6/3/12
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Huh. So far, all the Capcom games I've played I thought were really
fun -- BBB, PM, Breakshot and Airborne. Didn't note a clunky trait
Thought they were really good games (with Airborne a distant 4th).
Pretty good track record. Breakshot is a really fun, simple layout
and can be had cheaply.

I love TOM and would take it over PM but it runs a lot pricier
generally. Good luck.

Frank Furhter

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Jun 3, 2012, 2:31:36 PM6/3/12
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nwojedi wrote:
> pins4fun;1950287 Wrote:
>> On Jun 3, 1:52*am, pinball.erie<pinball.e... (AT) gmail (DOT) com>
>> wrote:
>> Couple of thoughts. First, if you're a collector and want a magic-
>> themed table in youre collection, go with ToM, not with Pinball
>> Magic. For a little more money, ToM is a much better game in every
>> respect, IMHO. Now, if you're a collector and must have a Capcom in
>> your collection, I'd get a Breakshot, not a pinball magic, for a lot
>> less money and for a much better machine overall. Although it does't
>> look like it at first glance, Breakshot is a hidden, underrated, and
>> undervalued gem, IMHO. it's like a piece of art and a great
>> conversation piece in closed spaces. Considering the options as a
>> pinballer, I wouldn't be much inclined to touch a pinball magic not
>> even with my index finger let alone lay hands on it for an immersive
>> play :)
>
>
> I'd disagree with this, in every aspect. TOM is boring as shit.
> Looks great, but very uneventful. Toys are boring and the whole game is
> a yawn fest. Modes are useless, ending is horrible. Had a TOM for a
> couple of years, sold it, and still dont' miss it. Never will. I'd
> take PM over TOM any day. Least it's original playfield layout.
> Original toys and way better rules. Even the skill shot is 1000X's
> better.
>
>

I do believe the nicknames folks came up with were 'crapcom' and the ilk.

metallik

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Jun 3, 2012, 2:47:31 PM6/3/12
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> Couple of thoughts.  First, if you're a collector and want a magic-
> themed table in youre collection, go with ToM, not with Pinball
> Magic.  For a little more money, ToM is a much better game in every
> respect, IMHO.  Now, if you're a collector and must have a Capcom in

Gonna join the chorus calling BS on this. TOM is boring compared to
PM. Nothing compelling about the modes or multiball in it (could have
pulled from any other mid-90s WPC), and the end is a total letdown.
PM is a refreshing change of pace... yes, the tricks must be
completed in order, but they flow well, and each only requires a shot
or two (at least til the tougher levels). You can collect the first
three before the ballsaver ends if you're good. They also flow
together well, and there is always the 2 or 3 ball multiball or the
captive ball ladder and associated modes to shoot for.

One of the best aspects of PM is the audio... Magna Matra is working
against you, not cheering you on like the typocal Jpop game. She can
get really b*tchy towards the end :) The music is some of the best
I've heard The magic wand is one of the coolest magnet tricks in
pinball, and is actually interactive during the critics mode. Once
you factor in the price difference (PM is much cheaper), it's a no-
brainer.

> your collection, I'd get a Breakshot, not a pinball magic, for a lot
> less money and for a much better machine overall.  Although it does't
> look like it at first glance, Breakshot is a hidden, underrated, and
> undervalued gem, IMHO.  it's like a piece of art and a great
> conversation piece in closed spaces.  Considering the options as a

Well, I do have to agree with you here... BS is awesome. It's gotten
more play than my MM over the last few years. You should give PM more
time.. learn the flow, work towards multiball (you can still complete
some tricks during MB)


metallik

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Jun 3, 2012, 2:53:43 PM6/3/12
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> BBB.  The inferior Capcom sound platform just cannot carry the full
> spectrum of sound continuosly (memory problems?), and between the

Capcom had better sound *quality* but only 2 channels as opposed to 4
on DCS games. It sounds great (much more bass and punch) but the
sounds will occasionally step on each other or cut others off due to
the limited playback capacity.

> excessive CLUNK nad the inferior sound platform, one cannot even enjoy
> Chris Granner's superior work.  BTW, all Data East games are pretty

I sorta understand the 'clunk' effect.. Capcom had beefier parts and
stronger coils, so the mechanics are louder. Fortunately, they have
great amps and speakers as well. Crank it to 12-14 and enjoy that
kickass music.

> immediately, as are all Sterns.  They just don't have that "Williams/
> Bally"-specific pinball feel to them for some reason, IMHO.

Hm.. hard to say, but maybe it's because they aren't Williams/Bally
games? :) Personally, I kind of like the different feel of a capcom.
The flippers feel like tanks after a rebuild.

seymour.shabow

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Jun 3, 2012, 3:19:11 PM6/3/12
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I agree with you on the ToM vs. PM but only because I don't like PM at all.

However, if I were looking for a magic themed pinball for a collection
I'd get a Bally Mystic. Great Kevin O'Connor artwork, but of course, a
completely different era of pinball. If you wanted way old school get a
Hokus Pokus ;)

As for the OP, staying power of PM is low for me, I'll play one game at
a friend's and I'm done. ToM is good for 2-3 plays. Mystic I can play
for 40 games in about 10 minutes and turn it off in total frustration.

Greg Davis

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Jun 3, 2012, 3:32:59 PM6/3/12
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PM is twice the game of TOM at half the price. Any good player will tell you that PM is more challenging.

As for Airborne, I'd rate it #1 of the Capcoms (love all except for FF). Linear like PM, but a constant sense of urgency, as thete's ALWAYS a clock ticking!

Gerry

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Jun 3, 2012, 4:57:09 PM6/3/12
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On Jun 3, 3:32 pm, Greg Davis <gregda...@mail2lawyer.com> wrote:
> PM is twice the game of TOM at half the price.  Any good player will tell you that PM is more challenging.
>
> As for Airborne, I'd rate it #1 of the Capcoms (love all except for FF).  Linear like PM, but a constant sense of urgency, as thete's ALWAYS a clock ticking!

+1 on Airborne..the most difficult game in the lineup of Capcom's...

and one of the fastest pins ever made....

pins4fun

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Jun 3, 2012, 6:23:46 PM6/3/12
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On Jun 3, 2:53 pm, metallik <metal...@fuse.net> wrote:

> BBB.  The inferior Capcom sound platform just cannot carry the full
> spectrum of sound continuosly (memory problems?), and between the
>
> but only 2 channels as opposed to 4
> on DCS games.  It sounds great (much more bass and punch) but the
> sounds will occasionally step on each other or cut others off due to
> the limited playback capacity.
>

Yeap, that's exactrly what I'm talkin about metallik, you know your
Capcoms. I have no problems with Granners 'kickass' music but no
matter how you slice it, the Capcom games are very, very CLUNKY
nevertheless. The Capcom flippers feel like a tank before a rebuild
too, not just after . Also, can anyone in his right mind justify the
price tag on a BBB, especially in today's pinball market?

pins4fun

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Jun 3, 2012, 7:40:58 PM6/3/12
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On Jun 3, 3:32 pm, Greg Davis <gregda...@mail2lawyer.com> wrote:
> PM is twice the game of TOM at half the price.  Any good player will tell you that PM is more challenging.
>
> As for Airborne, I'd rate it #1 of the Capcoms (love all except for FF).  Linear like PM, but a constant sense of urgency, as thete's ALWAYS a clock ticking!

'PM is twice the game of ToM at half the price' is slightly
exaggerated, and somewhat passive-aggresive.

'Any good player will tell you that PM is more challenging' is
actually misleading and gratuitous, so that, by inference, any pinball
player who thinks that ToM is a better pin than PM, therefore, is a
bad player. Sounds like inductive reasoning.

Below is a link to a ToM review on IPDB by DonaldDuck. He/she seems
to have a higher opinion of ToM than I necessarily do, but the review
itself, I think, makes interesting treading for a topic of highly
subjective nature:

http://www.ipdb.org/rate/showrate.pl?gid=2845

metallik

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Jun 3, 2012, 8:34:35 PM6/3/12
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> Below is a link to a ToM review on IPDB by DonaldDuck.  He/she seems
> to have a higher opinion of ToM than I necessarily do, but the review
> itself, I think, makes interesting treading for a topic of highly
> subjective nature:
>
> http://www.ipdb.org/rate/showrate.pl?gid=2845

I agree with the review by "caucasian2step" right below it. Pretty
game, fun for a few plays, but gets old quick. Not even in my top 50,
and it might not even make top 100.

NM

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Jun 3, 2012, 8:51:32 PM6/3/12
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Can you owners of PM--past and present--address how difficult it is in
reality (vs. perception) to find parts for this game?

TIA.


--
NM

Current: AFM, CFTBL, HUO FGY, MB, NGG, HUO SM, SS, STTNG, TAF, ToM, TRON
LE, TSPP, TZ, WH2O, W?D, '54 Gottlieb Stage Coach.

metallik

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Jun 3, 2012, 9:52:03 PM6/3/12
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On Jun 3, 8:51 pm, NM <rp272...@Yahoo.com> wrote:
> Can you owners of PM--past and present--address how difficult it is in
> reality (vs. perception) to find parts for this game?

I have been able to find everything I needed for mine. PinballInc
seems to have a fair amount of parts for this, and the Australians
have a pretty good stock (I think they're pinball spare parts
australia or similar name). Seems to be more parts for PM than most
other Capcoms. I've needed and found trough boards, flipper parts, a
NOS translite and new sling plastics. I've seen other plastics and
assemblies out and about. Other game-specific stuff might be hard to
find, but that's true for many titles that are 17 years old...

pins4fun

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Jun 3, 2012, 10:28:23 PM6/3/12
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On Jun 3, 8:51 pm, NM <rp272...@Yahoo.com> wrote:
I don't know the situation now but www.illinoispinball.com (Gene
Cunningham) used to have some quantities of capcom parts for a while
in the warehouse....

Mr. 68

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Jun 4, 2012, 9:12:33 AM6/4/12
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pins4fun;1950710 Wrote:
> On Jun 3, 8:51*pm, NM <rp272... (AT) Yahoo
> I don't know the situation now but www.illinoispinball.com (Gene
> Cunningham) used to have some quantities of capcom parts for a while
> in the warehouse....

Gene Cunningham sold the Capcom inventory to the Australians 2 or 3
years ago.

Kim
http://www.WrongCrowdProductions.com/
http://tinyurl.com/7q8q856
CARGPB #36


--
Mr. 68
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