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New: World of Scarlor 1st edition campaign (free, open-ended, email, human, fantasy, rpg)

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May 14, 2008, 3:12:42 AM5/14/08
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Name: World of Scarlor 1st edition campaign
Costs: 0
Frequency: x3+ a week
Email: jas.chaotic zat gmail.com
URL: http://scarlor.pbwiki.com/
Type: Ad&d 1st edition
Last-Update: 2008May08
Keywords: free, open-ended, email, human, fantasy, rpg

Description:

I'm looking for quality roleplayers who have extensive tabletop experience
in 1st edition. Trust me, I'll know whether you do or not so don't waste
my time or yours applying if your idea of roleplay is finding a +5 2
handed sword sitting in a cave guarded by a kobold.

I want players who are of a high caliber and contribute to the game
instead of hampering it with lack of roleplaying skill or a need to be
lead around by the nose by the DM.

My homebrewed campaign world can be described as a blend of Gary Gygax's
Oerth, the World of Nehwon, a little Middle Earth and Krynn. It is low
magic, low fantasy. There are also homebrew rules, races, and such. As I
stated, this is very low magic/fantasy. A +1 sword will be considered a
rare find. However, thats not to say its an impossible one.

The campaign will start off with the party being in their early teens
having grown up in an orphanage run by a monastic order of fighting monks.
A mysterious benefactor grants you and your childhood friends a very
substantial gift, tuition to attend the Royal University of Corealus,
capitol of the Kingdom Nyr. After graduating head of your classes, you
venture off for five years to train in your various trades and promise to
return for a reunion of fellowship back at the Halls of Dis where you grew
up. Upon your arrival back at the monastery, you hide when you detect
several men clad in sleek black armor bearing the heraldic insignia of
Dezloz...a feared overlord from the Southern lands. His minions seem to be
taking young boys and girls as slaves into the caged bellies of giant
skeletal war-elephants....


If interested, shoot me a character concept. This party will require the
following composition to survive:

A thief-acrobat or assassin (assassins in my world can be of good
alignment btw)
3-4 fighters, ranger or cavalier/paladin
1 magic-user
1 cleric
1 demi-human multi-class, perhaps a half-elven ranger/cleric or a fighter/m-u
1 monk


Here's an intro

You grew up in the halls of Dis, an orphan who never knew who your real
biological parents were. The monastic order known as the 'Lords of
Discipline' kept close vigil over you the majority of your life and made
certain you were properly educated in the classics as well as learning
math, art, poetry, archery and even weaponless fighting. The monks also
imparted their ways upon you, from basking in the simple pleasures of
daily existence to meditation, health and aiding others less fortunate
than yourself.
Then you and your childhood friends receive a special favor from a
mysterious benefactor. Someone has apparently taken a keen interest in
augmenting your education, which is highly irregular if not downright
unheard of. None the less you have been granted a full expense paid
scholarship to attend the Royal University of Corealus, capitol of the
Kingdom Nyr.
Once in attendance, you and your fellows make new life-friends and learn
of a broader more fascinating world than the small sheltered existence
back at the monastery. Be that as it may the strong solid foundation of
skills the monks taught you gave you a definite edge over your
peers…namely confidence, discipline, focus, and inner strength to
soar to newer heights. Because everything came so easy for you you also
manage to gain the envy of the upper class, and also make new enemies as
well as friends who hail from powerful families.
After graduation, you leave for five years to pursue your lifelong dreams.
Some of you have become apprenticed to a skill tradesman, such as a
blacksmith or a craftsman, shipwright, or bowyer/Fletcher while others
became students of magic or have found a life of faith and devotion their
calling. Still, after this agreed upon time you meet up back home, your
only home for a reunion.
The reunion turns abruptly sour when you suddenly realized there were
strange men clad in black polished armor about arresting young children of
the orphanage. They each wore the heraldric insignia identifying them as
minions of Dezloz, an evil tyrannical lord from the southern realm. As you
hide and survey the scene you see a young girl break away from a
guardsmans grasp, several men yell ‘She’s escaping!’
when a nearby soldier callously fires a barrage of crossbow bolts into the
young girls back.
Enraged you nearly betray your position but instead sneak towards the rear
of the monastery and into a secret passage. While secretly dodging
soldiers you stumble on your friends from the university in the music
room. However, once there one of the fighting monks discovers you and
several soldiers surround and bar your escape. The monk was Krattis, going
against him would not be a wise move. The monk could cut wood with his
bare hands, or kill an Ogre with a single kick.
Arrested, you feared what fate would befall you. It seemed that these
lackey’s were rounding up fresh slaves for their hated Lord.
Escorted forcefully through the monastery you felt a bitter delirium wash
over you…life was strange and cruel and you knew you didn’t
deserve a life of bondage and servitude…you’d come so far.
Just then, you realized you were in a records room. The guards had a
puzzled expression on their faces, “Why are we here, cleric? These
whelps need to be taken into the belly of the beast’ one guardsman
said.
Krattis said nothing, but suddenly a chain flew from his hand and wound
itself around the soldiers ankles. The monk yanked hard and tripped the
man up, then his chain came flying back to his hand. Each side of this
chain had a weighed black metallic ball attached. The second guardsman
tried fleeing but Krattis flung the chain like a bola and entangled the
soldiers feet. He glided over and inserted pins into both mens necks and
retrieved his chain-weapon. Both men seemed to be sleeping, or dead.
Suddenly the monk closed the door and said ‘Alas, someone’s
discovered you. Fear not, I will bring you to safety. You must do as I say
without question, these men will slaughter you if they suspect you are the
ones their master seeks so desperately. Come along”
A moment later he reveals a secret passage that opens up a pair of
spiraling stone steps that plunge below ground. As the door is closed and
sealed behind you, you all continue downward into darkness. Krattis is
carrying a bullseye lantern, meanwhile he whispers “All my years my
mission was to ensure your safety, upbringing and guardianship. But I no
longer can protect you alone. Your secrecy has been your protection but I
fear some enemy has discovered who you are. Your identities are a mystery
only the priesthood of Lor can unravel. But this I can say with little
hesitancy, you are the issue of greatness…what your genesis is I
know not of. I am of the Watchers, an ancient order of adventurers who
fight to preserve the common weal. At times our methods and practices are
considered a little extreme, fanatic, or unorthodox but it’s our
basic ideology that we must do what must be done and at times evil men
must die so that others may live.


[ This is a new entry for the PBM List. You can find the list
itself, and instructions for adding games or comments, at
http://www.pbm.com/~lindahl/pbm_list/ -- greg ]

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