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End Of the Line

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eric m scott

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Aug 24, 1991, 1:09:11 AM8/24/91
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Ok, Now I can't speak for the GOD's of the mud itself, but since I am over
100 on there, I think I can let people in on what is happening.

1) The reason why normal player files were toasted were because the system
is being changed almost completely, to include stats, skills, even a different
way of carrying items. These changes necessitated removing the old players
because it would have been near impossible to convert the files.
2) Wizards. As far as wizards go, I haven't heard what is gonna happen to
the wizards yet. I've heard a few different possibilities flying around,
but I don't know what the final decision will be, and as Duncan is on vacation
right now, He isn't even there too ask.

And update on the conversion process:
It's going fairly well, and the new stuff is actually looking pretty cool.

Eric/Pirate
/es

michael denison

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Aug 24, 1991, 4:01:48 PM8/24/91
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In article <88...@eerie.acsu.Buffalo.EDU> ems...@acsu.buffalo.edu (eric m scott) writes:
>1) The reason why normal player files were toasted were because the system
>is being changed almost completely, to include stats, skills, even a different
>way of carrying items. These changes necessitated removing the old players
>because it would have been near impossible to convert the files.

Converted into English, this means that somebody has made a very
drastic and fool mistake, and nobody there has made backups. Give
the people a break. It might take a little bit of work, but player
files can be converted without any trouble to any format. At the
very least, you can leave high level players, with arbitrarily low
choices for your new stats and skills.

At least tell the truth.

>Eric/Pirate

Mike

deborah parrish

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Aug 25, 1991, 2:35:35 AM8/25/91
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In article <20...@helios.TAMU.EDU> mic...@csseq.cs.tamu.edu (michael denison) writes:
%In article <88...@eerie.acsu.Buffalo.EDU> ems...@acsu.buffalo.edu (eric m scott) writes:
%%1) The reason why normal player files were toasted were because the system
%%is being changed almost completely, to include stats, skills, even a different
%%way of carrying items. These changes necessitated removing the old players
%%because it would have been near impossible to convert the files.
%
%Converted into English, this means that somebody has made a very
%drastic and fool mistake, and nobody there has made backups. Give
%the people a break. It might take a little bit of work, but player
%files can be converted without any trouble to any format. At the
%very least, you can leave high level players, with arbitrarily low
%choices for your new stats and skills.
%
%At least tell the truth.
%
%%Eric/Pirate
%
%Mike

No, they had backups, but that doesn't matter. But you are correct in
that the conversions would be easy. It's just (according to the 3rd-
and 4th-hand information I've been getting from EotL gossip) Duncan
doesn't like having a big mud. And after several months pass, and
EotL gets a lot of players, and a lot of wizards ( > 100 ), Duncan
decides to give EotL a complete player enema. This is at least the
second time he's done it.

Anyway, a good chunk of former EotL'ers have moved to Akropolis mud.
A lot of them won't go back to EotL, but I'm sure Duncan likes it
that way, so everyone's happy.

--Debi (formerly Hannah on End of the Line)

Kimberly M. Antell

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Aug 25, 1991, 4:14:44 AM8/25/91
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Ahem...
To those of you who remember it...
ENTERPRISE is now up and running again at dumbo.cc.utexas.edu 1701.
It has a totally new database and is no longer a muck, unfortunately
because mucks don't run down here for some strange reason.

The IP address is 128.83.13.19 1701.

Please connect and see what it is all about.
Holodeck builders desperately needed.

spiel

jim miller

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Aug 25, 1991, 9:13:11 PM8/25/91
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de...@ucrmath.ucr.edu (deborah parrish) writes:

>No, they had backups, but that doesn't matter. But you are correct in
>that the conversions would be easy. It's just (according to the 3rd-
>and 4th-hand information I've been getting from EotL gossip) Duncan
>doesn't like having a big mud. And after several months pass, and
>EotL gets a lot of players, and a lot of wizards ( > 100 ), Duncan
>decides to give EotL a complete player enema. This is at least the
>second time he's done it.
>
>Anyway, a good chunk of former EotL'ers have moved to Akropolis mud.
>A lot of them won't go back to EotL, but I'm sure Duncan likes it
>that way, so everyone's happy.


I don't know anything about EotL, never having played LP's much,
but I've read this discussion. A general point I can make is that
keeping the player population under control by pissing them off
and alienating them doesn't do much for anybody in the long run,
and leaves a lot of people with bad feelings in the short term.

A much better way to handle it would have been to *tell* the
EotL players the rules/biases/whims under which the maintainer
will run the game, no matter how arbitrary they are, so at least
players would have had the chance to decide whether to invest
their time there. A maintainer can run his mud in any way he
wants, there being no laws to govern this sort of thing. He
can even choose to exclude players he knows to be black, or
Jewish, if he wishes. There's a lawlessness, legal and ethical,
at this point, because it's a new medium.
My opinion is that breaking his bond of trust with the users, is not
ethically permittable. Most of the more emotion-laden problems
with administering muds arise because either the administrator
thinks that no such commitment or bond is necessary, or because
he arbitrarily breaks the written, or non-written but understood,
commitment between players and provider. And often what is
"understood" varies from person to person, there being only
a short history of electronic social environments such as muds
upon which to base standards, and the extent of the analogy
between electronic social media and other social media is
endlessly arguable at this point in history.

A good way to forestall a lot of these problems, then, is to spell
things out, however inconvenient or "unnecessary" you might
think it is. Unforeseeable circumstances aside, there is no
excuse for the maintainer who breaks his commitment to his
players. Were the reasons that prompted Duncan's actions, then,
unforeseeable? Or did he just feel like changing the rules on
a whim one day?

Kimberly M. Antell

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Aug 26, 1991, 1:17:42 AM8/26/91
to

ENTERPRISE is now a muck.
Had to delete one line out of the Makefile.
How annoying.

spiel

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