I heard about a way to do actual graphics in the form of control codes
known as Tektronix, and I noticed that the terminal program I use supports
it (it occaisionally lapses into printing lines all over the screen when
the phone is picked up or when there's lots of line noise). I have since
obtained a manual on it, but I can't seem to get it to work... I thought it
would be interesting to incorporate it into a mud, perhaps allowing
players to make graphical descriptions of themselves. If anyone has
any information on how I can get it to work (or just has some comments
about using it in MUDs), please respond.
Thanks.
-Jhalavar-
> I heard about a way to do actual graphics in the form of control codes
>known as Tektronix, and I noticed that the terminal program I use supports
>it (it occaisionally lapses into printing lines all over the screen when
I used to program fortran output to Tek graphics tubes. It's not that
difficult but you do have to have it exactly right. It's also been
about 6 years since I worked that job.
Tektronics code is 8-bit binary. You might also consider looking at
VT200-compatible graphics, that's mostly plain ascii prefexed with an
escape character. It's not at fast at Tek code but it'd be a lot more
robust over telnet/whatever if you're not sure of a true 8-bit path
between your host and your client.
>Thanks.
>-Jhalavar-
--
Joi Ellis ms...@uxa.ecn.bgu.edu
Student Residential Programs Western Illinois University