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Mud Connector FTPLIST 3/31/96 [325K]

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Andrew Cowan

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Apr 1, 1996, 3:00:00 AM4/1/96
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/_/_/_/_/ THE /_/_/_/_/
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o=======================================================================o
The Mud Connector (C) is copyright 1995 Andrew Cowan in association
with GlobalMedia Design Inc.
o=======================================================================o
This list is presented strictly in alphabetical order. Each mud
listing contains: The mud name, The code base used, the telnet
address of the mud (unless circumstances prevent this), the homepage
url (if a homepage exists) and a description submitted by a member of
the mud's administration or a person approved to make the submission.

All listings derived from the Mud Connector WWW site
http://www.absi.com/mud/

You can contact the Mud Connector staff at m...@absi.com.
[NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
Last Updated: March 30th, 1996
TOTAL MUDS LISTED: 426
o=======================================================================o

o=======================================================================o
Muds Beginning With: A
o=======================================================================o


Mud : Aardvark MUD
Code Base : Merc/ROM
Telnet : fslo19.fsw.LeidenUniv.nl 4000
WWW : http://fslo19.fsw.LeidenUniv.nl/aardvark.html
Description :
We are a fun MUD, where kind immortals, brave players, and
dangerous monsters roam. We have full color, an excellent
coder that gets new things in really fast, and many new
races and classes.

-----------------------------------------------

Mud : Abandoned Reality
Code Base : Envy2.0 heavily modified
Telnet : ns1.world-net.net 4000 [204.57.72.18]
WWW : None
Description :
Abandoned Reality is a newly started mud and is currently
open for Alpha testing by those who wish to try out a very
different mud.

Abandoned Reality will in the near future include:
* Unique Races apart from the standard ones
* Unique classes.
* Nations, each with a different government,
* Oppositions between certain countries where
mobs participate in the action.
* NO stock areas. All unique.
* Everything in the world of Abandoned Reality
will have an explanation and a background story
or myth.

We are also looking for talented builders that are looking
for a challenge and a great oppurtunity to build unique and
fascinating areas. Stop by Abandoned Reality and try us out.
You won't regret it!

-----------------------------------------------

Mud : Absolute MUSH
Code Base : TinyMUSH
Telnet : mush.foobar.co.uk 6250
WWW : http://www.foobar.co.uk/mush/
Description :
Based in the UK at an Internet Provider (Foobar Internet)
and run by one of the staff. Small but friendly atmosphere
with players mainly from the UK and USA. Can get quite busy
at times.

Server is customised TinyMUSH 2.0.10p6

Connect as guest if you want to check out the place.

-----------------------------------------------

Mud : AddictMUD
Code Base : Circle 3.0
Telnet : tolkien.realms.org 4000 [206.185.33.1]
WWW : None
Description :
AddictMUD's name says it all. We have some of the most
dedicated and well, interesting, people out there. Our
MUD is designed to incorporate a friendly playing environment
along with some of the best features around. The best
part of Addict -- we're always growing and expanding,
trying to incorporate what the players ask for and what
make playing on Addict fun and never static or boring.
The immortals add areas on a regular basis and as of right
now we have over 250 zones, with more written all the time.
We've taken other players comments, and much personal
experience of the IMP team, to create the ultimate MUD
atmosphere. We pride ourselves on implementing:
* A multiclass/remort system
* Over 600 spells/skills
* An extensive database of equipment and mobs to avoid
characters not exploring and the same equipment.
We are a new MUD looking to recruit some good players.
Mention the MUD Connector and get a free level!
Void where prohibited, etc legalese. :) *Joran*

-----------------------------------------------

Mud : Adventus
Code Base : Home grown
Telnet : cslib.ecs.soton.ac.uk 4000 [152.78.65.207]
WWW : http://cslib.ecs.soton.ac.uk/~cslmud/
Description :
Adventus is designed to be more of a puzzle solving mud, with the added
dimension of being multiuser. The code behind the puzzles allows them to
be very flexible, and puzzles can be written that require cooperation
between two players, so make friends !!!

In creating Adventus, we've tried to eliminate 'levels' and 'experience
points', and move instead to attributes, skills & magic. This will hopefully
allow players greater & more continued interest in their characters.
Also, death is in some ways a more important feature of Adventus, as
when your lives run, that's it. The idea behind this is to keep
turnerover fairly high, and stop people just hanging around gaining stuff
for their characters. Instead they should be off exploring & solving puzzles.
The mud is still in development, and we have as yet few areas to
explore, but we're working on it.

-----------------------------------------------

Mud : Aesir
Code Base : Diku-Merc-Rom
Telnet : asgard.ncsa.uiuc.edu 7000
WWW : None
Description :
Aesir is a friendly mud that is very good for newbies as well as higher
level players.We have 11 different races. There is a pkilling option for those
that what it. Aesir has 6 established clans with clan areas and objects. We
also have a tribe system that mortals run. Aesir also has very personable
immortals. Aesir recently became a 100 level mud, there is a rebirth area
where you can improve your character at level 92. We have weekly quests run
by immortals and mortals. We have well over 80 areas and more coming into the
game weekly.

We have talking mobs that can interact with you to make it less of a hack
and slash adventure. I hope you come and join us.

-Neutopia the Goddess of Compassion

-----------------------------------------------

Mud : After Hours
Code Base : LPmud
Telnet : ra2.randomc.com 2000
WWW : None
Description :
After Hours mud was once a very popular mud. The mud lost
its site, and unfortunately the backup that was made at
that time was faulty.

Now, an old backup of the mud has been found, and we're
looking forward to rebuilding our mud to be more popular
than ever! We have a good computer and a T1 network link,
and dont worry as we're backing up the mud every month.
So, stop on by and try one of the more unique and fun LPmuds
on the internet.

-----------------------------------------------

Mud : aGe oF iNsaNitY
Code Base : CircleMUD
Telnet : newton.whit.org 4000 [205.238.84.11]
WWW : http://www.databahn.net/~richard/cover.html
Description :
aGe oF iNsaNitY is a world of mortals forever on the immortal
quest. Legend says that if one makes it across a vast mountain
range far far away, the gift of immortality can be found.
However, history has proven this quest to be of extreme
difficulty, and some magically gifted individuals have used the
paths of necromancy and/or summoning to achieve their immortal
goals. As a result, there are evil denizens roaming the earth:
products of the dark arts afoot. People wall graveyards to keep
entities inside, not to keep treaspassers out.

Unfortunately, the immortal quest has not yet been coded into
aGe oF iNsaNitY, and the world is still in its infancy as far as
building goes. However, we have added classes to CircleMUD, and
a ranger class. There are quite a few areas popping up.
Killer flags work differently on aGe also. Only people with
killer flags may attack other people with killer flags. Other
combat combinations are not possible. However, thief flagged
players may be attacked by anyone. If you want to be a killer,
simply ask an IMP for a killer flag. Bub, the owner.

-----------------------------------------------

Mud : Alatia
Code Base : LPmud Amylaar 3.2.1
Telnet : aann.tyrell.net 3000
WWW : http://www.tyrell.net/~alatia/
Description :
Dear Reader,

Have you ever felt the strong urge to exchange this confusing, bug-ridden
and unjust real world for another one? You've done so and found yourself stuck
in one equally confusing, even more bug-ridden and uncomparable unjust
world of an average MUD?

Join us on ALATIA-MUD! We have BAGS OF the most confusing, totally unjust
WORLDS, twined with a collection of the finest bugs you've ever bumped into,
in just ONE MUD.

We hope you don't mind facing the occasional dragon, shadow troll or
space cowboy, which some of our wizards tend to leave lurking in one or the
other of our worlds, or being run over by walking castles once in a while.
We had lots of fun in planning, creating, rejecting and finding the shape
of these Worlds during the last two years and now think it's high time to
share all this with you!

Meet us on aann.tyrell.net 3000 (that's 198.175.8.12 3000 for the number
jugglers out there). Lots of anxious young players and wizards already
await you there!

The Alatia Team

-----------------------------------------------

Mud : Albion Mud
Code Base : DGD-sim245
Telnet : mud.veda.is 4000
WWW : None
Description :
A very friendly LPmud that's running the simlib-245 for DGD.
The gameplay is mostly hack'n slash (like most LPmuds) but
we have a very friendly, fairly large and still growing player
community. Just come visit us!

Just in case you wonder, '.is ' is Iceland, so it might be
a little slow.

-----------------------------------------------

Mud : Aldara MURPE
Code Base : DIKU
Telnet : ragweed.cs.engr.uky.edu 4001 [128.163.146.25]
WWW : http://saratoga.ewl.uky.edu/%7Emorgenes/aldara/
Description :
Aldara MURPE is a skill-based, Role-Play required, highly
modified DIKU-derivative based on the trilogy, 'Memory,
Sorrow and Thorn' by Tad Williams.

In order to play, you must first telnet to
aldara.emanon.com 4001 and create your character. Your
character will be reviewed within 72 hours, when you will
get the chance to revise the application if we find a
problem in it, or enter the game if it was accepted.

Aldara MURPE is for those who want to role-play solely. If
you prefer hack-n-slash style mudding, please do not apply.
Aldara MURPE. Don't Miss the Adventure.

-----------------------------------------------

Mud : Aldebaran
Code Base : LP-MUD
Telnet : mud.tap.de 2000 [194.112.20.11]
WWW : None
Description :
Aldebaran is a still young fantasy mud located at a private
site in Germany. The admins are former wizzes of the
famous "Nemesis" and try to create a similar atmosphere on
Aldebaran, i.e. emphasis and roleplay, descriptions and
atmosphere and not on fighting and rivalry among players.
It is quite easy to get started in Aldebaran (not hundreds
of vars to be set &c), but nonetheless it can be a lot of
fun to play there and explore our areas. You will also meet
some very nice people in Aldebaran :) For more info mail
"admin" in the post office or send e-mail to mam...@tap.de.

-----------------------------------------------

Mud : Allandria MUD
Code Base : Allandria MUD version 1.0kam
Telnet : directcheck.aries.net 7777 [204.229.202.7]
WWW : http://www.nd.edu/~rpeplins/Allandria.html
Description :
The land of Allandria is a place where people can meet
and adventure together. Friendships are made as warriors
and mages, clerics and rangers, barbarians and psionists,
all journey forth to learn and grow together. Adventure
lies forward and no regrets are left behind. With the
mystical arts of the magic users, mages, sorcerers, clerics,
psionists, and druids, join with the martial arts of monks,
warriors, rangers, barbarians, and paladins, and a sneaky
thief or two to keep everyone on their toes, Allandria is
a world where anything can happen. And frequently does.
We have the following:
Diku/Silly based code,
* 11 classes,
* 16 races,
* 288 skills/spells,
* 7500+ rooms,
* Balanced Player vs. Mob,
* Friendly Immorts,
* No P-Kill,
* No P-Steal

-----------------------------------------------

Mud : Allanthya
Code Base : Diku/CircleMUD
Telnet : lennyl.albany.net 4001 [206.72.192.241]
WWW : http://lennyl.albany.net/
Description :
Come try Allanthya Mud! Highly modified with professional
coders working on new innovations everyday! A group of
(usually invisible) full time area builders. We offer full
color, quests, multi-races and additional classes on the
way. Lots of original skills/spells implemented. No player
killing is allowed. Player thieving is allowed to a point.
Allanthya is set in a fantasy setting and is Imp'd by:
Melen (owner), Lordhel, and Rayna!

-----------------------------------------------

Mud : Alter Aeon
Code Base : original
Telnet : 129.123.230.80 4000
WWW : None
Description :
Alter Aeon has orginal code and original areas. It is
multiclass, and all characters are a combination of
mage, cleric, thief and warrior. How far you choose to
level each class, and which class you choose to concentrate
in is up to you. We are adding new code and new areas all
the time.

-----------------------------------------------

Mud : Altered DimensionsMUX 3
Code Base : TinyMUX 1.1
Telnet : aimnet.aimnet.com 6150
WWW : http://spruce.evansville.edu/~aw4/ad3
Description :
Altered DimensionsMUX 3 is a Furry-Friendly Multi-Genre miniverse in a
struggle for their very lives. The Evil Shalaanesh destroyed the Altered
homeworld and WizCorp was forced to find a new world in which to live. This
world was peacefull until the Azari, an Evil alien race of planet conquerers,
arrived when investigating strange power emmissions from the surface. Come
and help the plot progress as Altered DimensionsMUX 3 moves into it's 4 Age!

-----------------------------------------------

Mud : AmberMUSH
Code Base : TinyMUSH 2.2.1
Telnet : muds.okstate.edu 5150 [139.78.113.1]
WWW : http://www.math.okstate.edu/~hfreder/ambermush.html
Description :
This MUSH is based on the world of Roger Zelazny's Amber series.
Plots in the style of the books include conspiracy, intrigue,
battle and romance. Players are encouraged to read the novels to
get a better understanding of the genre.

Amber allows for a wide range of character concepts, as long as
they are within a few logical restrictions (no book characters
without permission, etc). The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.

-----------------------------------------------

Mud : Ancient Anguish
Code Base : LPMud 03.02@285 (Native Mode)
Telnet : ancient.anguish.org 2222
WWW : http://ancient.anguish.org/
Description :
Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992. It
is run on a dedicated Sparcstation bought by the players, and
enjoys a T1 link to the Net. Ancient Anguish is a very social
mud, averaging 75 players on at a time, and rarely falling
below 30 in the off hours. In addition to traditional LPMud
features, we run social games of Trivia, Stars, Yahtzee,
Poker, and Scavenger Hunts from time to time.

Ancient Anguish is highly committed to quality, fairness in
play, and enjoyment of the game for all. Ancient Anguish is
not run by the whim of a god, but is ruled by an international
Senate. We have a codified law which all users, mortal and
wizard alike, must follow.

Instead of boring you with a count of how many races/classes/
guilds/quests/rooms/spells and other statistics, we simply
urge you to give us a try. Find out for yourself why we've
been consistently popular since early 1992.

The Senate of Ancient Anguish

-----------------------------------------------

Mud : Ancient Realms MUD
Code Base : Envy 1.0
Telnet : nebula.net 4000
WWW : None
Description :
A new mud in beta stage. The imms are great and very helpful.
We are looking for builders as well.

-----------------------------------------------

Mud : Angalon
Code Base : mudlib CD.00.30, driver AD.04.02
Telnet : neuromancer.tamu.edu 3011
WWW : None
Description :
Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave
and Niruel's Sky. Raised by Voorg. Embraced by Agon's Sea. And watched by
the Watcher.

Angalon is a wholly original medieval fantasy land. Adventuring in Angalon
goes beyond playing a 'numbers game'. Strict attention to detail, absence
of typos, and a remarkable sense of consistency and believability have
produced a world of adventure and questing that will start you dreaming.

Note - playerkilling is not forbidden, but neither is it encouraged. Please
check the rules soon after you arrive in Angalon. And may the Watcher look
kindly upon you.

-----------------------------------------------

Mud : Angmar
Code Base : Angmar 1.00
Telnet : grim.axiom.net 4020 [205.230.128.98]
WWW : None
Description :
Angmar is a Tolkien based mud built in the late 1st early
second age. Angmar is a war mud where servants of the Valar
war with the servants of Morgoth for control of the mud.
We are still in the building stages and are looking for a
few Tolkien nuts to help us build. Angmar is open for play
testing for certain races. Drop by and give it a try, your
ideas and thoughts are wanted to make Angmar one of the
best muds out there.

-----------------------------------------------

Mud : AnonyMUD
Code Base : Anon 1.0
Telnet : anon.corenet.net 7137 [156.46.50.17]
WWW : http://www.concentric.net/~rainman/
Description :
...a tremendous crash echoes all around, and a gigantic swirling vortex
bursts forth before you! The ground quakes violently as it quickly
expands outward, almost knocking you and your horse over. For a brief
instant you sense yourself standing within a thousand different worlds.
The vortex gradually dissipates. In the center of the clearing now
stand three colossal archways of stone, steel, and what appears to be
thin air. A host of strange beings emerges from the archways. One
approaches you and seems to speak directly into your mind, "I am the
Implementor, and this is my Council... Welcome to the land of Anon."

Geared towards greater challenge/strategy in a combat MUDs, Optional
pkilling and remorting, Race based system, Drunk/sober code, Injured
leave behind blood trails, 117 areas spanning past-present-future and
surreal dimensions, Improved fighting abilities for mobs including memory,
Mounts, Identify-Repair and Banking shops, Enterable objects, Portals,
Traps, Damageable/repairable armor, Projectile/distance weapons, Casino
gambling machines, Varying weather conditions, Quests, Mob/object/room
event triggers, Highly customizable ANSI color, configurable aliases,
Command history, Arena - individual player battles, Maze - free for all
elimination battles, War - team vs. team battles, Paintball - team vs. team
paintball games, And much more...

-----------------------------------------------

Mud : AnotherWorld
Code Base : Circle 3.0bpl4
Telnet : aw.pp.se 4000
WWW : http://macdude.gteens.com/aw/index.html
Description :
AnotherWorld is one year old! We've been growing steadily for
all this time and getting better by leaps and bounds. Right now
we offer:
* 84 zones, 50 of which are unique to AW. There are currently another
10-12 zones in production. And we pride ourselves on quality
zones that are fun to read and play in.
* 14 classes with specialization from the base class occuring at L10.
We're also looking at adding some more classes: two more
specialized classes, and classes more geared towards social
endeavors.
* We have a free flowing combat system! Hit in any speed!
* 30% of our mobiles use mob_progs, making them intelligent, and not
just sitting targets. We're also adding new kinds of progs,
expanding what they can do.
* We have 16 available races, and are currently developing their
innate abilities.
It's an exciting time, full of change and growth. Come check it out!

-----------------------------------------------

Mud : Apocolypse
Code Base : ???
Telnet : sapphire.geo.wvu.edu 4000
WWW : None
Description :
This mud consists of many differant zones (59 to be exact) and lots of
friendly players

-----------------------------------------------

Mud : Araelon
Code Base : LPmud
Telnet : gambit.tamu.edu 2000 [128.194.107.108]
WWW : None
Description :
Araelon is a friendly mud, and a great place to start out if
you havn't ever mudded before. It has a semi-economic guild
structure allowing a group of players to create new guilds
with ease, and even more so, open pubs, bars, etc. Individual
players may also buy/sell property. It also has several other
nice features. I hope you give it a chance...come try us out!

-----------------------------------------------

Mud : Arcania
Code Base : DUMII
Telnet : arcania.ing.umu.se 2001 [130.239.116.238]
WWW : None
Description :
Arcania is a Fantasy roleplaying game which tries to
encourage roleplaying as much as possible. Arcania is
questbased, at least one quest is required for each level.
Playerkilling is allowed, but should be kept to a sensible
level in the line of roleplaying. Religion is made up of
Good, Evil and Pagan.

Give us a try! The parser is friendly, as well as both
immortals, admins and players. The quests are interesting
and the NPCs deadly! :) (Nah, but possibly dangerous, at
least.)

-----------------------------------------------

Mud : ArchaicMUD
Code Base : Circle3.0bpl8
Telnet : xanadu.rsabbs.com 6969
WWW : None
Description :
ArchaicMUD is based upon CircleMUD code, but has come a very, very
long way. ArchaicMUD features 7 classes and 10 races, all with unique
skills and spells, a completely rewritten fight routine to allow for
more attacks and better fighting. We feature a Battfield for player
fighting, and a full-featured clan creation and warfare system. We
have many, many areas and more are being added every day by our hard-working
creator staff. Archaic is run on a T1 line and has been rewritten in C++
to ensure that no lag will come from our side of the connection. Since
we just recently went through a player wipe, characters may start at
the 10th level for a limited time, so drop on by and check us out!

-----------------------------------------------

Mud : Archipelago
Code Base : Circle 2.20
Telnet : island.essex.ac.uk 24 [155.145.180.15]
WWW : http://www.dorsai.org/~rkchin/archfaq/archfaq0.html
Description :
Archipelago is a unique medieval and fantasy flavored world set
on islands in a sea. It is a classless based mud where anyone
can learn anything, and do anything they want within their ability
to do so. The game is cutting-edge, and extremely high in quality
with a brillant and vividly detailed world to explore. Magic is
based on the Ars Magica game system by WotC (Wizards of the Coast).
Movement and action is flexible and depends on one's encumbrance.

-----------------------------------------------

Mud : Arctic
Code Base : DIKU
Telnet : mud.arctic.org 2700
WWW : http://www.arctic.org/
Description :
Arctic is a game for individuals seeking a more mature
role-playing environment. It has a unique, detailed world
based upon the DragonLance genre. The code is heavily
modified from the Diku base, with well-balanced classes and
more detailed spell and skill systems. Other features of Arctic
include regular quests, a friendly, professional staff, and a
realistic attitude towards aggression between player-characters.

Please give us a try!

-----------------------------------------------

Mud : Armageddon MUD
Code Base : diku
Telnet : Use Homepage
WWW : http://armag.princeton.edu
Description :
Armageddon is a highly modified diku MUD designed solely to provide
a space for roleplaying within the harsh desert world of Zalanthas. Do
not let its diku origin turn you off if you are a roleplayer -- Armageddon
is as focused on serious roleplaying as MUSH; it just combines that role
playing focus with the hard-coded realism of a diku MUD. Our goal is to
continuously create a multi-authored story within the framework of the
world we provide.

-----------------------------------------------

Mud : ASTARIA
Code Base : TMI-2(LPC)
Telnet : astaria.pond.com 5555
WWW : http://wanda.pond.com/~mud/
Description :
The mist rises and before you lies.......

A S T A R I A

ASTARIA is a Medieval/Fantasy Realm centered around the mythical
city of Astaria and its surrounding towns, islands and neighboring
kingdoms. ASTARIA features many unique mudlib customizations that
encourage the best of role playing in a hack n' slash gaming environment.

Queen Aurora and King Aquila invite you to experience ASTARIA firsthand
in order to appreciate the work and detail that has gone into its creation.

* IP Address: 198.69.82.29 5555
* Domain Address: astaria.pond.com 5555
* Interactive Events, Hunts and Quests for both low and high levels
* Player FTP site for GIF and ASCII maps and documentation
* Five Primary Guilds with over 130 specialized guild spells/skills
* Ten Sub Guilds with over 100 specialized spells/skills
* Flexible player races with varied attributes
* Intermud Chatline for players
* Player formed 'Clans' with special abilities and features
* PK allowed with limitations.
* Heritage Levels to reduce skill training costs
* 10,000 'room' Ocean and Beach with 'diving' for treasure
* Based on the TMI-2 LPC Mudlib that has been redesigned to suit
our medieval fantasy theme and gaming style.
* Dedicated site and stable, well-tested mudlib with limited reboots.
* Operating on our own, dedicated machine.
* Balanced towards the best of Role Playing and Hack N' Slash
* Interesting, intriguing, challenging, yet unrequired quests
* E-Mail: Ast...@pond.com

-----------------------------------------------

Mud : AstroMUD
Code Base : Circle 3.00 pl 8
Telnet : mud.bridge.net 2447 [204.253.4.5]
WWW : http://www.bridge.net/astromud/
Description :
* An EXTENSIVE circle mud base extension...
* Clan system integrated into the mud...
* Player/Clan houses...
* Simple locker system for those items you don't want to carry...
but want to keep...
* Multiclass/races...
* VERY LARGE and growing world base...
* Alises save...
* Items re-equip...
* Color.. LOTS of color...
* Dual wield...
* AUTO - Assist split gold loot diag exits...
* Morgue system (Free recall up to level 10)...
* Online Creation for builders...
* PK Arena for those that like to fight...
and MORE.. too much to list...

-----------------------------------------------

Mud : Asylum
Code Base : Aber Dyrt2
Telnet : asylum.wintermute.co.uk 6715
WWW : http://www2.env.uea.ac.uk/asylum/index.html
Description :
Asylum

.....a UK based Aber mud with an ever growing list of unique
features. We actively encourage Newbies, but also include
enough that is different to interest old hands at Aber Mudding.
For more details check out our Web Pages.

-----------------------------------------------

Mud : AuroraMUD
Code Base : MudOS/Custom lib (Based on Discworld lib)
Telnet : aurora.etsiig.uniovi.es 3000
WWW : http://aurora.etsiig.uniovi.es:3080/
Description :
A fantasy based world with a deep and rich history, with the
regular complement of characters to meet. The game is run in
Spain (and was in fact the first MUD in Spain) and although
the descriptions are in English, the vast majority of the
players are Spanish, as indeed are the Creators who develop
the world.

-----------------------------------------------

Mud : AuroraMUSH
Code Base : TinyMUX 1.1.1 ...and will continue to run the latest.
Telnet : galaxy.neca.com 4190 [205.246.46.17]
WWW : http://galaxy.neca.com/~soruk/
Description :
AuroraMUSH is a new social MUSH, with friendly (sometimes
crazy!) admin. We welcome new players to build, code,
or just hang around and chat. An RP zone is being built,
however the info on that will have to come on a later
update.

-----------------------------------------------

Mud : AustinMUD
Code Base : Diku gamma 0.0
Telnet : imv.aau.dk 4000 [130.225.2.2]
WWW : http://www.imv.aau.dk/~diku/
Description :
Since 1991, AustinMUD has offered a unique world, which we have taken great
care to make internally consistent. The areas are no mere hack-n-slash
places, but all have their place in the world. With close to 5000 rooms,
this gives a world that will take a long time to fully explore, and where
adventure lurks around every corner.

The code is heavily modified, allowing us to customize the behaviour of
things easily. Thus you need to think, not just type, when you roam the
world. Guilds run by players add to the diversity and atmosphere, and coded
and live quests make for challenges of all kinds. With a dedicated group of
immortals, the mud is constantly growing.

-----------------------------------------------

Mud : Avalon - The Legend Lives
Code Base : Original
Telnet : Use Homepage
WWW : http://www.avalon.co.uk/avalon/
Description :
Avalon is no ordinary Mud. A huge land of over 4000 locations where the
worthy adventurer can develop from helpless novice to princely ruler of
one of the three major cities, and even onto immortality itself. With a
skill and combat system second to none, endless opportunity for roleplay
and thriving social hierarchies, Avalon must be experienced to gain a
flavour of what makes it so special.

Comments:

** No port required! Perfect for those of you with port settings blocked**

-----------------------------------------------

Mud : Avalon
Code Base : drastically extented/changed UNItopia-Mudlib
Telnet : avalon.fh-augsburg.de 7777
WWW : http://spider.rz.fh-augsburg.de/~mud/
Description :
Avalon is a steady growing LP-MUD featuring automapping in wilderness,
races, multi-guild-system, ability to build parties, great quests, fight
based on body locations.

There are also some other features never before seen on *german
language* MUDs. The MUD was build on the idea to provide more roleplaying-
character.

Although all the text is written in the german language, Non-germans might
want to play Avalon just to improve their german.

-----------------------------------------------

Mud : Avatar
Code Base : TMI-2
Telnet : virek.worcester.com 2600 [169.131.46.84]
WWW : None
Description :
Avatar mud is new and the wizards and admin are working hard to finish it
up. We are curently needing players with experience in coding to come and help
us out. We are a multi-world mud, many classes and races. There are a few
worlds still under construction so be careful. Please feel free to join in
and try us out . :)

-----------------------------------------------

Mud : AVATAR MUD
Code Base : merc diku
Telnet : avatar.walrus.com 3000
WWW : http://www.walrus.com/~avatar/
Description :
The world of Avatar has to be experienced rather than read
about. Immerse yourself in the magic that is Avatar. Our MUD
is a work in progress, yet larger and more complete than most
other MUDs. Our immortals are dedicated to making Avatar the
best MUD it can be, bar none. It isn't an easy MUD (who really
wants that anyway?) and progress is often made slowly, but with
progress comes clearer knowledge of the intricate world around
you and your place in the scheme of things. Come join the
adventure, the comaraderie, the crusades, and the quests. Come
join Avatar!

o=======================================================================o
Muds Beginning With: B
o=======================================================================o


Mud : Barren Realms
Code Base : Modified Merc
Telnet : barren.coredcs.com 8000
WWW : http://www.coredcs.com/~aberkvam/barren/
Description :
Barren Realms has been created on the Merc base, having been
modified by some of the most talented and creative coders.
Instead of different classes, we are based on races. We have
Elf, Kender, Druid, Dwarf, Human, Illithid, and Avian races,
with cross training of skills possible. We have modified everything
from objects to equipment to adding new skills and creating new
areas.

Come enjoy our balance between fun and challenging, you'll be
glad you did.

-----------------------------------------------

Mud : BattleStar MUSH
Code Base : PennMUSH
Telnet : consider.ferris.edu 4201 [161.57.201.5]
WWW : http://consider.ferris.edu/bsm/
Description :
Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a Councilor of one
of the 12 colonies? Battlestar MUSH offers these, and many
more chances. We're social RolePlay MUSH, with a military and
a colonial area. We have quality staff and great softcode
to support the RolePlay.

-----------------------------------------------

Mud : Belgian UnderGround Mud (BUG Mud)
Code Base : Circle 3.00 patchlevel 8
Telnet : 194.137.63.10 6666
WWW : http://studwww.rug.ac.be/~kadpoote/
Description :
BUG Mud is a mud, which consists of great worlds to wander
around in. It also has some new features built in:
new skills, new races and new classes.
And the best thing is : we're certainly not finished with it!
Currently we are working on more classes, more skills, more
worlds, more mobs, more spells... in other words, MORE FUN!!!
We hope to see you soon on BUG Mud...

(November 21st, 1995)

-----------------------------------------------

Mud : Belior Rising
Code Base : TinyMUSH version 2.0.10
Telnet : brazil-nut.enmu.edu 4301 [198.59.108.172]
WWW : http://www.teleport.com/~voyager/br/
Description :
Belior Rising is a TinyMUSH based on Anne McCaffrey's Pern books. It is an
officially sanctioned PernMUSH, and we live by certain guidelines Ms. McCaffrey
has outlined. We are firm believers in strong roleplaying -- from the simple
joy of a snowball fight to the complexity and pain of a Pern-wide plague -- and
vivid imagery and language to back it up. Belior Rising has two unique
features: Player Dragons, and a new Craft policy that allows the full spectrum
of Crafters without the full spectrum of Craft Halls. If you want more
information about either of them, stop by and we0x92ll hand you our fliers.
We live just prior to the 10th Pass of the Red Planet, and so arepreparing for
the onslaught of Thread. In our timeline, the artificial intelligence Aivas
does exist, but has been extensively damaged. A team of technicians at Landing
works with it and has occasional successes. The rest of Pern continues in much
the same way it has done for centuries. The Holds and Hallsprosper, and the
Weyrs drill almost continuously for the Thread that will soon fall. A new
DolphinCraft has been established to understand the dolphins and what they can
contribute to Pern.

-----------------------------------------------

Mud : Beyond Reality
Code Base : ROM
Telnet : climax.greenwing.com 1234 [204.107.81.193]
WWW : None
Description :
The time of the dragon is at hand, the judgement
of all mortals has arrived. The land is no longer
stable, it has entered a state of confusion... one that is
far beyond reality. Beyond Reality offers 6 races, 5
religions, paintball arena, out of level challenging,
extened guild play, and player killing.

-----------------------------------------------

Mud : Black Dawn
Code Base : Rom 2.4
Telnet : joshua.dnaco.net 9000
WWW : None
Description :
More than one person has seen a glorious sunny dawn, but few ever tell of
the Black Dawn. Black Dawn is a mud that firmly bases its grounds on
innovative ideas as well as role-playing. With good coders, a truly helpful
immortal staff, and the fact we are just starting up; Black Dawn is a good
place for both veteran and newbie. So stop in and take a look at your first
Black Dawn, you'll see why there is no other kind like it.

-----------------------------------------------

Mud : Black Gamma
Code Base : Circle
Telnet : imagery.kosone.com 4001
WWW : None
Description :
Black Gamma is a constantly growing and changing Circle based MUD.
We've recently upgraded and our user base is doubling every month.
If you're looking for good clean MUDding.. This is the place!

-----------------------------------------------

Mud : Black Knight's Legacy
Code Base : TLM 1.2.6, Merc 2.1, ROM 2.3
Telnet : roupie.unice.fr 7000
WWW : None
Description :
BKL is a friendly mud with some nice features.
It is changing often and new features appear every week.
Some new races are made for experimented players only.
To end, I can say that everything can be customized: from
your prompt to the colours of your different channels.
I hope to see you there.
-Alaric

This mud offers:

* 5 classes (all customizable),
* 8 races (4 races are unique)
* all auto-commands, abbreviation & aliases
* clans & arenas (for Pkilling)
* pets & mounts (Yeeeeeehaaaaaaw!)
* pager (for nice screens) & colours (customizable)
* languages
* on-line creation
* and some more

If you have any nice medieval area or nice coding to share
or exchange feel free to leave a note on BKL.

-----------------------------------------------

Mud : BlueMage MUD
Code Base : CircleMUD 3.0bpl8
Telnet : spock.cse.hks.se 4000
WWW : http://spock.cse.hks.se:8000/
Description :
This is for you out there who likes to be free in your choosing
of what to do, since this is a Multiclass mud (i.e. you are free
to choose when and what class to advance level in).

The code is modified a lot but the feel of Circle/Diku mud is
still there.

-----------------------------------------------

Mud : Brazilian Dreams MUCK
Code Base : tinyMUCK
Telnet : brazil.tbyte.com 8888
WWW : http://www.xmission.com/~boudicca/brazil.html
Description :
Furry-friendly, small and personable, our muck has been around since
October '92! We host three themed areas and one OOC area. We have a guest
system to allow anyone to join us in our Events throughout the month. We
are always looking for new people to help out with building, programming and
role playing. Many of our events are geared toward interactive fiction and
writing. Come join us!

-----------------------------------------------

Mud : B-Tech 3034-II: The Terran Corridor
Code Base : MUSH
Telnet : midgard.cbi.msstate.edu 3035
WWW : None
Description :
BattleTech 3034-II: The Terran Corridor is committed to
providing a home for quality roleplaying as well as state-of-
the-art combat code to simulate BattleMech combat in realtime.
The year is 3034, not long after the 4th Succession War, and
tensions are mounting along a critical sector of space known
as the Terran Corridor. The forces of the Draconis Combine,
the Federated Commonwealth, the Cappellan Confederation and
the Free Worlds League meet in an epic struggle to conquer
the worlds of the Corridor in a low-level contact that may
lead to the outbreak of a 5th Succession War!

-----------------------------------------------

Mud : Burning
Code Base : Diku, heavily modified
Telnet : burning.stacken.kth.se 4000 [130.237.50.103]
WWW : None
Description :
Burning features:
* 50 levels + 50 more as multi/dual -classed (16 combos)
* Extensive ANSI colors.
* Large World (7500 rooms in 100+ areas and growing.)
* Very advanced hunt system (room, object and mobile)
* Item Storage (lockers), Rent (eq positions saved!)
* Many original skills & spells.
* Unique Guide and Navigator transportation system.
* Automated Mud and Newbie Introduction.
* Room- (spheres), Exit- (firewalls) and Item-spells!
* Meta Shop (buy stats up to 25).
* Configurable prompt, tickcounter, and large toggle menu.
* Automated auction system, Eq dice room.
* Player killing arena (risk free).
* Typing abbreviations (Why type so much?)
* Multiple attacks, advanced mob specials.
* Nice helpful immortals, Quests.
* No multiplaying, limited equipment or playerfile deletes!
* Young MUD, reopened 1 jan 1996.
* Running on its own deidcated SPARCstation.

o=======================================================================o
Muds Beginning With: C
o=======================================================================o


Mud : The Cage
Code Base : Rom 2.4
Telnet : wakko.gil.net 9000 [205.138.35.10]
WWW : None
Description :
Not open yet. We are in need of experienced, mature
coders and builders. Eventually, this will be a MUD with a
mixed fantasy/sci-fi theme. We will have sci-fi and fantasy
characters with eq restricted accordingly. There will be NO
stock areas. Areas will be either dark fantasy or post-
apocalyptic. (no mish-mosh) There will be a main city with
portals to other planes of existence that shift location
occasionally. New additions to the code will include ranged
combat, mounts, vehicles, an extensive religious, guild, and
nobility system. Combat system will be extensively revised
with a focus on realism. Many new races and classes will be
implemented before opening. A whole new spell and skill
list will be put in, and maybe a new magic system. Many
other new features are planned to make this a truly unique
MUD. Playerkilling and thieving will be a central part of
this MUD as well. The head coder will be given an IMP
position and will be given access to the MUD account for
code revision. If you are interested, please email to
pos...@gil.net or log onto the MUD and talk to either Mikala
or Deadline. Thank you.

-----------------------------------------------

Mud : Callandor
Code Base : Lpmud
Telnet : Callandor.org 5317
WWW : http://peace.wit.com/~nynaeve/
Description :
Callandor is an Lpmud with an emphasis on exploring rather than
'hack-n-slash'. The mud is based strictly upon the 'Wheel of Time'
series of books by Robert Jordan, and has been running for 2 years.
The mudlib was written by us at Callandor and posesses innovative
features like; real-time weather, realistic night/twilight/day.
Gaining status and advancing in the mud is done through a skill system,
and questing.

-----------------------------------------------

Mud : CanDUMII
Code Base : DUM
Telnet : candum.ts.umu.se 2001
WWW : http://candum.ts.umu.se/
Description :
Enter the realm of CanDUMII!

The only adventure you will ever need.
Friendly atmosphere, intriguing quests and YOUR future home.

-----------------------------------------------

Mud : Carrion Fields
Code Base : ROM 2.3
Telnet : maple.can.net 9999 [199.246.170.4]
WWW : http://student-www.uchicago.edu/users/dahargro/Carrion/carrion.html
Description :
CF is a roleplaying/playerkilling MUD with a medieval and
fantasy theme. Players can join cabals for protection and
power. Objects are limited, so you have to kill your friend
for that nice sword of his. CF has been heavily modified from
ROM 2.3, with many new races and classes added, including
a bard class. Expect to die, and don't take it too
personally.

-----------------------------------------------

Mud : Castle D'Image
Code Base : PennMUSH 1.50, patch 13
Telnet : grey.ornith.cornell.edu 5555
WWW : None
Description :
Castle D'Image, or CDI, is a fantasy based RP oriented MUSH.
Applications need to be submitted for magic using characters.
Free form, not based on any particular book or series.

-----------------------------------------------

Mud : Castle Perilous
Code Base : Circle 3.0 pl 8
Telnet : cp.coresco.com 1440 [166.82.99.1]
WWW : http://www.coresco.com/cp/
Description :
Castle perilous is based around a castle that opens up into 144,000
different worlds (not all of which are accessible.) We have tried to make
it a lot less hack&slash and more puzzle/quest oriented. We are opening for
a testing on April 1, 1996, (sorry we had to push it back a month) but you
are welcome to stop by and say hi before then! (just don't expect the bugs
to be completely worked out.) Our plan is to have a classless group of
adventurers, who then choose their path by which worlds they explore and which
clues they follow up. Each world has its own techno-magic ratio which allows
only certain objects to work in certain worlds. Come help us make this a
truly different MUD.

-----------------------------------------------

Mud : Chaos II
Code Base : LPmud/MudOS/ChaosLib1.0/Nightmare3.2
Telnet : chaos2.housing.fsu.edu 3456
WWW : None
Description :
This mud, popular for its realism and fairness,
has returned on a machine fully owned by its Administration.

We have a medieval theme, with AD&D-style classes
and a number of races to choose from. We try to make the
game realistic, to cause actions to have consequences. It
is, for example, easier to be evil than good, more good
monsters to kill, but being evil will not cause one to be
popular in most cases.

We are quite responsive to players, in strong attempts
to avoid unscheduled downtime and unscheduled reboots.

Playerkilling is legal only when provoked. We try
not to overlegislate, the only rules pretty much being against
PK and against cheating. The latter is emphasized because
we believe in the importance of fairness.

We hope to see you join the Chaos! :)

-----------------------------------------------

Mud : The Chatting Zone
Code Base : Custom
Telnet : 193.133.51.3 8342
WWW : http://www.anglianet.co.uk/tcz/tcz.html
Description :
The Chatting Zone is a relatively new multi-user game/talker
system which has been running since December 1994.

TCZ features a friendly and ever growing user-base of people
from all over the globe, including the UK, USA, Canada and
Australia. There are plenty of friendly people to talk to
around the clock, a comprehensive and fully kept up-to-date
on-line help system, plenty of commands to make chatting and
general exploring easier and enjoyable, a flexible and powerful
building system (For those who want to do 'more than just chat'
- You don't have to take any tests either to become a Builder),
full ANSI colour support (Both 8 and 16 colour), plus many,
many more features (Many unique) - Please see the features
page of our homepage for further details.

We aren't a 100% talking oriented MUD and we also aren't a 100%
adventuring MUD either - We're probably the best thing in
between!

For an introduction to TCZ, please see:
http://www.anglianet.co.uk/tcz/tczintro.html

-----------------------------------------------

Mud : Chivalry
Code Base : TinyMUX
Telnet : cadman.cit.buffalo.edu 7301
WWW : None
Description :
Chivalry is a strongly themed RP game based in a post
nuclear war world. The society is reverting back to the
feudal times and technology is slowing being replaced
with magic.

-----------------------------------------------

Mud : Chomestoru
Code Base : Silly (hardly looks...Silly...anymore!)
Telnet : chom.tiac.net 5000
WWW : None
Description :
Chomestoru has been around for quite some time (especially for a mud)
-- over three years. It has been through a lot of changes, some bad
(site changes) most good (code modifications). Having been around for so
long, we have had ample opportunity to extensively modify the mud. All of
the areas on Chomestoru are ORIGINAL, and more are being produced all the
time. We have over 300 different spells and skills, allowing for great
diversity. We have discarded the conventional class system that most other
muds still cling to; characters on Chomestoru are able to advance in three
different areas (magic, combat, and rogue), allowing for very strong,
independent characters. Some of our other features include: hometowns (the
ability to pledge one's allegiance to a certain city), mudmail, SMART mobiles
and objects, thirteen very different races of beings, and a good working
system between the administrators and the players. We welcome player-killers
and non- alike. Did I also mention how incredibly FRIENDLY (and very loyal)
our players are? Come visit us! We are sure you'll want to stay.

-----------------------------------------------

Mud : CircleMUD 3.0 Beta Site
Code Base : CircleMUD 3.0 Current Beta
Telnet : ucsee.eecs.berkeley.edu 4000
WWW : http://ucsee.EECS.Berkeley.Edu/~cepler/
Description :
We are currently beta testing the latest releases of
CircleMUD 3.0. No modifications are done to this code.
Please report any problems to cep...@ucsee.eecs.berkeley.edu.

-----------------------------------------------

Mud : Circle of Ourobouros
Code Base : LPC
Telnet : circle.telegroup.com 4444
WWW : http://circle.telegroup.com:4448
Description :
Enter the Circle of Ourobouros, here anything is possible!
Play, code, or just come by and chat. We run a Nightmare
3.2 based mudlib on MudOS 20.16 driver.

-----------------------------------------------

Mud : The City
Code Base : elsewhere two / summink
Telnet : ToyBOX.InfoMagic.COM 4567
WWW : None
Description :
Picture the scene. A train rattles its way along the tracks, nearing the
end of its journey. As you crane your neck out of the window, you can see a
city approaching. Buildings of all shapes and sizes are to be seen.
The train pulls into the station, and as you step onto the platform, you see
the people, feel the atmosphere, and you break into a smile at the sight of
it all.

The City is a place to relax, meet people from all around the world, and
chat, all for free. You'll find that the City is a virtual world, around
which you can walk freely, talk to people, and visit them in their homes.
You can make friends, even fall in love.

-----------------------------------------------

Mud : Clover Gardens
Code Base : Ncohafmuta 1.0.20 Talkserver
Telnet : misty.com 3000 [205.164.146.11]
WWW : http://www.misty.com/~cygnus/
Description :
Clover Gardens is a relaxing place to come and chat with people
from all over the world. We are not a mud. We do not offer
quests or killing. Just an atmosphere to socialize with people.
Lots of commands, color, 25+ rooms. Registration is not needed
for anything. Come check us out!

-----------------------------------------------

Mud : Commonwealth
Code Base : ENVY 1.0 and some ENVY 2.0
Telnet : cwealth.traveller.com 8500 [198.49.103.129]
WWW : None
Description :
Commonwealth is a federation of former Hidden Worlds, Maelstrom, and ACK!
MUD players and administrators working to create a MUD which combines the best
features from each of these esteemed MUDs.

-----------------------------------------------

Mud : Conch Mud 3.1
Code Base : Merc/Diku (heavily modified)
Telnet : 165.29.134.4 1995
WWW : http://www.brtsys.com/~task/conch.html
Description :
Conch Mud 3.1 is brought to you by the same coders of the original
Conch Mud (Blazer, Dief, Task). Now we bring you a totally
rewritten code featuring online editing. All current areas have been
made online. No Midgaard? A new central town, Ravenwood, can be
found. Races, more than the average classes, new spells, new
wielding, are just some of the many changes found in Conch 3.1.

-----------------------------------------------

Mud : Core 2696
Code Base : Nightmare 3.2.2
Telnet : core.aa.net 4000 [204.157.220.240]
WWW : http://core.aa.net/
Description :
Core 2696 is based in the year 2696 A.D. on a remote planet
(the inhabitants simply call it the Core) at the edge of
currently explored space. The settlement was originally
established as a mining colony. However, the miners, refiners,
and other workers revolted and ousted The Company. The leaders
of this rebellion are now known as Citizens, and they are in
financial and political control.

As a Curmudgeon (player), your goal is to accumulate enough
experience, wealth and power to eventually allow you to become
a Citizen. Citizens, in turn, vie against each other for
ultimate political control (wealth, resources, etc...).
Core 2696 features a player-run merchant shop system,
futuristic races, occupational classes, and guilds. A
mass-transit system allows you to quickly travel from one
Citizen's dome to the next. Everything in the entire game is
completely mappable on graph paper (no overlapping areas).
Player-killing is allowed, but only in designated arenas. (Other
players can bet on the outcome as the computer lays odds!)

-----------------------------------------------

Mud : CrapWeasel MUD
Code Base : Diku/Circle30pl8
Telnet : 198.30.71.24 9687
WWW : http://www.iwaynet.net/~dcarver/crapw.html
Description :
CrapWeasel MUD is loosely based on the tv show friends. You start out in
Central Park where you will meet various cast members from the show. The
Central Park world contains the various locations seen in the TV show. However,
that is about the extent of the basis of the show. By going down through the
trap door in the floor you will enter the world of CrapWeasel where the
adventure begins. For more information check out our web page.

-----------------------------------------------

Mud : CrazyLands
Code Base : EW 2
Telnet : orangey-beard.csc.stu.mmu.ac.uk 6969 [149.170.4.10]
WWW : http://www.kdcol.com/~mud/crazy/
Description :
CrazyLands is a small but well staffed and friendly talker
with many of the latest EW command advancements. Come along any
time, anyone is welcome to look around and perhaps get residency!

-----------------------------------------------

Mud : Creeping Death
Code Base : Rom 2 heavily modified
Telnet : Hub.eden.com 6969 [199.171.21.21]
WWW : None
Description :
Would you like to witness loads of disembowelments? Buckets
of blood and gore? Make your foes beg on their kness before
you finally release their worthless souls? Hmmmm so do I. So here
is the NEXT BEST THING. This mud is aimed at maximum playability and
enjoyment. There is death,blood,gore and other delightful things
*grin*. Creeping Death features an automated quest system, which
lets players go on quests without immortal interference as well as
old fashioner quests, config-able ansi colors,banks, extra
classes and races....blah blah blah...you get the idea.
So if you want a taste of the extraordinary come on down
you won't be disappointed.

Try it now, satisfaction guaranteed or your money back (its
FREE..duhhh).Buy one get one free. Random acts of sensless
violence always welcome, so reach out and backstab somebody.
New ideas/builders/players are always welcomed. Sounds too good
to be true? Cross over to the other side and see for yourself.
Zor ....he who wrote the above

-----------------------------------------------

Mud : CrimsonMUD 2
Code Base :
Telnet : 128.222.71.34 4000
WWW : http://phymat.bham.ac.uk/LovettDL/index.html
Description :
CrimsonMUD 2 is a diku mud running from Crimson source.
We currently have 7 classes, and 23 races to choose from.
The world is largely our own, and there are new zones being
added regularly.

The coding is done by SunShine, who also adds new features at
an almpost alarming rate (just logon and type news).
Player killing is possible, although not encouraged (apart from
in the arena).

-----------------------------------------------

Mud : Crossed Swords
Code Base : LP, custom mudlib (Driver: MudOS v21.5)
Telnet : shsibm.shh.fi 3000 [128.214.44.251]
WWW : http://shsibm.shh.fi/mud/
Description :
Crossed Swords MUD is a mud which has been underway for
about 3 years at this time (Mar 1996). We originally hoped that
we could just vamp the NM3.0 mudlib to fit our desires, but
after much hassle, we decided to start from scratch.
Crossed Swords is not open for mortal players yet, but
creators willing and wanting to put their fingerprints on
how the mud should look are welcome to request access by
mailing to coa...@shsibm.shh.fi.

-----------------------------------------------

Mud : Crossroads
Code Base : Heavily modified dirt3.1 (aber) mud
Telnet : Castrataro-Gian.read.indiana.edu 6715 [149.159.103.27]
WWW : None
Description :
Crossroads is a MUD based on dirt3.1 code (an Aber mud)
which has been modified a great deal. It is still being
constantly updated and new code is constantly being added. It
is still a relatively new mud and a rather quiet place to run,
although there *are* people around. :)

-----------------------------------------------

Mud : Crystal Shard
Code Base : Silly1.1b (Dikumud extracts)
Telnet : 199.0.0.6 9000
WWW : None
Description :
Don't let the base code fool you; in its nearly three years of uptime,
Shard has weeded out just about all of the annoying bugs one gets with
Sillymud code, while leaving in all the cool features that make Silly
code the choice of players - polymorphing, damageable equipment, fully
developed monk and druid classes, nearly 200 spells and skills, full
multiclassing, miniquests required to level - you name it, Silly pro-
bably had it, and if not, we've likely added it. Paladin and Ranger
classes are in the works; spells are being added on a daily basis; new
areas have been put in on the average of one or two a month for the
past year. Midgaard is gone, replaced by the more functional and
scenic Gwynedd Dyr. The gods are friendly and fair; the emphasis of
the mud is balance - if you can't function without a character with a
+35 damage bonus, go elsewhere.

-----------------------------------------------

Mud : Crystal Towers
Code Base : MudOS Driver with a custom Mudlib
Telnet : Use Homepage
WWW : http://www.uidaho.edu/~tinat/castle.html
Description :
With Crystal Towers, we're trying to do something different..
something that hasn't really been done before. We've spent
alot of time interviewing players and admins from around the world,
playing all sorts of games (lp's, diku's, mushes, DOS, MacIntosh). You'll
see things from most of those all incorporated into one game. While we're
only in development right now, we're hoping to be open for beta testing
by the end of the year. For updates on how we're doing and when you can
expect to be able to play, check out our Progress Reports page. If you'd
like more detailed information about what to expect, check out our
on-line proposal.

o=======================================================================o
Muds Beginning With: D
o=======================================================================o


Mud : Darkweb - San Jose by Fright
Code Base : TinyMUSH
Telnet : telmaron.com 6250 [204.180.173.2]
WWW : http://www.best.com/~gazissax/darkweb.html
Description :
Silicon Valley may seem an alien environment for ancient horrors. But the
real life City of San Jose has long been known for strange supernatural cults
and places. For example: The Winchester House, built by the heiress of the
Winchester firearms fortune allegedly to house the spirits of all those who had
been killed by Winchester rifles; the international headquarters of the
Rosicrucians, an old sect reputed to have magical powers; Lick Observatory,
built by an eccentric, bone-collecting miser who is now buried in the
foundation; and Oak Hill Cemetary, California's oldest European burial
ground.

-----------------------------------------------

Mud : Dark Castle
Code Base : Merc
Telnet : jitter.rahul.net 6666
WWW : http://www.genetics.gla.ac.uk/dc.html
Description :
Dark Castle is a pkill mud, with clans and clan houses, a special
arena area, weekly trivias, group and player specific quests,
color option, many original areas as well as heavily modified
standard ones, all of the usual junk ;), newbie maps, helpful
immortals, constantly updated help files, more dance socials
than any other mud, and lotsa other cool stuff.

-----------------------------------------------

Mud : DarkeMUD
Code Base : MudOS 0.9.20 (Nightmare 3.2 base)
Telnet : darke.shadowlands.com 5559 [199.1.96.66]
WWW : http://marlin.utmb.edu/~ccrain/darke.html
Description :
DarkeMUD is a fantasy/medieval role-playing mud with an
emphasis on combat and player interaction. The mud is
very advanced, and we do not recommend that you play if
you have never mudded before. Since player competition is
so important, many of our less experienced mudders become
frustrated with the difficulty and quit. This mud is
designed for the mudder which has tried all the rest, and
is ready to try the best!

We are having our Grand Opening on 2/17/96 in the late
afternoon (Central Standard Time). We caution that since
we are new, we still have a few bugs, but most of the
important ones have been squashed.

Our playing system is extremely advanced. We boast about
100 skills and over 150 spells. We have INFINITE mortal
levels, and in the future, high-level players will be able
to own 'clans', which are effectively custom secondary
character classes. Please drop by.

-----------------------------------------------

Mud : Darkover
Code Base : DIKU
Telnet : darkover.revnet.com 6000 [198.51.35.19]
WWW : None
Description :
Darkover is a heavily modified DIKU MUD with a Dark Fantasy setting.
We have 16 classes and 9 races. We support inter-alignment player
killing as well as clan and race wars. Full in-line ANSI! We have
built in quest mobs as well as real-time quests. An alchemy system
were players can create potions, scrolls, etc. is also in. We are
very free with players, prefering them to police themselves.

-----------------------------------------------

Mud : Darkpowers
Code Base : TMI-2 1.3
Telnet : cbb090.lubb.ttuhsc.edu 6666 [198.213.104.14]
WWW : None
Description :
Darkpowers is an exciting mud based on the Rolemaster system
by ICE. The eastern theme of Darkpowers is further
enhanced by a clan system and the muds skill based
advancement.

-----------------------------------------------

Mud : Darker Realms
Code Base : LPmud-DR 3.11
Telnet : worf.tamu.edu 2000
WWW : http://nickel.ucs.indiana.edu/~ejolson/dr/index.html
Description :
Darker Realms is quite possibly the oldest LP style mud in the
USA. Started in early 1990, DR has never been down for more than
a weekend and still features most of the original cast of gods,
coders, and lame wizards. Although a number of guilds have
cropped up, DR is still based on an old and rarely touched mudlib.
Ergo, it lends a classic feel to what we believe is a classic
game. There are about 1500 active players (cleaned monthly), but
rarely more than 25 or so on at a time, (and most of us are
playing various card games (spades, yahtzee, poker, bridge)).
DR might also be the slowest LP mud in existence. =)

-----------------------------------------------

Mud : Darkrealm
Code Base : Circle 3.0 bpl 8
Telnet : ns3.ptd.net 4000
WWW : http://www.esu.edu/~garnerg/
Description :
Somewhere beyond the world of the living lies a Realm controlled
only by it's travellers. Their thoughts, their feelings, their
imaginations. The Realm is easy to travel to, though
difficult to return from. Many who have journeyed beyond all
consious thoughts into the Darkrealm have yet to return. Do
you have what it takes to enter the Realm on the edge of
imagination? Are you ready to enter ....

The Darkrealm

-----------------------------------------------

Mud : DarkSide
Code Base : Merc2.2
Telnet : agamemnon.cord.org 7734 [198.170.59.6]
WWW : http://www.cris.com/~bellicos/darkside.html
Description :
Having been interupted by the gods and their minions during
the casting of a powerful spell of revenge, the outcast
deity and Archmage Guirdaygn accidentally halted the world,
leaving one side in perpetual darkness, and one side in
eternal blinding light. Join the inhabitants of the
Equator Lands in their struggle to protect their homes from
the evils of the surrounding lands, and help discover what
remains in those cursed realms.

The administrators at DarkSide are very friendly and fun.
The general playing atmosphere is very relaxed, with some
stress placed on role-playing. The players seem to like
it, see for yourself. Multi-classing, Remorts, coded Quests
when you don't feel like waiting for an Imm, and unique
aspects based around our background.

-----------------------------------------------

Mud : Dark World
Code Base : Merc/Envy
Telnet : paris.atlantic.net 4000 [204.117.196.2]
WWW : http://www.instanet.com/~fritz/darkwrld.html
Description :
Dark World started up in early 1995 and has developed strongly since
it's creation. We have currently around 4000 players in our database, and
we constantly get around 40 players on-line. Devoted imms help players with
any problems they have, and also run various quests and battles. Just some
of the features are outlined below:
* 6 classes (with 10 more very near completion).
* 8 races with individual skills and modifications.
* 77 areas, with over 6000 rooms.
* Optional player-killing battlefield, with no experience loss or gain.
* Automated auction channel which helps newbies obtain good items.
* Permanent affects on some items.
* Over 100 extra spells/skills.
* Re-imbursment of player equipment in the event of a crash.
* On-line creation for immortals to make building that much easier.
* Well developed clan system which gives the option for any player to buy
or join a clan providing he/she has enough money.
* Also: Banks, trivia points, different temple cities + much much more!
So come on and try us out, you wont be disappointed.

-----------------------------------------------

Mud : Dawn of the Immortals
Code Base : LPMud
Telnet : immortal.ncsa.uiuc.edu 2000
WWW : http://immortal.ncsa.uiuc.edu
Description :
Dawn of the Immortals is brought to you by a
collection of coders left over from Highlands III LPMud.
A seamless world of fantasy and history, the land is
a single world with hidden portals to other strange places
if you know where to look. DotI offers 50 player levels,
guilds, selective pking by player-choice and advancement
into Immortal Status where players may fight eachother
for prizes. Coders are hand selected by the Adminstration
and are not chosen by player level or advancement.

-----------------------------------------------

Mud : Death's Domain
Code Base : Heavily modified Diku
Telnet : 131.91.80.79 9000
WWW : http://cybernet.cse.fau.edu/~dd_admin/ddhome.html
Description :
Death's Domain is a heavily modified Diku Mud, which features
FULL MULTICLASS, SUBGUILDS, SCRIBING your own SCROLLS,
Original Area Zones, Classic Area Zones (modified from norm.)
We allow Pkilling, and Pthieving, but it is regulated, and
occurs infrequently. Rent is FREE, currently. We have our
own mail server, which you may subscribe to. The mud has
existed for almost 3 years now, the original Creators were
Nick, Macleod, and Clubber... all of whom played on the famous
Epic mud (1991-1993), and invested a lot of the popular
qualities of Epic into Death's Domain's code (or DD as we call
it). This is a difficult mud, not your typical diku at all.
Those players who are tired of the easy, normal boring muds
Give Death's Domain a try... but just a warning, The lower
levels can be hard to get, so try not to get discouraged
because it is worth it in the end.
--Brenan

-----------------------------------------------

Mud : DeathwishMUD
Code Base : circle 2.2
Telnet : dwmud.sj-coop.net 4000
WWW : None
Description :
DeathWish MUD is a real treat for both veteran mudders and
the inexperienced newbie. A 50-level MUD, it has 80+ areas
to explore, and many neat features and user-friendly options
to play with, such as custom walkin/walkouts, prompts, a
built-in character description editor, custom score-screen,
toggleable fight messages, autosplit/autoloot of gold, and
much more.

We have two fully-functional hometowns, 6 regular classes
and 4 remort-only classes, a player database of around 2500,
and no rent - although we are looking hard at our economy.

-----------------------------------------------

Mud : Death Zone Mud
Code Base : Circle
Telnet : 198.77.6.50 2000
WWW : None
Description :
Welcome to the Death Zone. This mud is circle 3.0 base code. It
is quite heavily modified, with many new areas. Levels are based 1-50
(mortal) and 51+ immortal. Many original areas and items. Quests
nightly.

-----------------------------------------------

Mud : Deeper Trouble Mud
Code Base : LP-Mud
Telnet : mud.iesd.auc.dk 4242
WWW : http://www.iesd.auc.dk/~ditlev/
Description :
Deeper Trouble Mud is a very old LP-Mud. It dates back to September
1990. It offers a world based on the environment created by J.R.R.
Tolkien. Being this old, the world is very developed. It is possible
to keep items between shutdowns. There is an extensive player-owned
guild system, that lets you run alchemists, arenas, blacksmiths,
breweries, hospitals, printers, pubs, etc. It hosts a number of inte-
resting guilds, like the balance guild, the healers' guild, the
crystal guild, the association of thieves, the knights' guild, the
sorcerers' guild, etc.

-----------------------------------------------

Mud : Deep Space MUSE
Code Base : TinyMUSE 1.6
Telnet : sparc2.umeres.maine.edu 1701
WWW : http://sparc2.umeres.maine.edu/~dsmuse/
Description :
Deep Space MUSE is a Star Trek TNG/DS9-themed role playing
universe where people can pretend to be characters living in
the 24th century, as a Federation citizen, as a Ferengi, as a
Jem'hadar, or as a trader.. the possibilities are endless.
Our goal is to have a full role playing simulation as realistic
as possible. Talk to members while you're online for more
information.

-----------------------------------------------

Mud : Defiance
Code Base : LP (CD00.03.31)
Telnet : ra2.randomc.com 3011
WWW : http://www.randomc.com/defiance/
Description :
Defiance is a mud based on Empires of the past. The mighty Roman Empire
spans northwards and eastwards, whilst the impressive Egyptian Empire expands
into the deserts of Africa. To the far east the First Civilization, the
Chinese conquer entire plains encompassing all in their path, whilst to
the east of them the lands of Nippon still remain locked up in silence
and stand on their own. The northern lands of Europe, the barbarous peoples
of which fight amongst themselves for a few acres of land with a solitary
castle on a crag. These lands are amazing and diverse, and in this hotpot
of peoples comes magic, the terrifying destructive force; comes horses,
with mounted combat, ranged weapons and interactive weather with storms
that lash across vast areas and leave nothing in their tracks. This is
Defiance, the one...

-----------------------------------------------

Mud : Delta
Code Base : diku alpha
Telnet : 194.100.7.38 4444
WWW : http://endeavour.protonet.fi:80/delta/
Description :
Delta is a diku mud that has a midieval and magical theme where players
have a choice of being a mage, cleric, warrior or thief as well as various
races. Players are able to group and adventure together as well as by
themselves where experience, levels and various equipment are obtained.

-----------------------------------------------

Mud : DelusionsMUCK
Code Base : TinyMUCK (Fuzzball)
Telnet : delusions.iglou.com 4999
WWW : http://www.hh.se/stud/d93kb/index.html
Description :
Delusions is a social-based MUCK with an emphasis on enjoyment. The
management is fun-loving and willing to answer any questions you have. There
is a lot to explore and many things to see. Contains one of the largest
libraries of spells for MUCKs. Database size = 13,200+ objects. No
player-command logging!

Among the multitude of features you will find on Delusions are ANSI-colors
(paint the world!), Highlighting (have friends' messages show up in colors),
FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit,
stand and swim in a logic way), Pathfinder (helping you plot the route between
two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you connect), MrTutor
(step-by-step tutorials), Linewrap (inserver!! No more cut of lines),
TravelMagic (catch a wagon and ride through the worlds), Online-Games
(poker, hearts, labyrinths, chess, purity test, combat games, 4-in-a-row)
Welcome!!

-----------------------------------------------

Mud : Dimensions MUD
Code Base : Circle
Telnet : 204.188.88.2 8000
WWW : None
Description :
Dimensions is _not_ a stock mud. If you like the same old mobs, same
old areas, same old junk... then go elsewhere. On the other hand, if
you are the type of mudder who enjoys original areas, mobs, and items
then perhaps Dimensions is for you. Furthermore, Dimensions offers
_total_ multi-classing. You merely select a "primary" class, yet can
gain levels in any class and learn skills from all classes. Also, we
are instituting Kingdoms (log on to learn about them), have gods
dedicated to running Quests, etc etc. And RENT IS FREE!! If you want
a mud that dances on the fine-line between challenging realism and
mythic heroism, then you want Dimensions.

-----------------------------------------------

Mud : DinerMUSH (Tom's Diner)
Code Base : TinyTIMmush v3.0
Telnet : holy.cow.net 1812
WWW : http://www.cow.net
Description :
DinerMUSH is a straight-forward chat system, utilizing MUSH language
to provide the experience of a late-night diner, sometime after 2am. There
are online juke-boxes, gumballs, and a general eatery feel you don't get
from many places. Registration is open and all are welcome. Tom's Diner is
a service of the COWZ Technology BBS, at 1-617-COW-TOWN, or telnet straight
to cow.net.

-----------------------------------------------

Mud : Discworld
Code Base : Discworld LP
Telnet : discworld.imaginary.com 4242 [198.174.169.120]
WWW : http://discworld.imaginary.com:5678/
Description :
Discworld is a flat world ten thousand miles across that rests on the backs
of four elephants who stand on the shell of Great A'Tuin, the sky turtle, as
he, or, as it might be, she, swims through space. From Ankh-Morpork, jewel
(okay, so it's a carbuncle) of cities, venture hubwards across the brassica'ed
Sto Plains to the Ramtops, cross the Circle Sea to the dark and mysterious
continent of Klatch or even brave the Rim Ocean and visit the secretive kingdom
of Krull, balanced on the very Edge! Discworld is a mature mud of several years
standing whose mudlib has spawned several sister muds. The mud is infinite in
size due to several areas which have no limits on them. It offers an
interesting and fun environment based on the Discworld series of books by Terry
Pratchett with 5 guilds, limited player killing, an advanced combat system,
and most of all, humour.

-----------------------------------------------

Mud : DoomMUD
Code Base : Circle
Telnet : falkor.hacks.arizona.edu 4000 [128.196.230.15]
WWW : http://rtt.colorado.edu/~lynchrl/doom/doom.html
Description :
DoomMUD has been changing and improving over the last two years. The MUD
offers two character multi-playing for those with multi-play capabilities. We
also have a unique multi-class system which lets you choose a second class
after reaching level 40, and a third class when you reach level 40 a second
time. More than 80% of the zones have been written exclusively for DoomMUD and
new zones are being added constantly. OLC is almost done and will further
increase zone additions. DoomMUD currently offers 7 classes and 9 races to
from. Plans for new classes/races/skills/spells are being considered and
will be implemented as soon as possible. Come to Falkor and meet your DOOM!

-----------------------------------------------

Mud : DragonHeart
Code Base : LP
Telnet : atomic.com 8888
WWW : http://panzer.atomic.com/~ash/
Description :
DragonHeart mud is now open to the internet public. Its mud is entirely
based on medieval fanstasty . Some features include, color, eqsaving, 12
spell groups . Miniquests + Some PKing. 5 EVIL and 5 GOOD races. Lots
of other neat stuff in and being added. We have about 40-60 people online
days so we have plenty of room. =)
Stop in!

-----------------------------------------------

Mud : Dragon's Breath
Code Base : PennMUSH 1.50 p 15
Telnet : dragon.strange.com 4000
WWW : http://ccwf.cc.utexas.edu/~hyacinth/DB/db.htm
Description :
Dragon's Breath, the sequel to DragonPrince MUSH, is a land of
fantasy, magic, and intrigue. A land where dragons soar majestic
though the Southern skies while Sorcerers plot against each other
for magical supremacy. Kings and Lords haggle over treaties
though the threat of war hangs ever nigh.

For more information please see our web page or contact
jul...@mail.utexas.edu.

-----------------------------------------------

Mud : Dragon's Den
Code Base : MudOS/Original mudlib
Telnet : hellfire.dusers.drexel.edu 2222
WWW : http://www.iti.org/~dsm/dden/dd.html
Description :
The Dragon's Den LPmud is a MudOS based mud running on an
original mudlib. The mudlib has many different areas and
themes developed, with a skills system controlling player
abilities.

-----------------------------------------------

Mud : DragonMud
Code Base : TinyMUD
Telnet : tinylondon.ucsd.edu 4201
WWW : http://satan.ucsd.edu/~dragon/
Description :
DragonMud is the oldest TinyMud style MU* in existence
(predating Islandia by a few months) and has been
continuously online since 1989.

DragonMud is a single theme environment, based on a
rich and explorable history of magical strife and
intrigue, the core of DragonMud is the Walled City of
TinyLondon, perpetually fighting the encroachment of
the industrial revolution.

This is not a hack-n-slash environment and role-playing
is reserved for theatrical performances. We heartily
encourage you to

-----------------------------------------------

Mud : DragonMUD
Code Base : dyrt/aber
Telnet : dragon.fmi.uni-passau.de 6715
WWW : http://dragon.fmi.uni-passau.de
Description :
DragonMUD is the oldest still active AberMUD and has been constantly
online (24/7/365) now since 1990. It takes place in a typical AberMUD
fantasy setting, with emphasis on atmosphere and entertainment,
rather than complicated rules and commands. Social interaction
is encouraged, player killing disallowed (we occasionally do
tournaments, that are separated from the normal game). Thus
the game is also well suited for people that are not computer or
role-playing experts. For committed players, we offer a wide
range of possibilities in participating in the development and
improvement of the game, as well as the possibility to create
their own web pages (including scanning of pictures) on our
web site.

-----------------------------------------------

Mud : DragonSpires
Code Base : Original
Telnet : boris.eden.com 7734
WWW : http://www.realtime.net/~gauntlet/dspire.html
Description :
One of the first graphic muds on the Internet, DragonSpires was
developed by Dr. Cat, Jeff Dee, and 'Manda Dee, professional game
developers known for their work on the popular Ultima series. It
requires a front end, which currently supports PC compatibles only,
available from the homepage or the ftp site at ftp.eden.com in
pub/dspire. The game is still in an early alpha stage, so there
isn't much to do yet, but it looks great and has a lot of potential.
Please come by and take a peek!

-----------------------------------------------

Mud : Dragon Swords
Code Base : Merc 2.2 Diku
Telnet : karma.iastate.physics.edu 1234 [129.186.117.106 1234]
WWW : None
Description :
Dragon Swords, run by Chao, Arn and Ssylth has 170 levels of play
You play one class to level 100, then select another class to play to
level 170, gaining only 70 levels of it's skills. All are classes are very
full of skill, with warriors having 21 skills, and some having over 60.
We have a large and growing range of areas for all levels to be challenged.
We offer a battle system for player killing - no loss pkilling. We have highly
expanded the orginal code to offer countless new features and utilities for
players.

The mud offers an expanded range of equip wear locations, and higher level
players gain considerable power, enjoying grouping for some of our challenging
high level areas such as Kingdom of Hell, Land of the Lost, and the Haunted
House. Also, battling gets to be challenging as well as a huge world to
explore with many areas for players 1 - 170. We offer 5 temple cities
throughout the world, a large ocean with areas, and an extensive road system
full of areas. Equipment is the basis of a player's power, as well as all the
different skills offered. Dragon Mountain is the hardest area offering a
powerul group of Dragon Swords, this is where the mud's name comes from.
We pride ourselves on being friendly and working for the player's sake.
Come on and play around, I think you will like it.

-----------------------------------------------

Mud : DRANATH
Code Base : MudOS
Telnet : dranath.educom.com.au 9999
WWW : http://dranath.educom.com.au/
Description :
DRANATH is a relatively new mud which opened around the middle of
1995. We have decided not to restrict our wizards or players by
making them to conform to any set theme, and have left our mud open
to multi-theme building. These will range from medi-evil to futuristic
star trek domains. Player killing is allowed with none of those
silly non-pkill tags etc. We feel its a fact of mud-life with the
exception of low level characters.
We like to stay as open minded in our mud as possible, and most
decisions are put to the general mud vote (Wizards mainly)

WE ARE SEARCHING TO RECRUIT WIZARDS TO HELP US DEVELOP!

If you have any experience with Mudos or mud coding in general
and would like to take part in our mud world, please log on and
mail 'admin'.

Please note, we are still under heavy hack and slash development
and all players will be removed when we decide we have reached
a suitable level for opening to the public.

-----------------------------------------------

Mud : Dreamshadow: The Legacy of The Three
Code Base : Lp
Telnet : telmaron.com 3333 [204.180.173.1]
WWW : http://www.cyberspace.org/~shepherd/legacy.html
Description :
Choose your home, choose your time, choose your path...almost anything is
possible within the universe of your Dreams! Join us and make a legend of
yourself, or just sit back and talk about making a legend of yourself. Each
world has its own paths, its own races, its own rules, and they just wait for
you to write history. Explore the stars, dabble in Magic or the shadowy realm
of the Spirit.

Dreamshadow: The Legacy of Three is a story you write as you go along. We
provide the canvass, but our guests give it life. Come visit for a while, but
bring a Dream.

-----------------------------------------------

Mud : DUMII
Code Base : DUM
Telnet : dum.ts.umu.se 2001
WWW : http://www.ts.umu.se/~dum/index.html
Description :
DUMII is different!

Good or bad? Judge for yourself.

Welcome!

(Oh btw, it's pure fantasy!)

-----------------------------------------------

Mud : Dune II
Code Base : Pennmush 1.50 pl13
Telnet : mindport.net 4201
WWW : http://www.princeton.edu:80/~cgilmore/dune/mush/
Description :
Dune II "Life in the Padishah Imperium" mush is based on Frank
Herbert's Dune, and is set 10 years prior to the opening of
the book. The roleplay centers on the Great Houses of the
Landsraad and there political machinations in the Padishah
Imperium of Shaddam IV, Emperor of the Known Universe.

A must for Dune fans, this mush emphasizes roleplay over "hack
and slash", though combat is deadly and uses a novel computer
moderated roleplay system.

Come check it out! Follow the on-screen instructions to
create a character.

-----------------------------------------------

Mud : Dutch Mountains
Code Base : Merc 2.0
Telnet : 129.125.14.130 4000
WWW : None
Description :
Brought to you by the people who invented the acclaimed Anti-Commercial!

Some new and weird features:

* Completely rewritten experience system so that you no longer have to
worry about getting 0 exp for defeating a mob you have killed lots of times.
* Death trap are redesigned; you don't instantly die anymore.
* Well balanced classes (thieves are no longer wimpy).
* We have added new classes, we have the following to offer:
Warrior, cleric, mage, thief, paladin, antipaladin and psionicist.
* Corpse retrieval system to save your hassles. Of course, at a cost. :)
* Banks are available for those who are afraid of pickpockets.
* Arena system for those who like to bash each other's skull. Even immortals
can participate (they lose their wiz-powers in the Arena).
* New meaning of being drunk!! Being drunk still means you will be a lousy
fighter, but it helps you regenerate at a faster rate.
* Scan, Hunt, commands available.
* Buy Hp, mana and lots more at level 40
* A new 'note' system to save your energy.
* Many many little hidden things that make your life easier or more exciting.
See command 'changes' when you are in the game.
* Dutch channel for our Dutch-speaking players. :)
* Multi-playing has been removed.

We Pamper Newbies

o=======================================================================o
Muds Beginning With: E
o=======================================================================o


Mud : EarthMud
Code Base : Unknown
Telnet : Use Homepage
WWW : http://blauw.sci.kun.nl:2217
Description :
Earthmud is one of the oldest MudOS muds. It was founded in november
1992 and has been developing since. It had a few problems with
locations, and the main reason it hasn't announced itself as a fully
playable mud (even though it is fully playable) is that the current link
couldn't handle real players. This new site should be able to house us
for a long time though.

The central area is based on Douglas Adams 'Hitchhikers guide to the
Galaxy' books, but it's just a base area from where you can enter the
realms of the past, present, future and fantasy.

-----------------------------------------------

Mud : Ebon Mists
Code Base : Circle 3.0pl8
Telnet : ebonmists.roc.servtech.com 8888 [204.181.11.243]
WWW : None
Description :
Ebon Mists is now beta-testing on it's probably permenant site at
ebonmists.roc.servtech.com 8888. It is up daily starting at 6pm
EST and runs off and on all through the night. Stop by to check
it out!

10 classes, 8 races, hundreds of spells and skills to be found.
User-configurable prompts and colors. New spellcasting system.
Tons of features and additions. Gaurenteed to love it!
Stop by to see what all the hype is about!

-----------------------------------------------

Mud : Eldritch
Code Base : TMI2 v1.3.pre
Telnet : ux2.accesscom.net 5000 [204.181.176.6]
WWW : http://www.efn.org/~tsl/
Description :
Eldritch is an original fantasy based MUD, currently in
its developmental stages. Our world is all original,
and includes guilds, a full justice system, original skills,
and the oppurtunity for high level players to become
part of the creation team. We also offer FULL ANSI color
support, making for a rich, realistic visual environment.

We are currently accepting applicants who wish to join
A great team of coders. Experience with LPmuds a plus,
but not neccessary. Our world continues to grow, and
we hope to be open in the next couple of months. Hope to
see you there!

-----------------------------------------------

Mud : Elephant Mud
Code Base : Based upon Nightmare 2 (In turn TMI derived)
Telnet : elephant.gbnet.net 4444
WWW : None
Description :
Elephant Mud is many years old now, based on what was at the
time, Nightmare 2(ish). Originally set up as one of the
first UK based LPMuds, it was created to allow the UK mudder a site
free from the terrible net lag that exists from time to time
between Europe and the US.

Elephant has several thousand players, with peak usage last
academic year of around 65. This was an artifical limit imposed
by Admin, which has now been raised to about 150.
The Mud is based on a blend of traditional Advanced Dungeons
and Dragons and a variant of the more normal skill based
advancement system. Combat, magic and the like thus have a
somewhat different feel than on many of our contemporaries.
In genre, it is set heavily in a fantasy medieval era, with
Warmages, Druids, Fighters and the like battling the forces
of evil as they encroach on the central town of Drakenwood.
Some players, naturally, are working behind the scenes to
further these forces.

Further information, if desired, can be gained by emailing me.
Larnen

-----------------------------------------------

Mud : EmberMUD
Code Base : Rivers Of Mud 2.3
Telnet : omicron.woodtech.com 9000
WWW : http://omicron.woodtech.com
Description :
Still in building/testing. Changes in ROM code so far:
Full ANSI color with and color codes for ANYTHING!
Configurable prompts (can put color in them too!)
Online Creation for level 50+ players.
Player Killing (soon to be added)
Scan command, donation room & command, LOTS MORE!
New areas every day!
Very fast site! Gods that don't suck!

-----------------------------------------------

Mud : Enchanted Rock
Code Base : lp
Telnet : austin.fastlane.net 5555
WWW : http://austin.fastlane.net:80/mud/
Description :
This is a Brand new mud, The person who entered this is a wizard on it
my name is Shai'tan. My area is loosly based on the Robert Jordan books
and I'm one of the bad guys

-----------------------------------------------

Mud : Enchanted Path
Code Base : TinyMUSH
Telnet : agora.ualr.edu 1212
WWW : None
Description :
The ultimate in fantasy MUSHing! Adventure, politics, romance, magic...
all of your RolePlaying fantasy needs can be met on Enchanted Path. The land
is called Arianrhod, and you can be part of a noble family, a knight, a thief,
a slaver, or learn to possess magical abilitites. Be adventurous; come visit!

-----------------------------------------------

Mud : Endless Nameless
Code Base : ROM 2.3 (EN 0.97)
Telnet : mserv1.wizvax.net 4301
WWW : None
Description :
Endless Nameless is a friendly and fast-growing mud. We have a
lot of changes planned too and some stuff we already have :

* 6 classes. The 4 standard Diku, Rangers and Psionicist.
* 7 races, with special race abilities.
* Arena for Pkill-for-Fun.
* It's big. Currently around 7000 rooms with over 5000 mobiles.
* Many unique/non-stock areas and many more soon to come.
* Online Creation for Immortals and trusted Mortals.
* Completely configurable ANSI colors.
* Religion and banks are other nifty features.

-----------------------------------------------

Mud : Endless Realms
Code Base : Smunk 1.5 beta Rom derivative
Telnet : persephone.cs.umsl.edu 9000 [134.124.30.27]
WWW : None
Description :
Endless Realms is a derrivative of Rom 2.4 set up to be a
semi role playing enviroment. Role playing is highly
encouraged through Clans quests and the general set up of the
world. Player killing is limited to clan members and loners
anyone else is protected. Quests are run upon request and as
innitian to clans. There are currently over 15 races and 4
soon to be 10 customisable clans. One major thing to remember
is that not all the clans are stock commands. Nor is the
eq wearable if yo can not fit into it. This is a young
mud and is growing in uniqueness with one imm constantly
building and two others coding daily. New areas come in
daily as the old stock areas ared destroyed. As well new
changes to commands and equipment and classes etc. occur
almost on a daily basis.
-Devlan Guardanian

-----------------------------------------------

Mud : EnsiMud
Code Base : Circle 2.2
Telnet : oldensun.imag.fr 4000
WWW : None
Description :
EnsiMud is a very friendly mud on which you'll be able to
meet many nationalities (US, European). As it is based in
France, you can have many of the messages in french.

-----------------------------------------------

Mud : Eodon
Code Base : LPC/MTM rewritten mudlib based on TMI 2.12
Telnet : 131.174.124.32 5555
WWW : http://rood.sci.kun.nl:5550/
Description :
In Eodon you encounter a strange balance between good and evil.
Enter the Underworld to discover what an insane Lord can do or
walk through the heavenly land of the Gods, Coronnan, where you
can find peace and relax before you rush out into Pindiro, the
village where it all began. At the moment, creators are still
building in the various domains and new creators are still
welcome. The real opening of Eodon for players is planned for
february 1996, but if you can't wait... just check it out right
NOW!!!

-----------------------------------------------

Mud : Equinox
Code Base : Merc 2.2
Telnet : 204.140.190.50 1234
WWW : None
Description :
- Equinox -

A groovy little MERC mud thats yours to explore.
I'm just hangin it off a system here at work...
You are all free to come and roam.

Will soon be adding lots of new races, classes
spells, areas and other goodies. Suggestions
welcome.

Your Immortal
- GOR

-----------------------------------------------

Mud : Eradicated Worlds
Code Base : AberMud
Telnet : odie.et.fnt.hvu.nl 6715 [145.89.82.30]
WWW : None
Description :
Come and join us on Eradicated Worlds. Chat with people, kill some mobiles
and joke around, basically: come and have a good time. Our Mud offers you some
of the same areas as any other aber as well as new and challenging areas.
We are always open to welcome you. See you there!

-----------------------------------------------

Mud : Eternal Chaos II
Code Base : ROM 2.3
Telnet : mud.mind.net 9000
WWW : http://mud.mind.net/~mud/
Description :
The reincarnation of Eternal Chaos, Eternal Chaos II, is a
completely different mud than the norm.

Some features include:

* Modified Character Creation
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Configurable ANSI Color Support
* Several new areas
* and most important:
* A VERY Friendly atmosphere.

Mud Implementors: Takhus & Tohlan.

Come check us out, and see for yourself what makes us one of
the best Muds on the net.

-----------------------------------------------

Mud : Eternal Twilight
Code Base : ROM 2.3
Telnet : dodo.crown.net 9000
WWW : http://www.infinet.com/~bb268586/
Description :
Eternal Twilight is being modified constantly and changed. Several new
classes and races exist as well as many new skills and spells to accompany them.
A friendly atmosphere awaits you as well as a user-friendly system, which
includes abbreviations for nearly everything and customizable colour code.
Stop on by and check us out. You just might find something you like. :)

-----------------------------------------------

Mud : Euphoria
Code Base : TinyMuck 2.2fb5.43
Telnet : holon.mdn.com 9999 [199.89.235.9]
WWW : http://holon.mdn.com/~pakrat/
Description :
Euphoria is a mystical fantasy land that lets its players
explore their deepest desires and create beautiful virtual
worlds for their own enjoyment and for others! All players
can build, the Mush-like MPI language is available to everyone
as well. Vehicles are also enabled for everyone. Euphoria
uses the standard Muck say and pose method of talking.

-----------------------------------------------

Mud : Evermore
Code Base : ROM2
Telnet : 204.215.32.27 4000
WWW : None
Description :
Evermore is a ROM2 base with many new modifications:
Color, donate system, new channels. We are adding in
the near future more races, classes, and commands.
We would like everyone to come and try Evermore out
once. There is always an Imm on to assist you in
whatever you may need. Come and join us at Evermore.

-----------------------------------------------

Mud : Eyeball
Code Base : Merc 2.1
Telnet : 198.69.137.50 4444
WWW : None
Description :
A Merc style mud with a heavy emphasis on clans, with clan wars, clan gods,
and soon clan powers. This IS a pkill and psteal mud. Classes include: Mage,
Cleric, Thief, Warrior, Crusader, Dark-One, Battle-Mage, Bard, and Psionist.
More classes will be added in the near future, like Necromancer, Druid, Ranger
and Assassin. We are very open to suggestions, my (Roger - Head Implementor)
email address is posted on the motd. Area builders are especially welcome.

o=======================================================================o
Muds Beginning With: F
o=======================================================================o


Mud : Fantasy Realm
Code Base : Modified CircleMud BetaPatchLevel4
Telnet : athena.asms.state.k12.al.us 4001 [199.20.31.3]
WWW : None
Description :
Fantasy Realm is a MUD based on an elaborate fantasy
genre, from the twisted mind of Mordread. We have a
continuing plot line, with quest results altering the
development of the MUD's areas. The final QUEST for Fantasy
Realm is the Quest for Immortality (ok, so it's not a NEW
concept, but it works) in which, after attaining level 30,
you must complete a dangerous and complicated task, after
which you will be deemed worthy to be immortal. We are
constantly expanding (though we could expand faster if a few
more people would show up), and we offer Demi-Classes, 6
main classes (Bard, Sunrunner, Mage, Thief, Warrior, and
Cleric), 3 power systems (Psionic, Bardic, and Magical), and
saved Aliases, to save wear on your fingers.

-----------------------------------------------

Mud : Farside
Code Base : merc
Telnet : farside.coretech.com 3000
WWW : http://ipdinc.com/mud.html
Description :
Farside is a fast paced merc mud with 1000 levels of play.
It has a wealth of areas as well as the friendliest players
and immortals found on a mud. Not to mention the exclusive MUD
Paintball wars. Stop and give us a try, bet you'll stay.

-----------------------------------------------

Mud : Fields of Chaos
Code Base : Merc 2.1
Telnet : tycho.com 4040 [206.55.21.1]
WWW : None
Description :
Fields of ChAoS is a new but growing mud. We would be glad to
have you stop by and check it out. In fact if you mention this
site when you get on an immortal may give you a free level.
We offer special customization for characters, allowing a
player to have out of class skills, spells with a warrior for
example. There are clans and a few families that would be happy
for you to join up. Player Killing can be allowed if you ask
an immortal to fire up the ChAoS. Lots of new areas are being
created. We have a full staff of helpful immortals.

Come on over and let the ChAoS begin!!!
You know you want too.

-----------------------------------------------

Mud : FieryMud
Code Base : Copper DikuMud I
Telnet : fiery.com 4000 [163.246.96.103]
WWW : http://www.fiery.com/
Description :
FieryMud has been around for a number of years now and
is proud to feature all original areas for its players'
enjoyment. We welcome new and experienced players alike,
but attempt to cater to the more seasoned veterans.
Drop by and see if we intrigue you enough to stay!

-----------------------------------------------

Mud : The Final Challenge
Code Base : Merc, heavily modified
Telnet : mud.primenet.com 4000
WWW : http://www.primenet.com/~madman/tfc.html
Description :
The Final Challenge seeks to offer a complete role playing
experience to mudders of all levels. We currently have over
70 areas on our mud, more than half TFC originals where you
can test your skills. We have 10 races, languages, 7 classes,
multiclassing, a god-follower system, allow PK's, and have a
lot more surprises... Come check us out and see if you are
up to the Challenge...

-----------------------------------------------

Mud : FinalFrontier
Code Base : LPmud Amylaar 3.2.1
Telnet : csmd50.cs.UNI-Magdeburg.DE 7600
WWW : http://www-hppool.cs.uni-magdeburg.de/~mud/
Description :
FinalFrontier is a GERMAN Mud - all you will see there is GERMAN
language. We are just under construction (since 10/94).

But if you're interested - connect our site and explore the universe:
you'll find colourful worlds (6 at this time) you will never see
again - not in literature and other broadcasted medias.
Our wizards trying to create as much fun and experience as you
could expect. (Have you ever seen an ALIEN? - its not the original
from that movie ;) )

OK -if you're familar with German language - try us out...

C U - Bert & DanS & Imar & ...

-----------------------------------------------

Mud : Final Realms
Code Base : FRlib
Telnet : fr.hiof.no 2001
WWW : http://heimdal.hiof.no/fr/
Description :
An incarnation of my own design...

This Mud offers 8 different races and many different classes to choose from
from. Players are helpful and the Builders are nice and fair... but
if they don't do their work we kick them out.

-----------------------------------------------

Mud : First Light
Code Base : LPmud on Phoenix Mudlib
Telnet : 134.176.139.60 3000
WWW : http://www.uni-giessen.de/~gdg3/mud/firstl.html
Description :
Hundred of years ago on the small silicon wafer called First Light the town
of Saltor has been devasted in the long wizards' war. Now the immortal heirs of
of Saltor. A perfect place for an adventurer to gain honour and fame ...

First Light (est. 1992) runs on our completly new developed Phoenix Mudlib
pioneering many features for players and wizards alike. As a wizard it is still
possible to perticipate significantly our friendly small team. Try our web
pages.

-----------------------------------------------

Mud : The Forbidden Lands
Code Base : Modified Diku
Telnet : centcon.com 5000
WWW : http://www.centcon.com/~flmud/
Description :
"...It was foretold in the Chronicles of Qod, a millenia or more ago
in the Second War of Shadoe. The ascension of Agog, the Epoch of
Transformation, and the redirection of mortality...

The last vestiges of the imperial wars, with Ryadel's failed
attempt, and the concurrent fall of Thalos left the great powers scattered
and bathed the lands yet tamed once again into shadow. At this crucial
juncture did the Herald of Walutzu appear to Incubus, proclaiming the
new order, and the city of Korflu rose in its course, forever scarred,
but blessed with great resources.

From this city rise the great adventurers, the legend-makers of
Keilar. Born of a kindred spirit, they journey out and tame the wild
places, and what was once forgotten has been rediscovered. These are
the heroes of the Forbidden Lands!"

-----------------------------------------------

Mud : FranDUMII
Code Base : DUM
Telnet : mousson.enst.fr 2001
WWW : http://autan.enst.fr/~frandum/index.html
Description :
The emptiest mud ever!!

Low on fighting, quests galore,
a huge medieval world to explore,
amazing deeds to be done...
If you manage to avoid hens
(some are quite nasty beasts, with a big pointy beak...)

-----------------------------------------------

Mud : Frontier Mute
Code Base : Mute Alpha
Telnet : frontier.eznet.net 4000
WWW : None
Description :
This game is based on a science fiction theme from the future. It has a
functional space system, and simulators to allow players to fight each
other. The game has many races, and planets to pick from, and still has
many good positions available.

-----------------------------------------------

Mud : FurryMUCK
Code Base : MUCK 2.2fb5.4whateverRevar'suptonow
Telnet : furry.org 8888
WWW : http://www.furry.com
Description :
A social/role-playing MUD themed around anthropomorphics; The first
and largest 'furry MUD' to date.

o=======================================================================o
Muds Beginning With: G
o=======================================================================o


Mud : Games Of Death
Code Base : Circle 2.2
Telnet : cam037103.student.utwente.nl 4000
WWW : None
Description :
GOD mud just recently moved to it's new site. It is slowly
building up new unique areas for players, along with new skills
We have 70+ levels for all four classes, with more classes and
races to come online in the future. Even though the mud is in
Europe, there is very little lag.

-----------------------------------------------

Mud : Gate
Code Base : Lpmud
Telnet : orion.tyler.net 3000 [205.218.118.5]
WWW : None
Description :
Gate is a fantasy mud based loosely on Batmud,
Zombie mud, and Retroactive. It is run on a
Sun Sparc 4 with 32 megs ram, but will soon be
switching over to a Sun Sparc 10, and adding more
ram as soon as possible.

Features of the mud are - A large world that
allows players to place personal castles anywhere
within it. Flexible guild design, allow players to
choose how they want to make their character, as
well as prevent overlap of skills/spells. A new
race creation design that allows players to design
their own race (within limits of course). A
working economy. Playerkilling is allowed, and
their is a thieves guild. Their is also a Sentinel
guild that dispatches justice that players can join.
The world itself is extremely large, and supports
a virtual map that moves with the player. Party
code is also a major part of the mud.

-----------------------------------------------

Mud : GateWorld
Code Base : MUSH
Telnet : harker.dnaco.net 6250 [206.150.232.50]
WWW : http://www.pitt.edu/~msmst9/gate/
Description :
GateWorld is the result for over a years hard work trying
to put together a core world for players to join and
experience. Very little is left to be done on the game than
join in the developing plot, and have fun. We started the
game with a Dark Fantasy theme in mind, which will surface
in the course of Role-Playing. Role-Playing and systems are
intended to bring as much realism as possible to the game
without bogging the server or the player down with commands
to learn.

Within the framework that we have developed, there are
several races, each with it's own view of the world and
history of itself. Other than races, there are no specific
groups or factions, except those created by the players as
they feel they need them.

-----------------------------------------------

Mud : The Gathering
Code Base : Gatherer
Telnet : zippy.spods.dcs.kcl.ac.uk 5000
WWW : http://zippy.spods.dcs.kcl.ac.uk/~gatherer/
Description :
The Gathering is a fun and exciting place where you can meet
and chat to people from all over the world. The system is
simple and gives you, the user, vast freedom without weighing
you down with complex commands and boring rules and
regulations.

-----------------------------------------------

Mud : Genesis
Code Base : Modified LPMud
Telnet : spica3.cs.chalmers.se 3011
WWW : None
Description :
Genesis is the original LPMud, though little remains of the
stuff from the early days. The emphasis of the mud is to be a
challenging game. It is one of the largest LPMuds and also
one of the most popular ones. We have a queue system for players
that comes into action when the game is full. Wizardhood is by
application. We are always happy if skilled coders and
storytellers want to join us.

-----------------------------------------------

Mud : Genocide
Code Base : customized LPish driver, custom lib
Telnet : genocide.shsu.edu 2222
WWW : http://www.shsu.edu:80/~genlpc/
Description :
Genocide is a competitive head-to-head wargame. There are no "monsters"
to fight. Players engage in wars (both solo and team) to gain rank. Probably
one of the most unique "muds" on the Internet, and definitely the most
popular of the genre that it started.

-----------------------------------------------

Mud : The Glass Dragon Inn
Code Base : Merc 2.2
Telnet : Dragon.ods.com 4000 [160.86.75.129]
WWW : None
Description :
Merc 2.2 with added areas by our local area gurus, extra spells/skills
as well as extra classes and other stuff.

-----------------------------------------------

Mud : God Wars
Code Base : Merc
Telnet : taz.flnet.com 4000
WWW : None
Description :
God Wars is for those that just want to pkill. Easy to level since
there are only three levels. Vampire's are the ruling class of the mud.
I can almost promise that you have never seen vampires like these. You
cannot choose to be a vampire, you must be chosen to be one.</p>
<p>The Mud is new, Has been in playtesting for over a year. Of course their
are bugs that need to be taken care of, but the mud seems to be stable.
New Ideas Are more than welcome to the mud. Help is appreciated for submitting
areas. The mud is not olc, is not heavilly color based, it is pkill based pure
and simple.

Try it, it isn't like most of the MERC muds that are out there!!

-----------------------------------------------

Mud : Gohs
Code Base : PennMUSH
Telnet : maggie.penc.udel.edu 9999 [128.175.77.77]
WWW : http://maggie.penc.udel.edu/~gohs
Description :
Gohs is a city set on an isolated isle, a lasting remnant
of a greater empire now fallen. It sustains its own power
through forcing tribute from the lesser city states within
ship's reach, keeping an army of nobles and garrison
troops practiced. Within the city, conflicts swarm within
the rising masses of Gohs' poor and criminally-minded,
clashing beliefs within its many priesthoods, and the
politicking of the noble-blooded.

Gohs' play is governed by masses of coded structuring,
with little consent or admin-arbitration involved. Players
are encouraged to be in-character at all time.

-----------------------------------------------

Mud : Grunge MUD
Code Base : Merc/Envy
Telnet : malasada.lava.net 4000 [199.222.42.2]
WWW : http://www.public.iastate.edu/~stoked/grunge.html
Description :
Come play the mud of choice by players around the
globe! Our immortals and friendly and willing to
help any newbie, and offer quests throughout the
week. In addition to many original areas, we
offer many exciting skills and spells, including
circle attack, dual wield, races, Limited PKilling,
banish hunger/thirst, push, blade thirst, holy
word, demonfire, and gate spells. Stop by
sometime; You won't be disappointed!

-----------------------------------------------

Mud : The Great Hunt
Code Base : Rom 2.3
Telnet : fwk101034.res-hall.nwu.edu 4000 [199.74.101.34]
WWW : None
Description :
Welcome to the world of the Dragon Reborn, where the Wheel spins as it wills.
Come join the ranks of Perrin and the Wolf Brothers or try your hand at trying
to serve the Light and keeping the Order, seeking to restore the balance of
powers. Or maybe you can feel the One Power and yearn to touch it as never
before, before you lose your mind. Just don't be one of the few, the chosen,
the Forsaken, lest you disrupt life as we know it. If so, beware of the Aes
Sedai. As a matter of fact, everyone beware of the Aes Sedai and their warders.
Everyone fears or respects the Whitecloaks, the dedicated servants of the
Light, or so they appear to be. Is nothing as it seems? Come, join the few,
the proud, the extreme at The Great Hunt.

-----------------------------------------------

Mud : Grimne DikuMUD
Code Base : Modified Alpha
Telnet : grimne.pvv.unit.no 4000
WWW : None
Description :
Grimne DikuMUD is the ultimate in POWER mudding. Grimne has been
around since 1991, and provides more than 50 areas to explore.
At the heart of Grimne lies the group, whereby brave adventurers
band together to vanquish their enemies and share the rewards
of victory. Groups of all sizes will find exciting challenges at
Grimne. Players of all classes are powerful soloers, as well as
important group members.

Some Features of Grimne:

* 50 mortal levels
* 4 character classes: Warrior, Thief, Mage, Cleric
* Storage rooms as well as standard rent
* Help for Newbies: Players designated as newbie helpers, and
extensive help guides in the guilds
* Great spells for mana users: Mages pour on the damage
with an extensive selection of attack spells, and Clerics
heal the warriors and protect the other groupmembers from harm
* LOTS of areas, with more comming all the time
* Online Area Creator being imped soon
* Mobs with interesting Special Procedures (You're gonna have to
find out for yourself!)
* Careful balance of class power
* Immortals and Players that care, and will help new characters
* Ice Shaman: A powerful doctor from which you can buy
improved stats for your characters: stats up to 25 are possible
* Damage Logger: totals your carnage for you (what fun!)
* Sunday POWERGROUPS: Players group up to defeat the biggest
and meanest mobs on the mud! Some mobs require 30-40 players
working together to defeat. Sometimes the players win, and
sometimes, well......

Come visit us at: Grimne.pvv.unit.no 4000

-----------------------------------------------

Mud : Guardians MUX
Code Base : TinyMUX 1.0p6
Telnet : jitter.rahul.net 4205
WWW : http://digmo.org/guardians/
Description :
This is a Roleplay orientated MUX without a coded Combat
system that focuses upon the recreation of society as it
existed in different time periods. Presently, there is a
complete small Western Town in the 1870's, a Roman Village in
9 BC and a Fishing Port in Brittany, 1450's. Slated for
future opening, Prohibition New Orleans, 1920's and Scottish
Highlands.

o=======================================================================o
Muds Beginning With: H
o=======================================================================o


Mud : Hall of the DAMNED
Code Base : Diku/ROM
Telnet : hydra.cs.umr.edu 8585
WWW : http://www.woodtech.com/~nitro/
Description :
This is a fully functioned Diku/ROM based MUD, it has full
ANSI support, 51 mortal levels (level 51 being hero),
customization, and much much more!!!

-----------------------------------------------

Mud : Harshlands
Code Base : DIKU
Telnet : photobooks.gatech.edu 6666 [130.207.133.27]
WWW : http://super.win.or.jp/~cdodd/
Description :
Harshlands is a unique mud based on highly modified DIKU
code. The emphasis is on role-playing, and levels and classes
are not technically here, instead the mud uses skills. The
role-playing world is also unique, and takes place in the Harn
world. Currently in pre-alpha with over 10,000 original rooms.
If you are interested in player testing, please visit our homepage
for more information.

-----------------------------------------------

Mud : The Haunted Pass
Code Base : Merc 2.2
Telnet : agamemnon.cord.org 4000 [198.170.59.6]
WWW : http://expert.cc.purdue.edu/~tander/haunted.html
Description :
The Haunted Pass is a rapidly growing Merc mud that offers very
helpful immortals. There is a cool automated quest code that
has been added. There are six classes to choose from when you
start the game, after you get to hero you can choose 3 other
classes that are just for people who have made it to immortality.
The player killing system is really cool, it is restricted so
you don't have to join if you don't want to. There will be clans
code added in the near future. There are alot of skills and
spells that are new to merc muds. Come check us out at the site
listed above.

-----------------------------------------------

Mud : Heaven's Door
Code Base : TinyMUCK v2.2fb5.4x
Telnet : peacedove.org 2212 [137.159.177.113]
WWW : http://www.wam.umd.edu/~dove/
Description :
Heaven's Door is a peaceful, social environment where roleplayers
and non-roleplayers alike meet and co-exist in a world of wispy
clouds and colorful rainbows. Individual player creativity which
helps Heaven's Door grow in a positive direction is encouraged.
We are not overloaded with lagging spells and programs, because
we believe if you make it too easy then you aren't using your
imagination. The ones we do have are geared for enhancement of
play and through our travels to other worlds, we have met some
wonderful spellcasters who have shared some of their best games
and other programs with us, helping us create a haven for themselves
as well as other peace-seeking players. We tend to be cute and
we like to create giggles and smiles. If it's not fun, why do it?
Making a little magic, meeting great new friends, having a lot of
fun, helping people smile. All you have to do is walk through the
'Door'.

-----------------------------------------------

Mud : Helliconia
Code Base : Rom 2.4
Telnet : mother.biolan.uni-koeln.de 9000 [134.95.209.48]
WWW : http://mother.biolan.uni-koeln.de/Helliconia/
Description :
Helliconia is a Rom 2.4 based Mud containing a lot of new features eg.:
-- several clans (towns) with different philosophies,skills and spells
-- playerkilling
-- riding on pets
-- limited items
-- special skills and spells for every class and race

Towns are:
-- MYSTERY - sourcery
-- TRISTAN - magic hater
-- DARKNESS - dark and evil
-- BRIGHTNESS - always good
-- CODEX - judgement and executer
-- CHAOS - chaotic what else ?!
We expect real roleplaying.

-----------------------------------------------

Mud : Hero of the Lance II
Code Base : ROM v2.3
Telnet : mud.spice.com 4040
WWW : None
Description :
HOTL II offers 11 normal class and another 5 reseaved class.
A complete clan system with banks (Yes, banks which can store
equipments and not just money) are tied closely to the game.
There are 50 mortal level, 40 researved level, 10 hero level
and 10 immortal level making it a 110 level mud. PKilling is
allowed in restricted area. MOB are tough. Very tough and
is highly centered around grouping. Not for the weak hearts.

-----------------------------------------------

Mud : Heros of Kore
Code Base : Circle 3.0 p 6
Telnet : 128.95.25.31 4000
WWW : None
Description :
Heros of Kore mud is set in a realm of fantasy and dark horror. We have
done a lot of work with the internal workings of the mud. Things we have
added include ranged spells/attacks, scan, a new magic system much like
AD&D, new zones, etc. We have just converted to a system of 50 mortal
levels. Things to come include mounts, houses, and new spells and
skills. Come check out our mud, we hope you'll never leave.

-----------------------------------------------

Mud : HexOnyx
Code Base : circle
Telnet : ruby.marble.net 7777
WWW : None
Description :
Highly modified circle base. This is a 6th generation mud.
It has been on many sites. marble.bu.edu was the orgin.
There are 4 classes allowing multi-class. There are 70
player levels and over 5000 rooms in 89 zones. We have vampires
as well as werewolves. Newbies welcome.

-----------------------------------------------

Mud : Hidden Worlds
Code Base : Merc
Telnet : usa.net 4000 [192.156.196.1]
WWW : None
Description :
One hundred fifty years ago ...

Nomads from the Great Eastern desert brought spices and slaves to the
Thalos Market. Dwarven miners, rough and rude, sold precious stones
and drank the town dry of firebreathers. Stone golems, created by
mages from the Tower of High Sorcery, stood sentry duty in watch
towers day and night.

It was the morning of the 3rd day of Thunder in the Month of Shadows.
The Mayor of Midgaard (the great-grand-uncle of today's Mayor) arrived
at Thalos early in the morning to pay tribute at Thalos City Hall.
When he entered the Grand Gate, no guards challenged him. He found
the streets and market places empty. Spotting a nearby lamia, he
asked her about the residents. Was there a festival today? Perhaps
a grand religious ceremony in the Temple of Thalos?
The lamia didn't behave like a lamia. Instead of answering him in the
helpful but stupid lamia manner, she produced a long, slim dagger
and stabbed the Mayor. Other lamias, hearing the tumult, quickly
arrived and attacked the Mayor as well. The Mayor was killed.
Now Thalos is an abandoned city. Wild lamias roam the streets, killing
trespassers and sacrificing their bodies at the Temple of Thalos. The
golems lost their responsiveness to command and watch eternally from
their ruined towers, as they have for fifty thousand nights since the
mysterious demolition of Thalos. Midgaard is next.

-----------------------------------------------

Mud : Highland Dikumud
Code Base : Merc 1.0 (heavily modified)
Telnet : jedi.cis.temple.edu 9001
WWW : http://www.highlands.org/
Description :
Highland offers the standard race/class setup with some new stuff
added. There are currently about 73 zones and 5500 rooms to explore!
For those players who enjoy pkilling and/or have a score to settle
there is a battlefield specifically for this, offering risk-free
combat! 2-player multicharring allowed and the rules (14 of them)
of the mud are available for everyone! Check it out!

-----------------------------------------------

Mud : HighSeas MUX
Code Base : MUX 1.0 Patch-5
Telnet : galaxy.neca.com 6251
WWW : http://www.nmt.edu/~altailji/highseas.html
Description :
HighSeas MUX is a game based on 16-17 century combat and trading
on the high-seas. We have pirates, english navymen, french traders,
portuguese explorers, Ottoman invaders, and Spanish conquerors!
Come on and try us out!

-----------------------------------------------

Mud : HoloMOO
Code Base : MOO
Telnet : hyperion.org 1701 [199.45.83.19]
WWW : None
Description :
HoloMoo (Formerly Star Trek Moo) has been up for a year.
the timeline starts just after the discovery of the hostility
of the Dominion. Active orgs are Rihannsu, Ferengi, Klingon,
UFP, Maquis, Hellesport and several indi traders, etc) Space is
very large, rich and mainly unexplored. Space includes stars,
starsystems, nebula, starbases, etc. Ships have consoles for
Navigation,tactical, science, communications, damage, engineering
and viewscreens. Larger ships and bases have voice-activated
computers. Simulators are available for major ship classes so
characters can practice without getting killed. Guests have
access to simulators. The MOO is fully IC. OOC conversations,
are permitted but they are rare even between RL friends.

-----------------------------------------------

Mud : HoloMUD
Code Base : Circle/Diku
Telnet : holo.fc.net 7777 [198.6.198.6]
WWW : http://www.fc.net:80/~infoteq/
Description :
Living on the Sapphire Dragon Outpost space station can be exciting at
first, but even station dwellers can get a little bored from time to time.
That's when you use the Holobooths to travel to exotic, distant worlds. At
the place where you start the game, you can type "list" to get a listing of
the simulations available for you to run. As an experienced player you can
travel to Dragon's rock to test not only your skills, but also your
knowledge. As a new player you can travel to Dreamland and become an alien
flying through an asteroid field, or visit Triteq's Funland and ride the
tallest virtual ferris wheel!

The implementors of HoloMUD have striven to make Holo as original a mud
as possible. Ninety-five percent of the areas on Holo are original, created
and/or rewritten by immortals currently playing the game. The code itself
is mainly original, originally based loosely on circle/diku style code and
is very stable, and the races themselves are original as well. Holo needs
rebooting every few days only because something new is being added.
There's no hunger or thirst, and no cost to rent. What is also nice
is that you can rent anywhere on your home station, the Sapphire Dragon
Outpost. All you have to do is recall by hitting the / on your keyboard,
then type rent. HoloMUD also uses a credit system, instead of using gold
or experience, which makes the system a bit more friendly.

HoloMUD has several quest areas which can be ran to gain skills, spells,
and cool equipment. Holo also has weekly quests which you can participate
in and gain quest points from to use to trade in for equipment. We also
have clans, with mortals as the clan leaders, and immortals as sponsors.
HoloMUD is mainly a friendly mud, with PK allowed only for certain quests,
but if you like the adrenaline rush of PKing, we also have Assassins. When
you obtain our highest mortal level and a certain number of credits, you
can join the Assassins Guild. Assassins can freely attack each other except
for certain safe places.

HoloMUD keeps a small, dedicated immortal staff who are committed to
listening to input from the players. Be sure to type 'help faq1' and 'help
faq2' (without the quotes) when you first log on. And be sure to visit our
Newbie school your first time on the game to learn more about the game and
get some equipment to begin with.

HoloMUD... may your stay be... interesting...
Exile - Main Implementor of HoloMUD

-----------------------------------------------

Mud : Hyperborea
Code Base : LPMud (Amylaar driver)
Telnet : eclipse.sundial.net 2000
WWW : None
Description :
Hyperborea is a domain of adventure and fantasy. There are
numerous realms to explore, monsters to vanquish and quests
to be embarked on. The players are friendly and very social.
Hyperborea is small right now but is growing and sees new
lands and features often.

o=======================================================================o
Muds Beginning With: I
o=======================================================================o


Mud : The Idea Exchange
Code Base : MudOS v21.3/Foundation II
Telnet : ie.imaginary.com 7890
WWW : http://ie.imaginary.com:7885/
Description :
The Idea Exchange is an LPMud dedicated to the exploration of LPC-based
technologies. Such exploration includes the teaching of LPC classes,
the development of LPC servers and libraries, as well as discussion
and development of protocols and applications for education, business,
and entertainment.

LPC is an object oriented programming language resembling a cross of
C++ and Python. It carries much of the power of the former with the
ease of use of the latter. Its similarities to the C++ language
also serve to reduce the learning curve of the language.

-----------------------------------------------

Mud : Illusia: Quest for the Eternals
Code Base : Graphical/Custom
Telnet : Client Needed (Visit Homepage for details)
WWW : http://www.illusia.com/
Description :
Illusia is a multiplayer graphical world that will redefine
your idea of gaming on the Internet. With incredible 3D areas
to explore and hundreds of characters, both computer and
player-controlled, to interact with, Illusia: Quest for the
Eternals at last brings true commercial-quality computer
gaming to the Internet.

-----------------------------------------------

Mud : Illusions of the Mind
Code Base : Rom 2.3
Telnet : illusion.leba.net 9001
WWW : None
Description :
Illusions is a Rom 2.3 mud set in a unique story line created
by the Illusion imm's. There are seven races and six classes,
and many new areas. Illusions tries to provide a fantasy
roleplaying environment and yet still provide pkill to resolve
the conflicts that arise as a result of roleplaying.

-----------------------------------------------

Mud : ImbrisMUSH
Code Base : TinyMUSH 2.0 v6
Telnet : sun1.lrz-muenchen.de 6250
WWW : http://www.student.informatik.th-darmstadt.de/~ernie/Imbris/
Description :
A German-language MUSH which tries to create an entirely new,
unique fantasy world as background, apart of the classical
fantasy schemes of Elves and Dwarves. Imbris is a world with
an exotic atmosphere, full of strange creatures, mystical
sorcery and cunning intrigues.

Imbris is a roleplaying-oriented MUSH where players are
encouraged to add their creativity to the unique theme.

-----------------------------------------------

Mud : Imperial DikuMUD
Code Base : Highly modified Diku
Telnet : mandrake.cs.hut.fi 6969 [130.233.40.66]
WWW : None
Description :
Imperial v2 has been around for quite a some time. We have 50 mortal
levels, rank system, enhanced fighting system and lots of other
improvements to the original code. Playerkilling/Playerstealing is
illegal as well as harassing new players in any way. If you want a
MUD where you can just enjoy playing, try Imperial.

-----------------------------------------------

Mud : Imperium Gothique
Code Base : Modified ROM 2.3
Telnet : mud.pitek.fi 4000
WWW : http://www.pitek.fi/games/mud.html
Description :
Our theme is a mixture of science fiction and gothic horror.
The 100% original game world consists of the city of London in
an alternate reality, where technology and magic co-exist.

IG features:

* Athmospheric room descriptions (we aim for quality rather
than quantity)
* 7 character races + 4 special ability groups (true forms)
* 14 character classes
* IG has all the de-facto standard Diku/Merc features:
* No rent
* Configurable ANSI-color
* Graphic hit/mana/move display
* Automatic quests, complex manipulation of objects (you can
join objects to create new ones, for instance) made possible
by our scripting language. Interactive mobiles based on
keyword recognition.
* Permanent items

No elves, no dwarves, no beastly fidos, no Midgaard... Just
you against the things that slither in the night...

-----------------------------------------------

Mud : ImpMUD
Code Base : Modified diku
Telnet : spodbox.linux.org.uk 2150 [193.62.1.250]
WWW : http://spodbox.linux.org.uk/~freduk/
Description :
Impmud is a heavily modified diku based mud, derived from a, so
far, exclusively american source code, which can now be
experienced in the uk. Players become a one man army as they
battle their way through 500 (soon to become 750) levels using
a whole range of skills and spells at their disposal. Players
advance by the gaining of experience points, from the killing
of creatures located around the mud, however the mud is not
just hack and slash, and is also designed around player
interaction. Play ImpMUD, the only mud where your hit points
and mana can reach into the millions...

-----------------------------------------------

Mud : Infinity
Code Base : LPMud
Telnet : infinity.syr.edu 4242
WWW : http://infinity.syr.edu/~infinity
Description :
Infinity is a quest-based mud that focuses on quest-solving and
player interaction, as opposed to random hack and slash. Strict
harrassment policies are enforced, although most people won't need
to worry about this. We welcome anyone with an interest in adventure,
and may be contacted at infi...@infinity.syr.edu for more info.

-----------------------------------------------

Mud : Infinity
Code Base : Aber Dirt 3.1
Telnet : sirius.nmt.edu 6715
WWW : http://www.nmt.edu:80/~vwclub/
Description :
Infinity is a three-year-old institution at New Mexico Tech
in glorious Socorro, New Mexico. It ranks with any of the
best and most popular abermuds because of its high quality
of coding and low occurance of crashes. Infinity was the
originator of many features commonplace in the abermud
community today, and unique features are always being
implemented, such as a complete solitaire game within the
mud.

Players have unprecedented power at Infinity, and the
policy is straightforward and fairly unrestrictive. There
are plenty of well-developed zones and always several in the
works. Come see why people enjoy hanging out with us. :)

-----------------------------------------------

Mud : Inner Earth
Code Base : Envy 1.0
Telnet : mud.oro.net 4000
WWW : None
Description :
Newly opened EnvyMud site, 50 levels, easy advanceent,
reach level 50 and become a Hero and a chance to become a
God. Come join us and start your adventure battleling the
forces of good and evil today.

-----------------------------------------------

Mud : Insomnia
Code Base : Dirt3.1.2
Telnet : insomnia.cnw.com 5050
WWW : None
Description :
Insomnia is an up and comer in the aberMUD field, with heavy
construction on both code and zones. New quests are being added
all the time. Friendly laid back atmosphere and uppers makes it
a pleasant place to run, or just hang out and chat. Very stable
code thus far and little lag.

-----------------------------------------------

Mud : Isengard
Code Base : Mordor
Telnet : imaginal.bio.uci.edu 4040 [128.200.21.30]
WWW : http://moria.bio.uci.edu/
Description :
Isengard is based loosely on the works of JRR Tolkien. Players can
choose from 10 classes, 7 races, and can interact in a world of over 5000
rooms.

-----------------------------------------------

Mud : Ishar
Code Base : Original (diku-style)
Telnet : mud.cyberverse.com 9999 [204.140.176.2]
WWW : None
Description :
A consistent, credible world is embodied in over four thousand rooms,
all of them well written, and completely original. We do _not_ feature a
ridiculous number of mortal levels, annoyingly detailed combat descriptions,
or devastating weapons for everyone. Subtlty and consistency are favored over
LOTS OF IMPRESSIVE LOOKING CAPS. If you are interested in something a bit
less glaring than the standard hackNslash, give it a try.

-----------------------------------------------

Mud : Island
Code Base : original
Telnet : 163.1.245.204 2092
WWW : http://info.ox.ac.uk/~math0001/island.html
Description :
ISLAND is a MUD in the tradition of MIST at Essex
University and Mundi at Warwick.

The theme of ISLAND is wit. The designers have declined to restrict
themselves to any time or place, and have given their imaginations free
rein to include any object, monster, or location, with the sole proviso
that descriptions must be well-written, and if not amusing, then at
least not boring.

o=======================================================================o
Muds Beginning With: J
o=======================================================================o


Mud : Jade Mud
Code Base : ROM
Telnet : newline.newl.com 1234
WWW : http://www.newl.com/~quest/JadeMud/
Description :
We offer a reasonable amount of new features not in the
stock ROM2.3 code... For a complete list(well, almost complete),
visit The Jade MUD homepage.

-----------------------------------------------

Mud : JediMUD
Code Base : Sequent 1
Telnet : america.net 4000
WWW : http://www.america.net/~jedi/
Description :
JediMUD, hosted by Access America in Northeastern Georgia,
provides it's players with an enjoyable and diverse role-
playing environment, based on the Star Wars trilogy. Our
players enjoy eleven different classes from which they can
create a unique character, hailing from one of three home
towns. Come visit JediMUD and see what all the fracas is
about!

-----------------------------------------------

Mud : The Jolly Roger
Code Base : Envy 1.0 (Modified)
Telnet : xbones.greenwing.com 5555
WWW : None
Description :
The Jolly Roger is a New Mud with much to offer:

* Over 80 areas.
* PlayerKilling License to protect and expand pk policy.
* Player Housing (Buy a house which will save items through
crashes and reboots!).
* MobProgs to add a bit of personality to our world.
* Name Completion so that you don't have to finish typing the
name of a character or object. The mud does the work :)
* A helpful, friendly staff and a warm atmosphere!

-----------------------------------------------

Mud : Judgment Day
Code Base : Circle 2.20
Telnet : jitter.rahul.net 2600 [192.160.13.8]
WWW : None
Description :
Judgment Day is an in-depth attempt at producing a real
religious, military, and historical world on a MUD. The
standard methods of leveling are colored with various coding
features that give background noises, tastes and colors to
the world as a whole. Upon completion of the standard mortal
levels, the player then becomes a claimant to one of the
thrones of the realm. To become a ruler on Judgment Day, the
Claimant must lead his or her armies in a successful
campaign against the current occupant of that throne.

o=======================================================================o
Muds Beginning With: K
o=======================================================================o


Mud : KallistiMUD
Code Base : DikuMUD I
Telnet : mud.peak.org 4000
WWW : http://www.peak.org/~axl/mud/kallisti.html
Description :
KallistiMUD was started in early Spring of 1992. We offer a
combat-oriented swords & sorcery/medieval fantasy setting...
no hotdog stands, spraypaint, or laser guns will be found
anywhere here!

KallistiMUD has the following features and stats:

* 50 mortal levels, 10 immort
* 6 classes (standard 4, plus druid and monk)
* 7 races (human, dwarf, elf, giant, pixie, trog, halfling)
* Meta Shop (buy stats with xp + gold upto a max of 25!)
* free rent! (you just cannot rent items you cannot use)
* name completion (you are up against the dread monster
with a name like Onaouientagos...just type in "kill ona" !)

And much more. Drop by and give us a try today!

-----------------------------------------------

Mud : Kavarna
Code Base : CircleMUD
Telnet : swindon.city.ac.uk 8888 [138.40.1.3]
WWW : http://web.city.ac.uk/~dg183/kavwww/kavarna.html
Description :
Kavarna is a land in North East Bulgaria near the coast of the Black
Sea. Several centuries ago an evil presence was felt by everyone
living there and the evil got stronger and stronger as time went by.
Strange creatures which are normally only seen in myths appeared at
night on the streets of the cities. As the dark vail was pulled over
the land the inhabitants gradually started to move away and only the
brave or foolhardy remain. Since then many heros have ventured far
from home to slay this evil. Some have succeeded in destroying part
of it, but it seems to rejuvenate too quickly. The Gods of Hellas
have treated these valiant adventurers with kindness and granted
them immortality but others perished in this strange world of magic
and darkness....who knows where their souls roam now....If you have
the mental strength to cheat death time after time, the physical
strength to wield the heaviest battleaxe and kill the wisest dragons
and the morality to evade the wrath of the Gods then continue. If
not, Goodbye.....

-----------------------------------------------

Mud : KidMUD
Code Base : DIKU
Telnet : server1.powernet.net 5120 [199.172.142.2]
WWW : None
Description :
KidMUD features SEVERAL new features over the standard DIKU MUDs.
KidMUD has 100% configurable ANSI standard colors. Player killing
is available in the Pkill Funland, a player killing area set
to the theme of a fun park (Hall of Mirrors, etc). Everything
is made simple and easy-to-use for players. We feature over
5000 rooms/monsters/objects/etc for you to explore/fight/use/etc.

A 'mud-mail' program and bullition boards have been installed
for easy communication with players that are not available
at the time. Come check us out, we have no more words to
possibly describe KidMUD.

-----------------------------------------------

Mud : Killer Instincts
Code Base : Merc 2.2 with MobPrograms
Telnet : trolls31.ccm.itesm.mx 4444 [148.241.155.86]
WWW : None
Description :
Killer Instincts is a Bilingual mud, where descriptions
are both on English and Spanish.

New areas are being developed, but principally the typical
merc areas are available. We have automatic quests, 6
different races, ansi colors, etc, anything to make you feel
comfortable. If you live in Mexico or South America, the
link will be very fast, as it is hosted on a PowerPc computer.
Don't be afraid to try, maybe you could even learn some spanish!

-----------------------------------------------

Mud : Kingdoms
Code Base : LP, own mudlib, CD driver
Telnet : luthien.dd.chalmers.se 1812 [129.16.117.12]
WWW : http://www.dd.chalmers.se/~kingdoms/Kingdoms.html
Description :
Kingdoms LPmud is based on a medieval/fantasy environment.
The mud is skillbased although levels are used. Questing and
exploring makes up a central part of the game.
Players are divided into professions and we're currently
working on dividing the mud into nations.
Playerkilling is allowed with the game setting the limits.
Watch your back, playermortality is high. It's not an easy mud.
We want to keep it that way.
We've been up and running since april 1992, which makes us one
of the older of the LPmuds out there.
Welcome to Kingdoms, a game to die in.

Yappo@Kingdoms

o=======================================================================o
Muds Beginning With: L
o=======================================================================o


Mud : The Land
Code Base : diku
Telnet : eva.next.hig.no 4000 [128.39.140.153]
WWW : None
Description :
Fantasy combat game, set in a world more or less based on novels by
Stephen Donaldson. (mostly Cronicles of Thomas Covenant, volume 1-3)
You may play either the Good side (High Lords with their various
races of nice & Land loving people) or the Evil side,
Lord Foul the Despiser and his nasty creatures.
We have 9 races, (no classes), more natural bodies, etc...

-----------------------------------------------

Mud : Land of the Midnight Dragon
Code Base : Circle
Telnet : porsche.ag.net 4000
WWW : http://www.ag.net:80/~midnight/
Description :
Have a fun filled hack and slash adventure in this land of
Dragons Monster lawyers bad jokes and wonderfull sites
Not Based on anything just a place to have fun.

We are looking for creative area designers too so
zone jockies drop us a mail.

-----------------------------------------------

Mud : Last Outpost
Code Base : Diku Gamma
Telnet : lo.millcomm.com 4000
WWW : http://www-personal.umich.edu/~malakai/LO/
Description :
The theme is medieval wilderness fantasy. Three generations ago, The
Empire was overrun. The Last Outpost, a small coastal trading
community located deep in the wild, was spared from most of the
fighting and survived. Life in the Outpost is not easy, and many of
the finer things from the old Empire are absent. The residents of the
Outpost are descended from the survivors of The Fall, a tough and
adventurous breed. They are well suited to the task of reclaiming the
land once tamed by their forefathers. We are based on the original
gamma 0.0 release of the Diku code and have been open to the public
for more than three years.

-----------------------------------------------

Mud : Laurasia
Code Base : Amylaar MudLib: 2.4.5 modified
Telnet : 128.182.61.122 3000
WWW : http://www.contrib.andrew.cmu.edu/usr/ef1c/mm.html
Description :
When's the last time you flung a sheep? Got in a snowball fight?
Threw a boomerang and whacked someone in the head?

Laurasia, also known as Moron Mud, is an LP mud that in some ways is
old fashioned. We don't have complex fighting stuff, no limb
destruction, no multi weapon crud. No races, no classes (but we do
have guilds). No playerkilling! Wizzing requirements are exp and
quest points (so that you don't have to do -all- the quests).

Our areas range from modern to classic to futuristic to bizarre. Our
quests range from the stock "Orc Quest" we all know and love to ones
that will challenge your mind and/or make you giggle. We have guilds
of all sorts. We'll keep you busy and keep you laughing.

Never mudded before? Give us a try. Our newbie guidebook will not
only give you newbie equipment but will help you go through our newbie
training area, which will teach you all the details of mudding you
need to be a happy Moron Mudder.

-----------------------------------------------

Mud : Legacy
Code Base : MudOS v21.6
Telnet : legacy.org 5000
WWW : None
Description :
Four years in development and still going, Legacy offers a unique
role-playing environment not currently available in any other mud. The theme
is strictly traditional medieval fantasy; everywhere you look you will
find attention to quality, detail, thematic consistency, and features that
are only found in the top 1% of the muds in development, if at all. Custom
designed limb based combat, skill system, one of the most original
character generation approaches, an enormous continuous world, automapping,
languages, multiple currency formats, npcs that must be conversed with,
affordable inn rent, crash protection, and creators dedicated to staying
behind the scenes while remaining responsive to player feedback are only
some of our offerings. Join us if you are ready for serious in character
role-playing!

Note: Prior to September 5, 1995, Legacy was called 5th Dimension.

-----------------------------------------------

Mud : LegendMUD
Code Base : original
Telnet : mud.aus.sig.net 9999
WWW : http://mud.aus.sig.net/
Description :
"If you are only visiting one mud, make it Legend." - the
Electronic Newsstand

Legend is based on "history as it should have been." Features: 150+
spell word-based magic system, a classless system, 75+ skills
including bardic, medical, and herbalist skill sets, historical and
legendary areas, customizable ANSI color, an Out Of Character Lounge,
a variable-attack-rate proficiency-based fight system, guns,
vehicles, and other technology, missile weapons, a player description
system for roleplayers, optional playerkilling via themed clans
(bards, assassins, knights, secret society, and others), XP for
exploration, killing and quests... Plus we use a custom mobacts
system to make truly interactive mobs--there are several dozen
automated quests in the mud. All this and a newsletter and email
discussion list for play input into design, immort-run trivia, recall
tag, flag and scavenger hunts with personalized items as prizes,
plenty of friendly folks, and a mature atmosphere.

Our Homepage was named a Top 10 site for Interactive Fiction
on the Web by XYZZYNews.

-----------------------------------------------

Mud : Legends of Blade & Magic
Code Base : CircleMUD 3.0bpl8
Telnet : mud.inc.net 9000
WWW : None
Description :
Play Legends of Blade & Magic where you will be transported to
a world where the forces of good and evil collide. Some of the
features this MUD sports include a tickcounter, 10+ races,
on-line voting, and on-line creation. Some of the features
soon to come include multiclassing, a casino zone, a Monk or
Druid class, and player guilds.

-----------------------------------------------

Mud : LionMUD
Code Base : Circle 2.2
Telnet : eee101.rh.psu.edu 4000 [128.118.192.77]
WWW : http://eee101.rh.psu.edu/~LionMUD/
Description :
Lion MUD is not your typical diku. Although built on stock code,
this mud has grown into a new world with 5100 rooms, most of which
are original areas coded by the Lion MUD wizards. The newest area
being Haven, which is about 700 rooms by itself, as well as a high
level quest. Lion also offers a mid level quest for players.
Many of Lion's areas have great C-code and well thought out themes.
Aside from the original areas on the game, Lion has also redone all
of the mage and cleric spells. We currently have 90 spells between
the two classes. Our coders are hard at work on brand new warrior
and thief skills at the present time. We hope to add races and new
classes in the future.

One of the things we at Lion MUD have prided ourselves on is our
friendliness. Just ask any player who has been around a while,
the immortals and veteran players are fun and helpful. We always
enjoy having new people on the game!

Please feel free to drop by and check us out!

-----------------------------------------------

Mud : Lima Bean
Code Base : LP (MudOS + Lima mudlib)
Telnet : lima.imaginary.com 7878
WWW : http://lima.imaginary.com/
Description :
Lima Bean is the official support site for the LIMA mudlib,
which boasts such features as zork-like natural language
parsing (put the 3rd red baloon in the basket), easy to write
menus, and distributed support. LIMA is currently the most
advanced and best-desgined LP mudlib available.

-----------------------------------------------

Mud : Living Fiction
Code Base : MUSH 2.2
Telnet : purple.cow.net 8888
WWW : http://www.cow.net:80/LF/
Description :
Living Fiction is a MUSH on cow.net being run by Living Fiction,
a California educational non-profit corporation that specializes in
interactive fiction for educational purposes. (This includes
writing groups, LARP and LRP groups, and MU*s). Living Fiction
has no theme restrictions (except in relation to copyrighted
works), no wizards ('cept the god char), unlimited building, and a free-form
style. We invite members of any groups, clubs, or organizations to
create informational rooms online, and if you run a mud, send
us the address and we'll add you to our mudlist file.

-----------------------------------------------

Mud : Loch Ness
Code Base : LPMud MudOS 0.9.19
Telnet : armageddon.imp.ch 2222 [157.161.1.2]
WWW : http://www.imp.ch/lochness/
Description :
One of the older MUDs, MultiUserDungeons, found in
the internet is looking back to six years of being
online. Many people came, many left, some enriched
the realms with wonderful secrets, some did not,
and so is it still today....

-----------------------------------------------

Mud : Loping Through The Mud
Code Base : Merc22/Envy
Telnet : lttm.westside.net 9000 [206.103.166.128]
WWW : http://lttm.westside.net/
Description :
With three dedicated coders, it's own machine, an easy
alias and colour system, along with extensive On-Line Creation
features for the writing of new areas, LTTM is one of the
fastest and best MUD's on the net. Ever growing in popularity,
come check out this MUD which has been derived from Merc and
Envy code bases, with a friendly and simple user interface.
Safe Mudding and see you there!

-----------------------------------------------

Mud : The Lost Empire
Code Base : CircleMUD
Telnet : mud.galstar.com 7777 [204.251.80.7]
WWW : None
Description :
Enter the dream world. Enter a world where Satgan still walks the world,
and where honor means nothing. Enter a world wherepain is common, and your
best friend is your sword. Enter theLost Empire.A totally re-vamped world
system with a 4000+ room base - Over 300 spells and skills - 10 races and 8
classes - Quests arean everyday experience - the chance to immort and test
yourskills at building and implementing - MUCH, MuCh, MORE!

-----------------------------------------------

Mud : The Lost Mud
Code Base : LPC
Telnet : goofy.cc.utexas.edu 6666
WWW : None
Description :
Lost Mud has now been up for almost 4 years now.The game
layout is varied and sticks to no particular theme.Player
killing is allowed but not encouraged.Lost has a friendly
atmosphere and is a nice place to enjoy mudding experiences.

-----------------------------------------------

Mud : Lost Realms
Code Base : Envy
Telnet : lost.netural.com 4000 [206.54.248.2]
WWW : None
Description :
Lost Realms... A MUD where the Imagination lives and Fantasy
Rules..
Current Features:

* Personal Player Dwellings Can be Purchased, (GOHOMES)
* CLAN CODE, New clan system soon to be implement will be bring
a revolution to the way muds are looked at.
* MECH COMBAT: A new form of Quest... only at Lost Realms
* PKQUEST: On Line Player Kill Quest Games.
* QUESTMASTER: We have God's who are designated to hold quest at
least one Major Quest Daily and Multiple PKQUEST Daily.
* ZONES: NEW AND EXCITING ZONES ADDED WEEKLY!!

-----------------------------------------------

Mud : Lost Souls
Code Base : Amylaar 3.2.1 driver, LSLib 1.3
Telnet : lostsouls.org 3000
WWW : http://www.lostsouls.org/html2/
Description :
Medieval fantasy theme with a coherent theme and cosmology;
strict quality standards. Detailed limb-based combat (how many
muds do you know of where you can tear someone's arm off and
beat them with it?). Unlimited player advancement, thirteen
guilds, thirty-two starting races, dozens of areas, adventuring
companies, equipment saving, ranged weapons, color. Running with
LSLib 1.3, a highly evolved 3.2 mudlib featuring the work of
some of the best coders on the net. More fun than you can stand.

-----------------------------------------------

Mud : Lost Tribes
Code Base : Tinymush 2.2.1
Telnet : lost.strange.com 1066 [130.253.208.80]
WWW : http://weber.u.washington.edu/~finesse/lost/
Description :
Lost Tribes is a roleplay mush based, with
permission on the Elfquest novels of Wendy
and Richard Pini. Set on a hitherto unknown
third continent, with a different timeframe
from the published works, we invite player
created characters to become Wolfrider, Glider,
Troll, Preserver, Elf or Human.

We offer an established holt, a glider
enclave, and a troll cavern, along with two
sites occupied by fullblooded elves. We also
have two advanced human civilizations,
with rp potential independant of the elfin
groups, with cultures based on ancient egypt
and polynesians for you to choose between.

-----------------------------------------------

Mud : LostWaves Circle Mud
Code Base : Circle 3.0 pl8
Telnet : lostwaves.op.net 4000 [206.84.208.11]
WWW : http://www.op.net/~pidge/mud.html
Description :
LostWaves is one of the biggest projects ever started on
the Internet... Three of the oldest Mud Players on the
Internet got together and started with Circle code and
rewriting everything.... All worlds are indiginous to LW,
all our areas our built all on site, NOTHING ON THIS MUD
is stock. For the most ORIGINAL adventure of a lifetime
telnet to lostwaves.op.net 4000.

-----------------------------------------------

Mud : Lost Wishes
Code Base : LPMud
Telnet : link.xs4all.nl 5555
WWW : http://link.xs4all.nl:5550
Description :
Enter Lost Wishes, a complex fantasy world where wishes
sometimes do come true. It features a strictly fantasy theme,
a developed race system, a variety of guilds, and an unlimited
advancement system. Lost Wishes is a fairly young mud, with
new areas and features opening up almost daily.

-----------------------------------------------

Mud : Lumen et Umbra
Code Base : DIKU Mud
Telnet : mclmud.mclink.it 6000
WWW : http://www.mclink.it/gioco1.htm
Description :
In English:

Lumen et Umbra is an Italian Mud.
The official language is, of course, Italian.
It's based on the world of the Imperial Rome.

In Italiano:

Lumen et Umbra e' un Mud italiano.
La lingua ufficiale e', appunto, l'italiano.
E' ambientato in un mondo fantasy ispirato al primo impero Romano.

o=======================================================================o
Muds Beginning With: M
o=======================================================================o


Mud : MadROM
Code Base : ROM 2.2
Telnet : 128.100.5.10 1536
WWW : http://www.io.org/~sofa/
Description :
MadROM is a 100 level mud, with loads of areas to tour, many unique
to Madrom. We have zillions of new features, spells and skills,
and are always adding more. MadROM is not a pk mud, but mortals can
create and run their own Tribes (clans). Home of the almost extinct
Beastly Water Buffalo, and the Tazmanian Devil :) Mad is a very friendly
and laid back mud, and has features that make it both a great first mud
for new mudders, and a challenging mud for long time mudders.

-----------------------------------------------

Mud : Maelstrom
Code Base : Envy 1.0
Telnet : enigma.cybercom.net 4000
WWW : http://www.xmission.com/~xyzzy/maelstrom.html
Description :
Maelstrom is a MUD with basically a standard hack and slash theme
with automatic questing on the horizon. Lots of new skills and
spells. Features such as A nice ansi system, configurable who
list, vt102 statusbar, automated auction, and an automated arena
where you can bet on gladiators, clans and many odds and ends.
The implementors are working on a completely original world that
will hopefully be packed with obj/mob/room scripts to make
gameplay more complicated, fun and interactive.
New classes are also in the works.

-----------------------------------------------

Mud : Malevolence
Code Base : heaven 7 on an amylaar driver
Telnet : harborside.com 7680 [204.214.110.225]
WWW : http://www.harborside.com/home/m/mattw/malev.htm
Description :
After 5 months of development, Malevolence is now open for
player testing. There are still plenty of interesting,
exotic and exploitable bugs. A lot of areas have been
created, and a lot of new code has been added to the lib.
If you have not checked us out before, now is a good time.
We are also willing to take on new coders, escpecially
ones with experience. We offer creators a lot of creative
freedom. The mud is not completely polished yet, this is
still beta testing, but it is totally playable.

-----------------------------------------------

Mud : The Marches of Antan
Code Base : LPMud (MudOS)
Telnet : checfs2.ucsd.edu 3000
WWW : http://www.cerf.net/~paulp/antan/
Description :
The theme of The Marches of Antan is heroic fantasy. Antan
combines roleplaying and problem-solving with detailed and
unique stat, skill, combat, and magic systems for the
complete swords-and-sorcery mudding experience. Antan dates
from 1991, one of the older muds now in existence, though its
driver and mudlib have been repeatedly updated over the years.

The Marches offers extraordinary levels of detail and
consistency. Compared with most other muds, the number
and severity of bugs and typos is negligible. Other attractions
of the Marches include player-owned Houses, factions, and
guilds. The Marches welcomes prospective Wizards, but all
candidates for wizard status must complete the traditional
Quest requirements.

Player killing is permitted, but only amongst those players who
choose to follow the warlike deity Bel-Imperia. Other players
are immune to the depredations of player-killing.

-----------------------------------------------

Mud : Masquerade
Code Base : TinyMUSH
Telnet : masquerade.org 4444 [205.243.209.4]
WWW : http://www.masquerade.org/info/
Description :
Masquerade, the original World of Darkness MUSH has returned
for fans and friends enjoyment. Located at masquerade.org on
a stable site, you'll quickly find that this incarnation of Masq
is more enjoyable than any before. Looking for plots and action?
You've come to the right place, as Masq has dozens of plots that
just need players to come join them. Looking for a realistic
World of Darkness game without a bitter, moody staff or twinky.
egotistical supers? Masq has a friendly and hardworking admin
core, and supers that won't spoil your fun. Mortals are especially
welcome, and we have many programs designed just for you!
Drop into the Masquerade for mystery, intrigue and adventure.

-----------------------------------------------

Mud : Mayhem
Code Base : MudOS (current)
Telnet : mayhem.imaginary.com 3333
WWW : None
Description :
Mayhem is one of the newer breed of online games; competition
between players is stressed, rather than against less than
intelligent NPCs. Mayhem is not yet fully open, and is
accepting new coders who are familiar with LPC and wish to
create an area. While it is quite far along in development, it
is not yet too late to get involved and have a voice in many of
the major decisions that will shape the game.

-----------------------------------------------

Mud : Meadow
Code Base : MOO1.7.8p4 / JHCore
Telnet : meadow.greenwing.com 7777
WWW : http://meadow.greenwing.com/~meadow/
Description :
Meadow is an interactive and small community consisting of non-human
EARTH-based living organisms and the world they choose to create for
themselves. The primary goal of Meadow is the creation of an
environment that can be visualized, touched, smelled, tasted, and
heard, all through creative text, programming, and social interaction.

We are interested in attracting writers and coders. Any MOO document
can be automatically published through the web gateway to provide
exposure to anyone wishing to publish on the web... no html experience
is needed to do this. So stop in and check us out!

-----------------------------------------------

Mud : Meat Mud
Code Base : merc + diku
Telnet : hal.cs.umr.edu 2800
WWW : http://pluto.cc.umr.edu/~nalya/MeatMud/
Description :
A highly modified (arent they all) form of merc and diku.
Multi-Class, smart mobs, many spells, active environment.

-----------------------------------------------

Mud : Medievia
Code Base : merc though heavily modified
Telnet : medievia.netaxs.com 4000
WWW : http://medievia.netaxs.com:8080/
Description :
Medievia is not your every day mud, it is a virtual world. Our desire
is a friendly, easy to use system. One that encourages grouping. One that
holds your attention after 1000 hours of play. We run the world in a way that
spurns a 'family atmosphere'.

The code is designed with LAWFUL, NEUTRAL and CHAOTIC zones, splitting
the Player Killing aspects of Mudding in a way to keep everyone happy, while
giving the full flavor of the fevered hunting down and killing of an enemy
player. Our goal is to be as REAL as possible, as deep as possible and to give
as much Virtual Reality as possible. These goals affect every decision made
about the code, the world of Medievia and the hardware. These goals will
lead us as the technology continues its mad rush to allow true Cyberspace.

MEDIEVIA features:

* CATACOMBS ever changing underground tunnels
* INTELLIGENT mobiles, seeing is believing.
* FORMATION COMBAT, multi-positional, unlike anything you have seen.
* CLANS now clans have their own bank accounts, clan channels & more!
* DEATH our idea is much different
* HOMES you can own your own
* POST OFFICE for sending items as well as mail
* LOCKERS U-Store-It now expanded to hold more!
* ALSO.. Ansi color, Donation room, Bulletin Board,Unique Mana system,
alias's,working casino with slot machines, card tables, and roulette
wheel, a Medievia newspaper, and much more!

Our programmer, Vryce has created every "Feature" found on other muds plus
many more found only on Medievia. He has a todo list that he claims he needs
binoculars to see the end of it. Join us!

Medievia .... the Next Step.

-----------------------------------------------

Mud : MetropolisMUD
Code Base : JopseyCode (A Variation of Tiny)
Telnet : psicorps.org 4201 [152.52.52.40]
WWW : None
Description :
Players on MetropolisMUD play themselves in a near future city. Quests
are based on urban life, but we do have a number of fantasy quests which, while
not strictly on-theme, are integrated into the MUD via books players read in
the city or people they come across. MetroMUD boasts several player home areas
as well as a virtual museum.

-----------------------------------------------

Mud : MiamiMOO
Code Base : MOO 1.7.8p4, heavily modified 1 Oct 94 LambdaCore
Telnet : moo.cas.muohio.edu 7777
WWW : http://miamimoo.mcs.muohio.edu/
Description :
MiamiMOO is dedicated to presenting historical and religiously important
sites in the MOO environment. It is a place to not only present research,
but also to explore other users research through both a traditional text-only
telnet front-end, and a WWW browser.

If you don't want to present research or tour the educational aspects of
the MOO an entire realm is devoted to you. Build, code and do whatever you want
in chaos. MiamiMOO is an official project at Miami University and is unlikely
to disappear before MUDs are obsolete.

-----------------------------------------------

Mud : Mid-Point Void ][ Visions Past
Code Base : Private MPV CODE
Telnet : spyder.inna.net 9999 [206.151.66.4]
WWW : None
Description :
Our mud offers over 30 different races, all with a different number of max
skills/spells that you could learn, and some with different bonuses. (i.e
A dragonbane has a bonus of fly, a Sea-Elf has a bonus of under-water
breath). We offer a full player run clan system, where you can start your
own social society, even buy guards for your clanhouse, *BUILD* your own
clanhouse. Six different guilds. Full customization of character. There
are no classes, you learn and practice what you want to learn. If you
are a warrior, it is possible to get the few necessity spells. If you are
a mage you can still learn bash or backstab, circle etc. Full color
ansi, configurable colors. Limited items, Super online creation, Full
Good-Evil roleplaying similar to MUME, if you run into a evil dragonbane
and you are good you would see: +* An Evil Dragonbane *+. Battle ground
system, Arena Battle system, auction, and over 130 skills/spells.

-----------------------------------------------

Mud : Midnight Sun
Code Base : Midnight Sun mudlib v1.2 (based on lp2.4.5). Driver: Amylaar 3.2
Telnet : mud.ludd.luth.se 3000 [130.240.16.23]<
WWW : http://mud.ludd.luth.se/midnight/
Description :
Midnight Sun is a strictly medieval fantasy LPmud. Several
guilds exists, and all players should belong to one. You
earn experience both by fighting and by solving quests. We
have no level quests, players may choose which quests they
want to solve and in what order. The average amount of
players connected is 30-45. Most players, and all (?)
immortals very helpful. I am positive that you will enjoy
the time you spend in Midnight Sun. Welcome.

-----------------------------------------------

Mud : Mirage III
Code Base : Dirt 3.0 (AberMUD style)
Telnet : puma.cyberport.com 6715
WWW : http://www.mirageport.com
Description :
Mirage MUD was started in early 1992 with a version of
AberMUD IV written by Alan Cox. Later in history of Mirage MUD
we switched to Dirt 3.0 code that offered a better multitasking
environment and limited system resources. We then called ourselves
Mirage II. We stayed online until about March of 1993.

During that period Mirage MUD was quite popular for an abermud.
We set many standards in new abermud looks and environment.

Mirage MUD is now back and alot of the old crowd is back. If you
are interested in playing MUD and want something reletively easy
to learn... Try an abermud.. Everyone on Mirage III is friendly
and would be glad to help get you started learning to play..
Or if you want a place to hang out and shoot the breeze, you can
come do that too. Hope to see you there..

-----------------------------------------------

Mud : Mirkwood
Code Base : ROM 2.3
Telnet : haystack.ncsa.uiuc.edu 4000
WWW : None
Description :
Mirkwood is a relatively new mud which feeds off the ingenuity
and dedication of a team of experienced mudders. Mirkwood is
constantly updating and adding customizations to the basic
"hack and slash" code to make Mirkwood both somewhat quirky
and reasuringly familiar. New areas, spells, skills, socials,
races, and tribes are just some of the basic additions
occuring almost daily. Mirkwood has 100 levels for a greater
array of player interaction and mix of both very new and
experienced mudders.

-----------------------------------------------

Mud : Mirtos MURPE
Code Base : Circle MUD 2.2
Telnet : jitter.rahul.net 4001
WWW : http://www.sestran.com/sestran/cityscape/promenade/scimitar/mirtos/
Description :
Mirtos MURPE is an online roleplaying adventure. Much less a
MUD than a roleplaying adventure, with "dungeon masters" to oversee and
move the roleplaying on, with religious battles, and intrigue, Mirtos
is the place for those who yearn for a world of excitement, mystery, and
adventure.

Mirtos has a mailing list, that if you send mail to
mirtos-...@mirtos.dialup.access.net, with the body of the
message containing the word "subscribe" (without the quotes) you will
be subscribed too.

Come join the excitement of Mirtos! Maybe you will find the lost Shaman.

-----------------------------------------------

Mud : Mit'uen
Code Base : Circle
Telnet : mail.os2bbs.com 4000
WWW : None
Description :
A new mud looking for many new players and coders... Lots of nice code
changes, friendly atmosphere, balance... A great beginner's mud, and yet a
great advanced mud.

-----------------------------------------------

Mud : A Moment in Tyme
Code Base : custom
Telnet : tyme.op.net 6969
WWW : http://www.ctrl-c.liu.se/mud
Description :
A Moment in Tyme is a successful mix of roleplaying and combat,
based on Robert Jordan's Wheel of Time series. We have 100%
WoT classes, races and guilds, and most areas are WoT-areas.
We run heavily customized Circle 3.0 code with WoT-specific
additions. We have a very active and competent staff and many
good players.

Please refer to our homepage for further information.

-----------------------------------------------

Mud : MoonMUD
Code Base : Diku (Circle3.0 based)
Telnet : mud.bluemoon.net 4000 [206.42.160.105]
WWW : http://www.bluemoon.net/mud/mud1.html
Description :
MoonMUD is a Circle3.0 variant combining the best of our
Circle2.52(unoff) mods with the extended capabilities of 3.0.
As of 12-25-95 there are over 4300 rooms with a like number of
mobs and objs in some 70+ zones. Offerred are many unique spells,
various free transport systems to most of the major areas, user
attainable immortality, free access, many spec procs and unique
to MoonMUD zonefiles including turn of the century historically
accurate railroad zones with operating, ridable trains, a geo-
graphically accurate Buffalo, NY zone where OJ wields a very
sharp knife, Barney the Dino with spec proc who you can KILL!,
NO MIDGAARD, some very powerful objects and spells, extended
levels, all immortals can practice all skills from all classes,
continuously updated zonefiles, continuously added spells and
objs, continuously created spec procs, very easy to very tough
zones for a wide range of playbility, helper admins and routines
for new players and much much more.

Soon to be added are more zones, more classes, multi-classing,
more hand built spells, more railroads with trains, possibly
multi-session playing and basically everything we can jam into
it! MoonMUD represents 2 years of development and will continue
to grow! Have fun!

-----------------------------------------------

Mud : MOOsaico
Code Base : MOO
Telnet : moo.di.uminho.pt 7777
WWW : http://mes01.di.uminho.pt/RVirtual/AMB_VIRT/amb_virt.en.html
Description :
MOOsaico is one cultural connectivity. MOOsaico, like the
world, is woven together out of the individual fabrics of a
variety of local cultures. Although real world cultures vary
from one to another, they are forced by circumstance to
co-exist in the tiny confines of the globe, and whatever they
collectively form comes to define the world as we know it.
So, too, with MOOsaico.

-----------------------------------------------

Mud : Moosengard
Code Base : Mordor2.6
Telnet : hazy.bio.uci.edu 4040
WWW : http://hazy.bio.uci.edu/
Description :
Moosengard is a strange combination of Monty Pythons Holy Grail,
the bullwinkle cartoon, and chronic sleep deprivation. Based
upon the games Quest for Mordor, and Isengard, Moosengard is
a generation 3 Mordor spawn with a few new twists. Beware!!
Moose bites can be nasty!!

-----------------------------------------------

Mud : MooseHead SLED
Code Base : Diku
Telnet : sled.moosehead.com 4000
WWW : http://www.moosehead.com/
Description :
Have a bucket of buffalo chicken wings, kick your boots off, and
go kill your friends! Skill based combat with playerkilling
as an optional experience are what you'll find at the SLED.
SLED stands for: Slightly Liquid Earthy Dimentia
In other words, when you see the head of the Moose be prepared
for a bit of a whacked out MUD. Join one of our clans, make some
friends and KILL some things. Hours of fun and excitement!

-----------------------------------------------

Mud : Moral Decay
Code Base : lpmud
Telnet : zuul.cmd.usf.edu 2002
WWW : None
Description :
Moral Decay is a challenging lpmud based off of a medeival
theme. Built for the hard core mudder, Moral Decay shares
a great many challenges both in quests, monsters, area
exploration, aristocrat system, and it's integral player run
economy. Playing on Moral Decay includes meeting face to face
with uniquely interactive monsters who have been built to
think as smart as a the humans on the other end of the computer
screen. Moral Decay is an ever changing mud receptive to player
ideas and encourages a friendly user base. If you're up for a
challenge, Moral Decay has it at zuul.cmd.usf.edu 2002.

-----------------------------------------------

Mud : MorgenGrauen
Code Base : LPMud
Telnet : mg.uni-muenster.de 23
WWW : http://mg.uni-muenster.de/
Description :
MorgenGrauen is a native German LPmud. It is 24 hours reachable.
The players may become Seers (Seher, high level player) or
Wizards (Magier) after fulfilling a number of quests. In addition
there are lots of other adventures in our quickly growing world.
MG features regions of different theme. Seers have the opportunity
to build their own houses and have faster movement through magic gates.

The MUD is open to up to 190 players (latest max. was 170) and
is host for 78 players in average (including holidays and weekends).
Interested persons may also take advantage of our MudWWW frontend
http://santana.uni-muenster.de/~mud/Interaktiv/MudWWW.html,
which allows to look around a few places without creating a
character or to know any playcommands. Also it features a web
page to access InterMUD information on LPMuds:
http://santana.uni-muenster.de/htbin/mudwww?REQ=intermud
which has functions to finger persons on other muds or get the
current list of players.

-----------------------------------------------

Mud : Mortal Realms
Code Base : Merc 2.1
Telnet : 192.216.48.20 4321
WWW : http://tesla.ee.utulsa.edu/~rmd
Description :
Mortal Realms is a combat based mud with 7 classes and 8 races, and a
huge world with over 100 areas. We have an advanced VT102/ANSI color
interface. We just acquired a new server machine, and consequently are
experiencing no game lagg. Our web page includes MrTerm v1.31 a terminal
program for Windows.

-----------------------------------------------

Mud : Mozart Mud
Code Base : Diku
Telnet : cygnus.cwru.edu 4500
WWW : http://weatherhead.cwru.edu/homes/staff/csg/jdh11/moz/
Description :
For the best description check out our Web page.

-----------------------------------------------

Mud : Mud In Yer Eye
Code Base : Merc/Diku
Telnet : wolverine.inre.asu.edu 4000
WWW : None
Description :
You are invited to come try Mud In Yer Eye! It is a mud filled
with completely new areas and is full of extras not seen on
most muds. A relatively new mud, it is constantly growing and
the IMMs are appreciative of your ideas (and you actually see
them get done if they say they will!). It's challenging enough
to give experienced playes a run for thier money but easy
enough for newbies to become overwhelmed. Warning: You must
have a sense of humor to play here. (Seriously a good mud.)

-----------------------------------------------

Mud : MUD: The Quickening
Code Base : Originally circle based
Telnet : prometheus.digital-rain.com 4000
WWW : None
Description :
MUD: The Quickening is a fantasy MUD loosely based upon the "Highlander"
theme. As players live out a life in any particular profession
they gain certain inalienable skills for life, as well as
an immortal power and level to go with it. Danger comes from all sides
when you are immortal-- don't let your guard down or you may lose your
head -- and the immortal level that goes with it.

-----------------------------------------------

Mud : Muddy Waters
Code Base : LPmud (CD)
Telnet : mw.cs.washington.edu 3000 [128.95.4.92]
WWW : http://mw.cs.washington.edu/
Description :
Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!

Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years
now. The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.

Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!

-----------------------------------------------

Mud : MULTI MUD
Code Base : CircleMUD 3.0
Telnet : 132.230.36.55 4242
WWW : http://uhura.biologie.uni-freiburg.de/multi.html
Description :
MULTI MUD is a heavily modified CircleMUD 3.0 with:

* lots of new spells and skills
* fantasy, medieval, jurassic, nowadays and science-fiction areas
* option to switch between 'ancient' and sci-fi worlds with one char
* clans, mobask and a mission system
* detailed maps and area lists
* a lot of new, original zones (including a new hometown)
* ...and of course the friendly immortal crew with lots of mud
experience....

c u, Aragorn and the MULTI crew ;)

-----------------------------------------------

Mud : MUME-Multi Users in Middle Earth
Code Base : Diku I (Code modified since 1992)
Telnet : b65201.student.cwru.edu 4242
WWW : http://www.sparta.lu.se/~mume/
Description :
MUME is a multi user role-playing game based upon the works of J.R.R.
Tolkien.

The action takes place in the late Third Age, before "The Hobbit" and after
the loss of the One Ring by Sauron. The key of Erebor was just found by Gandalf
and all the epic tales narrated in "The Lord of the Rings" may take place.

MUME is server orientated game: connections to the game are made through a
variety of servers throughout the world. Players can connect to their nearest
server, which will provide the best link. The current servers can be found
either on MUME's homepage, either by connecting to lbdsun4.epfl.ch port
4242.

MUME was ranked as the best mud in the September 95 edition of 'Internet and
Comms Today' magazine.

-----------------------------------------------

Mud : MuMu Land
Code Base : nuts230.c
Telnet : cronus.oanet.com 4321
WWW : None
Description :
MuMu Land is a TALKER type mud whose main purpose
is to provide users a place to talk with friends & meet new
people that live all over the world. We are a quality
establishment that seeks to continue to improve our place and to
continue to expand our operation.. Thanks!

-Len & Kien

-----------------------------------------------

Mud : Mystical
Code Base : Diku
Telnet : 205.216.16.5 4000
WWW : None
Description :
As a newly developed mud we are looking for players.
If you wane to have a say in what happens this is the place
for you. We will quest everyday and we are a no-rent mud.
Stop by and visit.

-----------------------------------------------

Mud : Mystic Adventure
Code Base : Merc 2.2
Telnet : mud.gel.ulaval.ca 4000
WWW : http://www.gel.ulaval.ca/~laroch00/index.html
Description :
Mystic Adventure was started with Merc 2.2 and the basic areas.
Every area has been redistributed over a large road system. And
currently totals over 10000 rooms. If you like a challenging
mud offering 16 classes, 8 races and 100 mortal levels then MA
is your best pick. Newbies are offered a beginner's guide
and a FAQ to get acquainted a lot easier to Mystic's wide
variety of options.

-----------------------------------------------

Mud : Mystic Isles
Code Base : Modified Diku Gamma
Telnet : 153.64.70.3 9000
WWW : None
Description :
The current version of MI runs under a modified Diku code. There has been
talk of going to circle code in the next version, but that isn't important
now. This mud has a very social and friendly atmosphere.

-----------------------------------------------

Mud : Mythos
Code Base : LPC 3
Telnet : mythos.uni-koblenz.de 3000
WWW : http://www.uni-koblenz.de/~linux/index.html
Description :
Mythos, based in medieval times, invites you for a visit. We are
currently still under construction but a large landscape is
already finished. We have several races with more planned, 3 guilds
open and a magic system nearly finished.You can reach us with
telnet mythos.uni-koblenz.de 3000 from Germany.
Players from outside Germany must connect with either telnet
ernie.mi.uni-koeln.de 3000 or telnet fsinfo.cs.uni-sb.de 4242.
We are also available over the Tuebingen mud relay service telnet
134.2.72.3, login GAMES, menu MUDS.

o=======================================================================o
Muds Beginning With: N
o=======================================================================o


Mud : NannyMUD
Code Base : LPMud
Telnet : mud.lysator.liu.se 2000
WWW : http://www.lysator.liu.se/nanny/
Description :
NannyMUD is the oldest original LPMud still around. It first opened
in the summer of 1990 and has been up and running continuosly since then.
The theme is mediaeval fantasy, with magic added. The game now features
something like 20000 locations, a dynamic quest system (more than 70 quests),
several guilds and the NannyMUD soul, a marvel in modern LPC coding. NannyMUD
is also the home of the Shell, an advanced tool for mortals and wizards alike.
Currently NannyMUD has about 100 active wizards and about 1000 more-or-less
active players. Several different playing styles are possible, from player
killing and pure hack-and-slash to quest solving and social chatting, and
people have been known to meet their real-life spouses at NannyMUD.

-----------------------------------------------

Mud : NarniaGolden
Code Base : tinymush 2.2
Telnet : dobest.lib.virginia.edu 6250
WWW : None
Description :
NarniaGolden is based on "The Chronicles of Narnia" series by C. S. Lewis
that commences with _The Lion, The Witch, and the Wardrobe_. NarniaGolden is
a reinvention of the former NarniaMUSH.
The timeline of NarniaGolden is set during the reign of High King Peter the
Magnificent, Queen Lucy the Gentle, King Edmund the Just, and Queen Lucy the
Valiant. The children of _The Lion, The Witch, and The Wardrobe_ have grown
into young adults, and are in the prime of their reign.

NarniaGolden is intended as a MUSH for role-players. Though we attempt
to maintain a PG environment, there is always juicy role-play brewing. One
day you may be taking part in a quest to rid the northern marches of giants,
the next joining a grand banquet in the Great Hall of Cair Paravel. Perhaps
you will be taking your wares to Market Day at Cair Paravel Town or enjoying
the pleasures of gossip and dinner at the Lion's Mane tavern. Nor must you
forget the intrigues in the southern land of Calormen.

We are currently creating talking animals, dryads, naiads, fauns, satyrs,
centaurs, Archenland humans, and Calormene humans via email. If you are
interested in a character, email ONE of the following addresses:

wbric...@gopher.science.wayne.edu
mt...@dobest.lib.virginia.edu
tr...@trance.helix.net

Include a character name and species with your request. Calormene
characters should request a caste. Please join us as a guest. All of our
guest characters are set up as orphans with personalities in place to allow
our guests to role-play and explore from the moment that they log on.

We look forward to seeing you on NarniaGolden.

-----------------------------------------------

Mud : NarniaMUSH II
Code Base : TinyMUSH 2.0.10
Telnet : narnia.arcana.org 4201
WWW : http://www.arcana.org/narnia/
Description :
NarniaMUSH II is a continuation of the original NarniaMUSH.
Like its predecessor, it is based upon the 'Chronicles of
Narnia' by C.S. Lewis. Players may adopt the roles of Talking
Animals, humans, or mythical creatures. Roleplaying is
encouraged, but not mandatory. One needn't have read the books
to enjoy the MUSH, although you'll certainly get more out of it
if you have.

Narnia and the Narnian characters are the property of C.S. Lewis
Pte. Permission to use the characters and descriptions has
been applied for. In no way is the MUSH intended as a challenge
to the copyright of C.S. Lewis Pte.

-----------------------------------------------

Mud : NecroMOO
Code Base : moo
Telnet : necro.mcc.ac.uk 7777 [130.88.202.49]
WWW : None
Description :
A MOO based over in England, with the sole aim of providing
for the creativity of anyone who wants to use it! There's
an active coding base of some 300 people, and various
educational courses take place here at present!
RPG areas are being worked on, there's a good social base
and we're always after enthusiastic builders and programmers
to help extend the MOO, so if you're happy, sad, cranky,
bouncy or just plain mad come take a look...

-----------------------------------------------

Mud : Necropolis
Code Base : TinyMUSH version 2.2.1 #2
Telnet : cesium.clock.org 6250 [17.255.4.43]
WWW : http://pubweb.acns.nwu.edu/~khu286/necro/
Description :
Necropolis: a city of the dead, a bleak, twilight nightmare,
a thousand souls making a futile stand against Oblivion -- and a
very good game. No vampires, no werewolves, no mages, no faeries,
simply the restless souls of complex human beings adrift in the
shadows between being and nothingness. Based on White Wolf's _Wraith:
the Oblivion_, Necropolis loosely conforms to the Storyteller format
of game play with a heavy emphasis on characterization and roleplaying
rather than statistics. Set in the fictional city of Viola, Louisiana,
the game seeks to explore the trials and tribulations of souls struggling
to survive in the afterlife amid a tangled web of corruption and political
intrigue. This game is registration-only.

-----------------------------------------------

Mud : New Moon
Code Base : Discworld/New Moon, MudOS
Telnet : eclipse.cs.pdx.edu 7680
WWW : http://eclipse.cs.pdx.edu/
Description :
New Moon, a brave new world where epic tales of medieval fantasy are made.

We offer:

* Realism, but not to a degree where it gets annoying. Newbies who
still need to find thier way around will not starve or die of diseases.
* Many different areas, encluding: swamps, plains, forests, mountians,
sewers, coasts, oriental, seas and islands.
* Many skills, in combat, magic, worship, covert and general. Over 90% of
the skills are currently implemented.
* Several guilds to join, including: League of Warriors, Academy of Mages,
Temple of Damara, and Hall of Acquisition.
* Several advanced guilds for higher level players.
* The best spell system you've ever seen, with more then one hundred wizard
spells, and more then twenty priest spells per religion. Also, there are
dozens of commands for League of Warriors and Hall of Acquisition members.
* The best combat system around. Hundreds of different combat messages,
including parry, dodging, shields and armor use.

-----------------------------------------------

Mud : Nexus MUX
Code Base : TinyMUX
Telnet : ruby.telmaron.com 5555
WWW : None
Description :
Nexus features many styles of play, from tribesmen to cybernetic mafia-men,
all coming together from their various home 'slivers' into Nexus City. Chances
are that if there is a particular type of character you wish to play as, Nexus
has it available.

-----------------------------------------------

Mud : NexusWars
Code Base : PennMUSH 1.50 P15
Telnet : nexuswars.nexusprime.org 3050 [206.30.174.7]
WWW : http://www.nexusprime.org/ivt/nexuswar/nexuswar.htm
Description :
A new MUSH from the ViPern ArchWizard. Having stepped down as ArchWizard of
VirtuaPern MOO, Steve and his company are sponsering another Multi-User game.
NexusWars is loosely based on the Shadowrun genre, but the game itself is a
completely new game, written by our in-house game development staff.

-----------------------------------------------

Mud : Nightfall
Code Base : LPmud 3.1.2/mudlib NF3.0.0
Telnet : quest.tat.physik.uni-tuebingen.de 23 [134.2.170.99]
WWW : http://quest.tat.physik.uni-tuebingen.de/
Description :
Nightfall is a LPmud at the Institute of Theoretical Astrophysics and
Computational Physics (TAT) at the University of Tuebingen, Germany.
It is international (English language), but because of its location
chatting in German is possible.

Nightfall is based on a fantasy setting, with a dream world for all
sorts of queer ideas. It was founded in December 1990 and now consists of
about 100 MBytes of mudlib source code.

-----------------------------------------------

Mud : Nightmare LPMud
Code Base : MudOS v21.3/Nightmare IV
Telnet : nightmare.imaginary.com 1701
WWW : http://www.imaginary.com/LPMud/Nightmare/
Description :
Nightmare LPMud is an internally consistent virtual fantasy
society. The goal to the game is only what you make it. If
you like hack-n-slash, then you can play the game as a mighty
fighter. Or perhaps you prefer the teamwork of being a cleric,
or the role-playing of being a fisher. There are 7 base classes
on Nightmare which help determine how you play the game: cleric,
fighter, fisher, kataan, mage, monk, and rogue. Your advancement
on Nightmare is determined not by how many monsters you kill,
but instead how you do as a member of your chosen class. And
multi-classing is available for those who chose to do so.

Of course, you must always watch out for death. Unlike on other
muds, however, death on Nightmare takes you to the Underworld,
a vast domain of the undead. You may seek out resurrection and
return to the realm of the living, or instead risk permanent
death and play the game as a member of the undead. Death to
the undead is permanent.

Nightmare features also include:

* Player equipment saves between logins
* Quests are optional, but have great rewards
* Consistent command interface
* A user friendly and expansive help system
* Limb-oriented combat
* 17 player races
* Many areas and guilds

Finally, Nightmare runs on a machine bought
with player dollars, meaning that Nightmare will always
have a site.

-----------------------------------------------

Mud : The Ninth Circle
Code Base : CircleMUD v3.0
Telnet : quarry.axis.com 5000
WWW : None
Description :
The Ninth Circle is a funky, friendly land of myth and magic.
We specialize in hack'n'slash excitement, without taking
ourselves TOO seriously. If you can battle an evil wizard
to the bitter end and still laugh at the antics of some silly
NPC, then this may be the MUD for you.
The Ninth Circle is running the very latest CircleMUD with
new spells and skills added, but most of our mods are designed
to increase the playability and longevity of the game. We want
your 100th hour of play to be just as exciting as your first.

-----------------------------------------------

Mud : Nirvana
Code Base : LP3.1.2DR,LP2.44 modified
Telnet : elof.acc.iit.edu 3500
WWW : http://www.iit.edu/~petebre/nirvana.html
Description :
An old style, no overall theme LPMUD, established Feburary 26, 1991
Many different guilds and areas to explore of various themes
ranging from fantasy to sci-fi to just plain wierd.

-----------------------------------------------

Mud : NiteMare
Code Base : Merc/Envy/Rom/Circle Mix (Mostly Merc)
Telnet : gandalf.pht.com 3000
WWW : http://www.d.umn.edu/~jgardner/nitemare.html
Description :
NiteMare is a HEAVILY modified Merc Mud. We have many classes,
races with their own skills, and great areas, with a lot of
original areas, complete with mob programs. We also have color,
optional player-killing, clans, and a hoard of great players,
heroes, and Immortals!

-----------------------------------------------

Mud : NoMud
Code Base : Diku
Telnet : mud.azstarnet.com 6666
WWW : None
Description :
NoMud is a growing modified Diku that has a well established
player base. Focus is on fun, and serious mudding.

-----------------------------------------------

Mud : Noname
Code Base : circle3.0/bpl9
Telnet : infosphere.com 4000 [199.182.80.12]
WWW : None
Description :
Noname MUD is a new mud with a new attitude. We may be a little
lax, but when it comes to fun, we are first. We offer races,
extended classes, 101 attainable levels, and the coolest imps
around. If ya just wanna kick back and slay a monster or two,
come check us out, we'd love ta see ya :)

-----------------------------------------------

Mud : Northern Lights
Code Base : NL-dirt 1.2 (based on DIRT 3.0)
Telnet : aber.ludd.luth.se 6715
WWW : http://www.ludd.luth.se/mud/aber/northern_lights.html
Description :
Northern Lights opened officially June 6, 1992 and has since that
grown to become one of the worlds most popular MUDs of aber type.
With many original zones, puzzles and quests Northern Lights presents
the runners with an interesting and challenging environment.
The www site contains information about Northern Lights and texts on
how to write zones for dirt type AberMUDs.

-----------------------------------------------

Mud : Nuclear War
Code Base : lpmud
Telnet : nuclearwar.astrakan.hgs.se 4080
WWW : None
Description :
Nuclear War is a cyber themed mud set in a post nuclear
holocaust age where the world is ruled by mega corporations
and unruly street gangs. The mud offers optional playerkilling,
a friendly tourguide system, and five very original guilds.

o=======================================================================o
Muds Beginning With: O
o=======================================================================o


Mud : Oblivion
Code Base : Oblivion 1.0beta
Telnet : harker.dnaco.net 1234 [206.150.232.50]
WWW : http://www.dnaco.net/~airius/
Description :
Now on a faster site, and development stepped up, the oblivion style MIRPG
(multi interface roleplaying game) is soon to be developed even farther. Admins
interested in the code base should inquire with Airius, but most people just
come to play a unique mud that does not sacrifice its integrity of being true
to its roleplaying roots.

-----------------------------------------------

Mud : OceanaMUSE
Code Base : TinyMUSE
Telnet : oceana.nlanr.net 4201
WWW : http://www.nlanr.net/COLL/Oceana/oceana.html
Description :
OceanaMUSE takes place on "Oceana," a large planet named for its vast
oceans and numerous islands. Users are given the opportunity to govern an
island, construct a stable domestic system, and participate in
international affairs. This MUSE is in collaboration with the San Diego
Supercomputer Center and the MuseNet project, and is a K-12 resource.
Many types of cultures and governments are displayed as a result of the
users' efforts and there is much to be learned about the different
islands.

-----------------------------------------------

Mud : Orion
Code Base : OrionLib
Telnet : orion.tyler.net 2000
WWW : http://orion.tyler.net:2080
Description :
A mud based on a new Mudlib, being written On the Orion mud.
lots of neat things, including ftp server and http server both
written completly in LPC.

-----------------------------------------------

Mud : ORION II
Code Base : DIRT, DYRT
Telnet : 163.1.245.204 6715
WWW : None
Description :
Orion II sited at Oxford University.
An ABER mud using DIRT and DYRT code.
Seeking zonewriters and original zones.
Playerkilling is allowed

-----------------------------------------------

Mud : Other Realms: Meridian 59
Code Base : Custom (proprietary)
Telnet : meridian59.boulevards.com 6800 [204.162.28.95]
WWW : http://www.boulevards.com/otherrealms/
Description :
Other Realms: Meridian 59 is the alpha release of TNIC's new
3D, first-person, animated, graphical mud. Each player (and
each of the monsters) is represented on-screen by an animated
avatar. Now you get to explore, find treasure, slay monsters,
alone or with other players in a true 3D environement running
over the Internet.

Meridian 59 is in early development, but has been running as a
free alpha since December 15, 1995. We will be updating it
over the next few months, and will be releasing a pay-for-play
version (by the hour or flat rate) on CD-ROM in 1996. Currently
our software runs best on 486/66s or better (8Mb RAM, 14.4 modem,
Windows 3.1, NT, or W95). We are working on a Mac version too.
Please Note: You must first download our game software from
our website (www.otherrealms.com) before you can play our game.
Hope to see you soon in Other Realms!

-----------------------------------------------

Mud : OUTLANDS of DARKNESS
Code Base : CircleMud 3.0 Bpl 8
Telnet : centcon.com 4000 [204.252.48.20]
WWW : http://www.centcon.com/~mud/
Description :
- Friendly immortal staff
- many original and favorite areas
- many ideas to impliment still
- quickly progressing
- solid 100 level mud gameplay
- wide selection of races and classes to come
- unique plans to make this mud differ from others
- qualified team of builders/coders
- friendly mort // imm relations
- we're always there when you need us
- no pkill based fantasy mud
- Battle system in the works
- New stuff being added every day
- fun to play, plenty to explore

Come on and see us for your self, if you have any questions,
Mudmail or drop a tell to:
-Eric (Head Builder/Admin)
-Cube (Head Admin)
-Jasrags (Head Coder/Admin)
-Reaper (Head Of everything else/Admin)
-Heyyou, and Gunhed (Site)

o=======================================================================o
Muds Beginning With: P
o=======================================================================o


Mud : Paradox
Code Base : Ew-too
Telnet : vassun.vassar.edu 4040
WWW : None
Description :
Paradox is a gay/lesbian/bisexual/transgendered SAFE space and
primarily designed as a TALKER...a location used for socializing
and getting to know people.

We request that you DO NOT visit us if you are homophobic or
find the concept of a SAFE-space for QUEER folks annoying.

-----------------------------------------------

Mud : Paradox II
Code Base : Paradox II (Nightmare IVa)
Telnet : paradox.temple.edu 1691
WWW : None
Description :
After beta testing for more than 14 months, Paradox II opened on November
1, 1995. Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic,
literate, and compelling one of its kind. Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.

With regards to theme, we've taken a rather unique approach. The central
city of Equius is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux. Indeed, investigative
exploration may often result in quite bizarre discoveries!

Finally, the dedicated and sympathetic staff of Immortals make
playing Paradox II an especially rewarding experience. We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.

For excellence in an LPmud, experience Paradox II.

-----------------------------------------------

Mud : Pax Magica MUSH
Code Base : TinyMUSH 2.2
Telnet : mellers1.psych.berkeley.edu 7911 [128.32.243.78]
WWW : http://mellers1.psych.berkeley.edu/~lwl/ars/pax.html
Description :
Pax Magica is a roleplaying, story-oriented MUSH based on
the Mythic Europe of Atlas Games' ARS MAGICA roleplaying
game. The game begins in the year 1201, in Venice, shortly
before the Fourth Crusade. Mythic Europe is the medieval
world as superstition would have it be -- the powers of
heaven and hell are very real, as are the powers of the
faeries and mighty wizards. We are dedicated to provided
an environment for mature, creative people, both through
creating a cooperative yet conflict-oriented roleplaying
environment, and providing a friendly OOC Room for player
relaxation between in-character scenes, where one can
expect to find intelligent discourse on Ars Magica,
history, philosophy, and MUSHing and Life In General.

-----------------------------------------------

Mud : Pegasus
Code Base : TinyMUCK 2.3b2
Telnet : 128.255.200.26 4242
WWW : None
Description :
One of the oldest continually-operating MUCKs. Peg has a
small group of dedicated administrators and lots of room for
players, development, and fun. There is no set central theme
so, life on Pegasus is what you make it!

-----------------------------------------------

Mud : Pennsic MUSH
Code Base : TinyMUSH 2.2.2
Telnet : pennsic.com 3000 [205.231.120.1]
WWW : http://pennsic.com/mush.html
Description :
Pennsic MUSH is a player based world where building and
creating are how you play the game. The theme is to recreate
Town and Camping life in the medival times. This is a family
oriented place so poilte behavoir is expected from everyone
who wishes to remain connected.

We will be installing a combat system and setting up list
areas for different levels and styles of fightings. There
are maps on both the pennsic.com page and in the MUSH.

-----------------------------------------------

Mud : Perilous Realms
Code Base : copper
Telnet : pr.mese.com
WWW : None
Description :
Some features we offer:<br>
* 500 levels
* dozens of classes
* tons of original skills and spells
* friendly imps

-----------------------------------------------

Mud : Phalonia
Code Base : ROM 2.4
Telnet : jugrnaut.kirtland.cc.mi.us 4000 [198.111.198.20]
WWW : http://www.kirtland.cc.mi.us/users/students/mouser/
Description :
Phalonia is a ROM 2.4 mud, Diku and Merc based. It is still
in beta but we offer a stable environment with very little
lag and no-rent. Pkilling is allowed, but the level
restictions are realistic. We have a unique religion system,
all of the deities are real Imms... so interaction with your
god/goddess is possible. It is also possible to change
religions or be agnostic. We have several unique areas for
adventuring in, and a guild house for every god/goddess that
offers the following benefits to worshippers: regen room,
specialized equipment, and food and drink at a lower cost.

-----------------------------------------------

Mud : Phidar
Code Base : Rom 2.3
Telnet : Phidar.traveller.com 9000
WWW : http://www.traveller.com/~phidar/
Description :
Phidar is growing in areas of all intrest and has had large additions
and modifications to the code. Origonally there were 3 people working
on the code, and only 2 working on areas, so we have some unique features
but a just starting to show unique zones.

* The Mail System -- Allows for players to have their mail on the
mud forwarded to their home mbox, mail letters into the mud from
off site, and authorized players can mail off from the mud to any
RFC legal mail address.
* Modular Special Procedures -- Special procedures that can be attached
to rooms and/or objects by the developers, insted of the static
special procedures in diku.
* Objects: Additional commands become available when some items are
used (held, wielded, etc.), effects may occur when you
equip them, de equip them, or randomly in the game.
* Rooms: Commands in special rooms, ie, you can drop a bank procedure
into a room and it becomes a bank, etc.
* Online Editor -- Mobprogs, Resets, etc (only lacking a help editor).
Its a lifesaver.

And much more...

-----------------------------------------------

Mud : Phoenix Mud
Code Base : Circle
Telnet : mud.mclv.net 4000 [204.95.95.3]
WWW : http://falcon.cc.ukans.edu/~walterb/phoenix.html
Description :
* Circle 2.2 MUD (Heavily Modified)
* 200 Levels and 12 God Levels
* Over 50 Different Skills, and 130 Different Spells!!!!
* 10 Different classes to choose from and Remort Levels
* Customization of Character Stats
* A fully Implemented Clan system, with Leader commands, Clan Rooms, and a
'Clan Say' Channel. There are more Clan features in the works.
* Full ANSI Color
* Infobar, Scorebar, and health meter for vt100 terminal types (optional)
* Special commands such as: scan, gwho, laston, autoassist, etc.
* FREE Recalls!!!!!
* No RENT!!!!! Phoenix mud uses a 'camp' command for free, and it leaves
your eq in it's current location... i.e. worn and equipped items are equipped
when returning to the game.
* Special Channels such as Info and Music Channels.
* Interactive Higher Level mobs that hunt you when you attack them and use
Skills against players... ( give ya a taste of your own medicine ;) )
* Damlog Command- So all you tough guys & gals can see how hard you are hitting
:)
* an Automatic Auction System

-----------------------------------------------

Mud : PK Mud
Code Base : Diku
Telnet : 130.235.191.206 5000
WWW : http://www.seas.ucla.edu/~peckham/pkmud/
Description :
Pk Mud is completely and totally about player killing. It is a battle
between equals.

All players begin with level 30 stats. Mobs exist only to give out equipment.
What is the point of killing a mob that just sits and lets you hack on it.
Mobs dont think, players do. If you think you have what it takes to be a
PLAYER KILLER, let us show you the meaning of the word at PK mud.

-----------------------------------------------

Mud : PoMUD
Code Base : Diku
Telnet : tuik.clar47.rhno.columbia.edu 6666
WWW : None
Description :
An AD&D/DragonLance based MUD which encourages real roleplaying.

-----------------------------------------------

Mud : Pothole Mud
Code Base : Diku/Envy
Telnet : phobos.cimtek.com 9999
WWW : None
Description :
Pothole is the BEST MUD EVER!! A great role-playing, fantasy,
adventure mud. The imps and current heros are more than
willing to help you whether this is your first mud experience,
or if you are a veteran MUDder. The mud is constantly
improving with new spells, classes, areas, and commands. So
before you try any other mud, please check us out.

-----------------------------------------------

Mud : PrairieMUSH
Code Base : PennMUSH 1.50 p11
Telnet : bluestem.prairienet.org 4201 [192.17.3.4]
WWW : http://www.prairienet.org/~mush/
Description :
PrairieMUSH is a Social MUSH, hosted by Prairienet, the free-net
of East Central Illinois. We welcome anyone to hang out in our
coffeeshop, explore our roleplay worlds, or bring your tabletop
style roleplaying game to our home!

PrairieMUSH also welcomes refugees from downed MUSHes! If you
would like to create a refugee center, please just stop by and
contact our staff. We're also open to new mini-mushes, as long
as they do not contain copyrighted material. Welcome!

-----------------------------------------------

Mud : Prime EvilMUD-The world of Oriak
Code Base : CircleMUD Version 3.0
Telnet : ozramp.net.au 4000
WWW : None
Description :
The land of Prime Evil, with over 100 player levelsto play for..With 8
classes and 10 races to choosefrom...So come and try your luck.. you will
need it..This MUD has support for houses... with over 35 zones.. 2000 plus
rooms and mobs...The Mud is always being updated so as to keep it fun...W
arder...Yort....Menica ...

-----------------------------------------------

Mud : The Princess Bride MUSH
Code Base : TinyMUSH 2.2.1
Telnet : palantir.res.wpi.edu 9999 [130.215.245.147]
WWW : http://palantir.res.wpi.edu/~khrystyn/pbm/pbm.html
Description :
The Princess Bride is a loosely themed MUSH based on the classic
tale of love and adventure by S. Morgenstern as abridged by William
Goldman and as seen in the popular movie.

Connect to Princess Bride for a small but growing world and help to
expand it by building, which is encouraged.

-----------------------------------------------

Mud : The Providence of Coranthia
Code Base : ROM 2.3
Telnet : mserv1.wizvax.net 9201
WWW : http://www.cris.com/~shiroken/corehome.htm
Description :
The Providence of Coranthia is currently undergoing extensive
modifications to the ROM 2.3 base code, and when completed and
officially open, will feature a completely original, logical,
and "real" roleplaying world. For code-testing purposes, we
only have basic stock Merc/ROM areas online at the moment, with
a couple of original areas for variety. When we officially
open in the early fall, the stock areas will all be gone.

If you'd like to stop in and dodge the falling construction
materials, you're more than welcome. While right now we don't
offer a lot of exciting new places to explore, we have a small,
very friendly group of players and playtesters, as well as a
friendly and helpful staff of immortals. We're also open to
suggestions and ideas, for both features and for the world of
Zaelia that we're creating. And if you're a builder, and are
interested in helping to create a real, consistant, and fluid
world, we'd be glad to work with you.

-----------------------------------------------

Mud : PT-MUD
Code Base : Circle 3.0
Telnet : sargasso.fukt.hk-r.se 4000 [194.47.150.17]
WWW : http://www.pt.hk-r.se/~pt94rfe/Mud/PTMUD.html
Description :
PT-MUD is a hack-n-slash type of mud, but roleplaying is not forbidden in
anyway. We have the four standard diku classes, and added ranger, mentalist
and healer. We also have races, the four "standard" races (human, dwarf, elf
and orc) and added the race giant. The world in not large, but it is growing.
But builders are of course welcome to make their contribution.

Many monster in the world are so heavy that it must be a large group of
players from all classes to kill it. This is a mud for utter violence.

Some of the features PT-MUD:
* Advanced multi-attack system for both players and monsters
* Many new skills and spells, with more on the way
* 60 mortal levels
* Advanced multi-attack system for both players and monsters
* Many new skills and spells, with more on the way
* 60 mortal levels
* Storage room where you can store stuff for a longer period
* A surgeon where you can buy increased stats and other things
* A damage log. Check who hits most and hardest

Come and visit us, you have nothing to loose...

-----------------------------------------------

Mud : Puddle -o- MUD
Code Base : ROM 2.4b
Telnet : amber.engg.ksu.edu 9000 [129.130.120.193]
WWW : None
Description :
Puddle -o- MUD is a violent RPG mud: A world locked in a
downward spiral of decay and warfare. A once thriving world,
millenia of constant warfare between the forces of order and
chaos have decimated the world and the factions have nearly
obliterated each other. In the shadow of these titanic
forces, new organizations have taken root to grab a piece of
the decaying world. Join in and get a piece of the action.

Races:
Human, Elf, Dwarf, Giant, Lycaon, Feline, Dragon

Classes:
Mage Warrior Cleric Thief Summoner Invoker Druid Ranger
Barbarian Paladin Dark Knight Wizards

-----------------------------------------------

Mud : PuKaK
Code Base : ABER
Telnet : vortex.netbistro.com 6715 [204.244.105.1]
WWW : None
Description :
Well.. PuKaK is MY way of learning the basics behind
C... I've been playing on AberMUD's for a couple of
years now so I like to think of PuKaK as a place where
players PLAY...not just sit around and chat
(but idle players are not frowned upon either!!)
so come on by...it's not a hard game to learn...
**PERFECT for the player who does not want to fool around
with class selection etc...**
see you online!
CHUMP

-----------------------------------------------

Mud : Purgatory
Code Base : Dirt 3.0 (AberMUD Style)
Telnet : purgatory.jaxnet.com 2112 [204.183.221.2]
WWW : None
Description :
PuRgAtorY is now almost 2 years old. It has proven to be one of
the most successful AberMUDs in existence. There are many areas
on Purg not found in other MUDs. Code is extremely stable, players
quite helpful and enjoyable. Many quests challenge you to do
your best to make it to the rank of Wizard. Detailed Money
System. Our wizlist alone should speak for itself, being over
3 pages long! Come see if you can escape the evils that await
you in PuRgAtorY!

PuRgAtorY...the realm between Heaven and Hell!

o=======================================================================o
Muds Beginning With: Q
o=======================================================================o


Mud : QuarantineMUD
Code Base : CircleMUD
Telnet : exit1.i-55.com 4000 [204.27.97.1]
WWW : http://www.prairienet.org/~jspiro/qtmud.html
Description :
QuarantineMUD is a fantasy-based MUD running on a Pentuim
90 near New Orleans, LA. It uses CircleMUD 3.0 Beta as its
base code and has been heavily modified. We offer 5 classes
and many races each with respective strengths and weeknesses
which make them unique. We offer the option of player
killing but only by choice of the player's involved. We
currently have over 65 zones to explore including many
original written by our staff. Our immortals are friendly,
competent and willing to help. Check us out, we think you'll
enjoy Quarantine.

-----------------------------------------------

Mud : QuasiMUCK
Code Base : MUCK
Telnet : gumby.npcts.edu 8000 [192.217.204.1]
WWW : http://www.npcts.edu/~ppeters/quasi.htm
Description :
Many years ago, two failing civilizations lived on two
distant planets. One planet was populated by technology-
addicted beings, another by magic using folk, but both
dying because of their one sided existence. A god, Quasi,
took pity on them and decided to give their races a
second chance. He took two pieces of each society and
placed them together in one city, the city of Sallistia.
Now, the two civilizations live, begrudgingly, side-by-side
away from their loved ones, and their homeworlds. The
environment is tense, people fighting each other, and
more importantly failing to understand each other.
Take your place in our world!
User-definable, battle-ready, user-friendly!

-----------------------------------------------

Mud : Quicksilver
Code Base : ROM 2.4
Telnet : res.com 9000 [244.204.102.1]
WWW : None
Description :
Quicksilver is a new and developing mud with new areas and code
to improve the gaming environment being added weekly. Currently
the mud has 50 levels, but this will change as new areas are
written with a 100 level mud in mind. For characters who have
reached the top level, we have a reincarnation system where the
character can restart at level 1 with the option to choose new
and more powerful characters and races.

o=======================================================================o
Muds Beginning With: R
o=======================================================================o


Mud : Ragnarok
Code Base : ROM 2
Telnet : bohr.sos.clarkson.edu 9000 [128.153.32.6]
WWW : None
Description :
Ragnarok is a Rom2 based mud. There is a consistant effort to
make the mud harder. Mobs are pumped up ... PKing is encouraged
by the 9 guilds. Future work will increase the intellegence of
mobs. Of course, Ragnarok does have the majority of your
mandatory eye candy.

There are no classes per say. Your skill selection is determined
at creation time. Basic game balance has been sufficiently
changed so that people used to Rom2 muds will have significant
problems initially. For example, your intelligence effects how
much damage a mage offensive spell does, as does your race. So
dwarven mages do VERY little damage with their spells.
Guilds, PKing, restricted eq, and restricted levels all conspire
to keep the game dynamic. People can lose levels, and it does
happen often.

Try Ragnarok, but don't be afraid to die. You will. And your
end may be sooner than you think.
-Hawke

-----------------------------------------------

Mud : RavenMUD
Code Base : Circle 3.0 Beta
Telnet : pantera.openix.com 8000
WWW : None
Description :
RavenMUD is actually a mud that has been kicking around for years. It was
originally started by a handful of people from DaShadow's Domain and ShadowMUD.
Since its first incarnation it has been through many rebirths and transitions.
I seem to recall bringing up the first version under a modified Copper release,
but I'm not even sure of that anymore.

Some of the features that are currently in place or being developed:
10 classes; 12 races; 50 mortal levels; 100+ areas; clans; user features
such as saved aliases, shorthand names to ease amount of typing, future
GNU readline support; a new OLC system that is under development.

A playerfile that will live forever which is one of the solemn promises
I made as an IMP back in the early days. When expanding or moving,the pfile
is always the first concern. We don't allow no steenkin purges.

-----------------------------------------------

Mud : Realm of Legends MUD
Code Base : Proprietary
Telnet : diversion.com 23 [204.189.48.1]
WWW : http://diversion.com/docs/mud.txt
Description :
In short, Realm of Legends MUD has an amazing engine and we have
a great group of people to play with. There's lots of group effort
and cooperation, as well as some nasty battles. We also have some
exciting expansion of the MUD in the works. Oh yeah, and forget
about lag. Our server is as responsive as you are.

-----------------------------------------------

Mud : Realm of Magic
Code Base : Circle
Telnet : b11.informatik.uni-bremen.de 4000 [134.102.201.111]
WWW : http://www.informatik.uni-bremen.de/~quota/
Description :
Hail all, who want to leave the rude reality for some time! This mud
consists out of fantasy-styled zones which will lead you into deep and dark
dungeons, towards amazing zones and continents, into worlds of magic and
adventures. You can choose between 8 different races, 4 different guilds and
alot of other possibilities. There are 102 levels of mortability.
Actually the Realm of Magic consists of 8 continents, including
155 different zones, ca. 4400 mobiles and about 7500 objects.
We have a very active crew of zonebuilders, and so nearly each month
a new zone is added to this Mud. The Mud itself is about 2 years old
and we are proud to have players from all over the world, which are on day
& night. The language of the Mud is english. We implemented a system which
allows you to choose between either a peaceful life or a life as a thief
and assassin.

Due to some very engaged players we have some services which are
maintained by players, like a Realm-Newspaper, a Judge,
Orders (founded and led by players!), Playerhomes, a lot of bulletin
boards, a Library and other fine things.

-----------------------------------------------

Mud : The Realm of the Exiled
Code Base : Circle 3.0 Modified
Telnet : ns3.ptd.net 5000
WWW : None
Description :
The Realm of the Exiled has alot to offer players, be they
new or old. We have 7 classes, 10 races, and working on alot
more. Exiled also has over 66 areas of exploration, some of these
are standard, but we are working on original areas also, Exiled
also encourageous the players to make and donate areas to the mud
and full recognition goes to the maker of a original area.

Exiled offers multi-classing, clans, religions, and much, much
more is being worked on as I type. So come on by and give us a try.
Oh yea before I forget, if you have any questions or would like
to know more PLEASE fell free to email me at:
ed...@postoffice.ptd.net.

-----------------------------------------------

Mud : The Realms of Arcadia
Code Base : Originally ROM, heavily modified
Telnet : arcadia.ior.com 4000
WWW : http://arcadia.ior.com/
Description :
The Realms of Arcadia are a politically-driven, roleplaying-
intensive mud based on the clan premise of Moosehead SLED and
projected two centuries past Moosehead's time. Cities are run
entirely by mortal leadership and authority, and the gods of
old have forsaken the progressive, more secular society.
Playerkilling is allowed after level 8 with percentage-based
level limits, but often wanton killing only earns the perpetrator
enemies in the political realm, unless he or she is a part of
the naturally-selected ruling class. :) We encourage visits to
our home page for more information on our history and world.

-----------------------------------------------

Mud : Realms of Aurealis
Code Base : Circle2.2 / Roa0.1 Beta
Telnet : roa.sunyit.edu 4000 [192.52.220.100]
WWW : http://www.cs.sunyit.edu/users/ujtr/roa.html
Description :
Realms of Aurealis is an up and coming MUD based on our
own brand of medeival fantasy, in some way similar to the
norm, yet in other ways different. Role playing is greatly
encouraged, but is not enforced. As you hear about every
MUD, the immortal staff at RoA is friendly and helpful, but
what makes RoA a little different, is the writing talent and
imagination of our builders. With an extensive On Line
Creation (OLC) area designing system, we think our areas to
match or better anything out there, both in quality and
content.

A few of the features found at RoA are: No rent, full
PK for those who choose to participate in it, hometowns,
races, mounts, shamen, player arenas allowing players to
test their skill against others without anything lost, full
clan support and clan headquarters/hideouts, and a barrage
of user friendly commands making RoA a 'kewl' MUD. We are
connected via a T1 line and run on a P90 BSD2.0 machine, so
machine and connect speed are not a problem. Please, stop
by and browse around. Tell an immortal you saw this ad :)

-----------------------------------------------

Mud : Realms of Chaos II+
Code Base : Nightmare 3.2
Telnet : chaos2.housing.fsu.edu 3456 [128.186.123.24]
WWW : http://chaos2.housing.fsu.edu/
Description :
Realms of Chaos II+ is a freely offered MUD whose only desire
is to pickup more players and help offer a fun and exciting
place to meet people and have fun exploring. We are looking
for people who want to find a 'home' to play at. If you are
looking for a place to enjoy yourself, visit RoC II+
ROC II+ is a fantasy-based role-playing MUD. We have added
some of our own races to the NM 3.2 lib (which we are based
off of, but have made CONSIDERABLE chages to since our start
as a larger MUD (over 10 people regularly on at any time)
back in November of 1994. We normally have around 20 people
logged in and have found Chaos to be a friendly and fun MUD
to hang out at. Probably over half (at least at the time
this was written) of our players have been on-line at Chaos
for over 10 days worth of login time. Once we get someone
to visit, we tend to keep them coming back. Our two main
assets are our friendly and curious players and our friendly
and creative wizards. If you are looking for a MUD where
you can both adventure AND enjoy the company, come to Chaos.
-- Khorne (so you know who to blame ;)

-----------------------------------------------

Mud : The Realms of Dark Shadows
Code Base : DikuMUD
Telnet : dsd.zynet.com 6666 [205.219.116.20]
WWW : None
Description :
We are one of the oldest DikuMUD on the net still. We were
first known on the net as Sequent DikuMUD, but have now
taken on a more medieval approach. A new world is in the
works and we have two constant programmers. The Realms is
not for the weak, we are geared towards the more diehard
players. Looking for a challenge? Try us, we have many
features not found anywhere else.

-----------------------------------------------

Mud : Realms of Despair
Code Base : Merc 2.1
Telnet : realms.game.org 4000
WWW : http://realms.game.org
Description :
Realms of Despair is one of the more popular muds on the 'net.
It has been heavily modified from the base code to include
things like PK clans, boards, complete online building, repair
shops, mounts, switches, levers and buttons, falling, delayed
teleports, hidden objects, spelled equipment, mob-programs,
complex mobiles, nice ANSI color, RIP support, races, new
classes like VAMPIRES than can drink blood from victims, many
new areas, a full T1 connection to the Internet, a dedicated
100 Mhz machine with 32 Megs of ram, and ultra-fast SCSI hard
drives. Come check us out!

Thoric

-----------------------------------------------

Mud : Realms of the Dragon
Code Base : Rdlib based originally on Discworld
Telnet : rod.umd.umich.edu 3000
WWW : http://www.pr1.k12.co.us/~zbeg/rod/
Description :
Do you like diversity? Decisions? The Renaissance? Realms of the Dragon
is a mature mud, carefully crafted to be fun, exciting, and social. The world
is rather huge, and the guild options and race decisions add culture throughout.
The addition of a new machine has made Rod one of the best on the net. Check
it out!

-----------------------------------------------

Mud : Realms of Infinity
Code Base : Merc 2.2
Telnet : 204.140.190.50 1234
WWW : None
Description :
- Realms of Infinty -

A groovy little MERC mud thats yours to explore.
I'm just hangin it off a system here at work...
You are all free to come and roam.

Will soon be adding lots of new races, classes
spells, areas and other goodies. Suggestions
welcome.

Your Immortal
GOR

-----------------------------------------------

Mud : Realmsmud
Code Base : Amylaar LPmud
Telnet : realms.dorsai.org 1501 [206.127.32.200]
WWW : http://www.dorsai.org/~james/
Description :
One of the oldest LPmuds, founded June 1991

Realmsmud is a large LP based MUD with 100+ players on in the peak hours of
the early evening. We offer 9 guilds, many different races, OPTIONAL player
killing, 11 quests, 50 player levels, option to be a multi-guild at level 30,
3 days between reboots, and most of all, a VERY fun & friendly atmosphere.
Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard
drive. With over 100 users, we use approximately 40% of the cpu power, which
means we have plenty of room for more players, and no machine-based lag! The
realmsmud computer has its own port on a new switched ethernet hub, and our
site plans to add another T1 line to a different internet provider, for
increased reliability.

So, stop by and try us out. New players start out as adventurers, which on
Realmsmud is a temporary guild. You should join one of the other guilds as
soon as you can decide on one. Once you join a guild, you gain access to that
guild's storage rooms, and other guild members will probably help you get
started if you ask nicely.

-----------------------------------------------

Mud : Renegade Mud
Code Base : aber
Telnet : ech3.res.lehigh.edu 6789
WWW : None
Description :
Renegade mud is run with dyrt code. We have entered in many
zones for you to explore. We have many quests already coded
and many more coming! =)

The people that run the mud are very cool people :), We're an
easygoing crew and just want to have some fun.

-----------------------------------------------

Mud : Renegade Outpost
Code Base : Silly
Telnet : 165.254.118.47 9999
WWW : None
Description :
VERY heavily modified version of Silly from 1990

-----------------------------------------------

Mud : The Resort
Code Base : EW2
Telnet : evans.cudenver.edu 2323
WWW : http://ulibnet.mtsu.edu/%7Eafoxson/resort/
Description :
The Resort is a full-featured chat program, which is specially
designed to be a fun, comfortable, and secure atmosphere to
make new friends, and to meet people. The Resort is a virtual
community comprised residents who are the regular users of the
program. There are many features to make your stay more
enjoyable, and we guarantee that anything that is done in
private, cannot be snooped upon or monitored in any way. This
service is provided completely free-of-charge. Some of the more
popular features include, your own user-configurable rooms,
news, mail, full ansi color support, and lots, lots more.

Within the last year the Resort has become one of the most
popular internet chat programs on the internet, with over 9600
registered users (at last count), and an average of 7000 total
connections daily, and as many as 350 logged onto the program
simultaneously. Come Visit the Resort for a bit, we're sure
you'll enjoy your stay...

-----------------------------------------------

Mud : RetroActive
Code Base : Custom
Telnet : mud.id.net 3000
WWW : http://www.id.net/RetroActive/
Description :
RetroActive is a custom written MUD with some killer features:
We have more than 50 different player races, with each race
having their own special strengths & weaknesses. There are
more than 20 different guilds that you can belong to,
each guild having their own special powers, strengths,
and weaknesses. With over 200 different spells that
spell-casters can cast makes this one of the most interesting
Multi-User Dungeons available on the net. More than 200
different playing skills that vary based on player race, and
guild makes RetroActive the most advanced mudding experience
you will find anywhere.

-----------------------------------------------

Mud : Revenge of the End of the Line
Code Base : Amylaar
Telnet : mud.stanford.edu 2010 [36.21.0.99]
WWW : http://www.stanford.edu/~debi/eotl/
Description :
Once in, avoid everything that
moves. Only the swift thinking
and swift moving survive. Don't
touch anything without checking
it out with a toss-away char
first. Power is currently held
by a group of petty, cruel people.
They will do what they can to
prevent you from suceeding in any
way they can. Things change
constantly and without much
notification.

You will have your ego crushed,
your time destroyed, and if you
complain, there are many people
whose sole job seems to be to
ridicule you. This is their job,
and they take pride in it.
Welcome to Hell.

-Minister, 29 Nov 1995

-----------------------------------------------

Mud : Ritual Sacrifice
Code Base : LPmud, Custom Lib, Amylaars Driver
Telnet : ritual.ucc.gu.uwa.edu.au 5555
WWW : None
Description :
Enter the world of Ritual Sacrifice. More than a year and
a half of work has produced this traditional medieval LPmud
for the world to enjoy. Original guilds such as Psychics,
Rangers, Warriors, Rogues, Clerics, Sorcerers and more
adventure side by side in a fantasy world of Giants, Elves,
Dwarves, Dragons, Orcs and countless many more traditional
fantasy races. Multiple continents, multiple currencies, and
dozens of areas with hundreds of rooms in which to kill or be
killed. Are you good enough to make it to the realms of the
immortals??

-----------------------------------------------

Mud : RivaMUSH
Code Base : TinyMUSH 2.2.1
Telnet : riva.neca.com 7777
WWW : http://riva.neca.com/riva/
Description :
RivaMUSH is based on the best-selling books by David Eddings. A
scaled geography, feature characters, intrigue, plots, and fun
role-playing are just some of the highlights you will find here.
Friendly admin, always willing to help out the newcomer, new and
interesting events happening all the time...stop on by...

-----------------------------------------------

Mud : Riverhold
Code Base : LP
Telnet : mama.indstate.edu 3000 [139.102.70.201]
WWW : http://www.islandnet.com/~kfriesen/riverhold/
Description :
Riverhold is a mediaeval/fantasy themed mud that is now open
for beta testing. When it opens for good, Riverhold will be an
excellent mud, offering high quality areas that are consistent
with each other so that the realm will be a realistic place,
not a lot of separate areas tacked onto a main road, each with
different back stories.

If you like creative areas, good writing, and a well-balanced
game, come give us a try!

-----------------------------------------------

Mud : Rivers of MUD
Code Base : ROM 2.7
Telnet : rom.org 9000
WWW : http://rom.org
Description :
ROM offers a very challenging environment to play in (don't
expect easy levelling: even if you think you know the areas).
There are many subtle and not-so subtle changes, including
a dieties, class and race restricted items, more flexible
special procedures, more intelligent NPC casting, weighted
money, and a few other tricks. I'm always looking for well
written areas. Building docs (mostly current, though usually
a feature or three behind) are available on the home page.

-----------------------------------------------

Mud : Robotech MUSH
Code Base : PennMUSH 1.50 patchlevel 15
Telnet : ROBOTECH.DF.LTH.SE 2142 [194.47.252.42]
WWW : http://robotech.df.lth.se/~robotech/
Description :
Robotech Mush is a themed Mush set in Macross Saga, written by Jack McKinney.
The Mush is an attempt to ... not as much recreate, as play and live the theme,
and thus it will run from the very (nearly) start of the Saga, twisting and
weaving through time as players and their characters effect it. Roleplaying is
stressed, but what would Robotech be without the space combat? Thus combat
exists, although it is not a main goal, it is however a part of the Mush and
the results in the battles will perhaps ... make the Mush diverge from what
happened in the books and series. But who knows? Not I, not You...But give it
a try and Roleplay a human, or even a Zentraedi ... *8)

-----------------------------------------------

Mud : RockyMud
Code Base : Silly
Telnet : features.mci.com 4000
WWW : None
Description :
A world based on stock SillyMud, with modifications for ego,
and lots of new areas are being added.

-----------------------------------------------

Mud : RoninMUD
Code Base : gamma DIKU
Telnet : ronin.hudsonet.com 5000 [206.25.166.3]
WWW : http://www-usacs.rutgers.edu/~worm/ronin/
Description :
Hack!? Slash!? Of course, we're DIKU! While at lower levels
we're a 'run of the mill DIKU', we have many beautifully crafted
areas with plenty of puzzles and intrigue that are available to
the more powerful players. Other features include:
* ANSI color, fully customizable and user realizable.
Descriptions, titles, says, tells, battle actions, etc. can all
be chosen and set by embedding color codes within your text, or
by global settigs that save.
* 10 classes -- plenty to offer for any player style.
* Good balance between what's available to tintin-style
multis and what's available to other players.
* Perhaps not innovative, but at least more powerful engine
than the original Gamma DIKU, allowing for more complex control
underneath the hood (i.e. providing those higher level intrigues
and puzzles). Sure gamma does this, but Ronin's is cleaner.
* Active international player base, usually 30-40 players
during peak hours.
* Online editing for those who like to build. (Still in
'beta' mode, used successfully for installation, debug, and
revamp of 18 new areas in the past few months, so we must be
doing something right.)

-----------------------------------------------

Mud : RushMUD
Code Base : lpMUD 3.1.2/2.4.5
Telnet : hro3.ptf.hro.nl 5317
WWW : None
Description :
RushMUD is a small MUD on which it is easy to become wizard.
It is a modified version of 2.4.5. The world is divided in
several realms, of which one (Vernes Elevar) is currently being
developed. This world allows some basic electrical equipment,
but no gunpowder, and is still mainly medieval/fantasy like.

More realms will follow.

o=======================================================================o
Muds Beginning With: S
o=======================================================================o


Mud : Sanctuary
Code Base : Rom 2.3
Telnet : pauli.sos.clarkson.edu 9000
WWW : http://pauli.sos.clarkson.edu:1111
Description :
Sanctuary is a pkill mud based VERY loosely on Robert Jordan's
Wheel of Time series. Features include color, 5 classes (M, W,
T, Cl, Psi), 14 guilds, numerous other additions to code base,
numerous new areas, player enforced rules, new spells,
spelled equipment, imm run quests, quild wars, and avg number
of players on is around 50-80 (over 4000 pfiles total!).
Warning: Due to the heavy nature of pkill, this mud is not for
the faint of heart (or those with a slow connection :-) )

-----------------------------------------------

Mud : Sanguinis Nobilis
Code Base : TinyMUSH version 2.2.*
Telnet : master.tardis.ed.ac.uk 4444
WWW : http://thor.acusd.edu/NobleBlood/NobleBlood.html
Description :
A WoD MUSH set in present day London, England and based on
White Wolf's rules for Vampire: the Masquerade. The emphasis
is heavily on Camarilla/ Anarch politics and players can choose
to generate either a neonate vampire or a mortal in chargen,
more powerful characters are by email application only.
The rule system used is a cross between LARP rules and
tabletop and is fully explained in online +news and +help.

-----------------------------------------------

Mud : SchMOOze University
Code Base : MOO
Telnet : schmooze.hunter.cuny.edu 8888 [146.95.128.7]
WWW : http://schmooze.hunter.cuny.edu:8888/
Description :
SchMOOze U. was established in 1994 as a place where people studying
English as a second or foreign language could practice English while sharing
experiences with other learners and practicers of English. Although schMOOze
was founded with the ESL/EFL student in mind, it welcomes all people interested
in cross-cultural communication.

-----------------------------------------------

Mud : Scimitar
Code Base : custom
Telnet : drscape.com
WWW : http://www.drscape.com
Description :
Scimitar is a long-running multi-user adventure game. Your goals in Scimitar
are to attain higher levels of experience in your field, participate in quests
to rid Boldhome of evil, and most importantly, to have fun.

-----------------------------------------------

Mud : Seattle Mud
Code Base : Diku
Telnet : seamud.org 6969
WWW : http://www.cyberspace.com/samz/
Description :
Seattle Mud is a Beta Test mud based on Diku. We are building the center
around the city of seattle. A bit of everything including trying to mix some
modern stuff with the old tradition AD&D.

We are looking for players and testers. Open to all suggestions. If you
are easily offended by profanity then this is not for you.

We added stuff to show some of the more modern day side. We are very
lenient on rules and lots of help for players that need it from gods.

-----------------------------------------------

Mud : Seifenblase
Code Base : LP Amylaar 3.2.1
Telnet : zeus.stud.fh-heilbronn.de 3333
WWW : http://hermes.stud.fh-heilbronn.de/Online/Seifenblase/
Description :
Note from the Connector Admin: I do not speak German so please do
not ask me to translate this for you.

Seifenblase is a German MUD that has been under construction
since July 1995 and still is. Since Seifenblase's language is German,
I shall continue in German:

Seifenblase wird aus voneinander unabh0xe4ngigen Welten (Seifenblasen)
wie z.B. einer Schlumpfwelt, einer Toon-Welt, Lummerland bestehen.
Das Tr0xe4umen wird eine gro0xdfe Rolle spielen, es wird kaum Kampf
geben, vor allem nicht so, wie man es von anderen MUDs her kennt.
Jeder Spieler wird bei seinen Abenteuern von einem Pl0xfcschtier begleitet.

Im Moment gibt es in Seifenblase noch nicht sehr viel zu bewundern.
Wir sind noch sehr stark an begeisterungsf0xe4higen Programmierern
interessiert.

-----------------------------------------------

Mud : Shades
Code Base : Custom
Telnet : dragon.easynet.co.uk 23 [193.131.248.120]
WWW : None
Description :
Shades is a 'classic' mud in a similar style to the first ever MUD running
at Essex University, England. The game wasoriginally developed in 1985, and has
been hosted onvarious systems and enhanced since then. Good player/player
interaction is supported, and it has often been found to have a strong social
environment as well. Player killing is a recognised part of the game, and
overall the system includes good, easy to follow gameplay. Once connected,
logon as 'mudguest' and then use GO SHADES to access the game.

-----------------------------------------------

Mud : Shades of Evil
Code Base : ACKmud2.0
Telnet : meson.atom.com 6666 [204.49.61.4]
WWW : http://www.cybertown.com/mudhome.html
Description :
Shades of Evil is a newer mud, running ACKmud2.0, a
dervitive of Merc2.0/2.2. We offer many enhancements
over most MUDs, including true multiclassing, Mobs that
hunt down and attack prey, item triggers, MOBProgs,
5 classes, 6 races, race and clan channels, full clan
code including clan recall, clan donate, and clan equ,
full, working online creation, etc.

We currently run with 62 unique areas, with only the
mud school and midgaard left of the older areas. We are
currenly in the process of changing the mud over to
a Gothic Cyberpunk Vampire theme :) The Imms on Shades
of Evil are very player oriented, and will never ignore
the players when there are problems. Come check us out!

-----------------------------------------------

Mud : Shadowlands
Code Base : A greatly enhanced Envy
Telnet : shadow-lands.com 4000 [206.67.78.203]
WWW : http://shadow-lands.com/
Description :
Shadowlands uses a greatly enhanced Envy code base. Our friendly
and helpful immortal team is dedicated to creation of new areas,
items and equipment. With the addition of mob-progs, object-progs
and soon room-progs quests have much greater potential.**WHATS NEW**
8 new classes for a total of 13, 9 races, score with color and ALL
information about your char, and a completely restructured world.
Checkout Shadowlands, we welcome your suggestions!

-----------------------------------------------

Mud : The Shadow Realms
Code Base : Rom 2.4
Telnet : realms.mat.net 9000 [205.252.122.1]
WWW : http://www.cs.bsu.edu/homepages/skanra/
Description :
The Shadow Realms is a New and exciting adventure where Role-playing is
encouraged at all times. In fact those who don't Role-play are frowned upon.
Come to a MUD that is rich in flavor and excitement. The Immortal team is very
helpful and we have a large group of builders constantly expanding the world.
We offer nine races and eight classes.

-----------------------------------------------

Mud : Shadowrun MUSH
Code Base : TinyMUSH 2.2.1
Telnet : shadowrun.dnaco.net 4201 [206.150.232.50]
WWW : http://www.dnaco.net/~shadow/
Description :
Enter the vibrant world of 2055 Seattle on ShadowrunMUSH,
based on the outstanding RPG from FASA. Deck the matrix,
wield the arcane powers of the Sixth World, or lock and load
your UZI-III's as you prepare to take on the megacorporations
that run the Sprawl. Or, you can be a corper - pulling the
strings that make Shadowrunners jump. Or a media, reporting
on the glitz of this futuristic time.

The possibilities are endless. Roleplaying is hot, fast, and
some of the best you'll find. A dedicated staff of 9 wizards,
34 wizards, 11 dedicated judges, and a mass of some of the most
creative builders in MU*dom today have teamed up to give YOU a
roleplaying experience beyond compare. Twinks and powergamers
need NOT apply - this is a ROLEPLAYING MUSH!

-----------------------------------------------

Mud : Shadow's Edge
Code Base : LPMUD
Telnet : arthur.rutgers.edu 4000
WWW : None
Description :
Come check out Shadow's Edge! We are a fast action paced MUD
running on a dedicated standalone machine. Several races and
guilds and such like every other MUD, but our MUD has charm
and class, as well as a stable reputation. Medieval based.

-----------------------------------------------

Mud : Shadows of the Mind
Code Base : Merc 2.1
Telnet : foo.caltech.edu 4000 [131.215.6.4]
WWW : http://foo.caltech.edu/~malice/
Description :
* Five class multiclass system. Maximum levels are 75-35-25-25-25.
Level gain & spells/skills depend on guild order preference.
* 8 player races, 29 mob races. Many spells/skills depend on
player race & mob race.
* Very unique equipment loading scheme. No more standard diku
loading. Equipment randomly loads throughout the world depending
on object level, mob level, alignemnt restrictions, race
restrictions (no swords on clerics, no elven boots on giants).
* Over 175 spells & skills which are improved through their use.
* 65+ areas, many of which are original, including a 400+ room
main city. Over 5600 rooms and 2400 objs and always growing.
* Pkilling/Pthieving optional.
* ANSI color
* Autoassist, autoloot, autosplit, autoexit options available.
* No rent, just shack down in any old inn.
* Equipment damage & repair.
* Real air rooms that connect the world!
* Very extensive help files.
* The mud is NOT for the weak and weary!

-----------------------------------------------

Mud : ShardsMUSH
Code Base : TinyMUSH 2.2.0
Telnet : 129.207.30.2 7777
WWW : None
Description :
ShardsMUSH is based on the Dragonriders of Pern series written
by Anne McCaffery. ShardsMUSH is set around the 7th pass,
and we are still a small game, although we have been around
since the spring of 1993. We currently have 2 Weyrs, High
Reaches and Telgar, 2 Major Holds, Tillek and Telgar, and
a small variety of crafts. New players and characters are
always welcomed, and we enjoy showing people around our
'home' on the game.

-----------------------------------------------

Mud : Shattered Glass
Code Base : Merc
Telnet : mud.galstar.com 7777 [204.251.80.7]
WWW : None
Description :
Shattered Glass:- 90 Mortal levels- 20 Immortal levels- Extended alias
system- Clans- Over 400 spells and skills- Over 5000 rooms- Quests on a Daily
basis- On-line Creation- A PK arena for you assassins. Enter a realm where
reality twists into something Different. Enter a realm where pain walks the
Earth and nothing stays the same...

-----------------------------------------------

Mud : Shattered North
Code Base : XLPC
Telnet : westgate07.res.iastate.edu 2666
WWW : None
Description :
Shattered North is the US mirror of Shattered Worlds.
This mud has a mudlib that is about 5 years old and was
originally built upon an LPmud1.3. Needless to say it is
quite unique having original guilds, races and cults.
It is quest based but has a "working" economic system and
other goals such as becoming the King (or Queen), the Judge,
or even a cult leader. It is also connected (in a distributed
sense) with the original Shattered Worlds (in Australia).
Give it a try - I think you'll find it a high quality mud
that is complete and complex.

-----------------------------------------------

Mud : SilverMUD
Code Base : Aber Dirt 3.1.1
Telnet : mud.mo.net 6715
WWW : http://phri.nyu.edu:80/~marker/silver.html
Description :
SilverMUD is one of the oldest Abers in existence. From its early days as
EddieMUD, it has been an example of some of the latest and greatest Aber
innovations. Recently moved to a new site and boasting new zones, Silver
invites new and old players alike. Thanks to the new quest system, it is
the only mud where people who run the same world over and over again can be
challenged.

-----------------------------------------------

Mud : The Sinister Mud
Code Base : Envy2.0
Telnet : sinister.rdsnet.com 4444 [204.171.59.202]
WWW : None
Description :
This mud currently has 10 classes and you have the option of
tripple classing after you've obtained trains and gold for
your character. The max level is 96 for mortal classes and
there are currently 41 races offered and new areas are being added.
It is currently only 3 weeks old so there are many more
changes to be added.

-----------------------------------------------

Mud : Sleepless Nights
Code Base : AberMUD 5.216
Telnet : sleepless.cheese.org 6789 [194.159.1.20]
WWW : None
Description :
Seems to attract sad people that enjoy swearing and killing
fellow mudders.. Hence low wizard count..

-----------------------------------------------

Mud : SlothMUD II
Code Base : DikuMUD
Telnet : ai.eecs.ukans.edu 6101
WWW : http://www.metronet.com/~gspeed/sloth/
Description :
SlothMUD II DikuMUD
One of the oldest and most popular muds ever is back up and running.
With new management, new and old players, and at a stable site.

Features:

* 40 possible mortal levels in Warrior, Thief, Cleric, and Mage.
* A new and growing world, based on the old Sloth, but with new areas coming
in monthly thanks to on-line world creation, and a friendly staff of
immortals.
* Highly group oriented, no restrictions on grouping.
* Many new skills, including demon bind, rope trick, shadow walk, and
lloyd's beacon.
* Quests and the infamous "Chaos" nights, where all characters are placed
in a temporary mud to fight each other while competing for prizes and glory
* Open 24 hours a day, 7 days a week.

SlothMUD II is currently running at:

ai.eecs.ukans.edu 6101
129.237.80.113 6101
Stop by and take a look!

If you have further questions, ideas, or comments, feel free to mail
me at: sn...@kuhub.cc.ukans.edu

Hope to see you there,
Jake

-----------------------------------------------

Mud : SnarkMOO
Code Base : LambdaMOO 1.7.9
Telnet : caxy.lfa.lfc.edu 3874
WWW : None
Description :
A small social MOO (currently 250 or so players) with
theme areas, a central town, and an in-developement MUD-in-a-MOO
system. Anyone who wishes to build may, and on any theme they
wish.

The lag is, 98% of the time, non-existent.

PS: If anyone out there has space for a teeny-tiny LPmud
(max 10-15 people, 4 or 5 at once) on a home computer, please
send mail to snark at sn...@positronic.res.cmu.edu.

-=-Caitiff, ArchWizard of SnarkMOO-=-

-----------------------------------------------

Mud : SneezyMUD
Code Base : Proprietary
Telnet : sneezy.stanford.edu 7900 [36.21.0.85]
WWW : http://www.cs.bsu.edu/homepages/george/sneezy/
Description :
SneezyMUD 4.0 features:
* Totally original world - centered around the town of Grimhaven has been
brought about by the hard work of the SneezyMUD building staff. Now
contains over 7000 rooms and 100 zones, with more constantly developed
by the building staff.
* Six different races with various benefits and detriments.
* Six player-settable attributes (strength, intelligence, wisdom, dexterity,
constitution, karma)
* Eight different classes with the ability to multiclass!
* A completely original and unique spell and skill system.
* Unique faction system.
* Ranged combat and visibility (bows&arrows, thrown weapons, scan, etc.)
* Limb based combat, useless and broken limbs leading to limited attacks and
movement.
* Mounts and mounted combat.
* Spell components and chances for spell critical successes and failures.
* Physics: river flow and gravity!
* Visibility based on both variable lighting and character noise.
* Fully functional casino: blackjack, craps, slots, hearts (4 player), gin
(2 player).
* Mobs featuring AI routines; they react to your socials and might become
aggressive from abusive actions!

-----------------------------------------------

Mud : Sociopolitical Ramifications
Code Base : Fuzzball MUCK 5.x
Telnet : svansmoj.ctrl-c.liu.se 23 [130.236.252.42]
WWW : http://tigerden.com/~unci/spr.html
Description :
SPR is a freestyle furry-oriented MUCK. It does not have a
single theme, and there are very few restrictions to what
players can do. Building (no quota) and programming is easy.
SPR has quite a lot of exclusive programs that make it unique
and more user-friendly. To get a character, you can either
contact any connected wizard or send e-mail to the addresses
given in the intro screen. This is not a combat-oriented MU*,
the emphasis is on friendly roleplaying. There are SPR users
around the world, so at any time of the day you will find some
action there.

-----------------------------------------------

Mud : Sounds of Silence MUD
Code Base : CircleMUD 3.0bpl8
Telnet : mud.silence.net 5000
WWW : http://www.silence.net/mud
Description :
One of the best muds around. With over 5000 rooms and a really friendly
and helpful staff. Come and check us out at SOSMUD!!!!

-----------------------------------------------

Mud : South of Heaven
Code Base : Chaos Mmutant ROM 2.3
Telnet : sea.ntplx.net 9999 [204.213.176.11]
WWW : None
Description :
South of Heaven is now open for Playtesting, we have 25
player races, no stock areas, and very comprehensive
character creation, limited playerkilling open to guilded
players, and evil aligned players. There have been so many changes
it's unfair to try to list them all here.
Stop by and check us out :)

-----------------------------------------------

Mud : SpamMUD
Code Base : ROM 2.3 / ROM 2.4
Telnet : spam.igc.net 5000
WWW : http://www.ics.uci.edu/~dsambyal/
Description :
SpamMUD is a ROM-based MUD which has been up for over one year;
we have recently changed sites to a more stable, faster system.
We have 12 races, 8 classes, and many features and spells which
are not part of the ROM stock code. Approximately 80 percent
of the zones on Spam are original. If you'd like to play a
MUD which shows the care and hard labor of the staff (for over
a year) and is not straight-out-of-the-box like many of the
recent ROMs, please come and try out SPAM!

Tell them Duluoz sent you.

-----------------------------------------------

Mud : Spatial Wastes
Code Base : MUSH
Telnet : hazelnut.enmu.edu 2001
WWW : None
Description :
A roleplay based MUSH with a self-created theme, incorporating
a high-tech universe, with 1995 Earth.

-----------------------------------------------

Mud : Sprawl
Code Base : MOO???
Telnet : sprawl.sensemedia.net 7777
WWW : http://sprawl.sensemedia.net/sprawl/
Description :
William Gibson/Cyberpunk, completely web accessable.

-----------------------------------------------

Mud : StarMUD
Code Base : LPmud
Telnet : thakhasis.solace.mh.se 4000
WWW : http://www.solace.mh.se/~starmud/
Description :
A futuristic MUD, over two years old. Neat features:

* Half a dozen professions (guilds)
* Over a dozen alien races, most with special features (not just
different vital stats)
* Newbie assistant droids
* Player killing and all-player wars (both optional)
* Several planets of varying levels of technology
* Equipment storage lockers and player-owned houses

-----------------------------------------------

Mud : StickMUD
Code Base : LPMUD 3.1.2, heavily modified
Telnet : stickmud.jyu.fi 7680
WWW : http://www.jyu.fi/~np/stickmud.html
Description :
StickMUD has been online from June 17th, 1991. We have over 50
player levels, and the main reason for playing is to have fun
and keep playing, since we don't have automagic coderhood.
Actually we were one of the very first to introduce continued
player levels, we started it in about August, 1991.
We have many non-standard (in LPMUDs) features:

* Sitting and resting heal you like in DikuMUDS.
* Except for the main city and some sanctuaries the whole mud
is a player killing area. If killed by a player, one loses only
a fraction of experience compared to monster kills and no
stats.
* We have some minor quests that players have to complete
before advancing to certain levels. Typically these are far
more easier than normal quests and may have some "mud
educational" purposes like introducing areas etc.

There are many more features that differ StickMUD from other
muds. Perhaps the biggest difference is that we have very "old"
players, so that players that have been over 50 days logged in
are not rare. Players do enjoy playing StickMUD.
At the moment we have six guilds: Fighters, Thieves, Priests,
Mages, Necromancers and Ninjas.

-----------------------------------------------

Mud : Stonia (The Cruel and Lost World of Stonia)
Code Base : VUM: Diku - Rivers of Mud v2.3 - recodings 40-60%
Telnet : hapnik.ut.ee 4000
WWW : http://www.cs.ut.ee/mud/
Description :
This mud has different races, all fighting for their future - The
Black versus White, Dark against the Light. There are many interesting
things in this mud: you can ride with horses; playerkillings are saved
in your own trophy list; you can gain these skills and spells what you
want; on level 40 (52 mortal levels and 8 immortal levels) you must
choose, do you want to be an immortal or a legelnd player; and many
other things...

Just now the mud bases on J.R.R.Tolkien's books, but in nearest future
ther'll be new version of code: VUM v2.0, totally new world and
Stonia will be rest on new story:

"The Story of Ilmarine": http://www.cs.ut.ee/mud/text/ilmarine.txt

-----------------------------------------------

Mud : Stormy Mountain
Code Base : ROM 2.3
Telnet : phs.k12.ar.us 6969
WWW : None
Description :
A friendly, quiet place to be...multiplaying allowed, no pkilling or
foul language.

-----------------------------------------------

Mud : The Storyteller's Circle
Code Base : TinyMUSH 2.2
Telnet : games.io.com 6666
WWW : http://www.microserve.net/~marvin/tsc/tsc.html
Description :
Your Online Gaming and MU* Resource Center, TSC offers tabletop
style gaming, freeform roleplay, and advice, as well as information
and discussion on the latest roleplaying products and dozens of MU*s.

We offer three open gaming rooms for any groups who wish to play,
as well as a conference room available for any group wishing to
have an online meeting or conference.

Please see our web page for more details.

-----------------------------------------------

Mud : StrangeMUD
Code Base : CircleMUD 2.2
Telnet : daisy.cc.utexas.edu 9332
WWW : http://engrol32.eng.umd.edu/~imp/
Description :
No Description

-----------------------------------------------

Mud : Strange New Worlds TrekMUSH
Code Base : PennMUSH 1.50 p18
Telnet : tsb.weschke.com 4201 [204.91.224.2]
WWW : None
Description :
Strange New Worlds TrekMUSH picks up where the original Star Trek
movies left off. Here, in the gap between the StarTrek Movies
and Star Trek:The Next Generation, empires struggle to
enhance their position by intelligence, deceit, and out-right
violence.

This MUSH boasts ANSI color and a very RP oriented atmosphere.
Bloodletting P-killers need not bother.

-----------------------------------------------

Mud : StuphMud
Code Base : Circle
Telnet : mud.dtc.net 4000
WWW : None
Description :
Want to hack and slash and still have a ball? Jump over to Stuph!
With a dozen different races, many guilds and the greatest clans...
No one can compare.

100 mortal levels. Quests daily.
Free snack deliveries by Clan Dominion.
Need help getting started? Just look for Clan Love.
Need to talk to an Imm...one is always on to assist you.
Why settle for the rest when you can play the best.

-----------------------------------------------

Mud : Styx
Code Base : MudOS
Telnet : dreamtime.nmsu.edu 3000
WWW : http://dreamtime.nmsu.edu:80/~mud/
Description :
Styx is a fantasy AD&D based mud that has been up and running and
open to the public for over 3 years. It utilizes its own mudlib which
is a direct decendent from the classic 2.4.5 mudlib. Old world mudders
should rejource in the familiarity of the first of 3 continents that
are currently open.

Styx currently has 6 races and 5 classes, as well as sub guilds.
Player killing is allowed and is neither encouraged nor discouraged,
though certain restrictions do keep it under tabs without losing the
thrill of the hunt.

Styx is currently running on a dedicated dx4-100 with 32M of ram
and over 500M of disk space. We are totally sanctioned and I believe
it to be the most stable mud that i've worked on in my over 4 years of
mudding. You don't have to worry about us disapearing.

-----------------------------------------------

Mud : Sundered Realms
Code Base : Modified Diku/Circle
Telnet : heegaard.idbsu.edu 6666
WWW : None
Description :
Sundered Realms has been existing in its present state for about 9 months
now. It is the predecessor of the old JeenusToo MUD. The code base is highly
modified Circle/Diku.

Special Features:

* Infinite Levelling System! You'll never be a stagnant player!
* Practicing Across Classes! Create truly origional characters by
picking and choosing spells and skills.
* Over 10000 rooms to explore. You'll never be without a place to explore!
* Over 2000 mob types. Try to kill them all!
* Over 3400 unique objects. You'll always be searching for new toys!
* Many unique spells and skills!
* Dynamic playing area with helpful and longstanding players and imms!
* Fun for the whole family!

Drop by Sundered Realms and say, "My dog told me to do it!"

-----------------------------------------------

Mud : Synergy
Code Base : LPmud, CD mudlib
Telnet : cal012031.student.utwente.nl 2000 [130.89.227.165]
WWW : None
Description :
Synergy is a mud with a fantasy-based theme. You are likely to
encounter all manner of monsters to fight, to deal with
intelligent NPCs, and to interact with players of diverse
motivations. At Synergy, we pride ourselves on a
conscientious staff which is responsive to player concerns. If
you're looking for an LP-style mud with a good attitude, give
us a try!

o=======================================================================o
Muds Beginning With: T
o=======================================================================o


Mud : t@p chat
Code Base : diku / circle
Telnet : bird.taponline.com 4000
WWW : http://www.taponline.com/
Description :
t@p chat is a chat line where people can log on and shoot the
breeze with others. It is associated with the t@p online web
page, which is one of the largest internet zines devoted to
college students.

-----------------------------------------------

Mud : Tales of Ta'veren MUSH
Code Base : TinyMUSH 2.2
Telnet : fly.ccs.yorku.ca 4201 [130.63.237.11]
WWW : http://fly.ccs.yorku.ca/mush/tav.html
Description :
Tales of Ta'veren is a role-playing MUSH based on the Wheel of Time series
created by Robert Jordan. The first novel in this fantasy series is "The
Eye of the World". The setting of the MUSH is faithful to the novels, but
we create and explore our own unique characters and plotlines. The MUSH
has been running since January 1995.

Learning materials are provided on our Web pages and on the MUSH itself to
help those unfamiliar with MUSH learn how to use the game. Extensive
information on the setting is also available. Please log on as Guest to
have a look around, or email to: rho...@fly.ccs.yorku.ca for a permanent
character. New characters are normally created within 24 hours.

-----------------------------------------------

Mud : TAPPMud
Code Base : LPMud Amylaar 3.2.1
Telnet : 134.96.68.11 6510
WWW : http://www.rbg.informatik.th-darmstadt.de/cgi-bin/test/~iksworbm/
Description :
TAPPMud is a purely fantasy based Mud with many different styles
ranging from Forgotten Realms upto Prattchet influenced scenarios.
Friendly players, helpful wizards, huge areas with nasty monsters,
shops, banks, several really different guilds and races and
much more.

-----------------------------------------------

Mud : TDome ][
Code Base : ThunderDome 1 base code
Telnet : tdome.montana.com 5555
WWW : http://tdome.montana.com/tdome/
Description :
TDome ][ is a highly chaotic mud based sometime in the future.
Nifty features such as guns, drugs, vehicles, and cybernetic
implants, as well as highly intelligent non-player characters
keep the atmosphere wild and crazy.

Warning: this mud is not exactly politically correct...
play at your own risk!

-----------------------------------------------

Mud : Tempered Steel
Code Base : Derived CircleMUD
Telnet : newton.whit.org 7000 [205.238.84.11]
WWW : http://www.csun.edu/~pstecker/
Description :
Tempered Steel is based in medieval times. All unique areas
and no 'stock' areas. Role playing mud with features such
as no-tank combat, 100 levels, all attributes have an affect
in the game, town healer (for a price), enhanced mobprogs,
weapon proficiencies, new spells, new skills, 5 basic races,
fully automated auction system, designated player killing
areas, and much more. Tempered Steel strives to be less
hack and slash and more interactive where roleplaying is
encouraged. Friendly Gods and Players.

-----------------------------------------------

Mud : Tene Mud
Code Base : Lpmud
Telnet : mud.yes.no 3000 [194.198.33.70]
WWW : http://www.yes.no/mud/
Description :
Tene mud is a roleplaying mud, running under the DGD driver. We have a
ton of quests, and a few guilds. We are still under construction, so more
guilds will open shortly. We need more programmers, so if you are
interested in joing the programming staff, login, and either commune all,
or mail admin. We hope to see you there soon!

-----------------------------------------------

Mud : Tera Mud
Code Base : Original
Telnet : tera.winternet.com 4000
WWW : http://tera.teralink.com/~mud/
Description :
Tera Mud is an original mud. The code is still growing as is
the world. There are multiple classes and races to choose
from. There are numerous special things that sets this mud
apart from the rest. The best way to really understand how
great a mud this is, is to try it out. tera.winternet.com 4k,
(199.199.122.9 4k).

-----------------------------------------------

Mud : Tesseract
Code Base : ROM 4.4
Telnet : hypercube.org 9000
WWW : http://www.hypercube.org/
Description :
Tesseract is running Rom 4.0, which is strictly internal to
the Rom Consortium (it is not public and will not be released).
It supports player-run organizations, multiple planes,
religions with different classes for each, multi-purpose
equipment (a fire staff can be a staff weapon, a light source
and a staff of fireballs), a new wear system (a suit of armor
covers your whole body), hit locations, new player races, a
large percentage of original areas with a fully reconfigured
map, player killing on alternate planes which you pay a
gatekeeper to access, ten stats which are matrixed to your
skill improvements, the capacity to purchase player or
organization owned buildings, and on-going attempts by the
implementors and immortal staff to improve the quality of the
game.

-----------------------------------------------

Mud : Thanatos MUD
Code Base : Rom 2.4
Telnet : a26.cc.umist.ac.uk 5555 [130.88.133.26 5555]
WWW : None
Description :
Welcome to the Oblivion. Death comes to all who cannot defeat
the perils of Thanatos. One must stand strong or face the wrath of
of destruuction.

Thanatos is run by Orac, Shamara, Cordeau, and Ryo. Clan system
being added in, OLC being added, No original areas will be present
within a month.

Join us and help us combat the GOD of Death.

-----------------------------------------------

Mud : Three Kingdoms
Code Base : LPMud
Telnet : marble.confusion.net 5000
WWW : http://marble.confusion.net
Description :
Three Kingdoms is one of the oldest MUDs out there, and easily
the best out there. We offer _14_ distinct guilds, all based
around our 3 Kingdoms of Sci-Fi, Fantasy, and Chaos. We got
TONZ of quests, a fast, player-owned machine, a HUGE social
atmosphere created by the 100+ players who log on during peak
hours, and creative, helpful wizards. Log on! Go Wacky!

-----------------------------------------------

Mud : ThunderMuck
Code Base : TinyMuck
Telnet : mcs133.rh.psu.edu 6201 [mcs133.rh.psu.edu]
WWW : http://mcs133.rh.psu.edu/~sandbox/
Description :
ThunderMUCK is currently running TinyMuck2.2fb5.46+ and color enhanced.
It has a Universe/World type building organization. Each Universe contains
other worlds with which builder players may expand on the theme of the
universe. Building and programming are encouraged. A small doom type
combat is in the possible future.

-----------------------------------------------

Mud : Times of Chaos
Code Base : Merc/ROM 2.4
Telnet : toc.pcix.com 9000
WWW : http://www2.pcix.com/~soul/toc.html
Description :
Formerly known as Dungeons, Dragons and Lore (DLL), Times of
Chaos MUD is a D&D based MUD with slight variations on theme.
It is an optional pKill MUD with a clan system. Clans are
referred to as castles and have a physical castle area written
for each. You will still enjoy Times of Chaos if you are not
into pKill, by simply not joining a castle. There are currently
70 areas and that number is expected to exceed 100 by first
quarter '96. Most of the original Merc areas are installed,
and there are many enormous original areas for all levels.
Mortal characters can level to 55. Come and check us out!
Oh, and if you are in the Boston area, our ULTRAFAST, virtually
lag free connection is graciously provided by Plymouth County
Internet Exchange, Hingham, MA and may be reached at:
http://www.pcix.com or by calling (617) 741-5900.

-----------------------------------------------

Mud : Timewarp
Code Base : TW 1.5 lib running on Amylaar 3.2.1 driver
Telnet : timewarp.servint.com 5150 [204.215.88.12]
WWW : http://timewarp.servint.com/~timewarp/
Description :
Timewarp is a fantasy based muds with many references to Tolkien.
The mud was originally developed around the 2.4.5 lib but that
has long since disappeared and now has its own lib. Players
have the option of becoming a Player Killer or not. Although
you will join one of our 3 classes you will have the ability
to train in all the available skills on the mud, and there
are many, and soon to be more. The map of the mud is currently
small but will soon be expanding, and the player base at this
time is small due to our recent move, but we feel that one
visit to our mud and you will come back looking for more.
The playing environment is rich with features and many color
options will allow you to customize your view of the world.
So stop on by and give us a try, we are sure you will want
to stay for a while.

-----------------------------------------------

Mud : Time Zones
Code Base : Envy2.0
Telnet : csunix1.lvc.edu 1234 [csunix1.lvc.edu]
WWW : http://nicewww.cern.ch/~phjones/jwz/zones.htm
Description :
Based on the Envy v2 code, with added colour,
scan, and friendly IMMs and mudders, we are hoping to
create one of the most 'friendly' muds on the net today.
The name comes from the fact that we have IMMS on both
sides of the pacific, so there is usually an IMM on at
all times.....

-----------------------------------------------

Mud : TinyCWRU
Code Base : TinyMUSH 2.2
Telnet : caisr2.cwru.edu 4201
WWW : http://nimbus.cwru.edu/~glenn/web2mush.html
Description :
TinyCWRU is an ancient MUSH with no theme. You can do whatever
you want there and not worry about Wizards hassling you about
not having a name that's "In Theme". TinyCWRU is probably
the biggest TinyMUSH ever, at about 127,000 objects.

-----------------------------------------------

Mud : TooMUSH
Code Base : TinyMUSH
Telnet : cesium.clock.org 6666
WWW : http://www.clock.org/too/
Description :
TooMUSH is a small social MUD. Most of the residents are
professionals rather than students. People looking for
engaging talk with interesting people are encouraged to
visit. To acquire a character on TooMUSH, simply send email
to: edm...@cmf.nrl.navy.mil.

-----------------------------------------------

Mud : TORYMOO
Code Base : MOO 1.7.8p4
Telnet : tory.adsnet.com 7777
WWW : http://tory.adsnet.com/
Description :
ToryMOO is a cross between RPG and adventure worlds. Tory
strives to be a cross between role play and adventure, offering
wonderful tools for each player type. It is a world full of
political intrigue, mystery, and is all based on a central
home brewed theme, with a worldwide plot developing as you read
this. Come give us a try!

-----------------------------------------------

Mud : TOS TrekMUSE
Code Base : TOS Trek 3.0
Telnet : tos.tos.net 1701
WWW : http://macgyver.pr.mcs.net
Description :
TOS TrekMUSE is an environment in which people who love the Original Star
Trek television series and the movies (I - VI) can come together to have a
little fun together.

TOS TrekMUSE takes place just after the events of Star Trek
VI: The Undiscovered Country. Some people refer to TOS as a 'mud' or as a
'game', but we like to think of it as neither. The goal on TOS is to create an
environment where people can interact and role play, unlike some other
places which appear to be much more like arcade games. That's not to say
that TOS lacks action -- in fact, we have an excellent Space and Economy
system that is, quite frankly, the best that's out there. Don't take our
word on that -- try it yourself!

-----------------------------------------------

Mud : Transformers 2005
Code Base : PennMUSH
Telnet : aptlabta.wpi.edu 5555 [130.215.48.117]
WWW : http://www.liii.com/~tf2005/TF2005.html
Description :
Transformers 2005 is a faction-based roleplaying MUSH set in a
fictional universe derived from the cartoons/movie/comics created
around the Transformers robot toy line.

The MUSH timeline begins in the year 2005, after the events of
Transformers: The Movie have taken place. Players take on the
roles of established feature characters or original characters
within several different factions and species.

The MUSH policies emphasize cooperative storytelling and
consensual RP in a friendly social environment. We've got nifty
coded systems *:), but they're just enhancements to RP, not
substitues for it. We're currently a mid-sized MUSH, with average
nightly attendance of 40-50 people. Drop by and take a look!

-----------------------------------------------

Mud : The Traveller's Tale
Code Base : Modified Merc 2.2
Telnet : red.ccsnet.com 1234 [199.172.44.106]
WWW : None
Description :
Hi! The Traveller's Tale is a brand-new mud, just started up on the
17th of March. We have a very friendly IMM staff, but are still looking for
coders. We are constantly making changes and improvements, and would be
delighted to have you come play. Any and all suggestions/ideas/criticism is
welcome. Please come and join in on the fun, and help our small mud grow.

-----------------------------------------------

Mud : TrekMUSE
Code Base : MUSE
Telnet : trekmuse.org 1701
WWW : http://www.trekmuse.org/
Description :
Role Playing based on Star Trek: The Next Generation.

-----------------------------------------------

Mud : Tron
Code Base : LPmud
Telnet : servint.com 4000 [204.215.88.11]
WWW : None
Description :
Every day knock-out Tournaments will be held on TRON.
At present, a maximum of 16 players can participate in any one
tournament. However, even those who cannot play because the
tournament is full, or are knocked out, can still participate
and influence the outcome.Games are played on simple 'Game
Grids' which are auto-mapped. Players can view a map of
the grid at any time. Each room is shown as an ASCII char
and each item on the grid including players are illustrated
using ASCII chars on the map. So it is easy to get around.
There are several features to make player killing fun such as:
* party objects (to help players hunt in packs),
* paralysis (to immoblize your for), summons, and teleports,
* a good quicktyper, which allows to retype last commands,
modify, go back in the command history,
* and of course 'criticals' (the ability to inflict loads of
damage to your opponent without being hit).
There are no fees and there are no rules. You can either
register and play later, or stay and practise for the
tournaments (agains an NPC player if there is no one around)

-----------------------------------------------

Mud : Tron I
Code Base : LPMud (Amylaar 03.02@304)
Telnet : polaris.king.ac.uk 3000
WWW : None
Description :
The mud's theme is based around the movie Tron.
It is a playerkilling only mud with 8 different wartypes and
three guilds to join (we call them circuits). No areas to learn
the wars are played on a randomly generated grid. And all
levels are equal, though the higher levels benefit from knowing
what they are doing. Log in, play war, kill people, have fun.

-----------------------------------------------

Mud : Tsunami
Code Base : LPMud Custom Lib
Telnet : tsunami.netusa.net 23 [204.141.0.40]
WWW : http://tsunami.netusa.net/index.html
Description :
Tsunami is one of the oldest LP-MUDs still in existence. And
constantly we've been the innovators of the genre. The first
to bring you the PKing war system, the first to bring you an
arena. Come visit what others try to immitate but pale in
comparison to.

-----------------------------------------------

Mud : TunFaire
Code Base : ROM 2.4
Telnet : wwic.com 7000 [206.81.50.10]
WWW : None
Description :
TunFaire is a new mud for players of all kinds. It offers players a chance
to escape from reality for a while. Currently it is still in it's infant
stages, but it will grow far beyond that soon.
Garret - The White Knight

-----------------------------------------------

Mud : Turf
Code Base : Merc 2.2 heavily modified
Telnet : (UK) 163.1.245.206 4000 (US) imeid.com 4000 [204.27.210.179]
WWW : (UK) http://sable.ox.ac.uk/~qu96001/turf.html (US) http://imeid.com/~turf/
Description :
Turf aims to provide the most fun and friendly MUD environment around,
while also having other features more common in Talkers, most notably our
guarantee of complete privacy, and our advanced player communication and home
facilities. Turf has been operational for around 18 months without problems,
and improvements and expansions are being implemented at a continuous pace.

Turf's playing environment is aimed at being the highest quality available,
with all our areas completely new, and written to standards unknown elsewhere.
We don't have long dull corridors, endlessly repeated rooms or mobiles, or
poorly-written one-line location descriptions. What we do have is a wide
variety of exciting, challenging, original, and sometimes humorous areas to
explore.

Multi-playing is allowed, swearing on public channels is not.

Above all, Turf is a place where you will enjoy adventuring, fighting and
chatting together with other players, untroubled by excessive numbers of
over-powerful immortals, continual crashes and bugs, or other such
inconveniences.

Come to Turf and find out what a MUD should be like!

-----------------------------------------------

Mud : The Turning Point
Code Base : Merc/ROM
Telnet : linux.nycmetro.com 9999
WWW : http://www.gem.valpo.edu/~tyorl/tp/tp.html
Description :
The Turning Point is a Roleplaying MUD, incorporating player killing
into this respect. We offer 8 clans that mortals can join for protection
and power. Each clan has different skills/spells that joining will give
you, each with its own philosophy. Clan battles are common, as each clan
has its opposite. The Turning Point also offers religions. There are a
total of 11 different religions a mortal can follow, each led by a
different god. By joining a religion/following a god, one is "scarred"
with the mark of their god. Religions are available for all alignments
and ethos along with other specialty religions. Both religions and clans
are incorporated into the roleplaying atmosphere.

The Turning Point has 8 races including, human, elf, dwarf, giant,
pixie, minotaur, half-elf, and drow. More races are planned for the
future. We also offer 8 classes including mage, cleric, thief, warrior,
pandion, avernon, spellfilcher, and ranger. More classes are planned
for the future as well. We currently have a total of 78 areas, including
specific areas for clans, and temples for each religion. New
improvements are added every day, and new areas are being worked on and
connected also daily. The Turning Point MUD is a roleplaying/playerkilling
atmosphere. Come join our world, and venture forth bravely! But always
remember to watch your back.

-----------------------------------------------

Mud : Turns of the Wheel
Code Base : Rom 2.3
Telnet : mud.tree.net 4000 [N/A at admins request]
WWW : http://mud.tree.net/
Description :
Turns of the Wheel is based entirely upon the Wheel of Time
series of books by Robert Jordan. The code has been heavily
modified to facilitate this, and there are many WoT areas,
soon to be exclusively so. This is a Role Play mud, so you
can actually be the Aes Sedai, or Gleeman you read about in
the books. There is a highly developed guild system through
which this is accomplished. Some features include settable
Ansi Color, a unique container inventory system, subguild
and dfguild (darkfriend) structures beyond the regular guild
system, and much more. New and exciting additions happen
on a daily basis.

If you're looking for a cool mud to RP one of the greatest
fantasy worlds ever, this is the one for you. Friendly
immortals and players, no hardcore pkilling (almost solely
roleplay based), and code taken far from the base to make
it as unique and fun as possible.

-----------------------------------------------

Mud : The Twilight Zone
Code Base : Circle Mud 3.0
Telnet : bsd.inil.com 4000 [206.31.32.8]
WWW : http://www.inil.com/users/raistlin/ttz.htm
Description :
We're a NEW mud and were still APLHA testing, but we
encourage players to come try us out. We add new areas/code
everyday and are expanding rapidly. We hope to have
multiple races and class but right now we are without a
coder. Any applications for the coder position can be
mailed to rais...@inil.com. We have kept the core areas on
but have added multiple other areas. We are very very loose
in our policies. The three Imps, Raistlin(ME), Akia, and
Buckshot are very helpful and don't really mind anything.
We allow multiplaying to an extent.

-----------------------------------------------

Mud : Twist of Fate MUD
Code Base : Circle 3.0 Patchlevel 8 (some 9 bug fixes)
Telnet : cgl.com 4000 [199.89.151.1]
WWW : None
Description :
Twist of Fate is a an up and coming mud that is a joy to play.
We have one of the best Admin/Immortal staff in the mud
world, and offer an exquisite selection of Classes, races,
and hometowns. We have an excellent battle/arena system,
registered player killing, INFO channel, AUTOMATED auction,
lots of ansi colors, a wide range of EQ, very detailed
score and attribute commands, ONLINE CREATION for builders,
and the whole world being rebuilt by our Head Builder, Tubro.
Goon, our head coder, is working hard to make a new clan
system, and Ktande and Pablo are taking the Admin side. We
offer 100 mortal levels with remorting on the way, and 8
immortal levels. The homepage should be up within a week,
as will limited/damagable eq. We must point out though
that we are a very strict running imm team. We are loose and lax
when it comes to mortal enjoyment, but we are very strict
towars multiplaying and cheating in anyways, as well as
harrasment. We also offer a GUARENTEED NO LAG SITE. We are
running on a T1 DIRECT link to the 'net, with a SUPER fast
SPARC Station with no muds but ours running on it. So come
check us out at CGL.COM 4000 and get Twisted in the Fate...

-----------------------------------------------

Mud : Twist of Fate MUX
Code Base : TinyMUX 1.1.1
Telnet : telmaron.com 9250 [204.180.173.1]
WWW : http://www.kensco.net/~wyldsyde/twist/
Description :
Twist of Fate is a World of Darkness MUX set in the fictional town of
Lafayette VA. Lafayette is a town with a dark past, and turmoil bubbling
just beneath the surface. Each year, people come from around the world to
participate in the "Black October" festival, which is similar to Mardi Gras,
and lasts the entire month. However, Black October also serves as a grim
reminder to the people of Lafayette, who can never forget the town's dark
past. Do you have what it takes, to survive the Twist of Fate?

-----------------------------------------------

Mud : The Two Towers
Code Base : LP
Telnet : empires.stanford.edu 9999
WWW : http://www.servtech.com/staff/stisa/towers/index.html
Description :
The Two Towers is the only full featured LP Mud based upon the
works of J.R.R Tolkien. It is dedicated to a exciting and challenging
roleplaying experience for the discriminating mudder and Tolkien
afficionado.

Features include:

* Over 11,000 rooms and constant expansion.
* Faithfulness to Tolkien's history and maps
* Six races, each with its own language, plus a common tongue
* A unique and dynamic skill/profession system allowing for
maximum player variation.
* Unique abilities - condition, eaglesight, headbutt, and much more!
* Self-run justice system - players report crimes against them and
other players (sheriffs) go after the wrong-doers, punishments
include fines and jail time (but jail-breaks are possible!)
* Lots of great newbie areas to get you started.

Do stop in and give us a try!

o=======================================================================o
Muds Beginning With: U
o=======================================================================o


Mud : UglyMug
Code Base : Heavily Modified TinyMud
Telnet : wyrm.compsoc.man.ac.uk 6239
WWW : None
Description :
UglyMUG started out life as a TinyMUD, but has been heavily and
uniquely modified since. This is the development site; the database
is chaotic but has some good crevices in it. We're also a fairly
old site; Ugly went up in January 1990. Beginners welcome.

-----------------------------------------------

Mud : Under Deaths Skys
Code Base : Diku
Telnet : tolkien.realms.org:6666
WWW : None
Description :
A new mud with tons of potential!! We are looking for a group of players
that are fun and easy to get along with. Also need coders and builders!!

Cool stuff about us:
* Pkilling- if they deserve it go for it (but don't make it to much of a habbit)
* Clans and Guilds- Still in the making so if you got a good idea shar it
* Races and Classes- new ones soon to be announced
* Admin.- very open to ideas and suggestions

Hey it's just a cool place to be!!!!!!!!

-----------------------------------------------

Mud : Underworld Dreams
Code Base : Envy 1.0
Telnet : dot.cs.wmich.edu 3000 [141.218.40.80]
WWW : http://yakko.cs.wmich.edu/~bela/
Description :
Underworld Dreams is built on the concept of playing a
mud to have fun. Exp is easy to get but will end up being
the least of your worries. We challenge players to actually
think and work together and against each other to create
an entertaining playing environment. UD offers:
-= A faithfully built and steadily growing Medeival world.
-= Fully configurable ANSI color and ascii graphics.
-= Enough new code and toys to keep you busy for days.
-= Strong support for PK, clans and questing.
-= RP tolerated but not enforced.
-= A durable site and host of immortals.
Come share in the Conquest.

-----------------------------------------------

Mud : Urban Legends
Code Base : TinyMUSH 2.2.1
Telnet : origin.alinc.com 4444
WWW : None
Description :
Urban Legends is a new MUSH inspired by the modern fantasy
genre as expressed by such writers as Charles deLint, Emma
Bull, Will Shetterly, Mercedes Lackey, Pamela Dean, Steven
Brust, and many, many more. We use a unique Tarot storytelling
system and focus on mortals touched by the magic that lies
just out of sight; unless you know where to look! :)

-----------------------------------------------

Mud : USURPED Technologies : The Mud
Code Base : CircleMud
Telnet : mud.magic.mb.ca 4000
WWW : None
Description :
Come and check it out at a telnet near you! :]

New World Soon to be installed!

o=======================================================================o
Muds Beginning With: V
o=======================================================================o


Mud : VaderMUD
Code Base : Rom 2.4b
Telnet : pioneer.bawel.net 9000 [140.174.160.100]
WWW : None
Description :
VaderMUd offers some interesting race ssuch as human, dward, giant,
elf, vampire, werewolf, and dragon. Levels range from 1 to 51
and immortal levels start from 52 to 59.

We have a friendly environment and very cooperative immortals.
If you're the type of person who like to kill or just chatting,
come and join us to see the difference.

-----------------------------------------------

Mud : Valhalla
Code Base : LP-derivative
Telnet : hal-alt.hal.com 2444 [192.88.244.34]
WWW : http://rokk.princeton.edu/val/
Description :
Valhalla has offered some of the finest dark fantasy
adventure on the internet since 1989 and continues to
do so to this day. Players will experience a depth of
detail, intrigue, and adventure as they explore a
richly-evolved world of magic and strife. If you want
a land that will provide you with the chance to learn,
struggle, grow, and finally triumph, then Valhalla
is your ideal challenging ground. Take the first step
upon the path now!

-----------------------------------------------

Mud : Valhalla Mud
Code Base : Original (DikuII 7.5 gamma)
Telnet : valhalla.wtm.tudelft.nl 4242
WWW : http://valhalla.wtm.tudelft.nl/valhalla/
Description :
Valhalla has recently changed sites. Everything should be inorder
on our new home, come check it out!

The original creators of Dikumud have done it again! They have created
an all new code base with enhanced features including:

* An event-queue server
* Enhanced artificial intelligence for mobiles
* An original programming language created for the world builders!
* 8 guilds to train in (4 for levels 1-40, 4 for levels 40-199) and
at least 4 new guilds on the way!
* 199 levels of mortal play! You won't run out of exploration for a LONG time!
* Around 10,000 rooms for you to explore.
* Quests in every zone!
* Online-quests every week
* The friendliest Gods you will ever meet
* A fully automated Newbie Guide to introduce this new world to
beginners and to explore the new features found only in Valhalla Mud.

This mud is growing exponentially and is constantly improving so check
it out!

-----------------------------------------------

Mud : Valkor
Code Base : LPC, running on Nightmare Mudlib
Telnet : direktor.voima.jkl.fi 5555 [193.185.117.20]
WWW : None
Description :
As of 12/30/95, Valkor is not currently open.. although you can
get in and look around a bit. We would, however, like to see
some good coders, so if you can code in LPC this is the place
to come. We offer a lot of flexibility and room for creativity
in your coding.. this is not a place where you will be ordered
around. An easy going environment and a fun place to work is
what we're all about.. if you would like to be part of the team
of coders who are making Valkor what will soon be the best mud
on the 'net, then create a character and leave a posting on
the bulletin board in the start room.

Thanks!
Syria - Head Arch / Law / Admin

-----------------------------------------------

Mud : The Vanishing Point
Code Base : MUX 1.2.0<
Telnet : host.yab.com 2000 [204.94.255.4]
WWW : http://www.yab.com/~kansas/vpoint.html
Description :
The Vanishing Point MUX is still under construction but open to socializing
and building activities.The setting of the Vanishing Point is that of another
dimension existing on Earth. This dimension is home to many lost civilizations
and people, all who disappeared from the sight of history without a trace.
There will be many different locations to explore, from Ancient Egypt and South
America, to the small towns currently being built. The main town is guaranteed
safe by the admin., but as the game develops further, expect to have to watch
your step as you explore the nether areas of the Vanishing Point. Character
creation is open, but those interested in building locations will need to see
a member of the staff for building quota and general guidelines. Mux code
supports ANSI color and we have attempted to build our world in LIVING COLOR.
Thanks, FireSong~ (Vanishing Point Goddess)

-----------------------------------------------

Mud : VargonMUD
Code Base : MudOS
Telnet : map.eps.jhu.edu 4444
WWW : http://map.eps.jhu.edu/
Description :
Bah. I'm not gonna tell you what we have. Nyah, nyah.
We're a strange MUD and the only way you're going to find
out what's on it is to log on. A warning, though, if you're
looking for a hack n' slash MUD, you probably won't be
impressed. We have a good deal of that, but we seem to have
evolved into something more social. Blah, blah, blah, blah...
Just log on. I'll shut up now.

-----------------------------------------------

Mud : VegaMUSE II
Code Base : bMUSE v2.2a1.0.0
Telnet : 128.153.32.14 2095
WWW : http://www.vega.org/~vega/
Description :
At VegaMUSE II we have an original theme, which you can read about in our
homepage, a much more streamlined and user-friendly MUSE code, realistic and
advanced Space systems, and the frinedliest Directors around!!

So, please, come take a look at VegaMUSE II. You'll be gald you did.

-----------------------------------------------

Mud : Vego MUD
Code Base : MERC 2.1/2.2
Telnet : spotted.alfred.edu 4000
WWW : http://spotted.alfred.edu:1599
Description :
Vego is a heavily Modified MERC 2.1 with a lot of 2.2 code and
a lot of original code. We have a windowing system, many classes
and all the standard races. Come visit us!

-----------------------------------------------

Mud : VieMud
Code Base : Diku
Telnet : viemud.org 4000
WWW : http://www.viemud.org
Description :
VieMud is a mud that is dedicated to change and cutting edges.
It is one of the longest running dikus ever, and has (almost)
always been run by Imps who want to push the game away from
what is common and trite in dikumuds.

-----------------------------------------------

Mud : ViKaR
Code Base : LP
Telnet : vikar.unix-ag.uni-kl.de 9999
WWW : http://www.unix-ag.uni-kl.de/~europa/vikar_uk.html
Description :
ViKaR is both a communication and information server and
a mud for 'just playing'.

Communication/information features:

* Communication projects: Disability information, conferences,...
* ViKaR implements Kaiserslautern, Germany as a virtual town,
with the possibility to inform yourself about Kaiserslautern
* Implemented quests mirror reality. Inform yourself by playing.

Playing Features:

* Usual quality mud features: unique rooms and areas,
extensively used, expansible skill system, hierarchies, ...
* No playerkilling, almost no hack'n'slay. Use your brain.
* Easy beginning, no races, no classes.
* Financial system, economy simulation, Mudopoly on the way.
* Democratic structures (will be expanded): Users may elect
speakers who get seats in the elder conference.
* One area of ViKaR is a strategic conquest game (like Risk).

We are still beta-testing and expanding heavily, always looking for new
ideas. Join now to participate in this process, we highly appreciate
feedback. Users who sincerely wish to participate in our projects can
apply for coder status.

-----------------------------------------------

Mud : VildaMUSE
Code Base : Standard MUSE
Telnet : Grinch.csl.uiuc.edu 4201
WWW : None
Description :
VildaMUSE is a Fantasy Based MUSE revolving around Piers Anthonys'
Xanth Series. The MUSE is new and You have better chances of being classed
If you have coding and building skills. As most MUSE's we have online building
And If you are Very good at coding.. you may be given access to the source code
for Hard Coding. All together a fun place to be!

-----------------------------------------------

Mud : Vincent's Hollow
Code Base : Unknown
Telnet : Use Homepage
WWW : http://keely.isca.uiowa.edu/
Description :
Description Not Available

-----------------------------------------------

Mud : Violet Realms
Code Base : LPmud
Telnet : violet.cei.net 5000
WWW : http://www.cei.net/~violet/
Description :
Oriented toward roleplaying in a medieval environment, Violet
Realms features a sophisticated skill and NPC system, nethack-
style room maps updated in real time, and full-screen mail and
news readers. Full-screen operation requires VT100 and doesn't
work with TinyFugue.

-----------------------------------------------

Mud : VirtualChicago
Code Base : MUSE
Telnet : vchicago.org 4201
WWW : http://www.vchicago.org/
Description :
A virtual copy of present-day Chicago with full ansi graphics,
an economy system, and a sea/naval system. Always looking for
enthusiastic and knowledgeable administrators and C programmers

-----------------------------------------------

Mud : Virtual Realities
Code Base : Modified LpMud 2.4.5
Telnet : 205.139.236.242 3019
WWW : None
Description :
Virtual Realities (VR) it is an LP MUD formed Down Under in Australia
more than 5 years ago in the days when 2.4.5 reigned supreme. Since then
it has undergone many site changes, mudlib changes, failed hacking attempts,
probably a few succesful hacking attempts, and driver upgrades. It presently
runs on a MudOS 21.4 driver. VR is a very social mud. There is no player
killing in any form. We have a robust communications system featuring
mutliple channels for various subjects, on-line UNO, and Roy's ass.

-----------------------------------------------

Mud : VirtuaPernMOO
Code Base : Lambda's 1.7.9 p2
Telnet : vpmoo.clawpaw.com 9999 [199.242.179.1]
WWW : http://www.clawpaw.com/VirtuaPern/
Description :
ViPern is a relatively new MOO (Officially opening was on January 1st of
this year) based upon Anne McCaffrey's Dragonriders of Pern(tm) series. Our
current player base is well over 400 people with an average of 20-30 online at
a time and growing. ViPern is set almost 700 turns after Ms. McCaffrey lets off
in her books, with Thread the unspoken threat as the Red Star looms on the
horizon. The dragons, having diminished in number over the long interval, are
begining to grow in number once again, as evidenced by the latest clutch of 32
on the Fort Weyr Sands. ViPern welcomes all who know and love Pern for what
it should be, but we do have a few suggestion before joining us: a) Please
remember that this is a human society (Human names only.. no DorkKiller or
DragonSlayers please). b) It really is recommended that you take the time to
read at least one of the books in the series so that you have some idea of
what's going on here. c) It is wise to head off towards either a Hold or a
Craft to establish yourself as the Weyrs do not Search from their own. If
you've hopes to becoming a Dragonrider the worst place to start would be a Weyr.
d) RP RP RP!! That's truly what we're all about. Role-playing and tiny-plots
allow us to 'live' Pern as it should be. Try to stay within Anne's vision and
just simply have fun. And finally, e) Please note that all 'Public' areas of
the MOO are PG-13.

-----------------------------------------------

Mud : The Void
Code Base : CircleMUD 2.2, heavily modified
Telnet : rosebud.umiacs.umd.edu 4000 [128.8.120.103]
WWW : None
Description :
The Void has been up and at the same site since Aug. 1994
We offer 8 classes, remort multi-classing and a variety of
other fun stuff with race selection soon. There is also
a growing Clan system at The Void.

Play is generally based on cooperation and the social
atmosphere tends to be light. The Circle 2.2 codebase has been
heavily modified to provide more consistant play and to
remove all kinds of bugs.

At this time we have over 7000 rooms with lots of custom
zones.

-----------------------------------------------

Mud : Vortex
Code Base : Dyrt 1.1c (Aber type)
Telnet : juliet.pacsense.com 6716 [204.182.45.225]
WWW : http://website.juneau.com:80/piglet/
Description :
An Aber style mud with 3 character types, mages, jacks, and warriors. Jacks
are equivalent to the standard Aber character type. Forming groups is allowed
and highly encouraged, particularly groups of mixed character types. Over 20
quests are available and the emphasis is on solving puzzles while hacking your
way through the mobiles.

o=======================================================================o
Muds Beginning With: W
o=======================================================================o


Mud : WELLmuse
Code Base : tiny
Telnet : well.com 4201
WWW : http://www.well.com/conf/musers/
Description :
The WELLmuse serves the subscribers to The WELL (The Whole
Earth 'Lectronic Link). If you are interested in meeting many
of the interesting artists, writers and professionals on The
WELL, drop by the WELLmuse, introduce yourself, and take a look
at what they've built. You need not become a subscriber to The
WELL to participate in the WELLmuse.

-----------------------------------------------

Mud : Wild Side
Code Base : Envy 1.0
Telnet : levant.cs.ohiou.edu 1234 [132.235.1.100]
WWW : http://ace.cs.ohiou.edu/personal/cclair/ws.html
Description :
A cool social place to hang out and kill stuff while
meeting people who like to do the same. Been around for
two years on a stable (hehe) server. Mortal levels from
1 to 55 with HERO level being 56. Once HERO players may
build. Check it out.

-----------------------------------------------

Mud : Winds of Chaos
Code Base : Circle 2.2, heavily modified
Telnet : chaos.nlm.nih.gov 4000 [130.14.60.202]
WWW : None
Description :
Winds of Chaos is on a T-1 line and features:
* 50 zones
* Patron God System (6 gods, 6 types of clerics, etc)
* Guilds for all the Gods, such as:
o Knights
o DreamWalkers
* Based off the popular book series Wheel of Time.
* No Player Killing
* No Cheating
* Implements a full language system.

-----------------------------------------------

Mud : Wintermute
Code Base : modified SillyMUD 69.69
Telnet : env01.env.duke.edu 6666 [152.3.58.197]
WWW : http://www.students.uwf.edu/~snovota/winter.htm
Description :
Wintermute is a SillyMud opened in 1994. The world has since
doubled in size to over 8200 rooms. Multiplaying is legal, as
is playerkilling. New players under 20th level and cities
are considered safe. Characters gain rapidly in size, but this
is necessary due to the wit and strength of the monsters. Levelling is
not easy! Higher mortals can reach nobility (with permanent abilities).
Extra experience can be spent to improve statistics. Old morts can get huge.
We don't believe in player wipes. Guilds have been created to oversee the
violence. The variety of races and classes will grow as we continue to add
elements from different muds into the code (this is a frankenstein). We have
several members from the original SillyMUD project. Our next major project
is to original SillyMUD project. Our next major project is to
increase the room base up to 100,000 rooms (already created).

The structure of the mud allows for 300,000 rooms. The god
structure is loose (very few levels and one level of wizinvis).
Politics are discouraged. Most of the immorts are older, with
jobs. This difference in temperment is somewhat reflected by
our players. Often we have two generations of a family playing.
We encourage suggestions and projects from mortals. Oh, there
is no/minimal rent (depends on my mood :) Most of us treat this
as a coding/learning experience and free long distance :)
P.S. Port switches between 6666 and 6667 to avoid binds.

-----------------------------------------------

Mud : World's End
Code Base : R02
Telnet : hub.eden.com 1029 [199.171.21.21]
WWW : http://www.eden.com/~wiz/mud.html
Description :
A mud for people wishing to rp. It isn't too fun if you just
want to come and level. Highest player level is 900. We
have about 10-12 guilds, 15 races, 20 classes, and many
other things. It is original, we have some merc and diku areas
but most are created for us alone.

o=======================================================================o
Muds Beginning With: X
o=======================================================================o


Mud : Xania
Code Base : merc/diku/ROM
Telnet : xania.uk.org 9000 [140.97.12.3]
WWW : http://www.pyro.org/
Description :
Welcome to the lands of Xania:
A ROM2.3 based, 100 level British MUD.

After a year of coding, Xania is highly developed, has a
broad range of excellent features and increasing numbers
of players, particularly Europeans. Developments beyond the
base code include: riding with mounted combat; intelligent
mobs; organised player duelling in a combat arena; clans with
private channels and their very own areas; a fun ansi colour
feature; OLC; realistic material types and a whole host
detailed areas unique to the mud. Currently, languages and
an advanced economy are being worked on by the Imps. Be one
of ten balanced, fantasy races when you enter the friendly
but fun realms of Xania.

-----------------------------------------------

Mud : Xyllomer
Code Base : CD
Telnet : mud.uni-paderborn.de 3000
WWW : http://www.uni-paderborn.de/~padermud/
Description :
We have existed for some years now and use the DGD driver with
a CD based but now totally unique mudlib of our own.

Xyllomer is a medieval world consisting of several continents.
Different races are available with race specific identity and
abilities. The world features large cities and dark forests,
hot deserts and huge jungles. The main homes for players are
the guilds. They teach and they offer a community and a home.
We feature a lot of different occupational, secondary and
racial guilds, like the Mages, honorable Satais, Pickpockets,
Clerics of Rokoon, Priests of Huitzipolochti, Moeth-Tortoise
Bards, Smith, The Order of the Warshrikes, The Necromancers
and several more.

o=======================================================================o
Muds Beginning With: Y
o=======================================================================o


Mud : YAMud
Code Base : YAMud
Telnet : yamud.it.com.au 6789 [203.8.116.4]
WWW : http://scorpion.cowan.edu.au/~jkinross/yamud.html
Description :
We are a relatively new mud with lots of nifty things, and a
different feeling than most other places. YAMud isn't an LPmud,
or a Diku, or a MOO, or a MUSH, or any other type of mud you get
by the dozens. YAMud is YAMud! Original, and Unique.
We've got a whole lot of stuff that you don't see in other places,
and we need players to help us try out all this stuff, and point
out ideas and bugs for us. This also gives you the chance to get
in quick with a mud that is hoping to grow with players. :)
We think we have a number of features which make us a good choice.

Fully Skill based - You improve skills through training and practice.
Spells - Spells can be learnt and improved the same way.
No Classes - You describe your character through your actions
and how you build up your skills.
Created items - Through experience and questing, you can earn the
ability to create you own items, which you name
and describe, and which stay with you when you
log out and log in.
And lots of more nifty things that add to the atmosphere of the
place, quests, aliases, descriptions, colour, languges, ...

-----------------------------------------------

Mud : Yggdrasil MUCK
Code Base : TinyMUCK 2.2fb5.43
Telnet : raven.foo.net 4201
WWW : None
Description :
Yggdrasil is a social MUCK with something for everyone.
Five different environments to choose from. Space, The Old
West, Lorham (medival town) Chaos and The Arboretum(outdoor
nature zone). Unique programming and a friendly staff
make this the place be. Building bits are available. Soon
to be celebrating our first birthday! Home of the infamous
Guideposts Global (tm).

Some highlights of Yggdrasil:

* Yahtzee, Whack-a-Wiz and other games
* Bungee Jumping
* Plus, surprising and sometimes irreverant global actions

o=======================================================================o
Muds Beginning With: Z
o=======================================================================o


Mud : ZeeMUD
Code Base : diku
Telnet : ruska.scripps.edu 4000 [137.131.152.54]
WWW : http://www.pcnet.com/~stenor/mp/mphome.html
Description :
ZeeMUD is a Diku modelled after the old favorite "Mudde Pathetique",
with many of the original MP staff. ZeeMUD is a swords-and-sorcery
mud with a number of stock Diku sections as well as many sections
unique to ZM or to ZM and MP. Although many Dikumuds tend to be
hack and slash, many of our newer sections favor the 'thinking'
player who plays carefully and searches for clues. There is even
an archive of old lore and history in which players can do research
before risking life and limb in the dangerous unknown...
We welcome old MP'ers back and invite others looking for a new mud
to play on to swing by and have a look.

-----------------------------------------------

Mud : ZetMUD
Code Base : Circlemud 3.0
Telnet : xenoha.lostnet.org 1234 [204.57.193.143]
WWW : None
Description :
ZetMUD is a mud run by Praetor (Vance Vagell). Run
from xenoha.lostnet.org 1234 -- we will be (if not already
getting 24 more megs RAM just for the mud). It is a
circle 3.0. ZetMUD is based all around the idea that there
is a GOD named Zet (he is a mob in the city also!). To fully
understand the background of ZetMUD (which is rather
interesting) you should read the background story from
the main menu.

-----------------------------------------------

Mud : ZombieMUD
Code Base : LP amylaar driver, zombielib
Telnet : poro.oulu.fi 3000 [130.231.96.144]
WWW : http://stekt.oulu.fi/~per/zombie/
Description :
* Many guilds:
Thief, Bard, Cleric, Abjurer, Necromancer, Paladin, Fighter,
Mage, Sorcerers, Healer, Psionicist, Samurai, Ranger
+ lotsa sub-guilds
* Multiclassing
* Item saving (player castles and rent)
* Automatic crash recovery
* Devoted host, fast
* Full featured party system
* Advanced spell / skill system
* Outworld size 100 x 100 rooms, many different areas
* Over 100 players at peak hours

-----------------------------------------------

Mud : Zombie MUD
Code Base : Circle 3.0b pl8
Telnet : zombie.iglou.com 2150
WWW : None
Description :
This is a MUD devoted to having fun. We have just finished
adding many new areas and are currently adding new classes,
objects, races, areas, and mobs. If you would like to get in
on the ground floor of a spectacular MUD then this is one you
will definitely want to check out. We have modified a Circle
MUD to be a 100 level game, with each level becoming harder
(of course). However there is a twist... If you want to know
what it is then come on by and check us out.

Tell 'em Rolfour sent ya...
Rolfour (from ZombieMUD)

o=======================================================================o
o=======================================================================o

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