Master, Terminator Armor, Lightning Claws
provides Leadership 10, reasonable assault threat
Master of Sanctity, Frag, Melta Bomb, Honors, Bolt Pistol, Jump Pack
Leads an assault squad, general ass kicker
4 X (6 Marines w/ Lascannon & Plasma)
Firebase, provides great anti-tank & anti-MEQ firepower, enough bodies
to last
2 X (10 Marines w/ Flamer X2, Vet w/ fist)
They walk to where they are needed. Can grab a quarter, or stand and
shoot with bolters. first line of defense against hordes. Will probobly
die a horrible death against shooty armies
6 Assault Marines, flamer X2, Vet w/ Fist
6 Assault Marines, Plasma Pistol X2, Vet w/ Fist
Counter charge, flankers, objective grabbers, etc.
8 Devastators w/ 4 HB
8 Devastators w/ 4 ML
These guys shoot things
i'm pretty new to Space marines, so I'm not sure if I'm still trapped in my
IG mind set or if this army could compete on the table top. I'd see it
excelling agaisnt assault armies and vehicle heavy armies, but struggling
with a SAFH.
Steve
drgrbek
+1 to the POV that says you'll be out-manuevered.
>
> Master, Terminator Armor, Lightning Claws
> provides Leadership 10, reasonable assault threat
Seems like a waste of BS5 in a shooty army.
>
> Master of Sanctity, Frag, Melta Bomb, Honors, Bolt Pistol, Jump Pack
> Leads an assault squad, general ass kicker
>
> 4 X (6 Marines w/ Lascannon & Plasma)
> Firebase, provides great anti-tank & anti-MEQ firepower, enough bodies
> to last
Try 2 LC squads, 2 ML squads. Balance is key.
>
> 2 X (10 Marines w/ Flamer X2, Vet w/ fist)
> They walk to where they are needed. Can grab a quarter, or stand and
> shoot with bolters. first line of defense against hordes. Will probobly
> die a horrible death against shooty armies
Big mistake. Never throw 400+ points away!
> 6 Assault Marines, flamer X2, Vet w/ Fist
> 6 Assault Marines, Plasma Pistol X2, Vet w/ Fist
> Counter charge, flankers, objective grabbers, etc.
That's now 4 Vet Sgts with powerfists. I'd suggest dropping two or three and
buying rhinos for the two full-strength squads. Drop one SM and put your
Master in one of the rhinos, the Vet Sgt in the other. Now you have a
firebase and a more valid assault force. By assault, I don't necessarily
mean close combat, either. If you're able to get both rhino squads and both
assault squads in range, that's 6 flamers and 2 plasma pistols, plus
countless rapid firing bolters.
>
> 8 Devastators w/ 4 HB
> 8 Devastators w/ 4 ML
> These guys shoot things
Yes, they do... and with a mobile distraction, they may actually get the
chance to do so. Otherwise, they're simply the highest priority in a static
line of troops. I'd consider trimming the squad size down to upgrade the HBs
to something more potent, even 2 plasma cannons can be ferocious.
>
> i'm pretty new to Space marines, so I'm not sure if I'm still trapped in
> my IG mind set
IMO, yes ;)
> or if this army could compete on the table top. I'd see it excelling
> agaisnt assault armies and vehicle heavy armies, but struggling with a
> SAFH.
You should be okay vs. vehicles as you have heaps of AA weapons.
cheers,
chris/bass/idoru
> Master, Terminator Armor, Lightning Claws
> provides Leadership 10, reasonable assault threat
A bit of an odd man out being the only model in the entire list in
terminator armour.
> Master of Sanctity, Frag, Melta Bomb, Honors, Bolt Pistol, Jump Pack
> Leads an assault squad, general ass kicker
I use a Reclusiarch with the same equipment attached to an assault
squad. The extra point of Ld can't be used, since he is already
fearless, and I don't think +1W is worth 15 points.
> 4 X (6 Marines w/ Lascannon & Plasma)
> Firebase, provides great anti-tank & anti-MEQ firepower, enough bodies
> to last
Good.
> 2 X (10 Marines w/ Flamer X2, Vet w/ fist)
> They walk to where they are needed. Can grab a quarter, or stand and
> shoot with bolters. first line of defense against hordes. Will probobly
> die a horrible death against shooty armies
Walking will be a problem for these guys. Try to find points to either
make them infiltrating veterans or give both units Rhinos.
> 6 Assault Marines, flamer X2, Vet w/ Fist
> 6 Assault Marines, Plasma Pistol X2, Vet w/ Fist
> Counter charge, flankers, objective grabbers, etc.
Good.
> 8 Devastators w/ 4 HB
> 8 Devastators w/ 4 ML
> These guys shoot things
Good.
As has been pointed out by previous posters the list risks becoming
out-manuevered. It looks like you're going for a footslogger theme. In
that case make the two full-sized units infiltrating veterans. That
should help you stop some manuevering.
--
Joakim