I know that it's a 6th Edition Army Book and WFB is up to 7th(8th?) Edition
by now, so I have no idea if the books been superceded or not. I figure at
least one of the regs still here must have played some WFB within the past
year or two. If that's you then please comment and critique upon the
following 2,000 point army list (My instincts say it's waaay too low in
model count for undead and that foregoing infantry entirely is crazy, but it
seems like it'd be a blast to play with)
HEROES & LORDS
Tomb King
Great Weapon
Light Armour
Amulet of Phas-Tah
Chariot
--
264
Liche Priest
Skeletal Steed
Golden Ankhra
--
168
HEROES TOTAL: 432
CORE UNITS
5 Chariots
Full Command
Mirage Standard
--
290 (Tomb King hangs with these guys)
5 Chariots
Full Command
--
250
5 Chariots
Full Command
--
250
11 Skeleton Heavy Horsemen
Full Command
--
211 (Liche Priest hangs with these guys)
12 Skeleton Heavy Horsemen
Full Command
--
227
3 Tomb Swarms
--
135
CORE TOTAL: 1363
SPECIAL
Tomb Scorpion
--
85
5 Carrion
--
120
SPECIAL TOTAL: 205
*SUPER-MEGA-AWESOME-ULTIMATE-GRAND TOTAL: _2000 Points_*
tell her its gonna get her if she doesn't get in the kitchen and bake
you a potpie!
It's current.
The problem for TK is they need to dominate at least one magic phase in the
game in order to be anything but slow moving weak over-expensive flat footed
bones.
You don't need model count but you DO need that round.
> and
>I figure at least one of the regs still here must have played some WFB
>within the past year or two. If that's you then please comment and critique
>upon the following 2,000 point army list (My instincts say it's waaay too
>low in model count for undead and that foregoing infantry entirely is
>crazy, but it seems like it'd be a blast to play with)
>
> HEROES & LORDS
>
> Tomb King
> Great Weapon
> Light Armour
> Amulet of Phas-Tah
> Chariot
> --
> 264
Look at
Destroyer of eternities
blade of mourning
Crown of Kings
collar shapesh
>
> Liche Priest
> Skeletal Steed
> Golden Ankhra
> --
> 168
hieratic jar is the must have on one of 3 priets.
A lot of people put the cloak of dunes on the hierophant.
He dies = you lose.
>
> HEROES TOTAL: 432
Nope, won't work.
The king + 2 units of chariots build needs at least 2 priests ( + prince)
to stand a chance.
If you've not played them much then 3 priests.
>
> CORE UNITS
> 5 Chariots
> Full Command
> Mirage Standard
There's a trick involving positioning the chapion at the end of a line which
will get into contact.
The enemy unit can only kill the champion and not rank and file so you can
only lose 1 chariot.
> --
> 290 (Tomb King hangs with these guys)
>
> 5 Chariots
> Full Command
> --
> 250
>
>
> 5 Chariots
> Full Command
> --
> 250
>
> 11 Skeleton Heavy Horsemen
> Full Command
These are rubbish.
Take less and make them light.
Or forget them.
> --
> 211 (Liche Priest hangs with these guys)
So you're not going into combat with them.
The priest will just die.
>
> 12 Skeleton Heavy Horsemen
> Full Command
> --
> 227
No no no no no no.
>
> 3 Tomb Swarms
> --
> 135
Not a good choice now but not awful.
>
> CORE TOTAL: 1363
>
> SPECIAL
> Tomb Scorpion
> --
> 85
The best thing in the TK list at the moment in terms of straight up combat.
Taking 2 makes them more than twice as effective though.
>
> 5 Carrion
> --
> 120
> SPECIAL TOTAL: 205
Carrion are brilliant in a fast moving list because you can threaten first
turn charges on warmachines, mage hunting or march block.
I personally think that 4 is the magic number but some say 5.
>
> *SUPER-MEGA-AWESOME-ULTIMATE-GRAND TOTAL: _2000 Points_*
>
The easy way to go is 3 priests and 2 catapults.
With no catapult then you will have problems vs the dragon mounted character
or even just hydra builds.
They are so different they're difficult to pick up but interesting to play.
Vamps, demons and some DE builds will kick your arse until you get a new
book.
Yes, looking at the list again in the cold light of day, it does lack for
potency in the magic phase. Some of that is likely due to my complete
unfamiliarity with WFB7 and I'm assuming that magic's been revised because
GW can't seem to resist the temptation to fiddle with it every edition.
>> and
>> I figure at least one of the regs still here must have played some
>> WFB within the past year or two. If that's you then please comment
>> and critique upon the following 2,000 point army list (My instincts
>> say it's waaay too low in model count for undead and that foregoing
>> infantry entirely is crazy, but it seems like it'd be a blast to
>> play with) HEROES & LORDS
>>
>> Tomb King
>> Great Weapon
>> Light Armour
>> Amulet of Phas-Tah
>> Chariot
>> --
>> 264
> Look at
> Destroyer of eternities
70 points and not useable in a chariot...
> blade of mourning
This is tempting, but it seems like it would fit much better on a Tomb King
or Prince in an infantry or cavalry unit, at least under the WFB6 combat
resolution rules.
> Crown of Kings
> collar shapesh
I considered both of these strongly as my magic item of choice for the Tomb
King. I don't like the Collar's transfer to friendly model side effect when
dealing with a chariot unit. I'll reconsider the Crown of Kings (which means
I obviously have to drop the Amulet...)
>
>>
>> Liche Priest
>> Skeletal Steed
>> Golden Ankhra
>> --
>> 168
>
> hieratic jar is the must have on one of 3 priets.
> A lot of people put the cloak of dunes on the hierophant.
> He dies = you lose.
>>
>> HEROES TOTAL: 432
>
> Nope, won't work.
> The king + 2 units of chariots build needs at least 2 priests ( +
> prince) to stand a chance.
> If you've not played them much then 3 priests.
>
And I was worried that 432 points of heroes was too much. I can see I'm in
for a major re-tooling here. Definitely going to be switching to a king and
3 priests style build (that list will come later tonight when I'm in the
mood to wrestle with OpenOffice.org Calc and get the list together. My one
big worry is the survivability of the non-Hierophant priests. (The
Hierophant will be Cloaking up...) your later comments on Skeleton Cavalry
suggest that they're a fairly poor choice and as I'm trying for mobile, I'm
not sure if infantry units are the answer here. Leaving them independent
seems like I'm saying 'Please snipe me with your warmachines.' Maybe 2 cheap
minimum size skeleton units to hang back for them to hide in...
>>
>> CORE UNITS
>> 5 Chariots
>> Full Command
>> Mirage Standard
> There's a trick involving positioning the chapion at the end of a
> line which will get into contact.
> The enemy unit can only kill the champion and not rank and file so
> you can only lose 1 chariot.
I thought the rules explicitly stated that the champion had to be in the
centre of the unit? If not, I'll be researching this trick and exploiting
holy hell out of it.
>
>> --
>> 290 (Tomb King hangs with these guys)
>>
>> 5 Chariots
>> Full Command
>> --
>> 250
>>
>>
>> 5 Chariots
>> Full Command
>> --
>> 250
>>
>> 11 Skeleton Heavy Horsemen
>> Full Command
>
> These are rubbish.
> Take less and make them light.
> Or forget them.
What would you have me replace them with? Even more Chariots? And I remember
from my playing days that Fast Cavalry that cannot march suck donkey balls.
>
>> --
>> 211 (Liche Priest hangs with these guys)
>
> So you're not going into combat with them.
> The priest will just die.
Point taken. Should have just cloaked him from the start.
>
>>
>> 12 Skeleton Heavy Horsemen
>> Full Command
>> --
>> 227
> No no no no no no.
Suggestions?
>
>>
>> 3 Tomb Swarms
>> --
>> 135
>
> Not a good choice now but not awful.
I thought they were good for War machine duty, alongside my special choices.
>>
>> CORE TOTAL: 1363
>>
>> SPECIAL
>> Tomb Scorpion
>> --
>> 85
>
> The best thing in the TK list at the moment in terms of straight up
> combat. Taking 2 makes them more than twice as effective though.
Shame the model looks like ass though. Having misread the special unit
allotment, rest assured taht the revised list is going to have 2 Scorpions
in it.
>>
>> 5 Carrion
>> --
>> 120
>> SPECIAL TOTAL: 205
>
> Carrion are brilliant in a fast moving list because you can threaten
> first turn charges on warmachines, mage hunting or march block.
> I personally think that 4 is the magic number but some say 5.
Glad that some units still work the way I had nvisioned them :-)
>
>>
>> *SUPER-MEGA-AWESOME-ULTIMATE-GRAND TOTAL: _2000 Points_*
>>
>
> The easy way to go is 3 priests and 2 catapults.
> With no catapult then you will have problems vs the dragon mounted
> character or even just hydra builds.
Wouldn't 2 Catapults lead to a more stationary army? Also where are all
these points going to come from after the characters have been re-jiggered?
Just dropping the horse?
>
> They are so different they're difficult to pick up but interesting to
> play. Vamps, demons and some DE builds will kick your arse until you
> get a new book.
Well from what I understand, nobody beats Vamps or Daemons anymoe except for
other Vamps & Daemons, so that's no biggy.
--
Craig (Off to totally redo a list. It'snice when you have no models to
incorporate)
Broadly speaking, I personally think there are two viable build types for
TK.
One is largely static with 2 catapults and priests making them shoot twice.
Plus some archers, some swarms to protect the catapults from flyers.
A unit of tomb guard with the free reform standard is your hammer unit.
If hammer is the right word.
Coupla scorpions run interference and mage hunt.
This is the easy list to play because it's static and it doesn't completely
fall apart when your opponent stops your magic.
Some go for destroyer of eternities on the lord + cloak.
This makes him pretty fearsome and he can double for mage hunting.
Some people like the ark of the covenant but the fact that anything in sight
gets to use MR and MR has become more common stuffed that IMO.
The harder build is fast moving with 2 chariot units whose purpose is of
course to smash.
Nowadays you will find a lot of stubborn units around and your chariots
smash into them and then lose the next turn.
You absolutely need to learn your opponents armies.
Mage hunting is absolutely critical to TK since you either dominate magic or
lose.
Note that special characters are also the norm rather than rare now.
They are the things that make demons ridiculously good.
If you don't use special characters then dark elves are better than demons.
Actually, I was just reading a thread about a teclis based build that will
fairly reliably beat common demon builds.
Reliable IF casting is pretty powerful.
I forgot to mention lizzies.
Many slann builds will give you trouble.
Head over to the warhammer forum.
Search for Asger's posts.
You'll need to go back a couple of years.
He used to win seriouds tournaments with a fast TK list.
Here's take 2, based on the advice in this thread and elsewhere. I fear it
lacks focus though.
LORD
Tomb King
Chariot
Great Weapon
Light Armour
Crown of Kings
--
264
HEROES
Liche Priest
Cloak of the Dunes
Dispel Scroll
--
160
Liche Priest
Hieratic Jar
Collar of Shapesh
--
165
Liche Priest
Talisman of Protection
Dispel Scroll
--
155
CHARACTERS TOTAL: 744(!)
CORE UNITS
4 Chariots
Champion
Musician
Standard Bearer
Mirage Banner
--
250 (King Hangs with these guys)
5 Chariots
Champion
Musician
Standard Bearer
--
250
25 Skeleton Warriors
Shields
Champion
Musician
Standard Bearer
War Banner
--
250
25 Skeleton Warriors
Shields
Champion
Musician
Standard Bearer
--
225
CORE TOTAL: 975
SPECIAL UNITS
Tomb Scorpion
--
85
Tomb Scorpion
--
85
SPECIAL TOTAL: 170
RARE UNITS
Screaming Skull Catapult
Skulls of the Foe
--
110
RARE TOTAL: 110
SUPER MEGA AWESOME ULTIMATE TOTAL OF AWESOME TOTALLYNESS: 1999 points
--
Craig (The Dead Shall Rise)
You need to trick him out.
More gizmos on him and the +1 to hit banner on his unit.
>
> HEROES
> Liche Priest
> Cloak of the Dunes
> Dispel Scroll
> --
> 160
>
> Liche Priest
> Hieratic Jar
> Collar of Shapesh
> --
> 165
I would prefer a dispel scroll to protecting priests.
They just die if they get in trouble.
If you give it anyone, you should give it the hierophant though.
>
> Liche Priest
> Talisman of Protection
> Dispel Scroll
> --
> 155
Staff of ravening is an idea.
Against an inexperienced opponent you can maybe persuade him to burn some
dispel dice.
>
> CHARACTERS TOTAL: 744(!)
>
> CORE UNITS
> 4 Chariots
> Champion
> Musician
> Standard Bearer
> Mirage Banner
> --
> 250 (King Hangs with these guys)
>
> 5 Chariots
> Champion
> Musician
> Standard Bearer
> --
> 250
5 and 3 works better IMO.
You want 5 to protect the lord.
I also think if you really need to protect the main unit of chariots from
shooting then you've probably lost it anyhow.
>
> 25 Skeleton Warriors
> Shields
> Champion
> Musician
> Standard Bearer
> War Banner
> --
> 250
>
> 25 Skeleton Warriors
> Shields
> Champion
> Musician
> Standard Bearer
> --
> 225
I would consider smaller units of archers.
>
> CORE TOTAL: 975
>
> SPECIAL UNITS
> Tomb Scorpion
> --
> 85
>
> Tomb Scorpion
> --
> 85
>
> SPECIAL TOTAL: 170
>
> RARE UNITS
> Screaming Skull Catapult
> Skulls of the Foe
> --
> 110
>
> RARE TOTAL: 110
>
> SUPER MEGA AWESOME ULTIMATE TOTAL OF AWESOME TOTALLYNESS: 1999 points
> --
> Craig (The Dead Shall Rise)
>
No carrion?
I like them.