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Have you got an idea of which bloodline you'd like to play? This
decision will most likely influence which models you'll end up wanting
to field. However, as suggested elsewhere, you can't go wrong by
starting with a couple of boxes of Skeletons and Zombies. The Vampire
Counts army is unlike the other armies in the game in that it is
possible to end the game with more models on the table than when the
game began. With that in mind, you can never have too many Skeletons
and Zombies painted.
Be seeing you-
Qrab
<snip>
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Mr Watcher: Please don't bother innocent posters and keep to your own [OT]
threads.
Claudio: Whatever this troll says, your post was properly tagged [WHFB] and
you asked a valid question. As you can see you have a few helpful answers
already, and I agree with them - start with zombies and skeletons, they will
be useful whatever bloodline you use.
/Anton
--
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--Durgak da Fat, Orc Big Boss
Thanks all for quick replyes (all but Watcher ;-) )
With regard to the Blood Line, I think I will choose the Von Carstein (I'm
referring to the Italian version - hope the English one has the same name).
Ok, so next buy will be a regiment of skeletons and a regiment of zombies.
I will end up with 20 skeletons, 20 zombies, 6 Dire wolves and a general
(not choosen yet). Can I start to play friendly games with this roster?
Last question, then I will stop bothering you: how do I have to equip my
skeletons? What's the best weapon-armour combo?
Thanks all again and sorry for my poor English (but, ehy, you don't speak
Italian at all ;-) )
"The Watcher"
> Ok, so next buy will be a regiment of skeletons and a regiment of zombies.
> I will end up with 20 skeletons, 20 zombies, 6 Dire wolves and a general
> (not choosen yet). Can I start to play friendly games with this roster?
Yes you can.
> Last question, then I will stop bothering you: how do I have to equip my
> skeletons? What's the best weapon-armour combo?
>
Lucky dice
> Thanks all again and sorry for my poor English (but, ehy, you don't speak
> Italian at all ;-) )
>
I speak degenerative forms of English if it will help:-P
You could probably get away with a 500 point game just to see how the
game plays, but you really do need more troops in order to get a
better idea of how your army will play.
As for equipping your Skeletons: you want at least one unit with
Spears & Shields, so start there. When you've got 35 to 45 of them
ready, you can begin working on basic Skeletons with shields. Contrary
to many people's opinions, I like to put light armor on my Spear
wielding Skeletons.
Other suggested troops are a Bat Swarm or two and more Dire Wolves
(since you've chosen Von Carstein). Spirit Hosts are relatively easy
to make - just pick a selection of models from other ranges and paint
them up like ghosts.
Be seeing you-
Qrab
It does, and good choice for the beginner. Von Carsteins have no
special rules and are flexible, being good fighters and spell casters.
> Ok, so next buy will be a regiment of skeletons and a regiment of zombies.
> I will end up with 20 skeletons, 20 zombies, 6 Dire wolves and a general
> (not choosen yet).
Get a Carstein vampire on foot and a Necromancer.
Can I start to play friendly games with this roster?
With the above, yes.
> Last question, then I will stop bothering you: how do I have to equip my
> skeletons? What's the best weapon-armour combo?
You really don't have much choice these days. Build you first unit of
skellies with basic hand weapons and shields, and pay the points for
the light armour. Don't forget your standard bearer, musician, and
champ. When you buy your next box of skellies, build them with spears.
You can get into the better units later. The next thing I would buy is
a bunch of ghouls. They are a bit pricy; you might want to check out
ebay or any discount online stores you can find. For now, though,
you'll need skeletons and zombies, probably 3 boxes of skeletons and
two of zombies, total. One of your best spells raises zombies and
skeletons, so you'll need plenty of spares.
>
> Thanks all again and sorry for my poor English (but, ehy, you don't speak
> Italian at all ;-) )
Actually your English is very good, better than many of the
English-speakers that post here! But if you could tell me how to say
"Fuck off!" in Italiano, I'd be much obliged.
Pat
(Adopts deep husky sad voice) It has begun.
--
Matthew
/"""""\
| - / |
/| | | |\
\| U |/
\ |===| /
\...../
Fottiti or Vaffanculo :-)
Thanks for advices.
fair sucking sav have ass fagging pizza boy mate
Sure, pizza sounds great. I'll be by after work.
Claudio Doria <cdo...@libero.it> wrote in message
news:pxs98.51247$nI1.1...@twister1.libero.it...
>
>you got it; though i would buy an empire box of knights (8 in the box, it's
>cheap) as your black knights, replace the human heads with your extra
>skulls, and proceed to kick some can when you as start playing.
>
actually.. if you want to go conversion bonkers and spend a ton of
cash.. just get the sprues with the Knights... spare skeleton heads
and then mount them on the metal skeleton steeds that come with the
mounted Vampire Lord and Mounted Wight Lord.
be sure to cut some gashes into their armor...
Blackheart
---
www.heathenfront.org
www.theorderofthedragon.com
To go back and answer your original question of a good expansion to
get to 2500, yet again as noted zombs and skels are the first best
place to start. After that, expand out your wolves, get a handful of
ghouls, a vamp (obviously), at least one necromancer, grave guard, and
black knights. Yes the last two are expected, but they have a lot of
punch and can wreck battle plans if placed properly and used as
planned during the game. After you have a large number (50+) of zombs
and skels, a nice group of 10-20 ghouls, a block of wolves near 10, gg
from 10-20, and black knights from 8-14 then you can build elsewhere.
This should give a good selection to choose from based upon what you
want to achieve.
I find a very useful model to be the banshee. Yeah it can be useless
sometimes in battle and has a tendency to need to be protected, but
against the right army it can hurt them badly, especially if you
damage a centrally positioned regiment enough. Some armies they'll be
useless though - esp. any that have a good number of "immune to
psychology" units and those that have a lot of high-ld units. You'll
also want some sort of flyer, be it a bat swarm or fell bats. They
can get to war machines quicker (if protected) and can save a lot of
your slow folk in the long haul. They're also quite splendid in
sieges as the attacker.
At this point you can start to ice the cake: bat swarms/fell bats
(whichever you didn't get before), a black coach (it -does- have it's
uses in higher-pt games), wraiths, spirit hosts, and more unit
expansion. But then by this point you're pushing 3-4k in force.
The VCs do look cool on the battlefield when fully painted, and can be
fun to play, but also a bit challenging due to an extreme reliance
upon magic and a severe lack of shootiness or any real speed beyond
the flyers and the knights/wolves. In addition, their core troops,
while fearsome in numbers, crumble easily. Hence the ability to
create more mid-battle via spells.
Hopefully some of this you'll find useful. Good luck with your
gaming... let's expand death's grip one more time. *grin*
-Paul