A friend of mine is looking to start painting some figures, so I thought
I'd get some feedback for him. Here are two links to a Bretonnian
Archer he painted recently:
http://www.glipe.free-online.co.uk/william_archer.jpg
http://www.glipe.free-online.co.uk/william_archer_bigger.jpg
The pictures aren't great, but it'll give you an idea of his painting
ability. He's also done some Lord of the Rings paintings, and anyone
who's interested can find them using the following link:
http://www.btinternet.com/~william.hunter3/lotr.html
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> A friend of mine is looking to start painting some figures, so I thought
> I'd get some feedback for him. Here are two links to a Bretonnian
> Archer he painted recently:
>
> http://www.glipe.free-online.co.uk/william_archer.jpg
> http://www.glipe.free-online.co.uk/william_archer_bigger.jpg
It's very hard to tell from those photos where he's at. The portraits are
nice tho'. I'd suggest that he looks at the Kevin Dallimore guides as a
starting point. Links on rgmw.org.
--
Rob Singers
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I'm with Rob on this one, it's really difficult to tell from the
pics due to their lack of detail and depth of field.
>
> The pictures aren't great, but it'll give you an idea of his painting
> ability. He's also done some Lord of the Rings paintings, and anyone
> who's interested can find them using the following link:
>
> http://www.btinternet.com/~william.hunter3/lotr.html
If I can judge at all by the quality of his paintings, and you can
look at his minis, then you might try suggesting the following to him...
His paintings have really nice use of color to create a figure
ground relation - but some of them are a bit weak on their overall
figure ground contrast. In the Aragorn picture for example - Aragorn
starts to pull forward due to the figure having a bit richer colors than
the background - but it could be even better with a greater contrast.
By this I mean both a stronger contrast between the figure and the
background - and that the greatest range of values (i.e. the lightest
lights, and darkest shadows) should occur on the figure. The human eye
uses three measures to determine depth perception - hue/chroma or
brightness - brighter colors pull forward or attract more attention
while neutral and dark colors receed. Next is Value or contrast. The
eye tends to pick up the greatest range of value close up - therefore
things with high contrast pull forward. And the very last is of course
'apparent' size. Things that appear large are precieved to be closer
than things that appear small generally. Playing with these to items is
how folks create optical illusions.
Yes detail also plays a part in visual perception - but simply
blurring the background or making it less detailed isn't always enough
to create an illusion of space in a 2D painting or even the illusion of
deep volume in a shallow 3D model (like minis) which is why I think the
Aragorn pic is sharp but could be brought out even more. There's an
interesting difference - look at the small shot of the Aragorn painting
and then the large one. The small one looks better to me because the
reduction in size hides the brush work in the background more making the
figure in the foreground stand out more as the visual center of
attention.
If his archer is like his paintings - then he's got a nice grasp of
color, but needs to work on creating the illusion of enhanced depth in
the minis. Usually one can get this done with hue/chroma and value.
The brightest areas of color and lightest values should be on the
foremost surfaces (or areas the painter wants to emphasize) while the
duller and darker values should be in the recessed areas, shadowed
areas, and/or on places the painter wants to de-emphasize. Blending
smoothly from light to dark and bright to dull is damn tricky, but the
results are stunning if some of the Golden Demon winners are any
indication.
Hope that helps,
Myrmidon
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Or...
And to think..I just piock colors I like and think go together and go
with..... Golden Demon painting standarded be dammned
> And to think..I just pick colors I like and think go together and go
> with..... Golden Demon painting standarded be dammned
>
There's nothing wrong with an intuitive understanding of how
colors work together. I asked a very bright gentleman who was teaching
me sculpture why Michael Angelo's sculptures were so superb. His
response was "Because he had an inate understanding of the forms of the
human body. He could seem in other things and knew how to carve to
bring them out." You may just be one of the luck few. I on the other
hand have to put some thought into my color choices. The vast majority
of folks who become skillful painters do have to put some effort into
the color choice decision process or the results are pretty bad. The
problem is that very few folks have spent much time, if any, thinking
about the way the eye actually works so they understand what items
create the illusion of great depth on a 2D surface or a shallow 3D
surface. Even fewer come by that understanding intuitively, but it's
not unheard of.
Myr
--
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I've been licking my paintbrushes for years, and it hasn't
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Or...