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[SH] [40k] Any rules for hybrids in Space Hulk?

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Jon Hedge

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Jul 4, 2009, 10:55:08 PM7/4/09
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Just dug out my copy of Space Hulk after a move and thought I'd finally
finish painting up all the bits, then I found another box of goodies and got
to wondering: Has there ever been published rules for the use of hybrids (or
in fact anything alien/nid other than pure strain genestealers) for the
current/latest version of Space Hulk (My copy is dated 1996 if that helps).
By published I'm meaning official, CJ, WD, CA or at a long shot FW (hah!).

I know there was an article back in WD200 for the use of chain fists (and
maybe assault cannons?) so here's hoping it went the other way too.

Obviously the older/original version/s had the deathwing/genestealer
expansions etc, and the 2nd version of the PC game apparently had them,
though I never really got into it.

Failing that, SM vs Gene Cult on the SH gaming board might make for
interesting Kill Team (assuming KT still exists in...what version are we up
to, five? I've been in stasis for a while)

Cheers

Jon Hedge

AGB

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Jul 5, 2009, 6:01:16 AM7/5/09
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>
> Failing that, SM vs Gene Cult on the SH gaming board might make for
> interesting Kill Team (assuming KT still exists in...what version are we
> up to, five? I've been in stasis for a while)
>

Not officially; it was killed off when they brought out ed 5.

Being a cynic I think it was because you could enjoy a quick game in half an
hour or so, and didn't need hundreds of pounds worth of tanks.

There are still various versions of Kill Team for V5 out there on the old
interwab thingy

Myrmidon

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Jul 5, 2009, 10:09:56 AM7/5/09
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In article <gCU3m.2694$ze1....@news-server.bigpond.net.au>,
nor...@hedge.jon says...

> Just dug out my copy of Space Hulk after a move and thought I'd finally
> finish painting up all the bits, then I found another box of goodies and got
> to wondering: Has there ever been published rules for the use of hybrids (or
> in fact anything alien/nid other than pure strain genestealers) for the
> current/latest version of Space Hulk (My copy is dated 1996 if that helps).
> By published I'm meaning official, CJ, WD, CA or at a long shot FW (hah!).
>
Sounds like you have 2nd Edition Space Hulk, and yes, there were
the Deathwing and the Genestealer suppliments. Deathwing added new
missions and features such as multi-level boards, and Genestealer added
rules for Psychic combat and powers as well as the rules for Grey
Knights, Cults, and Stealer Hybrids. Both of these suppliments have
been floating around in PDF format for a while.

There was a 'quasi-official' Space Hulk article in 4th Ed 40K. And by
'quasi-official' I mean it got the usual limp-wristed 'I fart in your
general direction' kind of support I've come to expect - no boxed set,
no new minis, etc. Just an artical.


In addition there have been some sites up dedicated to the old 2nd & 1st
Edition rules, as well as adding new content to the old game system.

http://spacehulk.barsoom.cc/

http://homepages.ihug.com.au/~tezzajw/


> I know there was an article back in WD200 for the use of chain fists (and
> maybe assault cannons?) so here's hoping it went the other way too.
>

???

> Obviously the older/original version/s had the deathwing/genestealer
> expansions etc, and the 2nd version of the PC game apparently had them,
> though I never really got into it.
>
> Failing that, SM vs Gene Cult on the SH gaming board might make for
> interesting Kill Team (assuming KT still exists in...what version are we up
> to, five? I've been in stasis for a while)
>
> Cheers
>
> Jon Hedge

Sadly there's been little if anything done via GW to resurrect the
old Space Hulk game other than the occassional rules nod here and there.
Obviously the first barrier would be the price - if they priced a new
boxed set according to the going rates for a like number of 40K
Terminators and Genestealers minis plus the additional parts costs, then
very few would buy it. If they price it for less than above then lots
of folks will buy it simply to hork the minis for their 40K games (thus
cutting down on the sale of the full priced minis).


Myrmidon

--
Re: (40k) Spacewolves, how are they?

**best waiter impersonation**
They're very good this evening Sir, I recommend them with the
side serving of cranberry sauce.

-- Jon Hedge


RGMW FAQ: http://www.rgmw.org

Spack

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Jul 9, 2009, 10:04:47 AM7/9/09
to
Myrmidon wrote on Sun, 5 Jul 2009 10:09:56 -0400:

> In article <gCU3m.2694$ze1....@news-server.bigpond.net.au>,
> nor...@hedge.jon says...
>> Just dug out my copy of Space Hulk after a move and thought I'd
>> finally finish painting up all the bits, then I found another box of
>> goodies and got to wondering: Has there ever been published rules
>> for the use of hybrids (or in fact anything alien/nid other than
>> pure strain genestealers) for the current/latest version of Space
>> Hulk (My copy is dated 1996 if that helps).
>> By published I'm meaning official, CJ, WD, CA or at a long shot FW
>> (hah!).

> Sounds like you have 2nd Edition Space Hulk,
> and yes, there were the Deathwing and the Genestealer suppliments.

2nd edition didn't have those supplements, they were 1st ed. I stopped
playing SH around 1992 and had both the expansions and the WD articles for
adding much more (like Orks, Chaos, Marines in Power Armour, etc). Sold the
lot a few years ago for a lot more than I paid for it (although I later
found out I could have probably sold it for twice that again, oh well).

> Sadly there's been little if anything done via GW to resurrect the
> old Space Hulk game other than the occassional rules nod here and
> there.
> Obviously the first barrier would be the price - if they priced a new
> boxed set according to the going rates for a like number of 40K
> Terminators and Genestealers minis plus the additional parts costs, then
> very few would buy it. If they price it for less than above then lots
> of folks will buy it simply to hork the minis for their 40K games (thus
> cutting down on the sale of the full priced minis).

Rumours are it's up for a new release this year, Games Day might prove a
little more interesting if that's the case.

http://www.warseer.com/forums/showthread.php?t=190244

(warning - it's now up to 42 pages, and filled with various rants and fanboi
gasps).

--
Dan
http://www.ageofstrife.com

smcdaniel1

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Jul 9, 2009, 10:55:28 PM7/9/09
to

"Spack" <ne...@worldofspack.com> wrote in message
news:h34tmo$k1j$1...@news.eternal-september.org...

> Myrmidon wrote on Sun, 5 Jul 2009 10:09:56 -0400:
>
>> In article <gCU3m.2694$ze1....@news-server.bigpond.net.au>,
>> nor...@hedge.jon says...
> >> Just dug out my copy of Space Hulk after a move and thought I'd
> >> finally finish painting up all the bits, then I found another box of
> >> goodies and got to wondering: Has there ever been published rules
> >> for the use of hybrids (or in fact anything alien/nid other than
> >> pure strain genestealers) for the current/latest version of Space
> >> Hulk (My copy is dated 1996 if that helps).
> >> By published I'm meaning official, CJ, WD, CA or at a long shot FW
> >> (hah!).
>
>> Sounds like you have 2nd Edition Space Hulk,
>> and yes, there were the Deathwing and the Genestealer suppliments.
>
> 2nd edition didn't have those supplements, they were 1st ed.


There was a book (Which I proudly own) called "Space Hulk Campaigns" That
has all of the rules and fluff for hybrids, Patriarchs, Magi (maguses to
you, Ranter) and Brood brothers. It also has rules for Chaos Terminators,
Power Armored Space Marines, Power armored Chaos Marines (They call Chaos
"Traitor marines" in the book). However, these rules are for 1st edition
Space Hulk, not your edition. With a little work, they can be easily adapted
to 2nd edition (Your copy).

Remember: "Space Hulk Campaigns" It's a yellow hardcover with a picture of
hybrids, a magus, and genestealers on the cover.


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