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Necromunda, Bottle Test and Bolters

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Steven J Stewart

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Oct 31, 1995, 3:00:00 AM10/31/95
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It seems to me that a lot of people have been bitchin' about the bottle
test. After getting the game last weekend my roommates and I played a couple ofgames, (I myself picking the fericous Cawdor gang). We found that the bottle test was one of the best aspects of the game:
a) It saves your ass, to fight another day, while still gaining
xps. We usually bottled out voluntarly.
b) With your ldr of eight you fail that often (esp since my damn leader always rolls a seven for advancment (got a 5 ini and 9 ldr)
We actually wanted to bottle out earlier, since the Van Saar leader justloved to pummel my guys repeatedly.

My only problems are bolters, why buy a bolter when you can buy a shot
gun with botler ammo for the same price, and still have two other back up ammo,
(scatter works great for those who pussy out behind hard cover for the whole
game.

More thoughts later, Steve

May the Sect of the Bloody Fist crush the Infidels.


Joel E Slovacek

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Nov 1, 1995, 3:00:00 AM11/1/95
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> My only problems are bolters, why buy a bolter when you can buy a shot
> gun with botler ammo for the same price, and still have two other back up ammo,
> (scatter works great for those who pussy out behind hard cover for the whole
> game.

Shotgun with bolt shells have a short range (and +1 to hit) of 4", as apposed
to bolters with a 12" short range.

Besides, bolters are cooler. :)
--
/ Joel Slovacek \ It's always easier to ask for forgiveness
< Carnegie Mellon/George Mason > than to ask for permission.
\ jslo...@osf1.gmu.edu / Leo, your mom called.

Leif Eriksson

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Nov 1, 1995, 3:00:00 AM11/1/95
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sjst...@mailhost.ecn.uoknor.edu (Steven J Stewart) wrote:
> It seems to me that a lot of people have been bitchin' about the bottle
> test. After getting the game last weekend my roommates and I played a couple
> of games, (I myself picking the fericous Cawdor gang). We found that the

> bottle test was one of the best aspects of the game:
> a) It saves your ass, to fight another day, while still gaining
> xps. We usually bottled out voluntarly.

And it actually reflects the reality. You don't afford to waste your gangers if
you risk loosing the fight as soon as you lost three guys.

> b) With your ldr of eight you fail that often (esp since my damn
> leader always rolls a seven for advancment (got a 5 ini and 9
> ldr)

Statistically, you roll a seven 45% of the time with 2d6. I find that good,
because your gang will get a better morale and avoiding falling down more
often, while they don't get better shots so fast. The not hitting is actually
kind of fun. Space marines with BS 5 and targeters are very boring (That's why
I play Orkses in 40k)

> We actually wanted to bottle out earlier, since the Van Saar leader

> just loved to pummel my guys repeatedly.


>
> My only problems are bolters, why buy a bolter when you can buy a shot
>gun with botler ammo for the same price, and still have two other back up ammo,
>(scatter works great for those who pussy out behind hard cover for the whole
>game.
>

Do you get increased range with the Bolter Shell? Otherwise it's pure Coolness
factor ;-)

===========================================================================
Leif Eriksson, the one and Only Computer Student and Warhammer fanatic

d95...@student.csd.uu.se
http://www.csd.uu.se/~d95lee/ (* Warning: Under construction *)
===========================================================================
*** May the force be with you ***


Thom Hall

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Nov 3, 1995, 3:00:00 AM11/3/95
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Steven J Stewart (sjst...@mailhost.ecn.uoknor.edu) wrote:
: It seems to me that a lot of people have been bitchin' about the bottle
: test. After getting the game last weekend my roommates and I played a couple ofgames, (I myself picking the fericous Cawdor gang). We found that the bottle test was one of the best aspects of the game:

: a) It saves your ass, to fight another day, while still gaining
: xps. We usually bottled out voluntarly.
: b) With your ldr of eight you fail that often (esp since my damn leader always rolls a seven for advancment (got a 5 ini and 9 ldr)
: We actually wanted to bottle out earlier, since the Van Saar leader justloved to pummel my guys repeatedly.

: My only problems are bolters, why buy a bolter when you can buy a shot
: gun with botler ammo for the same price, and still have two other back up ammo,
: (scatter works great for those who pussy out behind hard cover for the whole
: game.

: More thoughts later, Steve

: May the Sect of the Bloody Fist crush the Infidels.

Totally, the shotguns are classy and tough. Each of the 5 gangers in my
gang, the House Orlock Piss-Drunk Pitcher Punx, yes, I only have the figs
from the boxed set still, carry shotguns with the extra manstopper ammo.
The shotguns are less-likely to phuck up on the ammo rolls. With the
exception of the hot-shot and bolt ammo. Game On!!!
Lister
--
li...@netcom.com

==================================================================

The Commitee For The Liberation And Integration Of Terifying
Organisms And Their Rehabilitation Into Society
or C.L.I.T.O.R.I.S. for short
-A.J. Rimmer
==================================================================

"I will not be make any deals with you. I've resigned. I will not
be pushed, filed, stamped, indexed, briefed, debriefed or
numbered! My life is my own."
-No. 6 to No. 2
==================================================================


Tom HANKS

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Nov 10, 1995, 3:00:00 AM11/10/95
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Leif Eriksson <d95lee> writes:

[snipped]

>> b) With your ldr of eight you fail that often (esp since my damn
>> leader always rolls a seven for advancment (got a 5 ini and 9
>> ldr)

>Statistically, you roll a seven 45% of the time with 2d6. I find that good,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


>because your gang will get a better morale and avoiding falling down more
>often, while they don't get better shots so fast. The not hitting is actually
>kind of fun. Space marines with BS 5 and targeters are very boring (That's why
>I play Orkses in 40k)

>factor ;-)

[more snipped]

Uhhm, not with *my* 2d6 you don't. I roll exactly seven 6/36 = 16.67%
of the time. If you don't agree with me go roll 2d6 100 times and count
them.

TTFN Tom.

Brian Lojeck

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Nov 13, 1995, 3:00:00 AM11/13/95
to

> >Statistically, you roll a seven 45% of the time with 2d6. I find that good,
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

<snip>

> Uhhm, not with *my* 2d6 you don't. I roll exactly seven 6/36 = 16.67%
> of the time. If you don't agree with me go roll 2d6 100 times and count
> them.
>

1-6,2-5,3-4,4-3,5-2,6-1, he's right, just 6/36...

funny!

br...@isp.usc.edu

--
brian lojeck
br...@isp.usc.edu

LAR 'NJAITUS, the great orkie warboss from "jus' ov'r de'r"


Don Tabb

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Nov 14, 1995, 3:00:00 AM11/14/95
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In article <47qu4c$d...@tombstone.kent.edu>,
Thomas Durdella <tdur...@Phoenix.kent.edu> wrote:

>Joel E Slovacek (jslo...@osf1.gmu.edu) wrote:
>: > My only problems are bolters, why buy a bolter when you can buy a shot
>: > gun with botler ammo for the same price, and still have two other back up ammo,
>: > (scatter works great for those who pussy out behind hard cover for the whole
>: > game.
>
>: Shotgun with bolt shells have a short range (and +1 to hit) of 4", as apposed

>: to bolters with a 12" short range.
>
>: Besides, bolters are cooler. :)
>
>
>Also, the bolt ammo still fails on a 6+
>
>Am I wrong, or don't you lose use of the gun in general (not just the
>ammo type) if you blow an ammo roll? That's the way we've been doing
>it. (Since it represents not just "out of ammo" but jams and other
>problems as well...)
>
>Anyone?

Ammo Roll: if an Ammo dice roll is a 1 then the weapon is not only useless
for the rest of the game (as a will will inevitably fail) but
there is a chance it MIGHT explode. Roll a further D6. If the
score is less than the weapon's standard Ammo roll rating then
the weapon explodes.

At first my friends and I only used lasguns, but after a few games, a few
skills, almost no weapon runs out of ammo anymore. Armour gives a +1 to
everyone ammo roll, Auto-Repair gives a 4+. And you only need to check
if you roll a 6. So a weapon runs out IF I roll a 6, If I roll a 4 or less,
(bolt gun) and IF I roll a 3 or less.(auto repair) Now that I know it's failed,
and IF I rolled a 1 for the first ammo roll, I roll another die and IF I roll
a 1, then it explodes. That's alot of if's. I have yet to roll a 1 for a weapon
to explode, tho my friend seems to do it all the time.

Don
Email dt...@ecst.csuchico.edu
Necromunda Home page -- http://www.ecst.csuchico.edu/~dtabb/Necro/necro.html

Joel E Slovacek

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Nov 14, 1995, 3:00:00 AM11/14/95
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> >Am I wrong, or don't you lose use of the gun in general (not just the
> >ammo type) if you blow an ammo roll? That's the way we've been doing
> >it. (Since it represents not just "out of ammo" but jams and other
> >problems as well...)

Yep. Fail an ammo roll and you can't use the weapon for the rest of the
battle. Before we found out this rule, I had one unlucky ganger since
nicknamed "Lucky" run out of Manstopper, solid and then scatter ammo for his
shotgun in 4 turns. Poor rolling on my part.

> Ammo Roll: if an Ammo dice roll is a 1 then the weapon is not only useless
> for the rest of the game (as a will will inevitably fail) but
> there is a chance it MIGHT explode. Roll a further D6. If the
> score is less than the weapon's standard Ammo roll rating then
> the weapon explodes.

"The weapon's standard Ammo roll..." Does that mean what the weapon normally
gets for an ammo roll (discounting any special ammo) or the same roll you
had to make to fail it in the first place.

I mean, if you fail an ammo check with a Shotgun with bolt ammo and roll a 1,
do you make the ammo check as a 4+ as for standard Shotgun ammo or with a 6+
like the bolt ammo. My guess would be 4+. This would tend to give reason to
a Lasgun with a Hotshot power pack costing more than a bolter. It fails it's
ammo check just as often, but only blows up on a 2+.

I used to have all my Gangers carrying laspistols and autopistols (sometimes
both) around until I realized that ammo checks don't happen all that often.
A waste of gang rating.


--
/ Joel Slovacek \ It's always easier to ask for forgiveness
< Carnegie Mellon/George Mason > than to ask for permission.

\ slov...@andrew.cmu.edu / Leo, your mom called.

Josh Taylor

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Nov 15, 1995, 3:00:00 AM11/15/95
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On Mon, 13 Nov 1995, Brian Lojeck wrote:
> > >Statistically, you roll a seven 45% of the time with 2d6. I find that good,
> > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> > Uhhm, not with *my* 2d6 you don't. I roll exactly seven 6/36 = 16.67%
> > of the time. If you don't agree with me go roll 2d6 100 times and count
> > them.
> 1-6,2-5,3-4,4-3,5-2,6-1, he's right, just 6/36...
> funny!

Ummm...I think you guys are wasting too much time on a typo!

I think its pretty clear he meant you roll a seven or less on 2d6 45% of
the time (which makes more sense given what the discussion was about).

Anthony Butterfield

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Nov 15, 1995, 3:00:00 AM11/15/95
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On 08-Nov-95 18:49:48, Thomas Durdella wrote:
> Am I wrong, or don't you lose use of the gun in general (not just the
> ammo type) if you blow an ammo roll? That's the way we've been doing
> it. (Since it represents not just "out of ammo" but jams and other
> problems as well...)

Yep. The gun is out of action for the rest of the battle.

On another note: Who thinks that they used the used the term "Bottle test"
because some PC bastard objected to the term "Bugger test" (as in "bugger off"
or "bug out")?

Enquiring minds wanna know! ;-)

--
<SB>| Tony Butterfield | abtt...@wln.com -or- |
<SB>| Olympia, Wa. USA | a.butt...@genie.com |
<SB>

Bravery is stronger than Adamantium. One is the stuff of the soul-forges, the
other an illusion of safety created by fools. Adamantium walls cannot keep us
out! We have the courage of the Emperor! And in the Emperors name...
*ATTACK!!* *ATTACK!!* *NO* *PRISONERS!!*
-Chaplain Gnozago, during Operation Carthage
(the second pacification of Isstvan V)


Karen Fainges

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Nov 20, 1995, 3:00:00 AM11/20/95
to
Anthony Butterfield (abtt...@wln.com) wrote:

: On 08-Nov-95 18:49:48, Thomas Durdella wrote:
: > Am I wrong, or don't you lose use of the gun in general (not just the
: > ammo type) if you blow an ammo roll? That's the way we've been doing
: > it. (Since it represents not just "out of ammo" but jams and other
: > problems as well...)

: Yep. The gun is out of action for the rest of the battle.

: On another note: Who thinks that they used the used the term "Bottle test"
: because some PC bastard objected to the term "Bugger test" (as in "bugger off"
: or "bug out")?

: Enquiring minds wanna know! ;-)


Actually it is an English term - To lose one's bottle - To be afraid - I
think it is Cockney rhyming slang

Keith Fainges - using cheese's account

: --

Thomas Durdella

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Nov 22, 1995, 3:00:00 AM11/22/95
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P. Ullrich (pull...@u.washington.edu) wrote:
: > Actually it is an English term - To lose one's bottle - To be afraid - I
: > think it is Cockney rhyming slang
: > Keith Fainges - using cheese's account

: OK, so why does "losing one's bottle" = "to be afraid"?

Because they rhyme?


Darren Douglas

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Nov 22, 1995, 3:00:00 AM11/22/95
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From article <48tpdd$b...@tombstone.kent.edu>, by tdur...@Phoenix.kent.edu (Thomas Durdella):

Quoted from the Dictionary of Contemporary SLANG

bottle n British
courage, bravery, nerve, especially in the pharsesto 'have a lot of bottle',
to _lose one's bottle_, 'his/her' bottle's gone'. If derives from
'bottle and grass', rhyming slag for arse. Most users of bottle are
ignorantof its derivation. The word is long-established in the reportoire
of south and east london thyming slang, but surfaced in widespread usage only
in the 1970's (probably via television of police and criminal speech) to enjoy
vogue culminating in the adoption of the slogan "Milk has gotta lotta bottle"
for a nationwide advertising campaign in 1985. The word is pronounced with
a medial glottal stop by cockneys and their imitators.

bottle out vb British
to lose one's nerve. From bottle in the sense of courage.

So theres the offical meaning of bottle etc.

That should clear up the mystery. Now back to more important things like
why is Big bird still only 4, when I have seen him on seasme street for the
last 17 years.

"Come to my nest little girl"..

Darren

PHOENIX FYRE

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Nov 22, 1995, 3:00:00 AM11/22/95
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On Mon, 20 Nov 1995, P. Ullrich wrote:

> OK, so why does "losing one's bottle" = "to be afraid"? > >

> Phil

I don't think its to do with rhyming slang. I think that it's more to do
with the old style gang fights (before guns were the basic weapons). You
could pretend that you were hard by taking of guys about twice your size
by just grabbing a bottle and smashing it - instant giver of lacerations.
So you'd be fighting and the other guy kicks the bottle out of your hand
(he has a knife but he's thick so he didn't think of stabbing you
instead). So suddenly your faced with an opponent who out clsses you so
you run and all because you've lost your bottle.

Jon.
===============================================================================
God is what man created to explain the things that he couldn't understand.
-: J. Miles

jmi...@coventry.ac.uk BSc. Computer Science
===============================================================================


Karen Fainges

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Nov 23, 1995, 3:00:00 AM11/23/95
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Thomas Durdella (tdur...@Phoenix.kent.edu) wrote:

: P. Ullrich (pull...@u.washington.edu) wrote:
: : > Actually it is an English term - To lose one's bottle - To be afraid - I
: : > think it is Cockney rhyming slang
: : > Keith Fainges - using cheese's account

: : OK, so why does "losing one's bottle" = "to be afraid"?

: Because they rhyme?

Actually bottle and afraid don't rhyme but then it is probably the first
part of a phrase

EG 'Plates' = feet because of 'plates of MEAT'
'Trouble' = wife - due to 'trouble and STRIFE'

Keith Fainges - using 'troubles' account

you probably need some UK person to explain further - I have just learnt
the phrase from watching UK shows just as I have some US phrases from US
shows - As I say this is FAIR DINKUM


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