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[40k] [v6] First Impressions

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Playa

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Jun 29, 2012, 6:10:17 PM6/29/12
to

Hey,

Wow.
-or-
How GW Streamlined Igo/ Ugo

+++

Pre-game shenanigans:

Agree on Primary detachments.
Agree on Allies.
Agree on Fortifications.
Agree on HQs, then -

Roll for random Mission.
Roll for random Deployment.
Roll for choice of sides.
Then, AFTER you've chosen sides -

Place Fortifications.
Agree on terrain.
Pool the terrain.
Alternate its placement, then -

Agree on terrain density.
Agree on any final adjustments.
Agree on all Objective placements, and then -

Roll for random HQ traits.
Roll for random Psi Powers.
Roll for random Initiative, THEN -

Players can finally alternate deployments:
All but Reserves and Infiltrators. Then -

Roll for random Infiltrator Inititaive.
Deploy Infiltrators.
Roll for random Scout Initiative.
Deploy Scouts.
Roll for random Turn 1 Initiative. THEN -

Pre-movement shenanigans:

Init winner can actually MOVE a Unit.
Well, maybe. On the first turn, possibly. Otherwise -

First, Fallbacks and Units gone to ground cannot Move.
So, all of these Units must first roll to Regroup.
Then, designate any newly-regrouped Units.
Then, agree which *Units* will NOT be moving, Then -
Designate any *models* in Moving Units not meant to Move;
then, AFTER you've agreed on a Unit's maximum movement given terrain
-
Via the chart of SIXTEEN different Movement rates! -
THEN, you can actually move one of your Units.
"Up to" its maximum Movement distance.
Then, repeat as necessary.

+++

You can now begin your first phase of 40k6!
See? I told you it was super-easy, kid!
The rest is all shooting and stabbing.

So, will that be cash or charge?


Playa

Myrmidon

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Jun 29, 2012, 10:43:59 PM6/29/12
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In article <dca43b2b-2b24-457e-acc0-93ade8323686@
8g2000vbu.googlegroups.com>, johnpau...@gmail.com says...
Ahhh - so it's simple like Tic-Tac-Toe. I was worried that it
might be overly complex.

> So, will that be cash or charge?
>

I'd declair a charge, but I don't have any D6 on me at the moment...

Myr ;)

--
"Sleeter" wrote: The moment arrives, you've spent weeks planning
only to roll a 1! Your army is crushingly defeated as your opponent
rolls a 6... the shame, the humiliation!

"J Allen" wrote: You should have used GW flock instead of the
hobby shop stuff. It's your own fault.

RGMW FAQ: http://www.rgmw.org

Playa

unread,
Jun 30, 2012, 11:33:03 AM6/30/12
to

Hey,

On Jun 29, 10:43 pm, Myrmidon <Im...@home.com> wrote:
> I was worried that it might be overly complex

Naaah. It's just Move>Shoot>Fight, right?
So simple, it's just 120ish pgs of real rules.
(The rest is all ads and "candid" photos of shirts.)

Still, many of the new rules are - like the target demo - Special.
So, your marker sheet may need expanding just a *skoatch*.
Ex (I've doubled-up a few to save space):

+++

Moved/ Shocked
Shot / Shot RF
Shot Combi/ Shot Heavy
Shot Salvo/ Shot Ordnance
H-K Fired/ Smoke launched
Challenge! (to be laid-out in color-coded pairs)
Intervention! / Immobile
Shaken/ Stunned
Secondary Wpn D/ Primary Wpn D
Overwatch!/ Falling Back
Blind: WS/BS1, 1 Turn
Concussed: I1, 1 Turn
Fearful: WS1, 1 Phase
Deep Threat: DS Marker
Not Die: Regaining W/ HPs
Pinned/ G2G
Combat/ Cruise
Zoom Combat/ Zoom Cruise
Zoom FO/ Evasive!
Hover Mode/ Velocity Locked!
Bomb Run/ No FO Mv 1 Turn
Shrouded: +2 Cvr Sv
Stealth: +1 Cvr Sv
Splitfire/ Targeted (Pairs)
Ablaze: d3 S4 AP5/ T, Sv
Downed: 1/2 I, Mv as in DT, 1 Turn
Vectored: Cannot Mv FO next S phase
Sonic: Cannot Hover, 1 Turn
Struck: -1 weapon in S phase
Boosted: No voluntary actions, 1 Turn
Warp Charge 2/ Warp Charge 1
Chariot/ Flat Out!
Swoop/ Glide
Ongoing: Reserves
Tremor Shaken: Snapshot only, Disembark 3in
Collapsed/ Impassable
-1 AV Breach/ -d3 AV Breach
Dived: Snapshots only, 1 Turn
Grounded: Can be Charged - No Jink, 1 Turn
Blowed Up Good/ Blowed Up Real Good

+++

Those are my notes so far.
I haven't gotten to the the Assault rules yet ...


Playa

Blackheart

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Jul 1, 2012, 2:45:34 AM7/1/12
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On Jun 29, 6:10 pm, Playa <johnpaulpont...@gmail.com> wrote:

> So, will that be cash or charge?

which did you go with?

Playa

unread,
Jul 1, 2012, 11:49:04 AM7/1/12
to

Hey,

On Jul 1, 2:45 am, Blackheart <blackheart666_2...@yahoo.com> wrote:
> which did you go with?

Novelty X-ray Spec/ Wayfarers.

http://www.image-host.co/?v=shades.jpg

I forgot to mention those?
Oops, different thread ...


Playa

Myrmidon

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Jul 1, 2012, 12:25:48 PM7/1/12
to
In article <acae91e7-92e0-47df-85ac-63ce0dca2720
@w6g2000yqg.googlegroups.com>, johnpau...@gmail.com says...
LOL! I'm going to have to save that list. I think I'll need some
time off of work to create all the markers we're going to need with 6th.
As for the game itself, I think GW is missing the obvious add-on to the
game. The psychic cards, dice, etc are all well and good - but where's
the official 40K back-brace? The freaking book is deal for smashing
minis and models, but far from easy to lug around while playing the game
itself. The mini rulebooks should sell like hot-cakes for this reason
alone. Hell, I'm just trying to learn a PDF making tool so I can print
out easy to see versions of the new charts and tables (all 8 billion of
them...) to put on my next version of my 40K wall chart...

Myr 0_o Ooooeerrr!


--
"I'm already impoverished from buying wargames minis,
and I'm too knackered for riotous living..."

-- Moramarth

RGMW FAQ: http://www.rgmw.org

Myrmidon

unread,
Jul 1, 2012, 12:27:20 PM7/1/12
to
In article <06733eb0-88f4-4d43-ae51-190efc2c9bf1
@v15g2000yqi.googlegroups.com>, johnpau...@gmail.com says...
Oh shit! Look out! He's fresh outta bubble-gum...

Myr -Kick ass!- midon

Playa

unread,
Jul 1, 2012, 8:50:04 PM7/1/12
to

Hey,

On Jul 1, 12:25 pm, Myrmidon <Im...@home.com> wrote:
> where's the official 40K back-brace?

They DID try to address this issue back in ... 2005-ish?
Remember their pathetic airline luggage campaign?
$19 bag + 40k stencil @$79? [laughing skyhops]

http://www.image-host.co/?v=milehigh.jpg

Yes, do use a rolling bag for your army;
Use the external pockets for dice and temps;
+Laptop-of-holding "tonnes" of dead English trees.

http://www.image-host.co/?v=roller.jpg

Those familiar with paint and razors can manage any stencils.


Pla - back brace optional - ya

Playa

unread,
Jul 1, 2012, 8:53:19 PM7/1/12
to

Hey,

On Jul 1, 12:27 pm, Myrmidon <Im...@home.com> wrote:
> fresh outta bubble-gum

Igo/ Ugo ... Streamlined! Pt. 2
Shooting. Sorta:

Nominate a target in range and LoS.
Choose whether to Focus fire.
Then, roll to-Hit.

Haha. Just kidding. No, first -

Check whether you'd rather a Unit use the Run option;
Or, for non-Heavy vehicles, the Turbo or Flat-out options.

Check whether it's a vehicle Unit that's shooting -
Fast, Heavy, Walker or Flyer - all shoot differently.
Consult pgs 80, 83 and 84 for details.

For all other vehicles - including Ordnance - see pg 71.
For other Unit types, check whether it's Moved;

Whether it's Assault, Heavy, Ord, RF, Salvo or Pistoliers;
Whether it can Snapshot (Opportunity fire);
Whether it can Assault after Firing;
Whether it's in a Transport;
Whether the Transport Moved;
Whether at Combat, Cruise or Flat Out speeds;
Whether Shaken, Stunned, Immobilised or its weapon Destroyed;
Whether it's Blowed Up Real Good or just Wrecked.
All of these determine which passengers can fire.
Also, which are Pinned, Wounded or too dead to Shoot.

After you've flipped through the book a few times ...

Calculate how many shots can be fired by the Unit.
Use different colored dice to represent the various -
S, AP, BS, ammo variants and Special rules in the Unit.
Check whether the Unit contains a Psyker. If so -
Declare target, test Psi, test Deny, resolve Power.

Check whethe the target Unit's partially in cover.
If so, you may want to Focus fire upon those in the open.
Nominate a Save value between 2 and 6 before rolling Hits.

Okay, NOW you can roll to-Hit.

Use the BS chart to tally succcessful Hits.
Roll successes to-Wound -
Well, unless the target was a vehicle or Flyer ...
If not, consult the Majority Toughness table.
Opponent then rolls Saves with successful Wound dice.

If the target IS a vehicle -
First, check whether the vehicle is Open-Topped;
Then, check whether the firing weapon is AP1 or AP2;
THEN, add the Shooting weapon's Strength to a d6 roll;
Apply the result to the facing AV to miss, Glance or Penetrate.
Vehicles may attempt Saving throws vs a Glance or a Penetration.
Unsaved Glance/ Pens remove a Hull Point from a vehicle's total.

THEN, unsaved Pens further roll a d6 on the VD chart.
Note that if you roll a 6 on the chart -
The vehicle is Destroyed, and you are instructed to roll a d6.
This determines the blast radius affecting adjacent Units.
Also, there is evidently a "marker" for Destroyed vehicles.
No one knows why this marker exists. Don't even ask.

If the target is a Flyer ...
Measure from the shooter's muzzle to the craft's hull.
Non-Skyfire weapons can only hit Flyers on a 6.
Skyfire weapons use firer's BS to target Flyers.
Skyfires Hit other targets only on 6s, though -
Unless they have the Interceptor rule ...
Then, they use firer BS for all targets.
Resolve vs facing AV as usual. Done.

See? Easy-peasy.


Playa

Erik Setzer

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Jul 2, 2012, 10:35:13 AM7/2/12
to
On Jul 1, 12:25 pm, Myrmidon <Im...@home.com> wrote:
> Hell, I'm just trying to learn a PDF making tool so I can print
> out easy to see versions of the new charts and tables (all 8 billion of
> them...) to put on my next version of my 40K wall chart...

Which will pretty much be your new gaming room wallpaper, at this
rate.

-Erik

Playa

unread,
Jul 2, 2012, 12:38:34 PM7/2/12
to

Hey,

> Easy-peasy

Igo/ Ugo ... Streamlined! Pt. 3
Assaults - Charge and Fight

Charge:
Each Charging Unit declares an enemy target in LoS.
Charging multiple Units is rightly considered "Disorderly" -
Charger must nominate Primary and Secondary target Units -
Plus, your impertinence has lost you all Charge bonuses!

If it shot last phase, a Unit must charge the Unit it shot at.
If it shot RF, Ord, Heavy or Salvo weapons, it may not Charge.
Charged Snapshot Units then roll Overwatch fire reactions.
... another reason not to Charge more than one Unit!

Resolve Overwatch, measure distances and move into CC.
Oops! I mean: Measure, then roll 2d6 for Charge distance.

This rule really nerfs Units joined by Characters -
You'd have to roll separately for both "Units".
Then, they'd both move at the slower rate ...

Charging Difficult terrain? Roll 3d6 and discard the highest!
Then, enjoy engaging as many enemy models as possible at Init 1.
... and if you foolishly Charged more than one Unit ...

Fight:
Pile-in stragglers up to 3in.
Hits are by Init and WS vs WS, as usual.
+1 Charge bonus.
+1 if Enraged.
+1 if two "single-handed" weapons.

Wound models via S vs Majority T as usual.
Now, allocation priority is b2b models first -
Apply Wounds to these models until they're removed.
Then, the next closest batch, etc - no more sprinkles.

Side inflicting the most stab/ Psi/ Wrath Wounds wins fight.
Losing side tests Morale, which is still a v5 beastie.
Falling-back Units can fire Snapshots on the move.
They roll to Regroup, as usual.

Just a few v6 tweaks in this phase, really ...

Next: Nothing speeds play like hundreds of Special rules!


Playa

Playa

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Jul 2, 2012, 4:27:36 PM7/2/12
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Hey,

> Nothing speeds play like hundreds of Special rules

... except stackable, interacting Streamlined Rules
- or -
A summary of yet more things to track in-game:

+++

Senses = Re-do table edge arrival roll.
Will = +1 to Deny the Psi rolls.
Armourbane = 2d6 for AP Rolls in CC.
Fleshbane = Wounds on a 2+ in CC.
Blind = I1, WS1 for a turn.
Concussed = I1 for a turn.
Daemon = Fear, 5++.

Bulky = New model sizes XX (Termi, etc) 3X and 5X.
FNP = As a 5++, but "not a save?"
Fearful = WS1 for a turn.
Fleet = Re-do weak Run and Charge rolls.
Counter-attack = +1A vs Ld test.
Crusader = +1d6 to Run, using highest, +d3in to Sweeps.
Fearless = Autopass Pin, Fear, Regroup and Morale, BUT -
No voluntary autofail of Morale checks!

DS Mishaps = (d6) 1 Destroyed; 2/3 Opponent deploys; 4+ Ongoing.
FWs = Wound first, then spend a Psi point, roll for Perils, IK.
Hate = Re-roll first round misses in CC.
Wrath = +1A Charge bonus @I10.
Furious = +1S Charge bonus if not Disordered.
Haywire = (d6) 1 Dud; 2-5 Glance; 6 Pen.
Gets Hot = Includes vehicle Plascannon! Glances on a 4+.

Infiltrate = Set-up anywhere over 12in from the enemy.
Intercept = Shoot arriving Reserves in THEIR Mv phase!
Not Die = Regain Wounds or HP on a 5+ every turn.
Jink = 5+ Cover, 4+ If Turbo or FO.
Lock = Missiles scatter only d6in.
Hunter = Re-do poor Wound rolls vs MCs.
"Ongoing" Reserves = Units temporarily off-board mid-game -
If caught off-board at endgame, count as Destroyed for VP!

Preferred = Re-roll 1s to-Hit and to-Wound.
Psi Pilot = Ld10 for Psi tests; Perils yield a Glance.
Rage = +1A Charge bonus.
Rampage = +d3A in CC if outnumbered.
Shred = Re-roll failed to-Wound rolls.
Scout = Re-deploy 12in. 6in if MC, Arty, Walker or Infantry.
Relentless = May fire Heavy weapons as if stationary -
May also Charge after firing Heavy, Ord RF or Salvo weapons.

Shroud = +2 Cover save, 5+ minimum. Stackable to 2+.
Skilled = Autopass Dangerous terrain; +1 to Jink.
Skyfire = Fires at BS vs Skimmers, Flyers and Flying Creatures.
Sniper = Pin; Rend; always Wound on a 4+.
Split Fire = vs Ld test.
S&P = May Charge after firing Heavy, RF, Ord and Salvo weapons -
May NOT Run, Turbo, FO, Sweep or Overwatch, though.

Ablaze = d3 S4 AP5 Hits/ turn until saved (4+).
Stealth = +1 Cover save. Minimum 6+. Stacks w/ Shroud.
Specialist = The old 2CCW bonus - with restrictions.
Strafe = Vehicle gains Pin and +1BS.
Strike = Stricken models Mv as if in DT and halve I for a turn.
Smash = Non-Wrath CC attacks are AP2 unless wielding an AP1 -
The A stat is halved, but S is doubled. May re-roll AP.

Unwieldy = The old Power Fist (Init 1) rule.
Dancer = +1 turning Mv of up to 90deg.
Torrent = Lobs a Flamer temp up to 12in.
Stubborn = Ignore negative Ld modifiers for Pin and Morale.
Vector = d3+1 AP3 Swoop attacks in the Mv phase.
Supersonic = Up to a 36in Mv, may not Hover.
Swarm = Ignore D terrain, Wounds from L/ Blast/ Temps are doubled.

Twin-linked Blast = Re-roll misses on the Scatter dice.
Twin-linked Temp = Re-do failed to-Wound and AP rolls.
Two-handed = No bonus Attacks for using 2 of these.
Zealot = Shorthand for Fearless + Hate.

Note: Deny the Psi = A ward save vs Psi Attacks -
A Denial Unit = The new name for (Objective) Contesting Units.

Command Traits = Random Warlord bonus table -
Choose a Personal bonus, Aura bonus or Army bonus, roll d6:

Aura (12in) = 1. +Ld friendlies, 2. -Ld enemies, 3. MTC, 4. +d6 Run,
5. re-roll to-Hit 1s @Objectives, 6. +1d6 Charge.
Personal = 1. Counter Attack in own DZ, 2. FC in enemy DZ,
3. Outflanks, 4. +1VP for slain Chars, 5. FNP @Objective,
6. Warlord is a Scoring Unit - even if he's a vehicle ...
Army-wide = 1. MTC + Stealth in Ruins, 2. Night Fight first turn,
3. Outflankers get Senses, 4. re-roll Reserves, 5. -1 to enemy
Reserve rolls, 6. Scout any Unit 3d6in, +3 more d6in @deployment.

+++

There. That wasn't so good now, was it?


Playa

Erik Setzer

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Jul 2, 2012, 5:17:49 PM7/2/12
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On Jul 2, 4:27 pm, Playa <johnpaulpont...@gmail.com> wrote:

> A summary of yet more things to track in-game:
<BIG FRIGGIN' SNIP>
> There. That wasn't so good now, was it?

Why did we replace 2nd edition with 3rd edition, again?

I can already see v6 games taking longer than v2 games, especially as
people have to look up what all the code-phrases in future codices
mean, or the FAQs for existing books.

The strange thing is, even though we seem to have come back around to
being as complex as 2nd edition, I don't feel like the game has
anywhere near as much character as it had at that point. I don't
expect to see a Skorcha blow up and set off a series of explosions. I
don't feel like the current missions are as fun as the old mission
cards with hidden objectives that you had to try to complete. It just
feels like a lumped mass of rules with no feeling to it.

Really, it feels like a bunch of corporate stiffs trying to regain the
feel of v2, while missing the point of having any such complexity
(FUN).

(But yeah, maybe the 20 pages of Madboyz charts from Rogue Trader were
a bit much.)

-Erik

Playa

unread,
Jul 2, 2012, 10:42:48 PM7/2/12
to

Hey,

On Jul 2, 4:27 pm, Playa <johnpaulpont...@gmail.com> wrote:
> That wasn't so good

New Units
Flying MC = Swoop or Glide; Run 2d6in; Fire 2 weapons Swooping;
Can only be Snapshot; Cannot be Temped or Blasted; Can Jink while
firing Snapshots; Crash on a 5+ if shot; Take a S9 Hit and lose
Jink; Has Fear, Wrath, MTC, Relentless, Smash and Strike USRs.

New Weapons
Non-vehicle Ordnance! = Roll 2d6 vs AV, keeping the higher.
Salvo = Move & Shoot up to half range; Stationary, up to max.
RF = Boltgun shooters may not Assault after firing!
Witchblades = Have both Armourbane and Fleshbane USRs.

Bloody Tossers
Assault nades = One model can lob a S3 Blast in the Shooting phase.
Krak = One model can lob a S8 AP4 in the Shooting phase.

The Unthrowables
Melta = S8 AP1 Unwieldy/ Armourbane vs vehicles/ MCs in b2b.
Plasnades = Used vs vehicles and MCs in Eldar Assault phase.
Defense nades = Bestow 8in Stealth vs Shooters if not g2g -
Also, Charging Units will lose any bonus Attacks against you.

Character Perqs
Shooting, Rolls a 6 to-Hit? Call the Hit - any model in the Unit.
Fighting, Rolls a 6 to-Hit? Call the Hit - any model in b2b.
Challenge = To single combat. Refuse, and Unit loses its Ld bonus.
Intervention = Shamefully interceding in a duel is ... glorious?

Psykers
Hoods = An Embarked Psyker's protective aura ends at the hull.
Deny = As if Psi wasn't spotty enough ... a 6+ Ward for any Unit -
If a Psyker's in the Unit, it's 5+; if a higher-level Psyker, 4+.
Psi "Schools" basically = Bless Me (Mv phase), Curse You (Mv phase),
Conjure Thing (Mv phase) and Fireball/ Magic Missile (Shooting).
Each discipline has a freebie "Primaris" power because codecies.
Then, lists d6 variants for future v6 books. Ex -

Biomancy (all Lvl 1) Primaris = Magic Termi-slaying Stormbolter!
1. Bless, +d3 S & T; 2. Curse, -1 S & T, 24in; 3. Unit, 24in,
FNP, Not Die, Relentless; 4. Leech +1W vs 12in S6 AP2 A2;
5. Bless, +d3 I & A, Fleet; 6. 12in auto-Hit, save vs T, if removed,
Psyker gains +1W, test on further models w/in 2in until saved.

Evidently, the devs considered all of these powers of equal efficacy.
Very few were considered potent enough to warrant Lvl 2 treatment:

TK Prime = (no lie) thrown rocks. Magical, S6 *rocks*.
The 2pt TK is a S10 AP1 Blast. Yup, +1pt from rocks to nukes.
Note that these Psi points auto-regenerate each turn ...

TP Prime = Magic Shotgun, 3d6-ish autoWounds, no saves. 1pt.
The 2 pointer? Yet another random d6 table of 3 magic curses:
1. Pinned, 2. Mindless and 3. Lol Stop Hitting Yourself!
I wish I was making this up.

Pyromancy Primaris = a Magic Heavy Flamer! The Lvl 2?
A Magic Lascannon. So, who will be the first? First to field
Space Sharks with frickin' laser beams on their heads???

Welcome to v6, ladies and gents, we'll be here for 5yrs ...


Playa

Playa

unread,
Jul 3, 2012, 1:03:39 AM7/3/12
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Hey,

On Jul 2, 10:42 pm, Playa <johnpaulpont...@gmail.com> wrote:
> here for 5yrs

Transports
Embarked Units are Fearless.
One Passenger may fire out of each Fire Point - no others may.
A Transport Flyer's base is considered an Access Point.
A Transport may not Shock or Ram the turn it Embarks.
Disembarked models may Run or Shoot as having Moved -
They may NOT Assault in the same turn.

Terrain
Area = Always Difficult, always 5+ Cover (g2g makes it 3+ base).
Lethal = Oh goody, more sand traps and tar pits for Deep Strikers!
Mysterious = FB8-style carnivorous diffenbachia, splodey rocks, etc.
Buildings = Immobile Transports: Units Embark and Disembark, etc.
Building capacities = <3-6in 10 models; 6-9in 20; 9-12in 30.

Attackers = Within 8in may lob grenades onto roof/ through openings.
Emplacements = BS2 sentry guns. Usually, Heavy Bolters by default.
Ruins = Always Difficult, always 4+ Cover, Coherence upped to 6in.
Jump Down = Test as DT w/ a -1 mod for every 3in dropped, no Svs.
Debris = Formerly "Stratagems" - Ammo, Comms, Barricades, Fuel,
Craters, Tank Traps, Statues, etc. All confer certain advantages.
How this stuff got the name "debris" is beyond me - this is the
terrain you'll REALLY be placing strategically at set-up. Unlike
the wholly commercial "fortifications", these babies are FREE!

Fortifications
(Four are listed, all -shock!- are Citadel kits)
Aegis = HQ shield-wall @70pts/ AA battery @85-100.
Armoured Landing = 75pt shield for Jump/ Jet/ Flyer/ Skimmers.
Bastion = AV14 bunker w/ 4x HB emplacements. Comms/ AA options.
Fort = 220pts, 2x AV14 bunker (AA gun, Frag Silo) 1x AV14 Tower.

The Meta
1.5-2kpts fills a "standard" list - shown to opponents AFTER a match.

d6 Missions (all are of variable length)
1. The VP one w/ d3+2 Objectives.
2. The VPs per Unit removed one.
3. #1, but HS Units Score and +1VP/ per HS Unit removed.
4. 6 VP counters (1pt, 4pt, 2x3pt, 2x2pt), +1pt/ FA Unit removed.
5. That 2 Objective marker variant that always ends in a draw ...
6. CTF! Carrier has 6in Mv restriction, Flag is worth 3VP.

For some reason, Standard Missions are now ALWAYS referred to as
"Eternal War" Missions. This probably means more wrong thinking.
Time will tell.

Deployments (d3):
1. Long edge, 2. Short edge, 3. Diagonal

Secondary Objectives (aka more aggressive VP matches)
1. Kill HQ = +1VP,
2. First destroyed Unit = 1 or 2VP,
3. Scoring Unit in enemy DZ at endgame = +1VP.

Objectives
Control range is 3in. Scoring Units are still Troops.
Swarm Troops and Units Falling-back are ineligible.
Vehicles and Embarked Troops are ineligible.

All enemy Units can contest (Deny) an Objective @3in.
Swarms and Units Falling-back are ineligible.
Vehicles and Embarked Units are ineligible.

Okay, that's it for a while.
I'm all "funned" out ...


Playa


Blackheart

unread,
Jul 4, 2012, 1:46:39 AM7/4/12
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You you bought the new edition of 40k yes?

Blackheart

unread,
Jul 4, 2012, 1:48:17 AM7/4/12
to
On Jul 2, 5:17 pm, Erik Setzer <kgav...@gmail.com> wrote:
> On Jul 2, 4:27 pm, Playa <johnpaulpont...@gmail.com> wrote:
>
> > A summary of yet more things to track in-game:
>
> <BIG FRIGGIN' SNIP>
>
> > There. That wasn't so good now, was it?
>
> Why did we replace 2nd edition with 3rd edition, again?
>
> I can already see v6 games taking longer than v2 games, especially as
> people have to look up what all the code-phrases in future codices
> mean, or the FAQs for existing books.

I can see tournament bitches and Dakka Dakka crybabies getting drummed
out of the game.

I'm ok with that.

Playa

unread,
Jul 4, 2012, 12:57:32 PM7/4/12
to

Hey,

On Jul 4, 1:46 am, Blackheart <blackheart666_2...@yahoo.com> wrote:
> you bought

40,000 new rules to discuss, but *my money* is the question?
[shrug] Fair enough. Even redshirts felt sticker shock -

http://www.image-host.co/?v=redshirt.jpg

One wonders, since this is how GW views their demo -

http://www.image-host.co/?v=kiddies.jpg

- just how affluent ARE English 12yos?
Inquiring minds want to know!
So yeah, good question.

What I want to know is, "Why fez night?"
Your Moment of Zen:

http://www.image-host.co/?v=pinkcron.jpg


Playa

Myrmidon

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Jul 4, 2012, 10:37:17 PM7/4/12
to
In article <2fe41abd-763d-45fc-a051-91fc926d6ba6
@b1g2000vbb.googlegroups.com>, johnpau...@gmail.com says...
>
> Hey,
>
> On Jul 4, 1:46 am, Blackheart <blackheart666_2...@yahoo.com> wrote:
> > you bought
>
> 40,000 new rules to discuss, but *my money* is the question?
> [shrug] Fair enough. Even redshirts felt sticker shock -
>
> http://www.image-host.co/?v=redshirt.jpg
>
I can see that one making the rounds on 4chan after being shopped
in memegenerator.

> One wonders, since this is how GW views their demo -
>
> http://www.image-host.co/?v=kiddies.jpg
>
> - just how affluent ARE English 12yos?
> Inquiring minds want to know!
> So yeah, good question.

They're like their income - dispossable. And will you look at all
that 'naked' plastic...
>
> What I want to know is, "Why fez night?"

Because Beanies have propellers, and propellers have blades! And
everyone knows blades = not allowed in the UK!

> Your Moment of Zen:
>
> http://www.image-host.co/?v=pinkcron.jpg
>
Now, if that had been done in green or purple, I'd have been all
over that pic. But everyone knows - PINK IS FOR ORKES!

Myr -just saying- midon

--
Oh and yes you have nice arse, but could you try not to fish
for compliments all the time.

-Kellopyy

RGMW FAQ: http://www.rgmw.org

Blackheart

unread,
Jul 5, 2012, 2:11:36 AM7/5/12
to
On Jul 4, 12:57 pm, Playa <johnpaulpont...@gmail.com> wrote:
> Hey,
>
> On Jul 4, 1:46 am, Blackheart <blackheart666_2...@yahoo.com> wrote:
>
> > you bought
>
> 40,000 new rules to discuss, but *my money* is the question?
> [shrug] Fair enough.  Even redshirts felt sticker shock -
>

so you didn't. and you're still crying about it.

You're not really "discussing" anything... you're throwing out the
parade of picture links (that don't get clicked) and trying (but
failing) to run a comedy routine.

Which was boring when you first started trotting it out.

If you bought it, you knew what you were fucking getting into with
Games Workshop. If you didn't, then move the fuck on.

There's already enough prissy bitches and ignorant pig fuckers on
sites like FaggaFagga and Whineseer crying about Games Workshop night
and day while they still give Tom Kirby every spare penny they can
steal from their parents.

Playa

unread,
Jul 5, 2012, 5:46:59 AM7/5/12
to

Hey,

On Jul 5, 2:11 am, Blackheart <blackheart666_2...@yahoo.com> wrote:
> you're still crying

[continues reading in case this non sequitur is explained later]

> You're not really "discussing" anything... you're throwing out the
> parade of picture links (that don't get clicked) and trying (but
> failing) to run a comedy routine

I can remember when RGMW was a *fun* place to be.
It doesn't seem that long ago ...

Brotip: Topic-starters need at least one other poster for
"discussion".
Off-topic derails and Turettes outbursts simply don't count.
Sorry.

> boring

And unfunny? In your case, that seems just -
You only seem to play one note any more, Blackie.
Maybe it's time for a break if 40k is so overwhelming.

> If you bought it, you knew what you were fucking getting into with
> Games Workshop. If you didn't, then move the fuck on

There's that troll "logic"again: "Whether you bought it or not - shut
up!"
Shut up? Is that it? Is that really all you've got?
"Stop liking what I don't like?"

http://www.youtube.com/watch?v=lWHgUE9AD4s

> There's already enough prissy bitches and ignorant pig fuckers on
> sites like FaggaFagga and Whineseer crying about Games Workshop night
> and day while they still give Tom Kirby every spare penny they can
> steal from their parents

Ohoho, I don't think anyone's having trouble spotting the crybaby
here.
It seems a poster in this thread is a bit too ... emotionally
invested.
Your Totally Unrelated - and Unhumorous - Moment of Zen:

http://www.image-host.co/?v=formbutthu.jpg


Playa

Richard Busby

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Jul 5, 2012, 9:53:30 AM7/5/12
to
On 7/5/2012 5:46 AM, Playa wrote:
> On Jul 5, 2:11 am, Blackheart <blackheart666_2...@yahoo.com> wrote:
>> There's already enough prissy bitches and ignorant pig fuckers on
>> sites like FaggaFagga and Whineseer crying about Games Workshop night
>> and day while they still give Tom Kirby every spare penny they can
>> steal from their parents

While in general I find Blacky a little curmudgeonly, even for me I
think he might have a point here. Extra points for FaggaFagga and
Whineseer monikers.

> Ohoho, I don't think anyone's having trouble spotting the crybaby
> here.
> It seems a poster in this thread is a bit too ... emotionally
> invested.
> Your Totally Unrelated - and Unhumorous - Moment of Zen:
>
> http://www.image-host.co/?v=formbutthu.jpg
>

And points to Playa here. Bonus points for the Butthurt form. And yes,
someone does click on the links (although with a great deal of
trepidation and goggles firmly mounted). Extra credit for retorting with
a link to a complaint about links.

With that we award the bout to Playa, by a nose.

Erik Setzer

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Jul 5, 2012, 12:44:14 PM7/5/12
to
On Jul 5, 2:11 am, Blackheart <blackheart666_2...@yahoo.com> wrote:
See, here's the thing that bothers me... Let's follow the "logic"
here...

A. If you bought the game, then you've given your money to GW, and
have no right to complain.
B. If you haven't bought the game, then you don't have the game, and
have no right to complain.

It appears that no one has the right to complain about GW games, then.
Hmm. I wonder who's paying Blackheart's bills? Games Workshop? If
not, they should be...

I find it amusing as well that your response to tell people to stop
bitching is just to bitch, and at the same time, you're complaining
that someone else's trope is "played out" whereas your own trope of
jumping in to defend Games Workshop and tell everyone that we're all
in the wrong hobby has been "played out" long ago. Dude's got a
style, so what? At least he isn't going onto damn near every thread
trying to tell people to shut up and that, under any circumstances, we
have no right to complain about the almighty Games Workshop and their
shitty products.

Let me correct your logic.

A. If you bought a shitty product, you have EVERY right to complain
about the shitty product you blew your money on.
B. If you avoid buying a shitty product, you have EVERY right to
explain why you aren't wasting money on said shitty product.

Just like some people have a right to troll every topic bitching about
people who rightfully complain about shitty products.

-Erik

Playa

unread,
Jul 5, 2012, 5:09:34 PM7/5/12
to

Hey,

On Jul 5, 9:53 am, Richard Busby <richbu...@hatespam.bellsouth.net>
wrote:
> I find Blacky a little curmudgeonly

Oh? For me, that's a big part of Blackie's charm.
That's why it saddens me to see him so off his game. :_ (
At one time, there was no finer master of the sneering riposte.

> FaggaFagga and Whineseer

Oh, I quite agree with the sentiment.
[shrug] I just express it differently -
Delete the bookmark ...

Livestock need never enter into it.

> Butthurt

[raises hand] Ah, ye olde B&C bookmark. [delete]
I thought v6 Allies might snap them out of their fascist funk.
Nope. So, they've gone away without so much as a fare-thee-well.

Is it strange that I feel no anger over the matter?


Playa

Glassboy

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Jul 5, 2012, 9:32:17 PM7/5/12
to
On Thursday, 5 July 2012 21:46:59 UTC+12, Playa wrote:
[snip]
> And unfunny? In your case, that seems just -
> You only seem to play one note any more, Blackie.
> Maybe it's time for a break if 40k is so overwhelming.

I'm not sure what you mean by any more. It's not like Blackie has every done anything else. He's just a bit more vitriolic when it's his time of the month. And he seems to miss having Hwang as a chew toy.

Blackheart

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Jul 6, 2012, 1:13:08 AM7/6/12
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He was his own special brand of "amusing"
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