Here's a question which has been the subject of much debate among the fellow
B-Tech enthusiasts from back home--which Mech is better: Warhammer or
Marauder(classic vs classic, clan vs clan, etc...)? My personal preference is
the 'hammer, despite its 5-ton disadvantage. Stated simply, the 'hammer can
close with the Marauder and subject it to a withering barage of firepower which
can't be matched by its opponent(I'm talking classic version here.) In
addition, the 'hammer can soak roughly the same amount of damage as a Marauder.
anyway, this is just my opinion... and this is just a test to see what happens
when I "POST" something.
I heartily agree that the Warhammer would defeat a Marauder (classic
versions) most of the time. The reason I say this is that the
Warhammer can run "hotter" than the Marauder, due to its two extra
heat sinks.
Regards!
Hauptman-General Daniel Peacock
4th Fed-Com RCT
All fine and dandy at close range. A hunchback is a terror at close range, but
with the new weapons that becomes a problem. what about at long range?
Who picks who apart at long range?
At long range, nothing can beat a '55 rasalhauge style Archer dual 15 LRMs,
2 large lasers, if it can keep its distance, it can dominate. (well at
least anything in the IS, start messing with clan heavies, and its toast just
like any other IS mech)
Yeah, the Warhammer (a.k.a. Macross Tomahawk) might be slightly better designed
than the Marauder (a.k.a. Macross Glaug Command Pod), but if you're dealing
solely with battles between old style 3025 mechs, why not consider the option
of yet another design ripped off from Macross? The Archer (a.k.a. Macross
Spartan) has the close range firepower (4 medium lasers) to hold its own, and
very few wise warriors would belittle its pair of LRM 20's. Anyway, in my
mind, style points still reign supreme, so I'd personally go with a modified
Phoneixhawk LAM (yes, another Macross rip-off ... a.k.a. Super Valkyrie)
Anyway, so much for the mindless chatter ...
dh
Beleg: 'Did I ever tell you the time when Mao and those 15 enemy fighters ...
oh well ... they never had a chance ...'
> Warhammer can run "hotter" than the Marauder, due to its two extra
> heat sinks.
This is offset by the AC on the back of the Marauder. The Marauder
has 3 long range weapons to the Warhammer's 2. Sure, if the Warhammer can
get in close it could do some damage, but it must get there first. Target
the two PPCs and the AC on any one area of the Warhammer and it's armor is
compromised, most cases a limb will be blown clean off. The Warhammer has
to make 2 shots with both PPCs to get the same result. When you add in the
"book" realism of linear heat dissipation and reload/recharge times, the
Marauder kicks.
--
Steve C. Lamb, SysOp of Abcb Cafe | "Wherefore art thou Ushiko-san!?"
Abcb Cafe 1:203/13...@Fidonet.org | -- Umao-san
Data: (916) 363-1424 | "Wherefore art thou Umao-san!?"
san...@abcbcafe.wmeonlin.sacbbx.com | -- Ushiko-san
san...@netcom.com | From Kimagure Orange Road
PGP key CRC: 384/6CFEE3 | ** I'd pay for Nexus Subs, will you? **
David Damerell, Gorn Confederation Academy
And playing battletech at a virtual reality expo in boston has cahnged my perspective on the whole game. it was just like the chi-town centers (or so i hear). the game is a lot different when it's played in real time.
Richard Steele (GM for the Grim Reapers)
rst...@aludra.usc.edu
Post some of your designs!!
BAE
Though I prefer the look of a Marauder to that of a Warhammer, I have to stick
with the Warhammer. The Warhammer may be light on armour, but it has better
heat disipation than the Marauder. Also the two meks are very different in
combat styles. The Marauder is a med-long range mek, while the Warhammer is
short-med, those MGs, Sm Ls' and SRM-6 force the Warhammer to get in and get
dirty! Brawl and fire those short range weapons!
Unfortunately the Warhammer lacks the armour to do this effectively, one kick
from the Marauder and the Warhammer has no leg armour! I prefer the
Warhammer-6D for the brawling and close-in attacks even if it is missing the
SRM-6 :( The Warhammer-6K is better with the additional two SSHS and no MGs,
but still has the armour problem.
Though in my opinion I would use an Orion over a Marauder any day! :)
This has been.... (: Copyright Toni Taia 1993, the ideas are all mine :)
TAI...@kosmos.wcc.govt.nz (Chu-sa of the Second Genyosha, raiding Irece)
Battletech MUSE 3056, Draconis Combine. Want in? Recruiting NOW! MAIL ME!
3056-3067:So little time, so many Clan meks to kill! Pandas&Cats 1/2 price :)
#BTW I get an average of about 20 mail messages a day, so don't expect me to#
#get back to you immediately! They take time and time is a finite resource! #
Quote from "Crazy People" : " It's boxy but it's good! "
Yes, the Volvo of BattleMechs, the Orion. Endorsed by none other
than General Alexandre Kerensky .... and later, Theodore Kurita.
>
>This has been.... (: Copyright Toni Taia 1993, the ideas are all mine :)
> TAI...@kosmos.wcc.govt.nz (Chu-sa of the Second Genyosha, raiding Irece)
> Battletech MUSE 3056, Draconis Combine. Want in? Recruiting NOW! MAIL ME!
>3056-3067:So little time, so many Clan meks to kill! Pandas&Cats 1/2 price :)
>#BTW I get an average of about 20 mail messages a day, so don't expect me to#
>#get back to you immediately! They take time and time is a finite resource! #
SiM
: > Warhammer can run "hotter" than the Marauder, due to its two extra
: > heat sinks.
: This is offset by the AC on the back of the Marauder. The Marauder
: has 3 long range weapons to the Warhammer's 2. Sure, if the Warhammer can
: get in close it could do some damage, but it must get there first. Target
: the two PPCs and the AC on any one area of the Warhammer and it's armor is
: compromised, most cases a limb will be blown clean off. The Warhammer has
: to make 2 shots with both PPCs to get the same result. When you add in the
: "book" realism of linear heat dissipation and reload/recharge times, the
: Marauder kicks.
Thats all fine and good for IS tech. I personally prefer designing Clan mechs.
I have a Clan Marauder refit that runs cold almost all the time! 2 ER PPCs,
2 Med Pulse Lasers and 1 ER Large Laser. It also has something like 24 double
heat sinks, for an effective 48. It's a terror with those PPCs, but when it
gets into range to use those relatively cold Med Pulses, game over, even when
this Clan 75 tonner goes up against Clan 100 tonners.
--
_______________________________________________________________________
________
/ \ / /
/_ _ _\ Jeff Kirvin jki...@safmon1.hq.af.mil / /
|| ||_ | || / /
|| | | | / | These are my opinions. Any connection to / /
| - - | --| the opinions of the Air Force is \ \ / /
\ / coincidental. \ X /
\________/ V V
(some stuff about Warhammer running colder than Marauder deleted)
> Thats all fine and good for IS tech. I personally prefer designing Clan mechs
> I have a Clan Marauder refit that runs cold almost all the time! 2 ER PPCs,
> 2 Med Pulse Lasers and 1 ER Large Laser. It also has something like 24 double
> heat sinks, for an effective 48. It's a terror with those PPCs, but when it
> gets into range to use those relatively cold Med Pulses, game over, even when
> this Clan 75 tonner goes up against Clan 100 tonners.
Yes, but if you're using Clan equipment you're playing in a better
game universe!
(Just my .02 C-Bills)