**** I also created this project to give me an excuse to redraw some classic
designs (like the 'unseen' mechs). All designs can be found at RapTech
Industries:
http://pages.prodigy.net/rpowell13/raptech/index.html
There you can find these stats as well as The Drawing Board and BattleMech
Designer files for download. As an addition, some designs have original
artwork (eventually all custom RTI designs will have original artwork, it just
takes me time to draw it all up, hehe).
Note that since I'm relatively new to this newsgroup, some of my RTI designs
may be similar to others posted. I apologize in advance if this is the case.
****
WHM2-O Warhammer II (artwork NOT available, still in progress)
Mass: 70 tons
Chassis: StarCorp 100
Power Plant: VOX 350 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Leviathan Plus
Armament:
31 tons of pod space
Manufacturer: RapTech/Luthien Armor Works
Primary Factory: Luthien
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Overview:
The WHM2-O Warhammer II is the second mech contracted out to
RapTech Industries by First Lord Theodore Kurita. After a pleasant
response by the elite DC units to the Atlas II, RapTech officials
went ahead and began design work on the next generation
Warhammer.
Being one of the most beloved mechs in existence, the Warhammer
II design team faced a serious problem. Any changes they made to the
basic Warhammer would have to be overly justified, not only for cost,
but also for purpose. Veteran Warhammer pilots would not take
drastic changes to their machine of choice too lightly.
Because of this, the Warhammer team sat down with a number of
Warhammer warriors from across the Inner Sphere (special surveys were
even distributed through various House units). Extensive notes were
taken during these pilot interviews, and every suggestion was passed
down to the design team for evaluation.
The result of this research has lead to an Omnimech that is truly
a "warrior's machine".
Capabilities:
The basic Warhammer II chassis is very similar in loadout to the
original Warhammer. However, some drastic changes were made to
improve the mech's overall battlefield performance. One of the
larger changes made was the increase in top speed from 64.8 kph to
86.4 kph. To nullify the immense weight of such a large 350 rated
power plant, the designers chose to go with the more costly extra
light version. This alteration has given the Warhammer II an agility
advanrtage over its predecessor. The second most drastic change to
the chassis was the increase of armor coverage. One thing that was
mentioned by the surveyed mechwarriors was the original Warhammer's
relatively light armor, so RTI officials increased the overall armor
rating to better protect the machine from enemy fire.
The WHM2-O's primary configuration is very similar to the loadout
veteran Warhammer pilots are familiar with. Twin ER PPC's mounted in
the arms provide good long range cover, while twin Streak SRM 6's
provide a good close in punch. As an infantry deterrent, two
extended range medium lasers have been mounted just under the PPCs on
the arm, a marked changed from the torso mounted secondary systems of
the original.
The Alpha variant is a mirror of the Prime configuration, with
the added benefit of jump jets to increase mobility in rough terrain.
To support the extra weight of these jets, one of the streak SRM
systems was removed from the standard loadout.
The Bravo configuration was created as a fire support mech. Twin
artemis-equipped LRM 15 racks make up this version's primary weapon
system, while pods of three ER Medium Lasers each were mounted into
the arm. Slung underneath these triple laser pods are standard SRM 4
racks. The arm mounted systems are meant to be a close range
deterrent to anyone who chooses to try and stop the long range
barrage.
Similar to the Bravo configuration is the Charlie configuration,
which was designed as a long range fighter. Replacing the heat
intensive ER PPCs are twin ER Large lasers. Packed into the mech's
torso are artemis-enhanced LRM 10 racks. Paired with the large
lasers, the Warhammer II Charlie can lay down a consistent barrage of
long range firepower. Twin Anti-Missile systems ensure protection
from other like minded mechwarriors.
As usual, RapTech Industries has included a command variant in
their listing of production Warhammer IIs. The Delta config is just
that command mech. Mounting a C3 Computer, the Warhammer II Delta
can coordinate the fire from all its lancemates, providing a deadly
network of fire for any opponent foolish enough to step into the kill
zone. This Delta config also mounts two standard PPCs for long range
power and twin Streak SRM 6's for the close in kill.
Deployment:
Like the Atlas II, the Warhammer II is slated to be produced by
Luthien Armor Works with RapTech supervision. Work has also been
contracted out to various construction companies to increase the
production capacity of RTI's own Vega facility. It is hoped that
once the renovations are done, RTI will be able to churn out a
limited number of these machines a year.
Also like the Atlas II, the Warhammer II is slated for
distribution among only 'specific' SLDF units (those who have sworn
personal loyalty to First Lord Theodore Kurita or Precentor Martial
Victor Davion).
At the moment, only a very small number of Warhammer II
prototypes have been produced. These are being field tested by RTI
and LAW personnel. It is believed that more test machines will be
ready within the next few months.
WHM2-O Warhammer II
Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 3.5
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 14(28) - Double 4
Gyro: 4
Cockpit: 3
Armor Factor: 216 13.5
Internal Armor
Structure Value
Head 3 9
Center Torso 22 33
Center Torso(rear) 10
R/L Torso 15 23
R/L Torso(rear) 7
R/L Arm 11 22
R/L Leg 15 30
Base Cost: 18,345,834
BV: 757
Primary Configuration Location Critical Tonnage
ER Medium Laser LA 1 1
ER PPC LA 3 7
Streak SRM 6 LT 2 4.5
Streak SRM 6 Ammo (15) LT 1 1
ER Medium Laser RA 1 1
ER PPC RA 3 7
Streak SRM 6 RT 2 4.5
Streak SRM 6 Ammo (15) RT 1 1
Cost: 20,751,334
BV: 1450
Alpha Configuration Location Critical Tonnage
ER Medium Laser LA 1 1
ER PPC LA 3 7
ER Medium Laser RA 1 1
ER PPC RA 3 7
CASE RT 1 0.5
Streak SRM 6 RT 2 4.5
Streak SRM 6 Ammo (15) RT 1 1
Cost: 21,231,584
BV: 1707
Bravo Configuration Location Critical Tonnage
ER Medium Laser LA 1 1
ER Medium Laser LA 1 1
ER Medium Laser LA 1 1
SRM 4 LA 1 2
SRM 4 Ammo (25) LA 1 1
CASE LT 1 0.5
LRM 15 LT 3 7
LRM 15 Ammo (8) LT 1 1
ER Medium Laser RA 1 1
ER Medium Laser RA 1 1
ER Medium Laser RA 1 1
SRM 4 RA 1 2
SRM 4 Ammo (25) RA 1 1
CASE RT 1 0.5
LRM 15 RT 3 7
LRM 15 Ammo (8) RT 1 1
Cost: 21,259,209
BV: 1267(TDB) 1282(BMD)
Charlie Configuration Location Critical Tonnage
ER Large Laser LA 2 5
AMS Ammo (12) LL 1 1
AMS LT 1 0.5
AMS Ammo (12) LT 1 1
LRM 10 LT 2 5
LRM 10 Ammo (12) LT 1 1
ER Large Laser RA 2 5
AMS Ammo (12) RL 1 1
AMS RT 1 0.5
AMS Ammo (12) RT 1 1
LRM 10 RT 2 5
LRM 10 Ammo (12) RT 1 1
Cost: 20,655,709
BV: 1307(TDB) 1335(BMD)
Delta Configuration Location Critical Tonnage
ER Medium Laser CT 1 1
PPC LA 3 7
C3 Computer LT 5 5
PPC RA 3 7
Streak SRM 6 RT 2 4.5
Streak SRM 6 RT 2 4.5
Streak SRM 6 Ammo (30) RT 2 2
Cost: 23,292,834
BV: 1532(TDB) 1325(BMD)
--
-Richard "Raptor" Powell
rpo...@usc.edu
"Nice guys may finish last, but you know,
the company's much better back here."
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>WHM2-O Warhammer II (artwork NOT available, still in progress)
> 31 tons of pod space
>Technology Base: - Inner Sphere - Level 2
>Internal Structure: - EndoSteel 3.5
>Engine: 350 XL 15
> Walking MP: 5
> Running MP: 8
> Jumping MP: 0
>Heat Sinks: 14(28) - Double 4
>Armor Factor: 216 13.5
>Base Cost: 18,345,834
>BV: 757
Wow, it bears an amazing resemblance to my WHM-7TC Warhammer design
(see http://www.cs.wisc.edu/~lacasse/designs/whm-7tc.html for
details.) Great minds must think alike. :)
It's interesting to note that my design was intended to be as
expensive as possible. Unfortunately, I couldn't make it an omnimech.
>Primary Configuration Location Critical Tonnage
>ER Medium Laser LA 1 1
>ER PPC LA 3 7
>Streak SRM 6 LT 2 4.5
>Streak SRM 6 Ammo (15) LT 1 1
>ER Medium Laser RA 1 1
>ER PPC RA 3 7
>Streak SRM 6 RT 2 4.5
>Streak SRM 6 Ammo (15) RT 1 1
>Cost: 20,751,334
>BV: 1450
Needs more heat sinks. I'm not extraordinarily fond of SSRM6s... I'd
drop one of them for some more dhs and maybe a couple more ERMLs, or
maybe MPLs if you have the tonnage.
>Alpha Configuration Location Critical Tonnage
>ER Medium Laser LA 1 1
>ER PPC LA 3 7
>ER Medium Laser RA 1 1
>ER PPC RA 3 7
>CASE RT 1 0.5
>Streak SRM 6 RT 2 4.5
>Streak SRM 6 Ammo (15) RT 1 1
>Cost: 21,231,584
>BV: 1707
Hm, this looks just like my suggestion, except that it doesn't list
the heat sinks... I seem to recall a discussion about CASE and
omnimechs. I think that CASE should have to be fixed, but I don't
recall exactly what the rules state.
>Bravo Configuration Location Critical Tonnage
>ER Medium Laser LA 1 1
>ER Medium Laser LA 1 1
>ER Medium Laser LA 1 1
>SRM 4 LA 1 2
>SRM 4 Ammo (25) LA 1 1
>CASE LT 1 0.5
>LRM 15 LT 3 7
>LRM 15 Ammo (8) LT 1 1
>ER Medium Laser RA 1 1
>ER Medium Laser RA 1 1
>ER Medium Laser RA 1 1
>SRM 4 RA 1 2
>SRM 4 Ammo (25) RA 1 1
>CASE RT 1 0.5
>LRM 15 RT 3 7
>LRM 15 Ammo (8) RT 1 1
>Cost: 21,259,209
>BV: 1267(TDB) 1282(BMD)
I was never too fond of relying on LRMs for long-range firepower. I'd
swap 'em for ER PPCs and add more dhs with the extra 2 tons.
I'd also have the SRMs share 1 ton of ammo. I don't know what I'd to
with the extra ton... maybe more dhs.
>Charlie Configuration Location Critical Tonnage
>ER Large Laser LA 2 5
>AMS Ammo (12) LL 1 1
>AMS LT 1 0.5
>AMS Ammo (12) LT 1 1
>LRM 10 LT 2 5
>LRM 10 Ammo (12) LT 1 1
>ER Large Laser RA 2 5
>AMS Ammo (12) RL 1 1
>AMS RT 1 0.5
>AMS Ammo (12) RT 1 1
>LRM 10 RT 2 5
>LRM 10 Ammo (12) RT 1 1
>Cost: 20,655,709
>BV: 1307(TDB) 1335(BMD)
Ick, I hate both AMS and LRM10s with a passion. You won't find me in
one of these things. :)
>Delta Configuration Location Critical Tonnage
>ER Medium Laser CT 1 1
>PPC LA 3 7
>C3 Computer LT 5 5
>PPC RA 3 7
>Streak SRM 6 RT 2 4.5
>Streak SRM 6 RT 2 4.5
>Streak SRM 6 Ammo (30) RT 2 2
>Cost: 23,292,834
>BV: 1532(TDB) 1325(BMD)
The C3 Master is a nice touch. It seems as if there are too few
weapons, though... oh, well. Those SSRM6s suck up a lot of tonnage.
Overall, it's not a bad mech, if you accept that having an XL engine
isn't inherently bad. But I would seriously question why you want to
have a Warhammer "improvement" with an XL engine. When I think
"Warhammer" I think WHM-6D: max armor, not too fast, no ammo to
explode, plenty of heat dissipation. That's what my ideal L2
Warhammer mod would do... which, incidently, would make it resemble a
Warhammer IIC a great deal.
I did make a better warhammer improvement once: the WHM-2C-TC
Warhammer. You can read more about it at
http://www.cs.wisc.edu/~lacasse/designs/whm-2c-tc.html
The only real non-Warhammer-like thing about it is that it has jump
jets, but if you don't like those you can easily convert 4 of the MLs
into MPLs.
Peter La Casse
Randall from FASA made a ruling a while back that as far as Inner Sphere
OmniMechs go, CASE must be fixed on the base chassis of the OmniMech (which
means it can not be added on as pods).
-ATN
Subject: Re: [BT][Design]RTI Contract WHM2-O Warhammer II
In article <37208e32.1...@news.doit.wisc.edu>,
Peter La Casse <peter_...@bigfoot.com> wrote:
> On 22 Apr 1999 14:02:58 GMT, Raptor <rapt...@my-dejanews.com> wrote:
<Primary config snipped>
> Needs more heat sinks. I'm not extraordinarily fond of SSRM6s...I'd
> drop one of them for some more dhs and maybe a couple more ERMLs, or
> maybe MPLs if you have the tonnage.
It's got the speed to use the SSRM's well now, but I agree with the heat sink
issue. Also, stick the ER MLs in the torsos--just so it looks like a
Warhammer, not a lighter Marauder.
<A config snipped>
> Hm, this looks just like my suggestion, except that it doesn't list
> the heat sinks... I seem to recall a discussion about CASE and
> omnimechs. I think that CASE should have to be fixed, but I don't
> recall exactly what the rules state.
Yes, CASE in IS Omnimechs must be fixed. Nuts, it makes the whole thing
illegal!
<B config snipped>
> I was never too fond of relying on LRMs for long-range firepower. I'd
> swap 'em for ER PPCs and add more dhs with the extra 2 tons.
I don't think the LRMs have enough ammo here; 2 tons for each launcher
should be sufficient. It looks too much like a Clan Omni this way ;) I'd drop
one of the SRM-4s and use it for more heat sinks or LRM ammo; the 6 ER MLs
give plenty of short-range firepower.
<C config snipped>
> Ick, I hate both AMS and LRM10s with a passion. You won't find me in
> one of these things. :)
This looks like a lighter, better-protected Rakshasa. I've been snakebit too
many times in one of those, so I can't say I'm particularly fond of this
config.
<D config snipped>
> The C3 Master is a nice touch. It seems as if there are too few
> weapons, though... oh, well. Those SSRM6s suck up a lot of tonnage.
I'd try and convert some of those SSRMs to LRMs; C3 master 'Mechs are
supposed to mount lots of long-ranged weapons for maximum effectiveness.
> Overall, it's not a bad mech, if you accept that having an XL engine
> isn't inherently bad. But I would seriously question why you want to
> have a Warhammer "improvement" with an XL engine.
The larger (but slightly lighter) XL engine makes it fast enough to
keep up with most Clan and many newer IS heavies (many of which suck...),
and provides a place to hide a lot of extra heat sinks. That's about it,
though, since cost goes way up and lifespan goes way down.
> Peter La Casse
Gabe
If I remember correctly (I don't have TDB opened in front of me to check),
there was no more room in the torsos. And don't worry about looks, the visual
design will do its best to represent the Warhammer (at least as much as my
others have. Whether or not they ring true is totally based on individual
opinion).
> <A config snipped>
>
> > Hm, this looks just like my suggestion, except that it doesn't list
> > the heat sinks... I seem to recall a discussion about CASE and
> > omnimechs. I think that CASE should have to be fixed, but I don't
> > recall exactly what the rules state.
>
> Yes, CASE in IS Omnimechs must be fixed. Nuts, it makes the whole thing
> illegal!
>
I didn't know this at the time. I relied on the mech design programs to tell
me whether or not it was illegal (all my BT rules and source is back home.
Not to mention that the Perseus DOESN'T list CASE as fixed, which is very
misleading). However, it is being corrected in all RTI Omni designs that
mount CASE.
> <B config snipped>
>
> > I was never too fond of relying on LRMs for long-range firepower. I'd
> > swap 'em for ER PPCs and add more dhs with the extra 2 tons.
>
(reponse to previous reply)
Swapping in ER PPCs would make this variant not much different from all other
Warhammer variants. This was meant to be a lighter missile boat of sorts. If
I gave it PPCs, it'd lose the entire point of being a variant.
>
> > Ick, I hate both AMS and LRM10s with a passion. You won't find me in
> > one of these things. :)
>
> This looks like a lighter, better-protected Rakshasa. I've been snakebit
too
> many times in one of those, so I can't say I'm particularly fond of this
> config.
>
> <D config snipped>
>
Clarification of WHAT you all don't like would be helpful. What is it about
the weapons you don't like? What improvements could you suggest?
> > The C3 Master is a nice touch. It seems as if there are too few
> > weapons, though... oh, well. Those SSRM6s suck up a lot of tonnage.
>
> I'd try and convert some of those SSRMs to LRMs; C3 master 'Mechs are
> supposed to mount lots of long-ranged weapons for maximum effectiveness.
>
Good point, I'll take that into consideration when I update this into a
production design instead of just a prototype. The production version will
also mount CASE as fixed, as per the rules.
> > Overall, it's not a bad mech, if you accept that having an XL engine
> > isn't inherently bad. But I would seriously question why you want to
> > have a Warhammer "improvement" with an XL engine.
>
> The larger (but slightly lighter) XL engine makes it fast enough to
> keep up with most Clan and many newer IS heavies (many of which suck...),
> and provides a place to hide a lot of extra heat sinks. That's about it,
> though, since cost goes way up and lifespan goes way down.
>
The Marauder III and Warhammer II both turned out to be a heck of a lot more
expensive than the Atlas II. I didn't intend to drive the cost up so high,
but the XL engines are almost needed if one is to retain a respectable amount
of armor and pod space (and armor was a large factor when I asked people what
to improve upon with the Warhammer). So it is a tradeoff. I could make the
design slower, but I specifically wanted a mech that could maneuver well, and
a 5/8 movement is really nice on the larger mechs.
> > Peter La Casse
>
> Gabe
>
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>
--
-Richard "Raptor" Powell
rpo...@usc.edu
"Nice guys may finish last, but you know,
the company's much better back here."
-----------== Posted via Deja News, The Discussion Network ==----------